Phasmophobia: Patch Notes (March 2021)

Want to know what's been changed in Phasmophobia? Check out our patch notes!

Phasmophobia is an amazingly scary game, and it's the perfect horror title to play with friends on Halloween night! Roleplay yourself as a ghost hunter, and get into the spirit of things by entering spooky locations and attempting to find out what type of ghost haunts the place. Three pieces of evidence are key when trying to find out the ghost type, as without these three things, you can't get paid the most money, which in turn means more time for the dreaded ghost to kill you and your entire team! Since Phasmophobia is still in early access, this update is the beta build for everyone who allowed the updates to happen!

Phasmophobia Beta Patch Notes March 27

New

  • The ghost will now have a chance to blow out candles if they are close and the room lights are off.
  • Added a new objective: Get a Ghost to blow out a Candle.
  • Added a new Intermediate and Professional objective: Have a member of your team escape the Ghost during a hunt.
  • Added a new Professional objective: Repel the Ghost with a smudge stick while it’s chasing someone.
  • Added a new Multiplayer objective: Get an average sanity below 25%.
  • Added support for bHaptics tact suits and face covers.
  • With the VR change to forward rendering MSAA can now be used with VR and will default to 4xMSAA if enabled in the graphics settings.
  • Added a post game screen showing some stats about your investigation.

Changes

  • The Crucifix will now have a visual change with each use instead of disappearing with it’s final use.
  • The photo reward values now use a quality level which is based on the distance you took the photo rather than the reward being random. This quality level will show in the Journal.
  • Each player will now have a unique colour on the mini map and sanity monitor.
  • The VR rendering path has been changed from deferred to forward rendering. This will give better VR performance as well as fixing several graphical issues.
  • Changed the look of the sanity monitor to help players who are colour blind see the sanity values.

Fixes

  • Fixed a bug where the ghost would not leave any EMF if the host was dead.
  • Fixed a bug where the heartbeat sound could play when you were outside.
  • Fixed a bug where if you were holding a lit candle your sanity would drain in some locations.
  • Fixed a bug where the photo evidence wouldn’t always be for the evidence that is closest in the photo.
  • Fixed a bug where the ghost orbs were sometimes moving inside the rooms floor and were not visible.
  • Fixed an issue where the CCTV monitor was changing cameras whenever a camera got turned on or off.
  • Fixed a bug where you couldn’t play offline if you failed to connect to the authentication servers.
  • Fixed a bug where VR players had a white glare around their vision.
  • Fixed an issue where the default VR hand rotation when you weren’t grabbing something was rotated the wrong way.
  • Fixed a bug where the ghost would still interact with objects far away if the object was grabbed near it.
  • Fixed a bug where you could hold down the radio and talk during a hunt. Your voice will now be instantly cut off.
  • Fixed a bug where the room temperatures would lower before you unlocked the main door on Amateur and Intermediate.
  • Fixed a bug where VR dead bodies didn’t spawn.
  • Fixed an exploit where multiple people could use the same sanity pill at the same time.

Phasmophobia Beta Patch Notes March 23

Fixes

  • Fixed an issue with the last update that was not allowing new save files to be created.

Update #2

  • Potential fix for save files sometimes corrupting when loading back to the main menu.

Phasmophobia Beta Patch Notes March 22

Fixes

  • Fixed an exploit where multiple people could use the same sanity pill at the same time.
  • bHaptics: Fixed a bug where the car alarm haptics didn’t play on Edgefield and Ridgeview.
  • Potential fix for save files sometimes being corrupted when loading back to the main menu.

Phasmophobia Beta Patch Notes March 21

Changes

  • The Parabolic objective has been removed due to it being too easy and not fun to do. New objectives will be added in future updates.

Fixes

  • bHaptics: Fixed a bug where the body and face haptic pattern wouldn’t play when you died.
  • bHaptics: Fixed a bug where the body haptic pattern wouldn’t play when you could hear the ghost.

