TFT Cheat Sheet (Set 4 – Fates) – Items & Champions

We're taking a look at all of the items in Teamfight Tactics, and all of the combinations they can make when put together!

Our Teamfight Tactics Cheat Sheet post for items and champions features a full look at all of the items and combinations you can create in TFT! We've got multiple different cheat sheet types for Set 4 that feature items and champions in different ways and sizes.

How-to Get Items in Teamfight Tactics

Items drop randomly when you fight against other player's teams and when you fight creeps! One of the main ways you can get items is during the carousel rounds. The carousel is a unique feature of Teamfight Tactics, every player jumps in a portal and they are thrown into a room together. Random heroes are walking around in a circle, some of them will have items attached to them. Each player gets a chance to choose a particular hero, and the order is determined by health total (lowest health goes first, it's a catch-up mechanic). Most of the time, you'll be more focused on the items then the actual heroes, because items are so important in this game.

Another feature of Teamfight Tactics is that you can't move items. You can only get items off of heroes by selling them. That means you'll need to be particularly careful with how you place items on your units. If you want to potentially stack items on a late game hero, you'll need to place items on units that you plan to sell in the late game.

Update Patches

  • 9/16/20 - New Fates patch cheat sheet available!

TFT Cheat Sheet

The cheat sheet below is 1920x1080 and is best used in a second monitor. You can press the F11 key when you click to enlarge it and it will fill up your entire screen.

TFT set 4 cheat sheet

TFT Items List (Set 4)

Here's a look at all of the current items and item combinations with full descriptions!

B.F Sword

+15 Attack Damage

B.F Sword Combinations

  • +B.F. Sword = Deathblade: Contributing to a kill grants the holder +20 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 1).
  • +Chain Vest = Guardian Angel: Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
  • +Giant’s Belt = Zeke's Herald: When combat begins, the wearer and all allies within 1 hexes in the same row gain +35% Attack Speed for the rest of combat.
  • +Needlessly Large Rod = Hextech Gunblade: The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
  • +Negatron Cloak = Bloodthirster: Basic Attacks heal the holder for 40% of the damage dealt.
  • +Recurve Bow = Giant Slayer: The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 90%.
  • +Spatula = Sword of the Divine: Wearer is also a Blademaster.
  • +Sparring Gloves = Infinity Edge: [Unique] The holder gains 100% critical strike chance.
  • +Tear of the Goddess = Spear of Shojin: The holder's basic attacks restore 5 Mana on-hit.

Chain Vest

+25 Armor

Chain Vest Combinations

  • +B.F Sword = Guardian Angel: Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
  • +Chain Vest = Bramble Vest: Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies.
  • +Giant’s Belt = Sunfire Cape: [Unique] At start of combat, and every 3 seconds thereafter, a random enemy within 2 hexes is burned for 20% of their maximum health over 6 seconds. Any healing they receive is reduced by 50%.
  • +Needlessly Large Rod = Locket of the Iron Solari: When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 250/300/375 damage for 8 seconds.
  • +Negatron Cloak = Gargoyle Stoneplate: The holder gains 15 Armor and 15 Magic Resist for each enemy targeting them.
  • +Recurve Bow = Titan's Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 1% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
  • +Sparring Gloves = Shroud of Stillness: [Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 33% until they cast.
  • +Spatula = Vanguard's Cuirass: [Unique] The holder gains the Vanguard trait.
  • +Tear of the Goddess = Frozen Heart: Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.

Giant’s Belt

+200 Health.

Giant's Belt Combinations

  • +B.F Sword = Zeke's Herald: When combat begins, the wearer and all allies within 1 hexes in the same row gain +35% Attack Speed for the rest of combat.
  • +Chain Vest = Sunfire Cape: [Unique] At start of combat, and every 3 seconds thereafter, a random enemy within 2 hexes is burned for 20% of their maximum health over 6 seconds. Any healing they receive is reduced by 50%.
  • +Giant’s Belt = Warmog's Armor: Grants 1000 bonus Health (including components).
  • +Needlessly Large Rod = Morellonomicon: [Unique] When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Negatron Cloak = Zephyr: [Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • +Recurve Bow = Zz'Rot Portal: When the wearer dies, a Construct with 1500/2250/3000 Health arises to continue the fight.
  • +Sparring Gloves = Trap Claw: Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
  • +Spatula = Warlord's Banner: [Unique] The holder gains the Warlord trait.
  • +Tear of the Goddess = Redemption: When the wearer dies, allies are healed for 700 Health.

Needlessly Large Rod

+15% Spell Damage.

Needlessly Large Rod Combinations

  • +B.F Sword = Hextech Gunblade: The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
  • +Chain Vest = Locket of the Iron Solari: When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 250/300/375 damage for 8 seconds.
  • +Giant’s Belt = Morellonomicon: [Unique] When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Needlessly Large Rod = Rabadon's Deathcap: The holder gains 40 additional Spell Power.
  • +Negatron Cloak = Ionic Spark: Enemies within 3 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
  • +Recurve Bow = Guinsoo's Rageblade: Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +Sparring Gloves = Jeweled Gauntlet: [Unique] The holder's spells can inflict critical hits. Gain 50% Critical Strike Damage.
  • +Spatula = Mantle of Dusk: [Unique] The holder gains the Dusk trait.
  • +Tear of the Goddess = Luden's Echo: When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage.

