Hell Let Loose Update Patch Notes (August 2022)

Check out our recent patch notes for Hell Let Loose!

Hell Let Loose is one of the best and most realistic ww2 fps titles currently on Steam that offers up a ton of content revolving around match-based battles.

Over 100 players battle it out as either the Allies or Axis powers across the western and eastern fronts for mission objectives in these matches.

Battles also consist of combined arms of both infantry and artillery and armored divisions. Players must also follow a squad leader and commander for orders and work together to turn the tide of battle.

The game was released from early access with a major update that added the Russian army and several new maps. Hell Let Loose also gets regular updates, and here you will find all the game's latest patch notes.

Related: How to play the Hell Let Loose PS5 Open Beta

Update 12 Falling Dark Patch Notes

Vehicles

  • Added new US “M4A3 75w” medium tank
  • Added Machine guns to Half-tracks (M2 Browning, MG42)
  • Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
  • Updated Tiger with new camo pattern
  • Updated Panzer IV with new camo pattern
  • Updated Luchs with new camo pattern

Weapons

  • Added Flare Guns (LP-42, SPSh-42, AN-M8)

Loadouts

  • Added Flare Gun to Spotter lvl 3 “Scout” loadout
  • Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadout

Gameplay/Features

  • Added the following new Commander Abilities:
    • Precision Strike
    • GER: Stuka Dive Bomb
    • US: x2 P-47 Bombs
    • SOV: IL-2 Rocket Strafe
    • Ammo Drop
  • Improved animations for the strafing run Commander Ability
  • Added separate volume controls for Proximity, Unit and Leadership VOIP channels
  • Added gore models for the Soviet faction (previously used US models)
  • Primary Weapons are now displayed on the player’s back while not equipped
  • Added the ability to interrupt weapon reloads
  • Fortifications can now be snapped together using the default “LEFT ALT” keybinding
  • Adjusted MG deployment logic to prevent players from hiding their model inside objects
  • Updated Personal Stats screen with new stats and an organized layout
  • Tank crews are now notified when the gunner destroys an OP
  • Vehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchels
  • Increased AT-Gun deploy timer from 3 to 8 seconds
  • Reduced AT-Gun damage from 600 to 350
  • Added the following new Achievements:
    • Not a bridge too far!
    • MG goes BRRRR!
    • You can run, but you can't hide!
    • I don't need no Nightvision Goggles!
    • Soldier of the Month
    • Commend and Conquer!
    • War Hero
    • Deputy of Death
    • Do Svidaniya!
    • I spy, I spy, with my little eye...
    • Cleanup down isle 3
    • Geneva Genocide!
    • There can only be one!
    • One with the shadow...
    • Spot On!
    • Medal of Honor
    • Iron Cross
    • Hero of the Soviet Union
    • Breaking the Geneva Convention
    • Its over two thousand!
    • Humble lifestyle
    • Its like fashion week!
    • Rock, Paper, Tank!
    • And so it begins...
    • Rain Hell
    • Beat the DEV (Medic)

Maps

  • Added new Remagen map:
    • Remagen Warfare
    • Remagen Warfare Night
    • Remagen Offensive GER
    • Remagen Offensive US
  • Added Night maps:
    • Foy Warfare Night
    • Purple Heart Lane Warfare Night
    • Hurtgen Forest Warfare Night
    • Kursk Warfare Warfare Night
    • Added additional Omaha map variants:
    • Omaha Warfare
    • Omaha Offensive GER
  • Reworked HQs on Kursk to provide additional cover for each faction

HUD/UI

  • Improved legibility of Enemy Recon Markings on the Tactical Map

Audio Effects

  • Shortened incoming Artillery whistle SFX
  • Adjusted bullet crack SFX for the MG42
  • Adjusted Foy map ambience
  • Balanced volume of grenade throw SFX
  • Added sound occlusion to explosion SFX
  • Balanced end of round music volume
  • Adjusted flesh impact SFX
  • Adjusted wood impact SFX
  • Adjusted smoke grenade SFX
  • Additional minor sound tweaks and improvements