Phasmophobia Beta Patch Notes March 20

Fixes

  • Potential fix for old save files not always being transferred to the new save system.

Changes

  • Renamed the "Escape the ghost during a hunt with no deaths" objective to "Have a member of your team escape the Ghost during a hunt".
  • Renamed the "Detect a Ghost presence with a candle" objective to "Get a Ghost to blow out a Candle".
  • The "Repel the Ghost with a smudge stick" objective has been slightly renamed to help with some confusion.
  • The "Repel the Ghost with a smudge stick" objective will now complete if you used it while the ghost lost line of sight of you.
  • Some languages will not have up to date translations. These will come in future updates as they get done.

Phasmophobia Beta Patch Notes March 19

Fixes

  • Fixed a bug where if you haven’t played before you would start at level 0.
  • Fixed a bug where the CCTV monitor would change cameras if the last camera in the list was turned off.

Phasmophobia Beta Patch Notes March 18

New

  • The ghost will now have a chance to blow out candles if they are close and the room lights are off.
  • Added support for bHaptics tact suits and face covers. Full implementation will be a gradual process over time however the majority of haptics are in.
  • With the VR change to forward rendering MSAA can now be used with VR and will default to 4xMSAA if enabled. This will be effected by the same "Anti Aliasing" graphics option as before so please make sure you have the correct option selected for your pc as this will have an impact on performance.

Added 5 new objectives

  • Detect a Ghost presence with a candle.
  • Detect Ghost footsteps with a parabolic mic during a hunt.
  • Intermediate and Professional: Escape the Ghost during a hunt with no deaths.
  • Professional: Use a smudge stick while the ghost is hunting a player.
  • Multiplayer: Get an average sanity below 25%.

Changes

  • The Crucifix will now have a visual change with each use instead of disappearing with it’s final use.
  • The photo reward values now use a quality level which is based on the distance you took the photo rather than the reward being random. This quality level will show in the Journal.
  • Each player will now have a unique colour on the mini map and sanity monitor.
  • To fix some graphical issues with VR the rendering path has been changed from deferred to forward rendering.

Fixes

  • Optimised how the Salt spawns in. This optimisation will be added to all equipment spawning in a future update which will fix a lot of disconnects after loading.
  • Fixed a bug where the ghost would not leave any EMF if the host was dead.
  • Fixed a bug where the heartbeat sound could play when you were outside.
  • Fixed a bug where if you were holding a lit candle your sanity would drain in some locations.
  • Potential fix for items not spawning in if the host disconnected when loading.
  • Fixed a bug where the photo evidence wouldn’t always be for the evidence that is closest in the photo.
  • Potential fix for ghost orbs sometimes moving inside the rooms floor rather than the middle of the room.
  • Fixed an issue where the CCTV monitor was changing cameras whenever a camera got turned on or off.
  • Fixed a bug where you couldn’t play offline if you failed to connect to the authentication servers.
  • Fixed a bug where VR players had a white glare around their vision.
  • Fixed an issue where the default VR hand rotation when you weren’t grabbing something was rotated the wrong way.
  • Potential fix for drawers and doors sometimes spawning outside in multiplayer.
  • Fixed a bug where the ghost would still interact with objects far away if the object was grabbed near it.
  • Fixed a bug where you could hold down the radio and talk during a hunt. Your voice will now be instantly cut off.
  • Fixed a bug where the room temperatures would lower before you unlocked the main door on Amateur and Intermediate.
  • Fixed a bug where the ghost wouldn’t always lower its current rooms temperature to below freezing.
  • Fixed a bug where VR dead bodies didn’t spawn.

Phasmophobia Patch Notes March 6

This is the first main game patch since round about December. Even though the beta version on the game has been getting patched regularly.

