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Boxes Lost Fragments Chapter 4 part 2 walkthrough

Brush up on your puzzle-solving skills.

Boxes Lost Fragments is a story-driven point-and-click escape room game perfect for puzzle lovers and detective wannabes. In this guide, I'll walk you through the final half of Boxes Lost Fragments' Chapter 4.

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This guide covers the third and fourth rooms of Chapter 4, plus the puzzles in the main room at the end of the chapter. Those looking for help with another level can follow the links provided below to visit any other part of the walkthrough.

Room three puzzles

The third room has a desert theme, with a box in the center, plus a lamp, a knife, and a lantern around it. Pick up the Oil Lamp and pull the Knife from the ground to add them to your inventory.

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Knife puzzle

Open the Knife in your inventory. Press the black button on it to get a key.

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Slider and symbol-matching puzzle

Begin with this slider puzzle on the side of the box.

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Move both sliders to the top to open up the bottom panel.

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Move both sliders to the bottom to unlock the top panel and reveal a symbol-matching puzzle.

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The goal of this puzzle is to fill each row with pieces containing the symbol on either end of it. The blue buttons in the row swap the pieces they are between horizontally, while the blue buttons outside of the rows swap the pieces between them vertically. I found that the easiest way to do this puzzle was to fill in the top row corners first, then the top row centerpieces, and repeat this process on the middle and bottom rows.

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Completing the matching puzzle will pour out two piles of treasure. One contains a Scorpion Figure while the other contains a Coin.

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Scorpion roof puzzle

This purple roof puzzle has a hexagon space in its center.

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Looking at the Scorpion Figure in your inventory reveals a hexagon peg on its stomach. Place it here and slide it upwards to unlock a gear.

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Spin the gear to open the top of the box, which contains a Metal Ring.

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Lantern lock puzzle

The Key from the Knife can be placed into the lantern's lock.

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Rotate it and open the lantern door to get a Lit Candle.

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Front gravity puzzle

Focus on the red ball at the front of the box.

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Place the Metal Ring around it to reveal a gravity puzzle.

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The gear at the start needs to be moved to the center by rotating the puzzle so that it falls down the path.

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The tricky part comes when you're ready to push it towards the center, but the blue mobile pathway is still at the start. To get past this section, start by dropping the gear as far down as it can go.

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Then, rotate the puzzle so that the pathway falls into place. The gear should be held in place by the nearby wall.

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Now the gear can be moved easily into the center of the puzzle.

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This will unlock the box, transforming it into a temple-like structure.

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Related: New York Mysteries 5 Walkthrough – Chapter 2, Part 1

Circular platform puzzle

Focus on the circular platform in front of the mask.

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Rotate it so that the blue triangles are on the left and right.

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Place the Coin on top of it to open up the section.

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Use the Oil Lamp to fill the container with oil.

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Light the oil with the Lit Candle.

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Tiny statue puzzle

Lighting the fire opens up a hallway behind the mask and displays a tiny statue on a toothed platform. This puzzle is unlike any other in the game, acting as an intense game of red light, green light.

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Hold the left mouse button on the statue to help him walk down the hallway.

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When the mask flips and turns red, stop moving. If you don't, you'll be smashed to pieces and have to restart the puzzle. The easiest way to avoid this fate is to let go as soon as the spin is halfway through.

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Completing this puzzle gives you a Model Tower and returns you to the main room. The fourth room will now be unlocked.

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Room four puzzles

The fourth room has a circular box on top of a table. Rotate the camera to find a letter containing lore behind the box.

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Rotating two slider puzzle

Rotate the camera to the right of the front puzzle to view a puzzle with two sliders.

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Rotate the lower section until two slots line up with the sliders.

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Push both sliders down to unlock the center compartment and get a Wheel.

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Wheel puzzle

Place the Wheel on the center of the front puzzle.

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Rotate the Wheel to push all four pegs in. This will unlock the next puzzle.