Visual Effects

  • Updated TPP Blood Hit FX
  • Added lighting to the following in-game FX for better visuals on night maps:
    • Muzzle Flashes
    • Artillery cannons
    • Tank cannons
    • Panzerschreck/Bazooka rockets
    • Adjusted artillery impact and vehicle explosion FXs

Server Administration

  • Added ‘Aim Laser’ to indicate where a player is aiming
  • [Fixed] The prompt displayed when the player is banned via Votekick mentions that the ban is from the administrator

Bug Fixes

  • [Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping
  • [Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.
  • [Fixed] Soviet Recon Tank doesn't trigger any SFX when entering the vehicle or switching positions.
  • [Fixed] Panzer IV has incorrect armour collision
  • [Fixed] The player cannot be heard if they switch very fast between the VOIP channels
  • [Fixed] Players are unable to hear enemy Half-track SFX
  • [Fixed] M97 Trench Gun cannot penetrate any materials.
  • [Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.
  • [Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.
  • [Fixed] Typing Y/N in chat will accept or deny UI requests
  • [Fixed] Deployable explosives can't be placed in an area around garrisons and airheads.
  • [Fixed] The player model can clip through certain building roofs by deploying LMG’s.
  • [Fixed] LMGs camera will lose its input when being deployed in another player
  • [Fixed] Some Personal Stats are not saved when the player exits and reenters a server
  • [Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server
  • [Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds
  • [Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.
  • [Fixed] Two players can trigger the bandaging animation if the bandage is used at the same time
  • [Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat
  • [Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat
  • [Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.
  • [Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory
  • [Fixed] During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle
  • [Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they've been switched to the other team via RCon during the last 3 seconds of deployment
  • [Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues
  • [Fixed] Missing glass in Opel Blitz asset
  • [Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map
  • [Fixed] Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.
  • [Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.
  • [Fixed] Garrisons and Outposts render distances vary based on map
  • [Fixed] Airhead is destroyed by friendly grenades
  • [Fixed] The Damaged Engine Fire PFX always face directly toward the player
  • [Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time
  • [Fixed] Gear change animation plays twice in Soviet vehicles
  • [Fixed] Occasions where nametags appeared in Streamer Mode
  • [Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.
  • [Fixed] FG42 bullets land higher than the crosshair
  • [Fixed] Soviet Half-Track have no SFX while being repaired at a repair station
  • [Fixed] The map images on the 'Maps' section of the Field Manual are low resolution
  • [Fixed] There is a corrupted texture in the viewports of certain tanks
  • [Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90
  • [Fixed] Airheads will deploy faster than the icon indicates
  • [Fixed] The prompt that appears after a player is kicked appears in German
  • [Fixed] Steam invites will bring a player into the last server the inviter was in if they're on the Front End

Kursk

  • [Fixed] Increased height of certain foxholes to provide improved cover
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Stalingrad

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Foy

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Hill 400

  • [Fixed] Visual issue with some riverbanks
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Hurtgen Forest

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

SME

  • [Fixed] Some instances where the player could not deploy their MG on an asset
  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Purple Heart Lane

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Omaha Beach

  • [Fixed] Multiple instances of floating or misaligned assets
  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Remagen

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Carentan

  • [Fixed] Adjustments to player collision across a number of assets
  • [Fixed] Adjustments to LoD settings across a number of assets

Known Key Issues

  • Ammo Drop ability description mentions x5 rearms instead of x12
  • Specific assets appear to LoD aggressively on some maps (notably Omaha)

