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Everything added in Final Fantasy XIV Patch 6.18

All the patch notes for FFXIV patch 6.18.

In the last patch of the 6.1x patch series, Final Fantasy received a number of changes to conclude this cycle. The 6.18 is an adjustment, bug fix, and new feature patch, with the biggest changes coming in the form of the long-awaited Data Center travel options. So while this patch adds no new quests, it's still worth reading up on all the class balance changes and additional features. Read on to discover the full FFXIV 6.18 patch notes.

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Raid Quest Rewards in FFXIV Patch 6.14

The first Pandaemonium raids are now unrestricted in terms of loot.

  • The weekly restriction on receiving Unsung Blades of Asphodelos from Asphodelos: The Fourth Circle has been removed.
  • In savage raids, two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed.
  • The weekly entrance restriction on all areas of Pandæmonium: Asphodelos (Savage) has been removed.
  • Players may now proceed directly to any circle of Pandæmonium: Asphodelos (Savage).

Weapon enhancement items can now be purchased by using Aglaia coins from Nesvaaz, Radz-at-Han (X: 10.6, Y: 10.0). After you have the item, speak to Khaldeen in Radz-at-Han (X:10.9 Y:10.4) and exchange them for augmented gear of your choice.

Related: Final Fantasy XIV has released a Megashiba mount and a new Street Wear glamour on Mogstation

PvP Changes in FFXIV Patch 6.18

Class balances

Paladin

Paladin has had its damage reduction reduced.

  • Holy Sheltron - Damage reduction of the Knight's Resolve effect has been reduced from 20% to 15%.

Warrior

Increases to damage for the Warrior.

  • Onslaught - Base potency has been increased from 400 to 500. Maximum potency has been increased from 4,000 to 5,000.
  • Orogeny - Base potency has been increased from 800 to 1,000. Maximum potency has been increased from 8,000 to 10,000.

Dark Knight

More damage for the Dark Knight as well.

  • Bloodspiller - Base potency has been increased from 4,000 to 6,000. The threshold for reaching maximum potency has been changed from HP below 20% to HP below 25%.
  • Eventide - Base potency has been increased from 1 to 10,000.

Gun Breaker

And yet more damage for the Gun Breaker.

  • Burst Strike - Potency has been increased from 6,000 to 7,000.
  • Hypervelocity - Potency has been increased from 2,000 to 3,000. 

Ninja

Ninja’s uptime for Seiton has been reduced.

  • Seiton Tenchu - Duration of the Unsealed Seiton Tenchu effect has been reduced from 10 to 8 seconds.

Machinist

Changes make the Machinist slightly more mobile and more potent.

  • Blast Charge - Now grants a movement speed increase when Overheated.
  • Aether Mortar - Potency has been increased from 4,000 to 6,000. Barrier potency has been increased from 4,000 to 6,000.

Dancer

Changes to many of the Dancer’s abilities make them more damaging in PvP.

  • Honing Dance - Potency has been increased from 3,000 to 4,000.
  • Reverse Cascade - Potency has been increased from 5,000 to 6,000.
  • Fountainfall - Potency has been increased from 7,000 to 8,000.
  • Saber Dance - Damage bonus has been increased from 5% to 10%.

Black Mage

Black Mage, perhaps the most tweaked class in PvP (Thanks Yoshi.P), gets nerfed again and a big change to Umbral Freeze.

  • Burst - Barrier potency has been reduced from 16,000 to 12,000.
  • Superflare - Enemies under the effect of Umbral Freeze will now be afflicted with a status ailment depending one the number of stacks accumulated (Duration: 2s): 
    • 1 stack: Heavy
    • 2 stacks: Bind
    • 3 stacks: Deep Freeze 

Summoner

Summoners are receiving some love in the form of improved damage numbers.

  • Fester - Base potency has been increased from 3,000 to 4,000. Maximum potency has been increased from 6,000 to 8,000.

Astrologian

Astrologian’s potent crowd control has been nerfed slightly to stop them affecting multiple targets.

  • Gravity II - Heavy effect is now only applied to the first target. 
  • Gravity II (When executed after Double Cast) - Bind effect is now only applied to the first target.

Crystalline Conflict

Season One of Crystalline Conflict is now over, with Season Two begining as of the release of patch 6.18

  • When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.
  • Players finishing in bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

Frontline

Some changes have been made to Frontline ahead of larger changes to the game mode in patch 6.2.

  • An issue when participating in Frontline campaigns where players under the effect of the White Mage action Miracle of Nature were no longer affected by PvP damage modifiers.
  • Limit Break Gauges will now fill slower based on Combat Rank 
  • Damage taken for tank and melee DPS have been changed from -40% to -60%.
  • Damage taken for physical ranged DPS, magical ranged DPS, and healer have been changed from -20% to -30%.
  • Damage dealt for summoner, scholar, and white mage, have been changed from 0% to -10%.

Related: What is the Island Sanctuary in Final Fantasy XIV? – Everything to know

Data Center changes and travel

The Data Center Travel System has been added! People can now visit Data Centers within their same region. This is done via the character selection screen rather than Aetherytes as with Cross-World travel. When traveling, you’ll receive a new title <Traveller>. When traveling to other Data Centers certain actions will be unavailable:

  • No gathering from Legendary and Unspoiled Gathering Nodes
  • Retainers can’t be used, and you can sell on Market Boards (you can still buy items though)
  • Free Companies can’t be formed or joined, and you won’t earn Company Credits for completing actions
  • Linkshells can’t be used
  • Cross-World Linkshells in different data centers won’t be usable
  • Fellowships can’t be viewed
  • Deep Dungeon results won’t be saved to leaderboards
  • Houses can’t be purchased, and Ceremonies of Eternal Bonding are unavailable.
  • Ranked PvP is unavailable and teams can’t be joined
  • The Moogle Delivery Service is unavailable
  • Teleporting using Eternity Rings may only be used when both players are on the same World.
  • You can only use an Aetheryte Pendulum to teleport to the nearest aetheryte if both players are on the same World.
  • You can only teleport to a friend's estate when you are on their Home World.

Bugs fixed

  • Removed contradictory dialogue appeared when speaking with F'lhaminn in Mor Dhona
  • Removed contradictory dialogue appeared when speaking with Jesse in Rhalgr's Reach after completing the quest "Goodbye, ε̆│\̆│Δ."
  • Other minor text and dialog issues have also been changed.

For more Final Fantasy XIV news and info check out What are Variant Dungeons in Final Fantasy XIV? on Pro Game Guides.


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Author
Michael Hassall
Michael lives in the UK, but wishes he lived in Eorzea. A life-long gamer, Four years ago, he ditched a "real" job to write about video games for a living, and hasn't looked back. When not guiding players how to get the latest mounts, crafting recipes, and in-game goodies, he spends his time nurturing an unhealthy addiction to MMOs and gacha games.

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Everything added in Final Fantasy XIV Patch 6.18

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