TFT Cheat Sheet (Set 3.5 – 10.15) – Items & Champions

We're taking a look at all of the items in Teamfight Tactics, and all of the combinations they can make when put together!

Our Teamfight Tactics Cheat Sheet post for items and champions features a full look at all of the items and combinations you can create in TFT! We've got multiple different cheat sheet types for Set 3.5 that feature items and champions in different ways and sizes.

How-to Get Items in Teamfight Tactics

Items drop randomly when you fight against other player's teams and when you fight creeps! One of the main ways you can get items is during the carousel rounds. The carousel is a unique feature of Teamfight Tactics, every player jumps in a portal and they are thrown into a room together. Random heroes are walking around in a circle, some of them will have items attached to them. Each player gets a chance to choose a particular hero, and the order is determined by health total (lowest health goes first, it's a catch-up mechanic). Most of the time, you'll be more focused on the items then the actual heroes, because items are so important in this game.

Another feature of Teamfight Tactics is that you can't move items. You can only get items off of heroes by selling them. That means you'll need to be particularly careful with how you place items on your units. If you want to potentially stack items on a late game hero, you'll need to place items on units that you plan to sell in the late game.

Update Patches

TFT Cheat Sheets

These cheat sheets are for the Set 3.5 patch! You can click on the images to enlarge.

Item Cheat Sheet (Set 3.5 - 10.15)

Desktop Cheat Sheet (Set 3.5 - 10.15)

If you are using this in your second monitor, you can press F11 and it will fill the entire screen!

TFT Items List (10.15 Patch)

Here's a look at all of the current items and item combinations with full descriptions!

B.F Sword

+15 Attack Damage

B.F Sword Combinations

  • +B.F. Sword = Deathblade: Contributing to a kill grants +30 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 1).
  • +Chain Vest = Guardian Angel: Wearer revives with 400 HP.
  • +Needlessly Large Rod = Hextech Gunblade: Heal for 45% of all spell damage dealt
  • +Tear of the Goddess = Spear of Shojin: After casting, wearer gains 18% of its max Mana per attack
  • +Recurve Bow = Giant Slayer: Attacks and spells deal 20% bonus damage as true damage. This bonus increases to 80% if the target has more than 1500 health.
  • +Spatula = Blade of the Ruined King: Wearer is also a Blademaster.
  • +Negatron Cloak = Bloodthirster: Basic Attacks heal the wearer for 45% of the damage dealt.
  • +Giant’s Belt = Zeke's Herald: When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
  • +Sparring Gloves = Infinity Edge: (UNIQUE) The holder gains 100% critical hit chance, and 20% bonus critical strike damage.

Chain Vest

+25 Armor

Chain Vest Combinations

  • +Needlessly Large Rod = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level).
  • +B.F Sword = Guardian Angel: Wearer revives with 400 HP.
  • +Chain Vest = Bramble Vest: Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). Scales with wearer’s Star Level.
  • +Recurve Bow = Titan's Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
  • +Tear of the Goddess = Frozen Heart: Adjacent enemies lose 50% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow).
  • +Negatron Cloak = Sword Breaker: 25% chance to disarm for 3 seconds.
  • +Giant’s Belt = Red Buff: Wearer's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Spatula = Rebel Medal: Wearer is also a Rebel.
  • +Sparring Gloves = Shroud of Stillness: When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.

Giant’s Belt

+200 Health.

Giant's Belt Combinations

  • +B.F Sword = Zeke's Herald: When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
  • +Recurve Bow = Zz'Rot Portal: When the wearer dies, a Construct with 1000/2250/3000 Health arrives to continue the fight.
  • +Needlessly Large Rod = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Tear of the Goddess = Redemption: When the wearer dies, allies are healed for 800 Health.
  • +Chain Vest = Red Buff: Wearer's Basic Attacks burn the target on-hit, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Negatron Cloak = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • +Giant’s Belt = Warmog's Armor: Grants 1000 health.
  • +Spatula = Protector's Chestguard: Wearer is also a Protector.
  • +Sparring Gloves = Trap Claw: Start combat with a spell shield. Stun the champion that breaks it for 4 seconds.

Needlessly Large Rod

+20% Spell Damage.

Needlessly Large Rod Combinations

  • +Recurve Bow = Guinsoo's Rageblade: Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
  • +Needlessly Large Rod = Rabadon's Deathcap: Wearer's Spell Power stat is amplified by 50%.
  • +B.F Sword = Hextech Gunblade: Heal for 45% of all spell damage dealt.
  • +Spatula = Battlecast Hex Core: Wearer is also a Battlecast.
  • +Giant’s Belt = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
  • +Negatron Cloak = Ionic Spark: Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
  • +Chain Vest = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level).
  • +Tear of the Goddess = Luden's Echo: When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 200 magic damage.
  • +Sparring Gloves = Jeweled Gauntlet: The wearer's spells can critically strike and deal 230% bonus damage when they do.