New Additions

  • Added an accessibility page where you can swap your sound to mono. This requires a game restart.
  • Added a button to select the contract difficulty rather then it being random.
  • Added a button in the game options to change the ports the game uses. This can help significantly in some situations where you are getting a lot of disconnects. This option requires a game restart.
  • Added text on the sanity monitor to show the teams average sanity that the ghost uses to hunt.

Quality of Life Improvements

  • Improved the server and contract selection navigation on gamepads.
  • You can now enter the room invite code with the keyboard numpad.
  • Added a button to add the max amount of each item so you don’t have to spam click each item.
  • Added a server region prefix in front of the room invite code to help show what region you are in or trying to connect to.
  • Added a delay for closing the truck door once it has been opened to prevent trolling.
  • Changing character will no longer unready everyone.
  • Added an "Are you sure?" check after clicking the training button on the main menu.

Ghost AI Improvements

  • The ghost will now follow your around corners if it has lost sight of you rather than searching a random location.
  • The ghost will now listen for player voices when hunting and will search those locations. This will not work if you are not the banshee target.
  • The ghost can now open lockers and closets outside of a hunt.
  • The ghost will now open doors, closets and lockers during hunts. This can be stopped by holding the door however the ghost can still walk through room doors like usual.
  • Slightly increased the ghosts chance to wander on all difficulties.
  • The ghost will now search around the location it last saw a player rather than searching a random location.
  • The ghost will now target any player that gets close to it whilst it’s already chasing another player.

Gameplay Changes

  • Professional Difficulty: You will no longer be told if the Ghost responds to groups or only if you are alone.
  • Professional Difficulty: The power will now always start off.
  • Removed the dirty water objective as it was too hard to get. It will still remain as extra photo evidence.
  • Removed the temperature objective due to the temperature changes listed below.
  • The Activity Monitor will now show an estimated value rather than the true value.
  • Glow sticks will now have the same brightness when you are holding them as when they are thrown.
  • Improved the movement of ghost orbs so that they stay inside the room longer and are easier to see.
  • EMF Readers will now give random values during hunts similar to how the flashlight flashes during hunts.
  • The ghost appearing and walking towards you will now count as a ghost event.
  • Dead players will no longer count towards the average sanity. Instead alive players will now lose 15 sanity each time a player dies.
  • Lowered the resolution of the photos to help with lag spikes when taking the photo.
  • The $50 photo reward challenge has been changed to be a total $50 reward over multiple games.
  • Banshees will now hunt like other ghosts and target any player when it’s target player is outside.
  • Improved how the bone spawns to help prevent it spawning in unreachable locations.

Temperature Mechanic Changes

  • Lowered the rate the Thermometer updates it’s temperature from 1 second to 2 seconds.
  • Slightly increased the temperatures variations that show on the Thermometer.
  • All rooms will now start with slightly different temperatures.
  • If the power is off, the temperature in every room will now slowly drop to 5C/41F.
  • If the power is on, the temperature in every room will slowly raise unless the ghost is in the room where it will still drop.
  • Professional Difficulty: Due to the power starting off, the room temperatures will start at 5C/41F.
  • Each room will now change their temperature at slightly different speeds.
  • Lowered the speed that temperature raises in rooms once the power is on.
  • Lowered the speed that the ghost lowers the temperature in the room it’s in.
  • Freezing temperature ghosts will now reduce the room temperature at the same speed as other ghosts. This means that when the power is off, all rooms including the ghost room will drop at a similar speed.

Parabolic Microphone Changes

  • The Parabolic Microphones range has been increased from 8 to 30 meters. The width has also been increased from 2 to 6 meters. This is to be used to give you the general direction the ghost and not exactly where it is.
  • Reduced the size of the Parabolic Microphone model to give you a better view on Non-VR.
  • Removed some ambient sounds from being read by the parabolic microphone and sound sensors that were not caused by the ghost.
  • Improved how the parabolic microphone and sound sensors hear player voices to be more accurate.
  • Increased the time sounds can be detected by the parabolic or sound sensor from 2 to 3 seconds.
  • Fixed several sounds that were not being heard by the parabolic microphone.

