Witchfire is an FPS set in a creepy world plagued by witches. To fight the witches and reclaim the lands, you will need to bring enough firepower to set her world on fire and clear the landscape of her demonic pets.
Every weapon in Witchfire
There are currently 13 weapons in Witchfire. These fall into four categories: short-range, mid-range, long-range, or Demonic. Each non-Demonic weapon has three upgrade stages, and each is laid out below along with what is needed to upgrade each one. To upgrade each of the weapons, you will need to have it equipped, and it must be used to kill the number of enemies below and equipped/used while performing the previous level's Mysterium actions.
Weapon | Type | Range | Mysterium I Base for Demonic | Mysterium II | Mysterium III |
---|---|---|---|---|---|
Cricket | Machine Pistol | Short | Killing enemies generates extra Witchfire. Kills: 25 | Dashing after killing reloads. Kills: 100 | Stackable boosted weapon damage for each kill after dashing. Kills: 150 |
Echo | Shotgun | Short | Pellets from the gun have a delayed explosion. Upon explosion, burn effect is applied. Lethal shots provide significant knockback. Kills: 25 | Lethal pellet explosions have more range and can apply burn to nearby enemies. Kills: 70 Actions: 80 | When sliding, two shells are reloaded. Gain a temp double damage buff. Kills: 120 Actions: 100 |
Psychopomp | Shotgun | Short | Kills with your charged melee attack regen up to half a magazine. Kills: 25 | Consecutive shots at the same target deal increased damage. Kills: 60 Actions: 40 | Kills recharge the melee attack. Kills: 120 Actions: 240 |
Midas | Auto Rifle | Mid | Continuous fire heats up the weapon. Bullets deal more damage when heated, less when overheated. Kills: 25 | Critical hits trigger a shockwave, all enemies in range are damaged. Kills: 100 Actions: 75 | Very fast reload when gun is overheated. Kills: 190 Actions: 50 |
Ricochet | Auto Rifle | Mid | Up to three enemies can be tagged by aiming down sights. Bullet bounce between tagged enemies. The connection breaks on reload or when all enemies are dead. Kills: 25 | The first shot on a tagged enemy deals massively increased stun damage. Kills: 75 Actions: 50 | A powerful lightning attack occurs each time an enemy is hit with seven ricocheted bullets. Kills: 100 Actions: 50 |
Hunger | Hand Cannon | Mid | Reloading grants one charged bullet for each critical hit before the reload. Charged bullets do increased damage. Kills: 25 | The more critical hits before a reload the more powerful a charged bullet will be. Kills: 100 Actions: 50 | The first body shot counts as a critical. Freeze is given to the first bullet if all previous shots were criticals. Kills: 190 Actions: 75 |
All-Seeing Eye | Bolt-Action Rifle | Long | Increased damage with more than 75% HP. Kills: 25 | If a critical hit deals increased damage, the shockwave applies decay. Kills: 190 Actions: 100 | If critical hit deals increased damage, the shockwave applies decay. Kills: 190 Actions: 100 |
Hypnosis | Bolt-Action Rifle | Long | Aiming down sights slowly charges the bullet with bonus damage. Kills: 25 | Increased damage is weighted towards the end of the time window. A shot perfectly timed at the end of it inflicts even more damage. Kills: 100 Actions: 80 | After the third Perfect Shot in a row, Perfect Shots deal Lightning damage. Kills: 190 Actions: 120 |
Basilisk | Sniper Rifle | Long | Critical hits ignite the scope for a few seconds, causing enemies viewed through the fiery scope to burn. Kills: 25 | Shooting a burning enemy extends the burn duration. Kills: 50 Actions: 25 | Killing a burning enemy with a critical hit triggers an enhanced fiery scope that continuously damages enemies. Kills: 100 Actions: 100 |
Hailstorm | Sniper Rifle | Long | Every third consecutive Critical Hit recharges the magazine with two extra bullets. Kills: 25 | Consecutive Critical Hits decrease zoom and flinch and increase handling and bullet bending. Mistakes or reloading reset the buff. Kills: 50 Actions: 20 | Every third consecutive Critical Hit makes the target explode with a Freezing shockwave. Kills: 100 Actions: 75 |
Vulture | Crossbow | Demonic | Fires a difficult-to-satiate arrow that actively seeks the next target after wounding another. | N/A | N/A |
Falling Star | Grenade Launcher | Demonic | When fired when aiming down sights, grenades home on into the tagged enemy. The longer the grenade travels, the more damage it deals. | N/A | N/A |
Whisper | Stun Gun | Demonic | A device capable of stunning almost any enemy. | N/A | N/A |
How to get weapons in Witchfire
To get all the weapons in Witchfire, you need to use the floating mirror in the Hermitorium to research gear and items. The first four research options on the left are for short, mid, and long-range, then demonic weapons. You need to select which one you wish to research, then go out and fight some enemies. As you kill more enemies and gain more Witchfire, you will gain percentages of your researchable item. Once it is filled up, you can get the weapon and see which one of them you ended up with.
For more Witchfire, check out Best Stats to Upgrade in Witchfire on Pro Game Guides.
Published: Sep 25, 2024 02:01 am