Update 11 ‘Outflank December 7 2021

Meta

  • Synced resource generation (nodes will no longer generate resources +1 minute from when they were placed but instead generate in sync with ambient resource generation)
  • Removed the Final Stand Commander Ability (we are temporarily removing the ability as we look at alternative functions that are more balanced)
  • The Encouraged Commander Ability now only generates additional resources provided by nodes
  • Added Spawn Medium Tank to US Commander Abilities
  • Added Spawn Light Tank to Commander Abilities
  • Increased Heavy Tank fuel costs from 400 to 600
  • Increased Jumbo75 fuel cost from 300 to 500

Vehicles

  • Added Halftracks (all factions)
  • Added Panzer IV (German Medium Tank)
  • Temporarily Removed Panther (we’ve decided to replace the Panther with the new Pz IV as we look to rework its role and update it’s textures using our improved smart materials)
  • Bombing run explosions now deal radial damage to Light Armoured parts of vehicles (Recon vehicles, Tank tracks, etc.)
  • Added Fire PFX to give a visual aid of when a Tank’s engine is destroyed
  • Improved detection of radial damage against vehicles. (trees and other objects are less likely to block incoming damage if the vehicle isn’t entirely obscured)
  • Reduced the damage of Recon vehicles from 400 to 200
  • Increased cooldown of the Sherman 76 to be in line with other Heavy Tanks

Weapons

  • Added Winchester 1897 Trench Gun (US Engineer lvl 3, US Assault lvl 3)
  • Added FG-42 - 20 Mag (GER Automatic Rifleman lvl 6)
  • Added FG-42 - 10 Mag Scoped (GER Sniper lvl 3)
  • Increased penetration power of AT-Guns allowing them to penetrate Heavy armour if angled correctly
  • Bazookas and Panzerschrecks can now deal radial damage to Trucks

Loadouts

  • Swapped the Level 3 loadout with the Level 6 loadout for the GER and US Anti-Tank role

Gameplay/Features

  • Added additional filtering options and improvements to Streamer Mode
  • Placing a deployable while at build limit will now replace the oldest existing deployable of the same kind
  • Added the ability to test your microphone in the audio settings
  • Improved Bullet Penetration reliability on a variety of assets across the game

Added the following Achievements:

  • Silent, but Deadly!
  • Cutting Edge Tools
  • Ace of Spades
  • Ka-Tonk!
  • Defender of the Motherland
  • To the Village of my Babushka
  • It's not the size that matters
  • Command and Conquer!
  • Overachiever!
  • Jack of all Trades!

Maps

  • PHL Offensive GER (purpleheartlane_offensive_ger)
  • FOY Offensive US (foy_offensive_us)
  • Hill400 Offensive GER (hill400_offensive_ger)
  • Carentan Offensive GER (carentan_offensive_ger)

HUD/UI

  • Added nameplate occlusion (off by default)
  • Updated PHL Tactical Map to better distinguish rivers from roads
  • Added a Friends and History tab to the Enlist Screen
  • Added a Last Played On date for servers on the Enlist Screen
  • Added keybinds to the UI when inside a vehicle
  • Redesigned the invalid spawn location notification
  • Critical Player Indicators for Medics will now pulse, and will pulse faster as the player has lower health or reaches death
  • Enemy role and unit information is now hidden on the scoreboard
  • AT-Gun map icons now rotate based on their direction
  • Updated a number of Commander Ability descriptions to provide more information
  • Added a ping animation to the Player Icon on the Tactical Map to assist in identifying your current location
  • Organized the gameplay settings menu into sub-categories for easier navigation

Sounds

  • Implemented Audio Occlusion to all in-game SFX
  • Improved the distinction of single shot SFX when firing certain weapons
  • Added SFX for when a vehicle’s component is destroyed (eg. tracks, hull, engine, turret)
  • Tweaked bullet flyby ‘crack’ SFX

Updated SFX for the following weapons:

