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Boxes Lost Fragments Chapter 5 part 2 walkthrough

Show off your prowess as a detective.

The final chapter of Boxes Lost Fragments is filled with intricate puzzles and information on the game's lore. In this guide, I'll help you complete the final levels of Chapter 5 of Boxes Lost Fragments.

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Boxes Lost Fragments Chapter 5 Aurora part 2 walkthrough

This guide covers the third and fourth levels of the fifth chapter, as well as the ending of Boxes Lost Fragments. If you're not quite to the end yet, I've provided links to guides for all of the other parts of the game.

Third room puzzles

The door for the third room will become available.

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Entering it reveals an Egyptian-themed room.

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Grab the Hammer from the side of the table.

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Three pots puzzle

A set of three pots rests next to the pyramid.

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Use the Hammer to smash through the pots.

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Once the pots have been smashed, you'll find a Puzzle Piece.

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Eye light puzzle

The right side of the pyramid has a small gold medallion. Rotate it to remove the lid.

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Opening the medallion allows you to look into a room with a red light that moves as you scroll the camera. Move the camera around until you find an identical golden mark on the wall.

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Move the camera around until the light fits into the marking on the wall.

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Doing so will make two towers rise on either side of the pyramid, causing a light and platform to appear at the base as well.

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Hieroglyph slider puzzle

The hieroglyph puzzle is found at the back of the pyramid.

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Place the Puzzle Piece into the slot at the center of the puzzle.

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Move the pieces around until the Puzzle Piece is at the end to get a Beetle Cocoon.

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Beetle Cocoon Puzzle

Pull apart the top of the Beetle Cocoon. Inside of it is a Scarab.

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Medallion puzzle

The cat statue by the period has a Medallion on its collar. Grab it now.

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Front of the pyramid

Place the Medallion in the circle at the front of the period.

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This flips the center, revealing the base for a slider.

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Place the Scarab onto the slider and push it up to remove the outer layer of the pyramid.

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Flying symbol puzzle

In this puzzle, press the button once to send it flying and press it again to stop it in front of one of the symbols.

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Do this for each symbol to light them all up. Once lit, the puzzle will move to give you a Small Crystal.

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Related: Vanishing Act walkthrough (Adventure Escape Mysteries)

Symbol bubble shooter puzzle

Move the two panels off of the circle in front of the pyramid to reveal a puzzle.

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This puzzle acts similarly to those online bubble shooter games. Begin by rotating the center and sliding a piece into it.

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Then, "shoot" the piece out of the center by rotating the center to face where you want it to go and sliding the piece out of it.

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To solve this puzzle, you need to grab a scroll hidden in the left side of the pyramid.

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Open the Scroll in your inventory and unravel it to create a Scroll with Symbols. The symbols on the scroll reveal the order the pieces need to be in.

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Completing the puzzle gives you a Strange Pyramid.

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Strange Pyramid puzzle

Place the Strange Pyramid on top of the pyramid.

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Push the Scarab to the top to open a small compartment at the top of the pyramid.

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Place the Small Crystal into the compartment to finish the puzzle.

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Afterward, the top of the pyramid will disappear. A sphinx holding the DNA container is found in the center. Grab it and exit the level.

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Room four puzzles

The door to the final room will be open.

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The box takes inspiration from Japanese architecture.

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Painting puzzle

The gold decoration on the front left corner of the box's roof is a slider. Move it to the left.

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Using the slider unlocks a painting puzzle on the left side of the box.

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There are four depictions of dice in the puzzle that serve as hints for the next puzzle. Pay attention to the numbers on the dice as well as the lines painted around them. The image of the dice with the number 3 has the top and left borders painted, implying that it's in the upper left corner of the next puzzle.

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The dice with the number 4 has its top and right sides painted, placing it in the upper right corner.

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The dice with the number 2 has the bottom and right lines painted, so it will go into the bottom right corner.

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The final dice, number 5, has the left and bottom lines painted. This positions it in the lower left corner.

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Rotating pots puzzle

The right side of the box has a puzzle with five spinnable pots.

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Rotate the upper left one to find a red switch. Pull it to reveal the next puzzle.