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Numeral puzzle

This puzzle involves clicking the metal button to rotate the three rings at the top and rearranging the numerals at the bottom over a few rounds. The goal is to have all of the blue bars in a horizontal line through the center. The numeral beneath the block determines how many times it will move when the button is pressed.

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For example, in the image below, the left ring is two moves away, the center ring is three moves away, and the right ring is one move away.

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Rearrange the numerals so that the amount of the numeral is the same as the number of movements the ring needs to make. Clicking the metal button now will align the blue segments. This causes the puzzle to rotate, beginning a second round.

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Completing the second round unlocks a slider.

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Slider it to transform the box into a tall building.

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First Ornament Piece

Rotate the camera to view the back of the table. There is a small slider next to an item stuck beneath the glass. Pull the slider to move the glass and get an Ornament Piece.

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Tower and roof puzzles

One of the building's towers is not screwed into its base. Rotate the gear to tighten it and get a Crank Handle.

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The Crank Handle can be placed onto the top of the building and rotated to reveal a giant gold egg.

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The tower to the left of the main entrance has a panel that can be pulled down.

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This reveals a red flag, which can be pulled down as well.

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The final tower has a small lock on it. Pull the blue pin out to release the lock and get a second Ornament Piece.

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There is a small gear on the platform the egg is on.

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Rotate it to get a Gong Mallet.

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Front door puzzle

Add the two Ornament Pieces to the front door.

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Slide them together to open the door.

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Flag puzzle

This puzzle involves rotating the five flags on the wall so that they match the flag outside with the red dragon design. The four gears on the two columns at the front can be used to rotate the flags.

  • The top gear on the left pillar moves the left flag and the center flag.
  • The lower gear on the left pillar moves the left flag and the upper left flag.
  • The top gear on the right pillar moves the right flag and the center flag.
  • The lower gear on the right pillar moves the right flag and the upper right flag.
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When all of the flags display the red dragon pattern, the throne in the back will rotate and give you a Dragon Medallion.

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Gong puzzle

Place the Dragon Medallion into the slot above the door.

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This will make a gong rise from the roof. Hit it with the Gong Mallet.

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This makes a dragon head appear, using fire on the golden egg.

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The egg will open, giving you a Dragon Figure and ending the fourth room.

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Completing the main room

The side room of this chapter features a table covered in a mechanical medieval diorama. It consists of a few different sections designed to move you from the front of the table towards the castle at the back.

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Related: Escape From Castle Claymount Walkthrough – Cool Math Games

Boat pathway

Rotate the large gear at the edge to push the boat against the left shore. This will cause the platform on the left to flip.

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Place the Horse Figure on this platform.

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Click on the horse figure to push it onto the boat. Rotate the gear to move the boat to the gate, then click on the horse figure and push it again to send it through the gate.

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Spiky pit puzzle

The next obstacle is a large spiky pit.

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Place the Model Figure into the center and push the horse up to the castle.

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Model Tower puzzle

To the right of the horse is a large tower with a gear on it. Spin it to open the top of one of the smaller towers around it.

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Place the Model Tower onto the newly opened tower.

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This will turn the Model Tower into a green handle.

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Twist the handle to raise the base that the horse is on.

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Dragon puzzle

When the horse is facing the castle, there is a notable space on the left.

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Place the Dragon Figure into the center of this space.

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It will create a symbol that can be used for completing the next puzzle.

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Castle door puzzle

Placing the dragon unlocks a puzzle on the castle door.

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Starting from the bottom left dot, recreate the pattern around the Dragon Figure.

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This will cause some noise, after which the box containing the Token will rise from the top.

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Place the Token into the podium to unlock Chapter 5, titled "Aurora".

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Escape rooms have been all the rage. For more puzzle-solving escape room fun, check out our 25 Best Free Virtual Escape Room Games guide here on Pro Game Guides!


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Author
Image of Krista McCay
Krista McCay
Contract Writer - Pro Gamer Guides. I work on Minecraft articles, particularly updating articles as the game changes and grows. I do play a lot of Minecraft, but I also enjoy games like Overwatch 2, Hades, and Splatoon 3 .