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All Stats and what they do in Tiny Tina’s Wonderlands

Just give me crit and I won't complain.

Tiny Tina's Wonderlands has a new feature to the Borderlands series involving stat distribution. Like a Dungeons and Dragons character sheet, players can put their points into any of their six stats as they level up through the game. Each of them can be used to better round out builds and different playstyles. Here is what all the stats do in Tiny Tina's Wonderlands.

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Hero Stats

Starting off, players can choose a background that best suits their playstyle, making two stats in the negatives and two others in the positive. Every stat begins at 10 and each background will lower two stats by two and four while increasing two other stats by the same amount.

Strength

The Strength stat determines a character's Critical Damage from all sources. If a particular weapon has Critical Damage, then that weapon's Crit. Damage is stacked onto the value from the Strength bonus. The same applies to other gear bonuses, however, some bonuses only apply to specific damage types such as melee critical damage. Each point in Strength increases the Critical Damage by 1.25 percent.

Dexterity

The Dexterity stat determines a character's Critical Chance from all sources. Critical hits will always occur when firing at an enemy's weak spot, but Critical Chance can make it more likely for every shot to be a Crit. Each point in Dexterity increases the Critical Chance by two percent.

Intelligence

The Intelligence stat determines a character's Spell Cooldown. Every point in Intelligence increases the cooldown by one percent.

Wisdom

The Wisdom stat determines a character's Status Damage. This includes all burst status and damage over time effects from elemental effects like Shock. Every point in Wisdom increases the Status Damage by two percent.

Constitution

The Constitution stat determines a character's Maximum Hit Points and Maximum Ward Capacity. Each point in Constitution increases both HP and Ward Capacity by 2.5 percent.

Attunement

The Attunement stat determines a character's Skill Cooldown. This makes it so the Action Skill of the player will become available faster. Each point in Attunement improves the cooldown rate by one percent.

Related: All Rune Switch Locations in Weepwild Dankness in Tiny Tina’s Wonderlands

Gun Stats

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Each gun in the game has different stats, parts, and Damage Types, adding to the randomness of how effective each weapon will be to a particular playstyle.

  • Damage - Damage of each shot.
  • Accuracy - How accurate each shot is.
  • Handling - How much recoil the gun has.
  • Reload Time - The speed at which the player reloads the weapon.
  • Fire Rate - The speed at which the player can fire the weapon.
  • Magazine Size - The size of the magazine for the weapon.
  • Elemental Damage - The amount of damage dealt per second by the element.
  • Elemental Chance - The chance to cause the enemy to be inflicted with the element.
  • Zoom - The magnification of the weapon when aiming down sights.
  • Weapon Ward Capacity - The capacity of the shields for Hyperius weapons.
  • Weapon Damage - The percent increase to weapon damage while wielding the weapon.
  • Critical Chance - The percent increase to scoring a Critical Hit.
  • Critical Damage - The percent increase to the damage dealt when scoring a Critical Hit.
  • Area Damage Radius - How big of a radius the projectile will cover when fired.

Melee Weapons

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Different melee weapons are new to the series and have new stats, speeds, and effects.

  • Damage - The damage of each swing of the weapon.
  • Attack Speed - How quickly each swing of the weapon is, measured in seconds.
  • Critical Chance - The percent increase to scoring a Critical Hit.
  • Critical Damage - The percent increase to the damage dealt when scoring a Critical Hit.
  • Elemental Damage - The amount of damage dealt person second by the element.
  • Elemental Chance - The chance to cause the enemy to be inflicted with the element.

Related: How to defeat Zomboss in Tiny Tina’s Wonderlands

Wards

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Wards are the replacement for shields in Tiny Tina's Wonderlands but they function the same.

  • Capacity - The overall amount of health of the Ward.
  • Recharge Delay - How much time it takes for the Ward to recharge.
  • Recharge Rate - How much the Ward recharges per second.
  • Resistance - The percentage of damage reduced by a specific element if applicable.

Spells

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Spells replace grenades in Tiny Tina's Wonderlands and have a cooldown. Each of them deals a different kind of elemental damage and has different types of casts.

  • Damage - The damage of the spell when cast.
  • Critical Chance - The percent increase to scoring a Critical Hit.
  • Cooldown - The time required to wait until a Spell charge is available again.
  • Elemental Damage - The amount of damage dealt person second by the element.
  • Elemental Chance - The chance to cause the enemy to be inflicted with the element.
  • Spell Radius - How big of a radius the spell will still do damage when being cast.
  • Spell Charges - The maximum amount of charges the spell can have.
  • Spell Damage - The percentage of damage spells is increased by.
  • Spell Cooldown - The percentage the spell cooldown is reduced by.
  • Projectiles Per Cast - The amount of projectiles created when casting the spell.

Hilt Mods

There are eight additional mods that weapons can possess, each containing a bonus when dealing damage with a weapon that has any of these effects.

  • Ancient - Causes damage to restore 3.5 percent of the player's Action Skill Cooldown.
  • Amp'd - Dealing damage will cause the damage of the next three shots to deal increased damage for a short period of time.
  • Archmage - Dealing damage reduces the cooldown of the player's Spells.
  • Caustic - Dealing damage increases the Status Effect Chance and Damage for a short time.
  • Echo - A secondary set of damage will be inflicted equal to a percent of damage dealt from the player over the last 10 seconds.
  • Frostbite - Dealing damage will burn enemies.
  • Vampire - Dealing damage restores a percentage of HP and Ward Capacity.
  • Warrior - Dealing damage increases damage reduction and melee damage by a percentage for 10 seconds. Can stack up to five times.

Other Stats

There are a few miscellaneous stats that players can acquire on their gear that are important to keep track of.

  • Loot Luck - The percentage of which Loot Luck is increased by.
  • Ability Damage - The percent of damage that abilities are increased by.
  • Specific Critical Chance/Damage - Many pieces of gear will specifically state which weapon is being buffed such as Gun Damage Critical Chance. These are measured in percentages.

For more Tiny Tina's Wonderlands guides, check out Do enemies and bosses respawn in Tiny Tina’s Wonderlands? on Pro Game Guides.


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Adam Aguilar
Adam Aguilar has been playing a variety of genres since childhood but gravitates towards story driven RPGs like the Final Fantasy series or horror games like the Resident Evil and Silent Hill series. He enjoys analyzing themes found within video games and has been writing about them for over 5 years now. As a Contributing Writer for PGG, Adam has been known to cover anything from Phasmophobia to Genshin Impact!

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