TFT Cheat Sheets | Set 8: Monsters Attack! – Origins, Classes, Items, & Emblems

Everything you need to know!

Teamfight Tactics is an auto-battler game that centers around rolling for Champions and combining them with other Champions or special items to make the strongest team possible. There is so much content to memorize, though, that sometimes you just need a quick reference for all the classes, items, and Champions so you can decide on how to use them on the fly. Here are all the best cheat sheets for you to use when you're in the middle of an intense TFT match!

TFT Cheat Sheets

Trait Overview Cheat Sheet


  • A.D.M.I.N.(2/4/6) A.D.M.I.N programs a custom configuration per player for each game.
  • Anima Squad (3/5/7) Anima Squad members pose after champion kills, increasing their fame. Anima Squad units gain permanent 5 Health per fame stack acquired in this game.
  • Civilian (1/2/3) Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.
    • Sejuani: Health
    • Twitch: Attack Speed
    • Ryze: Ability Power
    • Talon: Attack Damage
    • Bard: Mana per attack
    • Emblem: Omnivamp (healing for a percentage of damage dealt)
  • Corrupted (1) Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 30% Health or when all allies have died, Fiddlesticks comes alive
  • Gadgeteen (3/5) Every round, Gadgeteens generate a random modified weapon that any unit can equip. These weapons are powerful but not durable and fall apart after 1 round of use. Gadgeteens will not make new items to replace items left on the bench.
  • Laser Corps(3/6/9) All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent's target (0.5-second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.
  • Mecha: PRIME (3/5) Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.
  • Ox Force (2/4/6/8) Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1 second the first time they would die in combat.
  • Star Guardian (3/5/7/9) When Star Guardians gain mana, they gain more of it.
  • Supers (3) Supers strike a pose at the start of combat, granting allies 18% bonus damage. The bonus damage % is increased by 3% for every three-star unit on your team.
  • Threat (1) Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.
  • Underground (3/5) The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now or attempt another heist for even better rewards.

Related: TFT Patch 12.2 Summary – All buffs, nerfs, and changes!


  • Ace (1/4) This trait is active only when you have exactly 1 or 4 unique Aces. An Ace champion will execute an enemy when it drops below a health threshold. 
  • Aegis (2/3/4/5) Your team gains bonus Magic Resist, and Aegis units gain more.
  • Arsenal (1) This trait is unique to Aphelios. Arsenal units pick the weapons they equip when placed on the board, changing their spell's effects.
  • Brawler (2/4/6/8) Brawlers gain additional maximum Health that increases at each breakpoint.
  • Defender (2/4/6) Defenders taunt nearby enemies shortly after the start of combat. All allies gain bonus Armor. Defenders gain more of it.
  • Duelist(2/4/6/8) Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.
  • Hacker (2/3/4) Hackers gain omnivamp and summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is not targetable for the first seconds of combat.
  • Heart (2/4/6) When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
  • Mascot (2/3) When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
  • Prankster(2/3) Pranksters spawn a target dummy when they would first fall below 50% health.
  • Recon (2/3/4) Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain a bonus Critical Strike Chance.
  • Renegade(3/6) Renegade units deal bonus damage. The last Renegade standing deals more.
  • Spellslinger (2/4/6/8) Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
  • Sureshot (2/4) Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.

Related: Teamfight Tactics (TFT) Champions List (Set 7: Dragonlands) – Champion Pool, Classes, & Origins!

Items Cheat Sheet

Listed below is the information you might need to know about each item and its combinations.

