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Total War: Warhammer 3 will include a host of quality of life improvements

Quality of life improvements everywhere.

Total War Warhammer 3 will include a whole host of quality of life improvements that go a long way to improving the overall gameplay experience. 

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Detailed in a recent post at the official Total War website, the developers have gone to great lengths to improve an assortment of features in the game. 

The most prominent of all of the improvements are those done to how battles work in the game. For example, battles will have features such as a hotkey to command flying units to either take to the skies or land.

Other battle improvements include things such as making it more accessible to read health bars to tell when a unit is about to activate health abilities. Players will also be able to read unit abilities and stats much easier than previous titles, and also control troops by setting them in formation similar to Three Kingdoms Total War.

Related: Total War Warhammer III Coming to Game Pass in February 2022

On the whole, much has been improved to both battles and other aspects of the game, so check out the complete list of Total War Warhammer 3 quality of life improvements below.

BATTLE 

  • Yes, we added a Flying Toggle that allows you to tell units to take off or land.
    • Some flying units, such as the Sky Lantern, cannot land.
  • Hotkeys 
    • We’ve added idle unit hotkeys allowing you to quickly locate units not currently participating in combat or reacting to a movement order. You can cycle between them or select all.
    • Special abilities now have their own hotkeys.
    • Guard mode, Skirmish mode, and Fire-at-will now have hotkeys. The latter two use a new “other unit behaviour slot” hotkey. 
  • Formations 
    • Three Kingdoms formation support allows you to drag a selection of units into a simple formation with a single motion, placing melee units ahead of ranged units. 
    • When using the set formation feature, it now generates much more usable formations for quickly sorting your army. 
    • In standard campaign field battles, an army’s formation at the end of the deployment phase will be snapshotted and used as the default in that army’s next battle. 
  • Healing and fatigue 
    • Healing is now applied as a percentage of max health per second, rather than a flat value. 
    • Healing can now be stunted by inflicting any amount of fire damage to the target, massively slowing all healing effects for several seconds. 
    • Fatigue modifying abilities now take place over time instead of all at once, allowing an ability to slowly drain vigour from an enemy or restore it all at once. This is immediately obvious with the common Foe Seeker ability on melee heroes and lords. 
  • Bracing 
    • New charge reflection for long weapon units (halberds, spearmen), allowing them to inflict extra damage when attacking units that are charging them. 
    • Units that are braced now show a status icon in battles, allowing you to quickly tell which units are safe to take a charge. 
  • Spells 
    • Added an option to automatically take the game into slow motion while you aim an ability or spell. 
    • Magic resistance has been reworked into spell resistance, which only applies versus actual spells. This means that magic attacks are no longer often a hindrance. 
    • New thorns spell effect, including a rework to the Lore of Life spell Shield of Thorns. 

UI 

  • Health bars 
    • Introduction of lazy health bars – these react to incoming damage by highlighting the new value and draining to it over time, helping highlight sudden large bursts of damage (this does not change how the damage is actually applied). 
    • Unit health bars in the battle space now have ticks denoting the 75/50/25% health thresholds, making it easier to eyeball when a unit is about to activate health dependent abilities. Particularly useful with the Wounds ability now shared by all single-entities. 
  • Stats and unit panels 
    • You can now see the entity mass stat in the entity size tooltip. 
    • Abilities, Attributes and Resistances can now be expanded into a more readable list in the unit info panel 
    • 3 tier unit system is now visible on the unit info panel, allowing quick eyeballing of relative unit quality. 
  • Custom battles 
    • Subfactions have been removed from custom battles/quick battles and replaced by having you pick your race and then selecting your colour profile from a selection of notable factions within a race. 
    • Custom battle maps can now be searched and filtered. You can also tag favourite maps to be moved to the top of the list. 
    • You can now change your unit size setting in the custom battle lobby, instead of having to globally set it in your options. 
    • Improved army preset saving, with filtering, searching and being able to view only specific races/battle types. 
  • We’ve added a new unit browser as a sister page to the spell browser, allowing you to peruse the full rosters at any point. 
  • As you’ve seen in some of our posts, there’s also been a general overhaul of the UI for the various menus, from new games to campaign and custom battles, info screens and profiles.

For more information on Total War: Warhammer III, check out Best Races to choose in Warhammer Total War 2 and Best Factions for Beginners in Warhammer Total War 2? on Pro Game Guides.


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Andrew Vaughan
Andrew Vaughan is a Contributing Writer at Pro Game Guides that has written guides on popular RPGs and FPS survival titles for several years. Andrew Vaughan specializes in survival and roleplaying games and has been a lifelong gamer.