TFT Cheat Sheets | Set 7: Dragonlands – Origins, Classes, Items, & Emblems

Everything you need to know!

Teamfight Tactics is an auto-battler game that centers around rolling for Champions and combining them with other Champions or special items to make the strongest team possible. There is so much content to memorize, though, that sometimes you just need a quick reference for all the classes, items, and Champions so you can decide on how to use them on the fly. Here are all the best cheat sheets for you to use when you're in the middle of an intense TFT match!

TFT Cheat Sheets

Trait Overview Cheat Sheet

Image via Riot Games

Origin

  • Astral (3/6/9) Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increases at trait breakpoints.
  • Dragon (1) Dragons provide a +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion.
  • Guild (1/2/3/4/5) Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.
    • Sejuani: Health
    • Twitch: Attack Speed
    • Ryze: Ability Power
    • Talon: Attack Damage
    • Bard: Mana per attack
    • Emblem: Omnivamp (healing for a percentage of damage dealt)
  • Jade (3/6/9/12) Summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.
  • Mirage (2/4/6/8) Mirage units gain a different Trait bonus from game to game. Variations: Electric Overload, Warlord, Pirate, Dawnbringer, executioner, Spellsword, Duelist
  • Ragewing (3/6/9) Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp increasing at trait breakpoints. Rage cannot be gained during the enrage buff.
  • Revel (2/3/4/5) After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy.
  • Scalescorn (2/4/6) If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 30% reduced damage from enemies with more than 2500 Health.
  • Shimmerscale (3/5/7/9) Grant exclusive random Shimmerscale items that scale with gold. Number of unique items increases at trait breakpoints.
  • Spell-Thief (1) Nab a new ability after each cast and at the start of every round.
  • Starcaller (1) The first Starcaller to cast their ability each combat heals you for (2/4/100), depending on their star level.
  • Tempest (2/4/6/8) After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 1 second and take a percent of their maximum Health as true damage increasing at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints.
  • Trainer (2/3) Every round, each Trainer feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax! At Trainer (3) Nomsy's ability deals double the damage!
  • Whispers (2/4/6/8) Whispers damage strings enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power increasing at trait breakpoints.

Related: TFT Patch 12.2 Summary – All buffs, nerfs, and changes!

Class

  • Assassin (2/4/6)
    • Innate: Leap to the enemy backline when combat starts.
    • Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical strike Damage increasing at trait breakpoints.
  • Bard (1)
    • Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.
  • Bruiser (2/4/6/8)
    • Your team gains bonus maximum Health increasing at trait Breakpoints. Bruisers gain double this bonus.
  • Cannoneer (2/4/6)
    • Every 5th attack fires a cannon shot that explodes for a physical damage increasing at trait breakpoints around the target.
  • Cavalier (2/4/6)
    • Innate: Charge quickly towards their target whenever they move.
    • Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds.
  • Dragonmancer (3/6/9)
    • Use the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases at trait breakpoints and additionally by 5% per star level of your Dragonmancers.
  • Evoker (2/4)
    • Gain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability.
  • Guardian (2/4/6)
    • Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shield stack and increase at trait breakpoints!
  • Legend (3)
    • Each combat: An adjacent ally bestows their spirit to the Legendd, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.
  • Mage (3/5/7)
    • Mages cast twice and have modified total Ability Power that increases at trait breakpoints.
  • Mystic (2/3/4/5)
    • Your team gains Magic Resist that increases at trait breakpoints.
  • Shapeshifter (2/4/6)
    • Transforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount.
  • Swiftshot (2/4/6)
    • Innate: Gain 2 hex Attack Range.
    • Switftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target.
  • Warrior (2/4/6)
    • Warrior attacks have a 25% chance to increase the damage of their next attack. The extra damage increases at trait breakpoints.

Related: Teamfight Tactics (TFT) Champions List (Set 7: Dragonlands) – Champion Pool, Classes, & Origins!

Items Cheat Sheet

Listed below is the information you might need to know about each item and its combinations.