Combined Items

  • Archangel's Staff
    • Tear of the Goddess + Needlessly Large Rod
    • In combat, gain 20 Ability Power every 5 seconds.
  • Banshee's Claw
    • Sparring Gloves + Giant's Belt
    • Combat start: Grant a shield to the holder and 2 adjacent allies in the same row. It blocks the first enemy ability, up to 600 damage.
  • Bloodthirster
    • Negatron Cloak + BF Sword
    • Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
  • Blue Buff
    • Tear of the Goddess x2
    • Grant 10 bonus starting Mana. Gain 20 Mana after casting an ability.
  • Bramble Vest
    • Chain Vest x2
    • Grants 60 Armor (including components). Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds).
  • Chalice of Power
    • Tear of the Goddess + Negatron Cloak
    • Combat start: grant 30 Ability Power to the holder and 2 adjacent allies in the same row.
  • Deathblade
    • BF Sword x2
    • Grant 40/70/100★ bonus Attack Damage (including components).
  • Dragon's Claw
    • Negatron Cloak x2
    • Grant 120 bonus Magic Resist (including components). Every 2 seconds, Regenerate 1.2% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase ALL bonuses and effects by 20%.
  • Edge of Night
    • Chain Vest + BF Sword
    • Once per combat: At 50% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 30% bonus Attack Speed.
  • Frozen Heart
    • Tear of the Goddess + Chain Vest
    • Reduces the Attack Speed of enemies within 2 hexes by 25 percent.
  • Gargoyle Stoneplate
    • Negatron Cloak + Chain Vest
    • Gain 18 Armor and 18 Magic Resist for each enemy targeting the holder.
  • Giant Slayer
    • Recurve Bow + BF Sword
    • Abilities and attacks deal 25% more damage. If the target has more than 2200 maximum Health, deal 50% more damage.
  • Guardbreaker
    • Sparring Gloves + Giant's Belt
    • Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.
  • Guinsoo's Rageblade
    • Recurve Bow + Needlessly Large Rod
    • Attacks grant +6% bonus Attack Speed. This effect stacks!
  • Hand of Justice
    • Sparring Gloves + Tear of the Goddess
    • Grant 2 effects: +15 Attack Damage and 15% Ability Power. Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
  • Hextech Gunblade
    • Needlessly Large Rod + BF Sword
    • Damage heals the holder, and the lowest Health ally for 25% of the damage dealt.
  • Infinity Edge
    • BF Sword + Sparring Gloves
    • Grants 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
  • Ionic Spark
    • Needlessly Large Rod + Negatron Cloak
    • Enemies within 3 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana.
  • Jeweled Gauntlet
    • Sparring Gloves + Needlessly Large Rod
    • Grant 40% bonus Critical Strike Damage and 10 bonus ability Power. Magic and true damage from an Ability can critically strike.
  • Last Whisper
    • Sparring Gloves + Recurve Bow
    • Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
  • Locket of the Iron Solari
    • Needlessly Large Rod + Chain Vest
    • Combat start: shield the holder and allies within 2 hexes in the same row for 300/350/400★ over 15 seconds.
  • Morellonomicon
    • Needlessly Large Rod + Giant's Belt
    • Grant 30 bonus Ability Power (including components). Magic or true damage from an Ability burns the holder's target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • Protector's Vow
    • Chain Vest + Tear of the Goddess
    • This aura item grants 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat.
  • Quicksilver
    • Sparring Gloves + Negatron Cloak
    • It grants 20% bonus Attack speed. Combat start: immune to crowd control for 15 seconds.
  • Rabadon's Deathcap
    • Needlessly Large Rod x2
    • Holder gains 75 bonus Ability Power.
  • Rapid Firecannon
    • Recurve Bow x2
    • Grant 50% bonus Attack Speed (including components) and 1 Attack Range. Attacks cannot miss.
  • Redemption
    • Tear of the Goddess + Giant's Belt
    • Heals adjacent allies for 12% of their missing Health every 5 seconds. Affected allies take 25% less multi-target damage for 5 seconds (damage reduction doesn't stack).
  • Renegade Emblem
    • Recurve Bow + Negatron Cloak
    • It grants 10 bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
  • Shroud of Stillness
    • Sparring Gloves + Chain Vest
    • Combat start: Shoot a beam that delays the first cast of affected enemies by 35%.
  • Spear of Shojin
    • Tear of the Goddess + BF Sword
    • The holder's basic attacks restore 8 additional mana.
  • Statikk Shiv
    • Tear of the Goddess + Recurve Bow
    • It grants 15% bonus Attack Speed. Every 3rd attack shocks 4 enemies for 70 magic damage and reduces their Magic Resist by 50% for 5 seconds.
  • Sunfire Cape
    • Giant's Belt + Chain Vest
    • Gain 400 bonus Health (including components). Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
  • Tactician's Crown
    • Spatula x2
    • The holder's team gains 1 maximum team size.
  • Thief's Gloves
    • Sparring Gloves x2
    • Each round: Equip 2 random items. Improves with player level and consumes 3 item slots.
  • Titan's Resolve
    • Recurve Bow + Chain Vest
    • Gain 2 Attack Damage and Ability Power when attacking or taking damage. After stacking 25 times, gain 25 Armor and Magic Resist.
  • Warmog's Armor
    • Giant's Belt x2
    • Grants 1000 bonus Health (including components).
  • Zeke's Herald
    • Giant's Belt + BF Sword
    • Combat start: Grant 30% Attack Speed to the holder and 2 adjacent allies in the same row.
  • Zephyr
    • Negatron Cloak + Giant's Belt
    • Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • Zz'rot Portal
    • Recurve Bow + Giant's Belt
    • Combat start: Taunt enemies within 4 hexes. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.


The following Emblems can be created by combining their respective items.

  • A.D.M.I.N. Emblem: Spatula + Negatron Cloak
  • Anima Squad Emblem: Spatula + Needlessly Large Rod
  • Duelist Emblem: Spatula + Recurve Bow
  • Heart Emblem: Spatula + Tear of the Goddess
  • Laser Corps Emblem: Spatula + BF Sword
  • Mascot Emblem: Spatula + Giant's Belt
  • Ox Force Emblem: Spatula + Chain Vest
  • Renegade Emblem: Spatula + Sparring Gloves

Want more help with TFT? Be sure to check out our guide on How the TFT ranking system works!

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TFT Cheat Sheets | Set 8: Monsters Attack! – Origins, Classes, Items, & Emblems

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