It's no secret that New World's launch was... Messy. Bugs ran rampant, queue times were outrageous, and overall it felt unfinished. Well, the first big update (and we mean BIG) is here. This patch brings new enemy types, a new weapon, and fixes to some of the major bugs throughout Aeternum. Here's the highlights from Patch 1.1.
Full notes on all the changes can be found on the official New World website.
New Weapon - Void Gauntlet
The Void Gauntlet can be used offensively and defensively scaling on both Intelligence and Focus. There are two mastery trees for the Void Gauntlet: Annihilation and Decay.
- Annihilation
- Focused on close range damage and revolves around Void Blade, a skill that summons a blade of corrosive Void Energy
- Decay
- Focused on healing allies and debuffing enemies. Decay utilizes Orb Of Decay, a projectile that will either heal your allies, or debuff your enemies.
New Enemies - The Varangian Knights
The Varangians are a force of invading knights currently raiding Southeastern Aeternum. They are led by Lord Commander Attalus, a Gaul with a reputation for brutality and a twisted sense of humor. Commander Attalus and the Varangians are vassals to a powerful warlord named Varik “The Hammer” Iznov. They have been sent to Southeastern Aeternum in search of magical artifacts and arcane lore left behind by the Crimson Sorcerer. Their goal is to secure magical weapons that will help their lord in his conquests. The Varangians are fiercely competitive and will vie with one another to curry favor with Lord Commander Attalus.
Why these fearsome warriors have arrived is a question to all. Face off against multiple new types of enemies, including the Varangian Hewer, Varangian Scout, Varangian Knight, and Varangian Archer as you ascertain what they are chasing in Aeternum.
World Experience
- World
- Ezra’s Forge has been updated and moved from Amrine temple to southwest Windsward.
- Run Faster on Roads! While running on roads you will now receive a movement bonus
- Added a +10% Luck bonus and a +30% Gathering Luck bonus to players flagged for PvP.
- Quests
- Updated several quests in the Main Storyline to improve the player experience with more compelling dynamics including wave encounters, destructible objects, and proximity tracking nodes
- Updated the location of one of the Survivalist “Wolf Den” quests in First Light to reduce amount of travel.
Combat and AI
- Gear Perks
- Increased scaling of Leeching perks on rings and weapons from a range of 0.5% - 1.5% damage converted to health on hit to a range of one percent to five percent
- Increased the efficiency of the Freedom, Vigor, and Invigorate debuff reduction perks from a range of three percent to five percent based on gear score (GS) to a range of three percent to eight percent
- Decreased the cooldown of the Keen Speed perk (which grants haste on critical hits) from ten seconds to five seconds, and increased haste duration from two seconds to three seconds
- Increased the Poisoning, Blood Letting, Burning, Crippling, Enfeebling, and Infected effect duration on ring perks from a range of three percent to seven percent to a range of five percent to fifteen percent
- Equip Load
- Increased the healing bonus of the light equip load from 20 percent to 30 percent, and increased the healing bonus for medium equip load from 10 percent to 15 percent
- Navigation Updates
- Fixed various animation bugs alongside a variety of issues to smooth out general navigation
- Duels
- Fixed an exploit by preventing gathering while in duels so players can no longer duel to avoid durability damage while gathering
- Attribute Threshold Bonus
- Reduced the damage reduction provided by the 250 Constitution bonus from 80 percent to 60 percent
- Fixed a bug that caused the 250 Constitution bonus cooldown to trigger on a blocked hit
- Fixed a bug that was preventing players from dodge canceling out of attacks during an ability’s recovery window when the 250 strength bonus was active
Weapons
- War Hammer
- Armor Breaker
- Lasting Trauma: Increased Rend effectiveness from 15 percent to 20 percent
- Opening Act: Increased bonus damage from 15 percent to 25 percent
- Adjusted Armor Breaker’s hit box to make it easier to hit enemies on inclines or that have been knocked down
- Mighty Gavel
- Increased damage scaling from 160 percent to 170 percent
- Reduced the cooldown from 22 seconds to 20 seconds
- Justice For All: Increased damage scaling from 200 percent to 220 percent
- Wrecking Ball
- Increased damage from 120 percent to 130 percent
- Safety Measures: Increased Fortify buff duration from four seconds to seven seconds
- Clear Out
- Swing Away: Fixed an issue where this upgrade was less efficient when striking multiple targets
- Shockwave
- Sundering Shockwave (Item Perk): Reduced the maximum Rend effectiveness from 20% to 10%
- Path Of Destiny
- Leeching Path Of Destiny (Item Perk): Fixed a bug that prevented this perk from working when the Stimulated Reduction modifier was equipped
- Passives
- Exhaustive Attacks: Increased stamina regeneration penalty applied by the Exhausted debuff from 15 percent to 20 percent
- Armor Breaker
- Life Staff
- Reduced base healing by 20 percent across the board to account for the increase in healing from equip load
- Targeting Adjustments
- Normalized all targeted healing spells (and target lock-on) to have a max range of 25 meters