  • M1 Garand
  • Browning M1919
  • M1903 Springfield
  • MP40
  • STG
  • MG42

Animation

  • Added character poses to the Barracks and in-game Loadout screens

Server Administration

  • Added vote kick immunity to Server Admins (Owner, Senior, Junior)
  • Added idle kick immunity to Server Admins (Owner, Senior, Junior, Spectator)
  • Highlighting any vehicle with the Admin Camera now displays the name of the vehicle
  • Added current player count to Admin Camera search menu
  • [Fixed] Missing player icon when aiming at a enemy occupied vehicle

Bug Fixes

  • [Fixed] Sniper rifle sometimes fails to auto chamber a round.
  • [Fixed] Explosion SFX would often not play when dying inside a vehicle
  • [Fixed] Ragdoll is teleported when the player dies in the Russian artillery gun
  • [Fixed] The Engineers are not awarded XP points if their level 0 ghost structures are upgraded to level 1 by another players
  • [Fixed] Snipers scopes reticles won't move while crouching or moving the camera in ADS
  • [Fixed] The Start/Stop Engine UI will overlap the Exit Vehicle UI if both inputs are pressed simultaneously
  • [Fixed] The 'Dropping Supplies' UI will overlap with the 'Switching Seats' UI if both inputs are pressed simultaneously
  • [Fixed] Incorrect placement for the satchel when attempting to use it on the front curves of the RUS Heavy Tank
  • [Fixed] Player corpses block constructible blueprints from being built/upgraded
  • [Fixed] Debug text "Army name" appears for a split second on the Unit Select screen
  • [Fixed] The 11 min cooldown for the player that initiates a vote to kick is not retained after leaving the server
  • [Fixed] "Cancel Deployment" overlaps with the deploy timer in some non-English languages
  • [Fixed] The Aspect Ratio Constraint Mode settings overlap with the UI arrows when playing in some non-English languages
  • [Fixed] Debug text {STATE} is briefly visible when transitioning between seats in the Anti-Tank gun
  • [Fixed] Losses count towards the Offensive Master and Warfare Master achievements
  • [Fixed] Opening the map as a Commander will trigger the "Commander Abilities" HINT to replay multiple times
  • [Fixed] Both Recon vehicle’s speedometers read as 0KM/H when reversing.
  • [Fixed] Killing teammates with headshots will count towards the 'Ding!' achievement
  • [Fixed] AA Quality has option 'Low' instead of 'Off'
  • [Fixed] Russian Tank Commander Mechanic loadout thumbnail image does not display correctly
  • [Fixed] When using Satchels and Anti-Tank mines, players do not get XP, "Destroyed Vehicles" player stats, or unlock achievements for vehicle kills while dead
  • [Fixed] After changing video settings and pressing the "Back" button the settings still apply
  • [Fixed] The Game Mode hint appears immediately upon joining a server
  • [Fixed] Actions performed with Enter are performed when holding Alt.
  • [Fixed] When driving tanks through wheat fields the wheat storks can be seen to clip into the tank interior
  • [Fixed] When a hint is on screen, the player cannot interact with the map/Commander abilities
  • [Fixed] Calling in the Supply Drop ability inside the Warm-Up blocking volume causes the supplies to slide across the environment
  • [Fixed] Equipping the PPSH-41 w/ Drum causes the player's left wrist to become misshapen
  • [Fixed] Updated a number of outdated Field Manual entries
  • [Fixed] Updated a number of outdated Hints
  • [Fixed] The names of the Precision Aim keybindings are not differentiated between Gunner & Artillery
  • [Fixed] Players can join a team which should be locked as it is at capacity
  • [Fixed] Using Alt+Enter often triggers a confirmation prompt
  • [Fixed] No mouse cursor is visible when the resolution confirmation message appears after pressing 'ALT + ENTER' while in-game
  • [Fixed] Selecting 'NO' after pressing 'ALT + ENTER' on the IIS/Front End does not reset the screen resolution
  • [Fixed] Voice chat remains active after a specific key combo
  • [Fixed] The application does not launch in Fullscreen when launched through Big Picture
  • [Fixed] Hints which appear when the player is in a Tank can overlap with the Tank UI in many resolutions.
  • [Fixed] Hints appearing can overlap with the player's Inventory UI
  • [Fixed] When loading into a server the force select screen shows 34 players per team before correcting and jumping position on screen
  • [Fixed] Attempting to navigate the Game Menu with a controller while in the Change Role menu, causes focus to switch between both menus
  • [Fixed] The game window's title bar is off-screen when setting the application to windowed mode.
  • [Fixed] Placing ghost structures will count towards the 'A Piece of Perfection' achievement
  • [Fixed] Debug text will be displayed in the Field Manual if a mentioned keybinding is unbound
  • [Fixed] Unbinding certain keybindings from a different page of the 'Keybindings' menu will cause inconsistent text to be displayed
  • [Fixed] Player's name is flickering on the vehicle HUD