Non-VR Changes

  • You can now place Candles similar to the Ghost Writing Book.
  • Flashlights and UV Lights will now turn on when swapping items if your shoulder light was on.
  • Swapping items from a turned on flashlight will now turn on your shoulder light automatically.
  • Tripods will now always get placed directly in front of you to prevent situations where you could place them into unreachable locations.

VR Bug Fixes

  • Fixed a bug where VR players could not speak after a game has finished.
  • Fixed a bug where teleport grabbing in VR didn’t work when you were dead.
  • Fixed a bug where several objects couldn’t be seen by the smooth VR recording camera.
  • Fixed a bug where VR players couldn’t be killed by the ghost if they laid down.
  • Fixed a bug where VR players were not setting Non-VR players saved voice volumes.
  • Fixed a bug where the money value of a photo would get multiplied per VR player.

Prison

  • Fixed a bug where the ghosts room boundary from both cell blocks were extended into the bathroom and hallway.
  • Prison will no longer be always added to the contract selection.
  • Fixed a bug where cell block exit doors would unlock during hunts.
  • Fixed a bug where you couldn’t take a photo of the fingerprints on the cell doors when it was open.
  • Fixed a bug where the main hallway lights wouldn’t flash during a hunt.
  • Fixed a bug where the ghost could get stuck on the cell block benches.

Asylum

  • Fixed a bug where you couldn’t take fingerprints photos on the grey doors.
  • Significant performance and load time improvements.
  • Fixed a bug where the ghost couldn’t knock on the windows.
  • Moved the light switches in the reception to make what they do clearer and to make them easier to press in VR.
  • Moved most CCTV cameras to help with fps when in the truck.
  • Several changes to most rooms to make them easier to navigate and to remove safe spots.

General Bug Fixes

  • Fixed several safe spots across all maps.
  • Fixed a bug where the ghost could sometimes see you through some locker and closet doors at certain angles.
  • Fixed various physics glitches that allowed you to get into locations where the ghost couldn’t reach you.
  • The Ouija Board will no longer flicker lights when it fails to answer if the power is off.
  • Fixed a bug where you could use sanity pills infinitely when the truck was closed.
  • Fixed a bug where the ghost was able to target you on several maps when you were outside.
  • Fixed a bug where the Non-VR loading screen wasn’t covering the entire screen on super ultra wide resolutions.
  • Fixed a bug where some objects could still be interacted with by the ghost if they were picked up near the ghost and taken to another location.
  • Fixed a bug where the dead body photo evidence wasn’t always working if the body moved.
  • Fixed a bug where Non-VR dead player bodies would spawn inside the ground if they were crouched.
  • Fixed a bug where dead players could use the Ouija Board if it was turned on.
  • Fixed a bug where Candles wouldn’t always turn off for Non-VR players.
  • Fixed a bug where the CCTV monitor would stop working if a player disconnected with a head mounted camera.
  • Lowered the camera night vision brightness on all house maps to prevent situations where it is too bright to see the ghost orbs.
  • Fixed a bug where the ghost would get progressively less active the more players died.
  • Fixed a rare bug where you wouldn’t always get fully killed by the ghost.
  • Fixed a bug where Non-VR players could place their head mounted cameras back on the hooks when dead.
  • Fixed a bug where if you played without an internet connection you could only play one game then had to restart.
  • Fixed a bug where the lobby page number didn’t change when you clicked refresh.
  • Fixed a bug where the lobby server list would show empty pages.
  • Fixed a bug where your voice chat would stop working and not reconnect if your microphone disconnected.
  • Fixed a bug where the ghost would remain in an infinite hunt if the host disconnected during a hunt.
  • Fixed a bug where the maximum amount of lights that could be on was not being changed during ghost events.
  • Fixed a bug where the sound sensor wouldn’t detect footsteps if you placed it too high.
  • Fixed a bug where completing the 2nd objective would also give you the experience reward for the 3rd and 4th objective.
  • Fixed a bug where only the host was getting the daily challenge completion for the Ouija board response.
  • Fixed a bug where you would be set to offline after completing the training level.
  • Fixed a bug where the Ouija board wouldn’t always detect that you were talking when using normal push to talk.
  • Fixed a bug where sound and motion sensors wouldn’t always get assigned to the correct floor on the map.
  • Fixed a bug where the ghost was not always appearing for dead players.
  • Fixed a bug where you couldn’t take an evidence photo of the fingerprints on some bathroom windows.
  • Fixed a bug where the ghost footsteps would not register as photo evidence.
  • Fixed a bug where ghost photos wouldn’t always register and you would get other evidence instead.
  • Fixed a bug where the survive a hunt challenge was completing when there was no hunt.
  • Fixed a bug where there would be a large spike in network traffic during hunts causing disconnects.
  • Fixed a bug where several lights would not light up equipment items and would cause them to be pitch black.
  • Fixed a bug where items you have purchased wouldn’t spawn in training.
  • Fixed a bug where if you left or quit when you were dead you would not lose your items.
  • Fixed a bug where taking a photo of the pile of salt would give footstep evidence for a Wraith.
  • Fixed several truck mini map errors on all maps.
  • Fixed a bug where objects could fall through the basement floor on several maps.
  • Fixed several locations where you would lose sanity if the lights were on.
  • Fixed a bug where you could get the ghost to interact with objects with voice recognition without opening the main door.