- Added out of range targeted healing functionality
- Group UI will change color when the target is out of range
- If the target moves out of range, the spell will cancel instead of casting targeting yourself
- Trying to cast a targeted heal on an out of range target will display a “target is out of range” notification
- Sacred Ground
- Reduced the effectiveness of the Sacred Ground fortify perk from 3 percent - 15 percent to 3 percent - 10 percent
- Reduced Holy Ground stamina and mana regeneration from 100 percent to 50 percent
- Splash of Light
- Increased the efficiency of Life Staff's Splash of Light ability from 40 percent to 60 percent
- Increased the efficiency of Splash of Light's Shared Recovery Upgrade from three percent to five percent
- Orb of Protection
- Mending Protection (Item Perk): This perk’s functionality has been changed. Instead of triggering if the target does not have any active buffs, it now triggers if the target healed by Orb of Protection is under 50 percent health
- Light’s Embrace
- Increased the efficiency of Light's Embrace Connection Upgrade from one percent to two percent
- Passives
- Blessed (Item Perk): Reduced healing bonus effectiveness from a range of 10 percent - 30 percent to a range of 5 percent - 20 percent
- Hatchet
- Berserk
- Fixed an issue where activating Berserk would consume the Relentless Fury and Accumulated Power empower buffs
- Feral Rush
- Fixed an issue where Feral Rush could be triggered without a cooldown in settlements
- Raging Torrent
- Fixed an issue where some attacks could miss
- Infected Throw
- Increased disease and weakness duration from 5 seconds to 10 seconds
- Mortal Power: Increased bonus duration on low health targets from 8 seconds to 15 seconds
- Aerial Transmission: Increased the duration of the AoE cloud from 3 seconds to 6 seconds
- Rending Throw
- Reduced cooldown from 15 seconds to 8 seconds
- Defy Death
- Fixed an issue where the Defy Death ultimate cooldown timer was removed when a player died
- Berserk
- Great Axe
- Whirlwind
- Added Grit to Whirlwind
- Fortifying Whirlwind (Item Perk): Fixed an issue where this perk applied too many stacks of Fortify
- Passives
- Heavy Pull: Fixed an issue where heavy attacks had incorrect hit boxes when this passive was equipped
- The Gravity passive no longer increases the duration of all pulls. We updated the ability to now apply Root for 0.25s to targets hit by a pull
- Whirlwind
- Bow
- Updated descriptions for Rain of Arrows, Poison Shot and Splinter Shot to indicate that they cannot headshot
- Evade Shot
- Go the Distance: This upgrade now applies haste at the end of the ability, rather than at the start, so that the buff duration is not partially lost during the skill animation
- Poison Shot
- Reduced cooldown of Poison Shot from 35 seconds to 30 seconds
- Fixed an issue that could cause Poison Shot to go on cooldown without the ability being fired
- Rapid Shot
- Reduced cooldown from 20 seconds to 14 seconds
- Rapid Accuracy: Fixed an issue where this upgrade would not reduce the cooldown if the last arrow of Rapid Shot killed the enemy
- Passives
- Fixed an issue where hip-firing with the bow was triggering the Heightened Precision passive from the Musket ability tree
- Sword
- Shield Rush
- Improved Rush: Increased Weaken duration from 4 seconds to 10 seconds
- Leaping Strike
- Reduced cooldown from 25 seconds to 18 seconds
- Increased damage scaling from 135 percent to 150 percent
- Sped up the recovery after using Leaping Strike to make it easier to transition into other attacks
- Cowardly Punishment: Updated the description to include the slow percentage value
- Shield Rush
- Fire Staff
- Pillar of Fire
- Increased damage scaling from 134 percent to 170 percent
- Meteor Shower
- Fixed an issue where Runes of Helios triggered on targeting Meteor Shower rather than on casting it
- Fireball
- Added additional clarity that the Fireball ability is not able to crit. Previously it would show the crit damage color, but not actually deal increased damage. It will no longer show orange damage numbers, and an additional tooltip was added
- Flame Thrower
- Increase damage scaling from 34 percent to 50 percent
- Passives
- Clear Casting: Reduced damage bonus from 10 percent to 5 percent
- Clear Mind: Reduced empower effectiveness from 10 percent to 5 percent
- Runes of Helios: Reduced damage bonus from 30 percent to 25 percent
- Prophet of a Fire God: Reduced crit damage bonus from 20 percent to 15 percent
- Spellslinger
- Reduced the crit chance bonus from 15 percent to 10 percent
- Pyromania: Reduced damage bonus from 20 percent to 15 percent
- Kindle: Fixed an issue causing Kindle to increase buff duration by the incorrect amount
- Reheat: Reduced the time (without activating an ability) to trigger Reheat from 6 seconds to 4 seconds
- Updated the Singe and Watch it Burn passives to mix up the functionality
- Singe went from inflicting Burn on critical hits to triggering Burn on light attacks
- Watch it Burn now inflicts burn on critical hits from abilities only
- Pillar of Fire
- Spear
- Sweep
- Coup de Grace
- Increased damage scaling from 125 percent to 150 percent
- This attack is now flagged as Heavy, allowing it to trigger Heavy-related passives
- Coup de Grace
- Skewer
- Increased bleed damage from 10 percent to 20 percent