  • [Fixed] Visual issue with tank reticles on ultrawide monitors
  • [Fixed] Leadership VOIP channel may fail for Infantry Officer role immediately after joining a server
  • [Fixed] A player leaving the Enlist screen while a different Enlist screen tab is being loaded will see the results for that tab when returning to the Enlist screen
  • [Fixed] If a player opens the map and aims down sights at the exact same time, when they close the map they will ADS without pressing the key.
  • [Fixed] Reloading and opening/closing the map, while holding/releasing left mouse button, will make guns shoot without any player input
  • [Fixed] Gun will continuously fire after placing an object then opening/closing the map
  • [Fixed] Flickering VFX when aiming with the visual sphere aid in the Recon vehicle at different objects
  • [Fixed] Holding [LMB], while tapping [W] or [SHIFT] button, triggers the weapon to fire
  • [Fixed] Fuel and Manpower resource node hints will disappear after 1 second when selected
  • [Fixed] Jumping multiple times in a row causes player camera to jerk during jump animation
  • [Fixed] PTRS can destroy OPs and Garrisons
  • [Fixed] GER Heavy Tank is observed to slightly slide when parked horizontally on an angled surface
  • [Fixed] The game displays in a small window while alt-tabbed after changing from Low Resolution & Windowed to High Resolution & Fullscreen
  • [Fixed] There is no tooltip for the Airhead in the Map Key
  • [Fixed] A banned player does not receive a reason in the Notice Prompt after being kicked by vote
  • [Fixed] German level 3 barricade sandbags have no bullet collision
  • [Fixed] Misaligned Terrain in the Front End background
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] [Field Manual] SMDM map is outdated
  • [Fixed] Discrepancy between cooldown of the tanks: Tiger and 76
  • [Fixed] When locked to a target in the Admin Camera, some keybinds on the Admin Camera UI are displayed incorrectly.
  • [Fixed] Smoke grenade detonates again on respawn
  • [Fixed] There is a non-functional Back button in the Personal Stats page of the Scoreboard
  • [Fixed] There is an ineffectual scroll bar in the Gameplay Options menu
  • [Fixed] Inconsistency issue present when throwing grenades through hedges
  • [Fixed] Flickering textures are present on the window frame of the US & German Recon vehicles when driving
  • [Fixed] If a player in the last 3 seconds of deploying is team switched using the RCON tool they spawn on that location as a member of the other team
  • [Fixed] The Change Role screen UI can briefly flicker and resize if the unit leader clicks on the screen background
  • [Fixed] The Change Role screen UI can briefly flicker and resize starting with the second time the player enters the menu and clicks on the screen background
  • [Fixed] Using RMB on the Front End background causes the UI SFX to be played
  • [Fixed] 'Garrison' and 'Munitions Node' have the incorrect map key tooltips
  • [Fixed] Remove the word 'hardcore' from the profanity filter
  • [Fixed] The text chat window is closed if the player has a spawn location selected and it becomes unavailable
  • [Fixed] Issue present with map tooltips when displayed outside of the map boundaries
  • [Fixed] Switching loadouts in the Barracks and Change Role menu with a controller does not show the correct equipment
  • [Fixed] Joining a server cannot be cancelled when using a controller
  • [Fixed] Changing the FX Quality setting can cause the first bullet shot to remain visible in FPP
  • [Fixed] When a player creates a unit or exits the Change Role menu they will have no "Leave Unit" button
  • [Fixed] Unable to dismantle the Airhead if it's deployed inside barbed wire
  • [Fixed] [Field Manual] The Elevate Up/Down keys in the Anti Tank Gun page are inverted
  • [Fixed] [Field Manual] The Increase/Decrease Elevation keys in the Artillery page are inverted
  • [Fixed] Enlist Screen - Controller has no function until mouse is clicked on this menu
  • [Fixed] Barracks "Appearance" and "Loadout" buttons are not properly highlighted
  • [Fixed] The Sprint and Steady Aim keybinds can conflict when being changed back to their default bindings
  • [Fixed] The VOIP Connection Status buttons show the wrong function
  • [Fixed] Buttons from deployment menu disappear after inviting a player in the squad
  • [Fixed] The text chat window is closed during the phases of the Victory/Defeat screen
  • [Fixed] Players can still use VOIP chat after they are banned/kicked from the server
  • [Fixed] While being banned by administrator, when trying to rejoin the server, the notice received is in German language
  • [Fixed] Favourite role icon is not immediately visible and only appears when other roles are selected
  • [Fixed] Gear in Tanks changes from Reverse to Gear 1 after the tracks are destroyed
  • [Fixed] DFAO is creating visual issues in maps.
  • [Fixed] Grenades will clip into the Turret body section of all Tanks