Negatron Cloak

+25 Magic Resist.

Negatron Cloak Combinations

  • +B.F Sword = Bloodthirster: Basic Attacks heal the holder for 40% of the damage dealt.
  • +Chain Vest = Gargoyle Stoneplate: The holder gains 15 Armor and 15 Magic Resist for each enemy targeting them.
  • +Giant’s Belt = Zephyr: [Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • +Needlessly Large Rod = Ionic Spark: Enemies within 3 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
  • +Negatron Cloak = Dragon’s Claw: Reduces incoming magic damage by 60%.
  • +Recurve Bow = Runaan's Hurricane: Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critically strike.
  • +Sparring Gloves = Quicksilver: [Unique] The wearer is immune to crowd control for the first 12 seconds of combat.
  • +Spatula = Elderwood Heirloom: [Unique] The holder gains the Elderwood trait.
  • +Tear of the Goddess = Chalice of Power: When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.

Recurve Bow

+15% Attack Speed

Recurve Bow Combinations

  • +B.F. Sword = Giant Slayer: The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 90%.
  • +Chain Vest = Titan's Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 1% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
  • +Giant's Belt = Zz'Rot Portal: When the wearer dies, a Construct with 1500/2250/3000 Health arises to continue the fight.
  • +Needlessly Large Rod = Guinsoo's Rageblade: Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +Negatron Cloak = Runaan's Hurricane: Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critically strike.
  • +Recurve Bow = Rapidfire Cannon: The holder gains 200% Attack Range, and their Basic Attacks can't miss.
  • +Sparring Gloves = Last Whisper: When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.
  • +Spatula = Duelist's Zeal: [Unique] The holder gains the Duelist trait.
  • +Tear of the Goddess = Statikk Shiv: Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies, and 80 true damage if they are shielded or crowd-controlled.

Sparring Gloves

+10% Dodge chance, +10% Crit chance

Sparring Gloves Combinations

  • +B.F. Sword = Infinity Edge: [Unique] The holder gains 100% critical strike chance.
  • +Chain Vest = Shroud of Stillness: [Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 33% until they cast.
  • +Giant’s Belt = Trap Claw: Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
  • +Needlessly Large Rod = Jeweled Gauntlet: [Unique] The holder's spells can inflict critical hits. Gain 50% Critical Strike Damage.
  • +Negatron Cloak = Quicksilver: [Unique] The wearer is immune to crowd control for the first 12 seconds of combat.
  • +Recurve Bow = Last Whisper: When the wearer inflicts a critical hit, the target's Armor is reduced by 75% for 3 seconds. This effect does not stack.
  • +Sparring Gloves = Thief's Gloves: Each planning phase, fetch two temporary items, quality based upon your player level. Consumes three item slots.
  • +Spatula = Youmuu's Ghostblade: [Unique] The holder gains the Assassin trait.
  • +Tear of the Goddess = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage or Basic attacks and spells heal for 40% of damage dealt.

Spatula

It must do something...

Spatula Combinations

  • +B.F Sword = Sword of the Divine: [Unique] The holder gains the Divine trait.
  • +Chain Vest = Vanguard's Cuirass: [Unique] The holder gains the Vanguard trait.
  • +Giant's Belt = Warlord's Banner: [Unique] The holder gains the Warlord trait.
  • +Needlessly Large Rod = Mantle of Dusk: [Unique] The holder gains the Dusk trait.
  • +Negatron Cloak = Elderwood Heirloom: [Unique] The holder gains the Elderwood trait.
  • +Recurve Bow = Duelist's Zeal: [Unique] The holder gains the Duelist trait.
  • +Sparring Gloves = Youmuu's Ghostblade: [Unique] The holder gains the Assassin trait.
  • +Spatula = Force of Nature: Gain +1 team size.
  • +Tear of the Goddess = Mage's Cap: [Unique] The holder gains the Mage trait.

Tear of the Goddess

+15 starting mana.

Tear of the Goddess Combinations

  • +B.F Sword = Spear of Shojin: The holder's basic attacks restore 5 Mana on-hit.
  • +Chain Vest = Frozen Heart: Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
  • +Giant's Belt = Redemption: When the wearer dies, allies are healed for 700 Health.
  • +Needlessly Large Rod = Luden's Echo: When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage.
  • +Negatron Cloak = Chalice of Power: When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
  • +Recurve Bow = Statikk Shiv: Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies, and 80 true damage if they are shielded or crowd-controlled.
  • +Sparring Gloves = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage or Basic attacks and spells heal for 40% of damage dealt.
  • +Spatula = Mage's Cap: [Unique] The holder gains the Mage trait.
  • +Tear of the Goddess = Blue Buff: [Unique] After casting a spell, set your mana to 20.
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Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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