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What is the Tatari difficulty in Ghostwire: Tokyo?

Not for the faint of heart.

Ghostwire: Tokyo, the latest game from Tango Gameworks, promises to be a fast-paced action-adventure game that challenges the player at every turn. With the launch of GHostwire: Tokyo, players are given four difficult options to choose from. This includes your typical Easy, Normal, and Hard. However, there is another difficulty after Hard known as Tatari. Here is what the Tatari Difficulty is in Ghostwire: Tokyo.

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Should I choose the Tatari difficulty?

The Tatari difficulty is Ghostwire: Tokyo's ultimate challenge. This mode will require you to make split-second decisions and take advantage of all of the supernatural tools at your disposal. All XP rewards in this mode are set to zero, and you are unable to change the difficulty after starting the game. With difficulty this terrifying, it only makes sense to belong in a horror-fueled action game.

Related: Should you choose Japanese or English audio language in Ghostwire: Tokyo

Difficulty in games is very subjective, and it mostly comes down to personal preference. If you are a gamer who finds joy in the extremely unforgiving challenge, then the Tatari difficulty is for you. However, we recommend most players start on one of the other three difficulties. This will allow you to enjoy the story and complete the game in a reasonable amount of time and change the difficulty at any time if needed.

So there you have it, that is what the Tatari difficulty is in Ghostwire: Tokyo. For players looking to 100 percent the game, it is worth noting that difficulty is not tied to any trophies or achievements, so there is no requirement to play on Tatari at any time.

For more Ghostwire: Tokyo guides, check out What graphics mode should you choose on PlayStation 5 in Ghostwire: Tokyo right here on Pro Game Guides.


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Author
Mason Moses
My name is Mason Moses. I am an entertainment aficionado, who spends more time consuming it than I would like to admit. I've been playing video games for the past 15 years and every time I turn one on, it feels like the very first time. Since I liked games so much, I decided that I would write about them.

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