Stalingrad

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Some terrain can be seen to change shape when the player enters ADS

Kursk

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX

St Marie Du Mont

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Belgian Gates found throughout the map vanish when hit with any firearm
  • [Fixed] House in Rue De La Gare has a LoD transition issue
  • [Fixed] Stone house has a Z-Fighting issue between textures

Hurtgen Forest

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Camera moves abruptly in FPP while moving on a stack of shells
  • [Fixed] There is an LoD transition issue with a building row asset near a bridge
  • [Fixed] Some sets of 3 Dragon Teeth assets can be destroyed by shooting them with any firearm
  • [Fixed] A preplaced Belgian Gate can be destroyed with firearms
  • [Fixed] Bullets fail to go through some holes in the bunker ruins

Hill 400

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect bullet PFX/SFX
  • [Fixed] Tessellation issue present on the muddy terrain throughout the map when the player is using ADS
  • [Fixed] Player appears to be floating when viewed from third person view, when a player is prone inside a specific trench
  • [Fixed] Navigating far enough in the water with a vehicle/character, the user can reach a "kill volume" which instantly kills and destroys the vehicle/user

Foy

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Terrain is too steep in a specific location and blocks player movement
  • [Fixed] Players are able to see off the edge/underneath the map
  • [Fixed] Barbed wire asset with missing functionality
  • [Fixed] A Z-fighting issue is present on the roof inside the Corbu Factory building
  • [Fixed] One of the windows located in the building at the Cobru Farm cannot be accessed from the outside

Omaha Beach

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Invisible stairs and floor present on a warehouse
  • [Fixed] Loud burning SFX can be heard inside and outside the church
  • [Fixed] When deploying on the Higgins Boat, the boat is seen to visibly shudder whilst moving.
  • [Fixed] Player is unable to deploy machine guns on certain bunkers windows

Utah Beach

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision

Carentan

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Multiple assets with incorrect or misaligned bullet collision
  • [Fixed] Player can see below the map when going prone on a specific dirt mound
  • [Fixed] Players cannot jump/vault over a fence asset in a specific area in Sector C8