Combined Items

  • Archangel's Staff
    • Tear of the Goddess + Needlessly Large Rod
    • In combat, gain 20 Ability Power every 5 seconds.
  • Banshee's Claw
    • Sparring Gloves + Giant's Belt
    • Combat start: Grant a shield to the holder and 2 adjacent allies in the same row. It blocks the first enemy ability, up to 600 damage.
  • Bloodthirster
    • Negatron Cloak + BF Sword
    • Damage heals the holder for 25% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
  • Blue Buff
    • Tear of the Goddess x2
    • Grant 10 bonus starting Mana. Gain 20 Mana after casting an ability.
  • Bramble Vest
    • Chain Vest x2
    • Grants 60 Armor (including components). Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds).
  • Chalice of Power
    • Tear of the Goddess + Negatron Cloak
    • Combat start: grant 30 Ability Power to the holder and 2 adjacent allies in the same row.
  • Deathblade
    • BF Sword x2
    • Grant 40/70/100★ bonus Attack Damage (including components).
  • Dragon's Claw
    • Negatron Cloak x2
    • Grant 120 bonus Magic Resist (including components). Every 2 seconds, Regenerate 1.2% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase ALL bonuses and effects by 20%.
  • Edge of Night
    • Chain Vest + BF Sword
    • Once per combat: At 50% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 30% bonus Attack Speed.
  • Frozen Heart
    • Tear of the Goddess + Chain Vest
    • Reduces the Attack Speed of enemies within 2 hexes by 25 percent.
  • Gargoyle Stoneplate
    • Negatron Cloak + Chain Vest
    • Gain 18 Armor and 18 Magic Resist for each enemy targeting the holder.
  • Giant Slayer
    • Recurve Bow + BF Sword
    • Abilities and attacks deal 25% more damage. If the target has more than 2200 maximum Health, deal 50% more damage.
  • Guinsoo's Rageblade
    • Recurve Bow + Needlessly Large Rod
    • Attacks grant +6% bonus Attack Speed. This effect stacks!
  • Hand of Justice
    • Sparring Gloves + Tear of the Goddess
    • Grant 2 effects: +15 Attack Damage and 15% Ability Power. Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
  • Hextech Gunblade
    • Needlessly Large Rod + BF Sword
    • Damage heals the holder, and the lowest Health ally for 25% of the damage dealt.
  • Infinity Edge
    • BF Sword + Sparring Gloves
    • Grants 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
  • Ionic Spark
    • Needlessly Large Rod + Negatron Cloak
    • Enemies within 3 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana.
  • Jeweled Gauntlet
    • Sparring Gloves + Needlessly Large Rod
    • Grant 40% bonus Critical Strike Damage and 10 bonus ability Power. Magic and true damage from an Ability can critically strike.
  • Last Whisper
    • Sparring Gloves + Recurve Bow
    • Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
  • Locket of the Iron Solari
    • Needlessly Large Rod + Chain Vest
    • Combat start: shield the holder and allies within 2 hexes in the same row for 300/350/400★ over 15 seconds.
  • Morellonomicon
    • Needlessly Large Rod + Giant's Belt
    • Grant 30 bonus Ability Power (including components). Magic or true damage from an Ability burns the holder's target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • Quicksilver
    • Sparring Gloves + Negatron Cloak
    • Grants 20% bonus Attack speed. Combat start: immune to crowd control for 15 seconds.
  • Rabadon's Deathcap
    • Needlessly Large Rod x2
    • Holder gains 75 bonus Ability Power.
  • Rapid Firecannon
    • Recurve Bow x2
    • Grant 50% bonus Attack Speed (including components) and 1 Attack Range. Attacks cannot miss.
  • Redemption
    • Tear of the Goddess + Giant's Belt
    • Heals adjacent allies for 12% of their missing Health every 5 seconds. Affected allies take 25% less multi-target damage for 5 seconds (damage reduction doesn't stack).
  • Runaan's Hurricane
    • Recurve Bow + Negatron Cloak
    • Grants 10 bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
  • Shroud of Stillness
    • Sparring Gloves + Chain Vest
    • Combat start: Shoot a beam that delays the first cast of affected enemies by 35%.
  • Spear of Shojin
    • Tear of the Goddess + BF Sword
    • The holder's basic attacks restore 8 additional mana.
  • Statikk Shiv
    • Tear of the Goddess + Recurve Bow
    • Grants 15% bonus Attack Speed. Every 3rd attack shocks 4 enemies for 70 magic damage and reduces their Magic Resist by 50% for 5 seconds.
  • Sunfire Cape
    • Giant's Belt + Chain Vest
    • Gain 400 bonus Health (including components). Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
  • Tactician's Crown
    • Spatula x2
    • The holder's team gains 1 maximum team size.
  • Thief's Glove
    • Sparring Gloves x2
    • Each round: Equip 2 random items. Improves with player level and consumes 3 item slots.
  • Titan's Resolve
    • Recurve Bow + Chain Vest
    • Gain 2 Attack Damage and Ability Power when attacking or taking damage. After stacking 25 times, gain 25 Armor and Magic Resist.
  • Warmog's Armor
    • Giant's Belt x2
    • Grants 1000 bonus Health (including components).
  • Zeke's Herald
    • Giant's Belt + BF Sword
    • Combat start: Grant 30% Attack Speed to the holder and 2 adjacent allies in the same row.
  • Zephyr
    • Negatron Cloak + Giant's Belt
    • Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • Zz'rot Portal
    • Recurve Bow + Giant's Belt
    • Combat start: Taunt enemies within 4 hexes. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.

Emblems

The following Emblems can be created by combining their respective items.

  • Assassin Emblem: Sparring Gloves + Spatula
  • Cavalier Emblem: Chain Vest + Spatula
  • Dragonmancer Emblem: Needlessly Large Rod + Spatula
  • Guardian Emblem: Giant's Belt + Spatula
  • Mage Emblem: Tear of the Goddess + Spatula
  • Mirage Emblem: Negatron Cloak + Spatula
  • Ragewing Emblem: Recurve Bow + Spatula
  • Shimmerscale Emblem: BF Sword + Spatula

Want more help with TFT? Be sure to check out our guide on How the TFT ranking system works!

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TFT Cheat Sheets | Set 7: Dragonlands – Origins, Classes, Items, & Emblems

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