TFT 10.14 Patch Notes – Buffs, Nerfs, & Changes!

The Teamfight Tactics 10.14 patch is buffing quite a few heroes, and a few traits are going to be nerfed. Cybernetic, Sorcerer, and Star Guardian are all slated for some reductions. If you don't enjoy Littler Legends, then rejoice because it's going to be removed!

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10.14 Official Patch Notes

SYSTEMS

Neeko Boxes

It often punishes your economy when you get a Neeko's help from a Blue or Gold box, especially early in the game. So we’re adding gold rewards to those boxes that drop Neeko's.

  • Blue Box: Neeko ⇒ Neeko + 2 Coins
  • Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins

Ties

Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:

  • Least negative health total.
  • If negative health is tied, most health in the round prior to elimination.
  • In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.

Galaxies

  • New Galaxy: Dwarf Planet - The first and last row of every board is disabled.
  • Removed Galaxy: Little Little Legends.

TRAITS

Star Guardians

Star Guardians have too much of its power budget in the trait, so we’re pulling that power out and putting it back into the champions. This should allow some of them to succeed in other comps while maintaining the power of well-built Star Guardian compositions.

  • Star Guardian Mana share: 25/40/55 ⇒ 15/25/45
  • Poppy Starting/Total Mana: 60/100 ⇒ 50/90
  • Zoe Starting/Total Mana: 70/100 ⇒ 40/80
  • Neeko Starting/Total Mana: 75/150 ⇒ 25/100
  • Syndra Starting/Total Mana: 0/60 ⇒ 0/40
  • Soraka Starting/Total Mana: 50/125 ⇒ 50/120
  • Janna Starting/Total Mana: 50/130 ⇒ 30/100

Other Traits

  • Celestial Healing: 15/40/99% ⇒ 20/45/150%
  • Cybernetic Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70
  • Sorcerer Spell Power: 20/45/75 ⇒ 20/40/70

CHAMPION BALANCE

Tier 1 Champions

  • Jarvan Health: 650 ⇒ 700
  • Jarvan Attack Damage: 50 ⇒ 55
  • Jarvan Mana: 50/100 ⇒ 40/80
  • Jarvan Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
  • Xayah Attack Speed: 0.8 ⇒ 0.9

Tier 2 Champions

  • Mordekaiser Health: 650 ⇒ 700
  • Mordekaiser Indestructible Damage: 50/75/125 ⇒ 75/100/200
  • Rakan Health: 600 ⇒ 700
  • Yasuo Total Mana: 90 ⇒ 80

Tier 3 Champions

  • Ashe Health: 600 ⇒ 650
  • Ashe Attack Speed: 0.8 ⇒ 0.85
  • Ashe Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
  • Ashe Enchanted Crystal arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds
  • Ezreal Attack Damage: 60 ⇒ 50
  • Ezreal Starting Mana: 50 ⇒ 30
  • Karma Inspire Shield: 250/400/800 ⇒ 300/450/900
  • Karma Attack Speed Boost: 50/75/125% ⇒ 70/90/150%
  • Neeko Health: 800 ⇒ 850
  • Neeko Armor: 45 ⇒ 50
  • Shaco Total Mana: 80 ⇒ 70
  • Syndra Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220
  • Vayne Health: 550 ⇒ 500
  • Vayne Attack Damage: 60 ⇒ 50
  • Vi Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100

Tier 4 Champions

  • Fizz Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000
  • Irelia Health: 800 ⇒ 900
  • Irelia Attack Damage: 70 ⇒ 85
  • Irelia Armor: 35 ⇒ 50
  • Irelia Magic Resist: 20 ⇒ 40
  • Irelia Bladesurge Damage: 175/250/500% ⇒ 225/250/500%
  • Jhin Attack Damage: 80 ⇒ 85
  • Jhin Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
  • Jhin 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%
  • Jinx Attack Speed: 0.75 ⇒ 0.7
  • Riven Shield: 225/375/1000 ⇒ 200/350/1000
  • Viktor Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500

Tier 5 Champions

  • Aurelion Sol Mana Drain: 15/25/50 ⇒ 10/15/50
  • Aurelion Sol Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000
  • Janna Attack Speed Bonus: 100/150/500 ⇒ 80/125/500%

Urgot

Urgot's getting a lot of changes and so....his own little section. From a balance perspective Urot is currently one of the weaker 5-cost champions, however he feels bad to play against and there's not enough incentive for the Urgot player to level him up.

  • Armor: 30 ⇒ 40
  • Magic Resist: 20 ⇒ 40
  • Attack Range: 660 ⇒ 420
  • Starting/Total Mana: 40/90 ⇒ 50/100
  • Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
  • Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
  • Damage is now preventable (a unit with Guardian Angel will revive).
  • Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
  • Time to reel the enemy in now scales with Star Level.
  • Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)

ITEMS

  • Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).
  • Ionic Spark Magic Resist shred: 50% ⇒ 40%

BUGFIXES

  • Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while Stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
  • Aurelion Sol can no longer cast while being reeled in by Urgot

MOBILE CORNER

  • Buy XP and Shop buttons now animate when you zoom in and out!.

Source


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TFT 10.14 Patch Notes – Buffs, Nerfs, & Changes!

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