Phasmophobia Beta Patch Notes March 3

Fixes

  • Potential fix for being able to grab the outside doors when they are closing for a hunt.
  • Fixed a bug where the ouija board would disappear if you threw it outside the map.
  • Fixed a bug where dead players could see fingerprints on doors.
  • Fixed a common crash for the host which happened when all players finished loaded in.

Update #2

Fixes

  • Prison: Fixed a bug where every door had fingerprints at the start of the game.

Update #3

Fixes

  • Fixed a bug where you wouldn’t get the blue effect when you died.
  • Asylum: Fixed some objects that had missing collision.

Phasmophobia Beta Patch Notes March 2

Changes

  • You will no longer be told to grab the key if you have already picked it up.

Fixes

  • Ridgeview: Fixed a bug where the ghost orbs could spawn out of bounds in the kitchen and living room.
  • Potential fix for a rare bug where you sometimes wouldn’t have a fuse box, freezing temperatures or any spirit box answers as well as other minor network issues caused by this.
  • School: Fixed an issue where an upstairs hallway light switch was inside the wall and couldn’t be used.

Phasmophobia Beta Patch Notes February 28

Fixes

  • Fixed a bug where you could get the ghost to interact with objects with voice recognition without opening the main door.
  • Fixed a bug where you wouldn’t lose sanity in the Prison Cafeteria and School Gym.
  • Fixed a bug where you would lose sanity in some rooms when standing directly under a light.
  • Fixed a bug where the money value of a photo would get multiplied per VR player.

Phasmophobia Beta Patch Notes February 27

Fixes

  • Fixed a bug where some ambient sounds were not playing on several maps.
  • Potential fix for the cctv cameras not always showing on the truck monitor in multiplayer.
  • Potential fix for the fuse box not always being in the same location for all players in multiplayer.
  • Various optimisations across all maps.

Update #2

Fixes

  • Asylum: Fixed a bug where the cctv wasn’t working.
  • Potential fix for the IR Light Sensor sometimes staying on.
  • Asylum: Fixed several graphical glitches.
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About the Author

Hey, my name is Mark, and I'm a video game enthusiast! My earliest memory was playing Worms on the Amiga against my Godmother, yes the Amiga, massive box type thing, needed eighty-five thousand floppy disks to play one game, maybe a slight exaggeration. Ah, those were the days! I love RPG’s, and The Legend of Zelda series. Dogs are pretty awesome.
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