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Dice puzzle

The goal of this puzzle is to get the numbers on the dice to match those on the painting.

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The upper left dice should be a 3, the upper right dice should be a 4, the lower right dice should be a 2, and the lower left dice should be a 5. Start by making adding two to the dice on the left using the plus sign beneath them, making each one worth three.

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Repeat the process on the right two dice with the plus sign beneath them to make them equal two.

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Complete the puzzle by tapping the plus sign in the lower left corner twice. The puzzle will be solved, giving you a Bronze Handle.

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Bronze Handle puzzle

Add the Bronze Handle into the circular groove at the back of the box.

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This removes the blinds covering the puzzle above it.

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To solve this puzzle, use the left and right buttons to rotate the ring. Whatever piece lands underneath the red arrow will be flipped. The left button rotates the ring two pieces clockwise, while the right button rotates the ring three pieces clockwise. Turning all of the pieces red gives you a Mechanical Part.

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Mechanical Part puzzle

Open the Mechanical Part in your inventory.

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Rotate the left half until the pieces combine and the spikes pop out.

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Front door puzzle

The next puzzle to work on is the front door.

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Spin each of the flowers until their locks are disconnected from the image of the bonsai.

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Pull the top of the bonsai image up and the bottom of it down to reveal a hole. Place the adjusted Mechanical Part here.

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To unlock the door, you need to press the six red buttons on the Mechanical Part in a specific order. The order is:

  • Lower left
  • Lower right
  • Upper right
  • Right
  • Left
  • Upper Left
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A wheel will appear behind the Mechanical Part.

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Spin the Mechanical Part and the attached wheel to reveal a portal.

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First portal lanterns

The first portal has two lanterns and a birdcage behind it.

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Rotate the lantern on the right and open its secret compartment to find a Bird Model.

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Opening the left lantern reveals that it is currently empty.

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Screw the Bird Model into the hole on top of the birdcage.

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Birdcage slider puzzle

This puzzle requires moving the gear from the top of the maze to the bottom by using the four arrow keys on the bird cafe.

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From left to right, the first key moves you left, the second up, the third down, and the fourth moves you to the right.

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Getting the gear to the bottom reveals a black container in the cage. Rotate it until you see the side with the red triangles, then pull the red triangles to the side to get a Key.

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Related: Isoland 4 Walkthrough – The Anchor of Memory

Second portal puzzle

Head through the first gate to the second portal location.

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Look at the box behind the gate. Twist off the top to find a keyhole.

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Insert the key into the box and rotate. This will give you a Power Source and return you to the main room.

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Final chamber puzzles

The Fragments from Chapter 5 will be used on this tube.

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Add the Cryptex to the empty slot on the bottom right of the tube.

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This pops one of the drawers out. Slide it to the right to reveal a slider.

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Pull the slider to open the panel in the center of the tube.

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Ancient Key puzzle

Insert the Ancient Key into the new slot in the center.

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Rotate the key to reveal a slider puzzle around it.

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Rotate the outer ring until the brown pointer touches the blue one to complete this puzzle.

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Red and green rotating puzzle

To solve this puzzle, tap the arrows in the center to move the pointer to the left or right. You can rotate the same point twice in a row by using the two arrows to touch it, leave, and come back.

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To complete the puzzle, rotate all of the badges so that a circle is formed around the center arrows.

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Electric puzzle

Go to the panel in front of Aurora.

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Use the handle to pull the hexagon to the left, giving it electricity. Press the green button to disconnect and rotate it.

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Pull the handle to the right and connect it to that plug. Press the red button to finish this puzzle.

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Aurora puzzles

Place the DNA Container into Aurora's upper back.

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This unlocks her chest. Place the Power Source here.

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Adding the Power Source leads you into the cutscene that ends the game.

For more unique escape room games, check out our Sweet Dreams walkthrough Chapter 6 – Adventure Escape Mysteries here on Pro Game Guides.


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Author
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Krista McCay
Contract Writer - Pro Gamer Guides. I work on Minecraft articles, particularly updating articles as the game changes and grows. I do play a lot of Minecraft, but I also enjoy games like Overwatch 2, Hades, and Splatoon 3 .