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Best Ascension Perks in Stellaris

Discover how to give your galactic empire the best edge with our list of the best Ascension Perks

Finally finished your traditional tree in Stellaris, and not sure which Ascension Perk to start with? Have no fear as we run down the best Ascension Perks in Stellaris

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Ascension Perks are the most important part of an empire's formation. They are defining characteristics that fundamentally change the way you play your game. Your entire playthrough could see you shooting towards these Ascension Perks, so it's incredibly important to pick the right one. Here's our choice of the best:

Technological Ascendancy

If you’re shooting for technological domination of opposing empires, then Technological Ascendancy is essential. A research speed boost, and a +50% bonus to rare technology discoveries, is the perfect way to create a thriving hyper-advanced empire.

Executive Vigor

Short and simple, Executive Vigor gives you +2 edict capacity. This sounds minimal, but with this perk, you could have up to six running at the same time, giving you huge boosts to development and growth in your empire.

Related: How to Gain Influence in Stellaris

Galactic Wonders

The Galactic Wonders Perk unlocks brand new options for worlds, including the Ring World and Dyson Sphere. These incredibly potent late-game world options allow you to create the perfect futurist utopia.

The Flesh is Weak

With The Flesh is Weak perk, your expensive robot species will no longer cost so much. But most importantly, this triggers the Special Project to turn all populations into cyborgs!

Synthetic Evolution

Once you have The Flesh Is Weak, Synthetic evolution makes your robotic denizens even better. You can modify your species more, build more robots, and get more modification points. Ideal for late-game robotic species.

Hive Worlds

Hive worlds are a must if you’re a Hive Mind civilization. The bonus habitability is huge, and the addition to housing and population capacity means your swarm will grow incredibly quickly with just a few of these. 

Machine Worlds

Machine Worlds are just objectively one of the best terraforming options out there, and this perk gives you them. These planets have no limits on resource districts, +10 to all resources, and more population capacity.

Become the Crisis

This one is saved for last for a reason. Become the Crisis turns you into a galaxy-spanning problem that everyone else has to deal with or be destroyed! After unlocking host crisis objectives, you’ll be able to spend Menace points to level up your crisis level, gaining new perks all the time. Menace perks are pretty broken, but they also turn you into an enemy of every other faction out there. So this perk is only for experienced players!

Don't want to wait to get your Ascension Perk? Unlock it right away thanks to Pro Game Guides All Stellaris Cheats and Console Commands article.


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Author
Image of Michael Hassall
Michael Hassall
Michael lives in the UK, but wishes he lived in Eorzea. A life-long gamer, Four years ago, he ditched a "real" job to write about video games for a living, and hasn't looked back. When not guiding players how to get the latest mounts, crafting recipes, and in-game goodies, he spends his time nurturing an unhealthy addiction to MMOs and gacha games.