Negatron Cloak

+25 Magic Resist.

Negatron Cloak Combinations

  • +B.F Sword = Bloodthirster: Basic Attacks heal the wearer for 45% of the damage dealt.
  • +Needlessly Large Rod = Ionic Spark: Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
  • +Tear of the Goddess = Chalice of Power: At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
  • +Recurve Bow = Runaan's Hurricane: Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
  • +Spatula = Celestial Orb: The wearer gains the Celestial trait.
  • +Giant’s Belt = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
  • +Negatron Cloak = Dragon’s Claw: Reduces incoming magic damage by 50%.
  • +Chain Vest = Sword Breaker: 25% chance to disarm for 3 seconds.
  • +Sparring Gloves = Quicksilver: (UNIQUE) The wearer is immune to crowd control for the first 10 seconds of combat.

Recurve Bow

+15% Attack Speed

Recurve Bow Combinations

  • +Tear of the Goddess = Statikk Shiv: Every third Basic Attack from the wearer deals 90 magic damage to 3/4/5 enemies.
  • +Needlessly Large Rod = Guinsoo's Rageblade: Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
  • +B.F. Sword = Giant Slayer: Attacks and spells deal 20% bonus damage as true damage. This bonus increases to 80% if the target has more than 1500 health.
  • +Negatron Cloak = Runaan's Hurricane: Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
  • +Recurve Bow = Rapidfire Cannon: Attack Range is tripled and attacks cannot miss.
  • +Chain Vest = Titan's Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
  • +Giant's Belt = Zz'Rot Portal: When the wearer dies, a Construct with 1500/2250/3000 Health arrives to continue the fight.
  • +Spatula = Infiltrator's Talons: Wearer is also an Infiltrator.
  • +Sparring Gloves = Last Whisper: Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.

Sparring Gloves

+10% Dodge chance, +10% Crit chance

Sparring Gloves Combinations

  • +B.F. Sword = Infinity Edge: (UNIQUE) The holder gains 100% critical hit chance, and 20% bonus critical strike damage.
  • +Needlessly Large Rod = Jeweled Gauntlet: The wearer's spells can critically strike and deal 30% bonus damage when they do.
  • +Chain Vest = Shroud of Stillness: When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.
  • +Tear of the Goddess = Hand of Justice: Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on hit.
  • +Recurve Bow = Last Whisper: Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.
  • +Spatula = Dark Star's Heart: Wearer is also a Dark Star.
  • +Negatron Cloak = Quicksilver: (UNIQUE) The wearer is immune to crowd control for the first 10 seconds of combat.
  • +Giant’s Belt = Trap Claw: Start combat with a spell shield. Stun the champion that breaks it for 4 seconds.
  • +Sparring Gloves = Thief's Gloves: Each planning phase, fetch two temporary items, quality based upon your player level. This items consumes all three of your item slots.

Spatula

It must do something...

Spatula Combinations

  • +Spatula = Force of Nature: Wearer's team gains +1 maximum team size.
  • +Recurve Bow = Infiltrator's Talons: Wearer is also an Infiltrator.
  • +B.F Sword = Youmuu's Ghostblade: Wearer is also an Assassin.
  • +Needlessly Large Rod = Battlecast Hex Core: Wearer is also a Battlecast.
  • +Tear of the Goddess = Star Guardian's Charm: Wearer is also a Star Guardian.
  • +Chain Vest = Rebel Medal: Wearer is also a Rebel.
  • +Negatron Cloak = Celestial Orb: Wearer is also a Celestial.
  • +Giant's Belt = Protector's Chestguard: Wearer is also a Protector.
  • +Sparring Gloves = Dark Star's Heart: Wearer is also a Dark Star.

Tear of the Goddess

+15 starting mana.

Tear of the Goddess Combinations

  • +Recurve Bow = Statikk Shiv: Every third Basic Attack from the wearer deals 90 magic damage to 3/4/5 enemies.
  • +Needlessly Large Rod = Luden's Echo: When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 200 magic damage.
  • +Tear of the Goddess = Blue Buff: (UNIQUE) Sets holder's mana to 20 after each cast.
  • +B.F Sword = Spear of Shojin: After casting, wearer gains 18% of its max Mana per attack.
  • +Chain Vest = Frozen Heart: Adjacent enemies lose 50% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow).
  • +Negatron Cloak = Chalice of Power: At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
  • +Giant's Belt = Redemption: When the wearer dies, allies are healed for 800 Health.
  • +Spatula = Star Guardian's Charm: Wearer is also a Star Guardian.
  • +Sparring Gloves = Hand of Justice: Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on Hit.

About the Author

Shaun aka Evident is a lifelong gamer and creator of websites. He mostly focuses on shooters, but has been known to dabble in the occasional card game as well. You can find him binge watching TV shows in his downtime.

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