- Perforate
- Increased damage scaling from 70 percent to 80 percent
- Fixed a bug which caused the passive Continuous Motion to not reduce the cooldown of Perforate
- Cyclone
- Increased damage scaling from 110 percent to 130 percent
- Sweep
- Ice Gauntlet
- Ice Storm
- Increased time between damage ticks from 0.25 seconds to 0.33 seconds
- Wind Chill
- Increased damage scaling per tick from 16 percent to 20 percent
- Ice Shower
- Increased cooldown from 20 seconds to 30 seconds
- Entombed
- Entombed players can no longer be healed
- Reduced health of the Tomb to 50 percent of players max health
- Reduced damage of breakout burst attack from 168 percent to 70 percent
- Ice Pylon
- Increased Pylon health by 20 percent
- Added a max lifetime of 45 seconds to the Ice Pylon
- Passives
- Ultimate Chill
- Reduced Ultimate Chill's bonus damage from 35 percent to 25 percent
- Updated Ultimate Chill tooltip wording to better clarify its functionality
- Critical Frost: Reduced critical change bonus from 20 percent to 15 percent
- Energized Critical: Reduced critical damage bonus from 15 percent to 10 percent
- Heavy Freeze
- Added a five second cooldown to the freeze effect
- Ultimate Chill
- Ice Storm
- Rapier
- Flurry
- Improved the homing of Flurry to fix an issue where subsequent attacks would frequently miss or be hard to hit
- Overwhelm: Fixed an issue where this upgrade was incorrectly applying stamina damage instead of just block damage
- Tondo
- Reduced cooldown from 11 seconds to 6 seconds
- Riposte
- Cooldown reduced from 20 seconds to 12 seconds
- Base Stun duration increased from 1.5 seconds to 2 seconds
- Lasting Consequence: Stun duration increased from 2 seconds to 2.5 seconds
- Passives
- Momentum: Increased bonus damage from 25 percent to 30 percent
- Swiftness: Fixed an issue where this passive was granting haste from bleed damage ticks instead of actual weapon hits
- Flurry
- Musket
- Increased Musket base damage by 2.5 percent
- Traps
- Traps can no longer can be triggered by players in Death’s Door
- Sticky Bomb
- Increased damage from 175 percent to 235 percent
- Stopping Power
- Reduced cooldown from 18 seconds to 15 seconds
- Power Shot
- Reduced cooldown from 15 seconds to 12 seconds
- Shooter’s Stance
- Reduced cooldown from 20 seconds to 18 seconds
- Players can now exit Shooter's Stance by pressing sprint, the ability key, dodge, Esc, or releasing RMB.
- Critical Reload
- Fixed an issue that caused this passive to function inconsistently.
Economy, Progression, and Loot
- Faction Change Cooldown has been reduced to 60 days (down from 120)
- Repair Kit Weight has been reduced from 2.0 to 0.1
- Added the item Chunk of Consecrated Iron to the top rank of the Faction Shop for all factions. Chunks of Consecrated Iron are used to craft the Resilient perk for armor items
- Economy
- All trading posts have been linked
- Both the listing tax and purchase tax will be paid to the territory where the buy or sell order was listed
- Items listed in sell orders that expire are returned to the Settlement from which they were posted
- It is no longer possible to place items on the trading post for 28 days. The maximum is now 14 days
- Reduced Durability lost from PvP deaths by 10 percent
- Reduced the quantity of honey gained from apiaries by 50 percent and the amount of milk from cows by 65 percent. Honey trees are unaffected by this change.
- Housing taxes are now due every seven days instead of every five days. No changes to cost, so players will gain two days of housing time without an increase to their taxes
- All trading posts have been linked
- Progression
- Reduced Territory Standing gains from Cooking
- Updated a Harplass Homestead town project to now require one mission item instead of five
- Increased the XP requirements for progressing Crafting Trade Skills
- Loot/Rewards
- Added several new named items as special drops from named Knights found in the world. Knights that are quest targets don’t have special drops
- Added a new style of weapons that drop from the Knight enemy type
- Rook’s Defense Tower Shield now has a tower shield appearance instead of a kite shield appearance
- Added a set of weapons designed by the participants of the Battle for New World event. These weapons are Tier five and capable of being Legendary if they roll a Gear Score of 600
Related: How to level up quickly in New World
UX, UI, and Social
- Streamer Mode Updates
- Players can now individually block company invites, group invites, friend invites, coin transfer, trade requests, duel requests and chat direct messages
- Choosing the full “Do Not Disturb” will turn of all in-coming notifications
- Added notifications to the sending player to let them know their invites or requests are blocking when sending to a player actively using streamer mode
- Salvage and Repair
- Added a tooltip on damaged gear indicator explaining how to repair
- Added the damaged gear indicator to the inventory screen when a player has damaged gear.
- Added a tutorial pop-up to better explain repair parts
- Highlighted “Repair All” and “Repair” buttons to make them clearer
- Added a tooltip on damaged gear indicator explaining how to repair
Looking to experience patch updates before they go to live? Check out how to join the public test realm on Pro Game Guides.
Published: Nov 22, 2021 07:07 am