SME

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect vehicle collision
  • [Fixed] Multiple assets with incorrect LoD transition distances
  • [Fixed] Corrupted texture on a wooden door
  • [Fixed] No splash SFX when walking through water in specific locations

Purple Heart Lane

  • [Fixed] Multiple assets floating/misaligned
  • [Fixed] Multiple assets with incorrect player collision
  • [Fixed] Multiple assets with incorrect LoD transition distances

Known Key Issues

  • Character model's legs and uniform can clip through the Russian half-track
  • Satchels placed on on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
  • Revives are not being counted in Scoreboard or for Achievement progression

Hell Let Loose Update September 14 2021

Armor

  • Greatly reduced the collision size of Tank Shells (Shells should be less likely to explode on objects they should have otherwise passed by eg. shooting between a fence. More precise shots are now possible for Gunners eg. avoiding the turret mantlet and shooting directly into the turret).
  • Added the ability for the Gunner to aim precisely by reducing aim sensitivity using [SHIFT] (Default keybind).
  • Added a ’Repairs in progress’ HUD indicator when being repaired.
  • Adjusted shell projectiles to start from the base of the barrel to prevent shooting through objects.
  • Colliding the barrel with an object will now obstruct the gunner’s view preventing the player from seeing through.
  • Vehicle components now repair in the following order: Engine > Tracks > Turret > Hull.

Meta

  1. During overtime if the Attackers capturing progress reaches 0% the match will now end.
  2. Critical/Downed players no longer block spawns.

Gameplay/Features

  1. Reduced the cost to build Repair Stations from 100 to 50.
  2. Reduced Bazooka ammo to 2 rockets.
  3. Improved the reliability of VOIP connection and the ability to reconnect using the reconnect feature.
  4. Holding [F] while bleeding will immediately equip a bandage and begin bandaging.
  5. Improved the reliability of Deploying weapons on objects.

Optimization

  • Extensive optimization pass on Stalingrad.
  • Switched from a fixed streaming pool size to being based on a % of available VRAM across all maps.
  • Continuous optimization pass on a large number of in-game assets (Far too many to list).
  • Reduced frame stutter occurring in Kursk and Carentan caused by PhysX.

HUD/UI

  • Display a vehicle’s component health to the player repairing the vehicle.
  • Added a profanity filter to server names.
  • Added a "Streamer Mode" which hides player name, garrison locations and server information from all HUD elements.
  • FPS is now capped to 60 in the Main Menu to prevent 100% GPU usage.
  • Separated Commander abilities from Text Chat (Abilities chat will fade after 20 seconds and can be toggled off in settings).
  • Certain keybinds are now displayed on the HUD while operating vehicles.
  • Markers now display a timer on the Tactical Map.
  • Aligned the HUD compass to the orientation of the Tactical Map.

SFX

  • Soviet radio chatter swapped out for a soviet style morse code sound effect.
  • Soviet victory theme added to the Main Menu playlist.
  • Adjusted ambient audio on SMDM Offensive modes.

Animation

  • Updated Mosin animations.
  • Improved Kar98 bolting animation.

Visual Improvements

  1. Enabled Screen Space Reflections.

Crashes

  • [Fixed] The player may crash when joining a server.

Localization

  • [Fixed] Many Kursk Warfare sector names are missing localization.
  • [Fixed] The SMDM sector name "Winter’s Landing" is missing localization.
  • [Fixed] Multiple instances of text missing localization.

Server Administration

  • Improved server stability.
  • [Fixed] Punish and Switch Team Now RCON commands do not work if the player is inside a vehicle.
  • [Fixed] Sending multiple broadcast messages will cause flashing/starting mid sentence issues.
  • [Fixed] Missing HUD keybindings in Admin Camera for Zoom In/Out and Camera Speed Adjustment.
  • [Fixed] A long server message containing no character spaces will not scale properly on the deployment screen.
  • [Fixed] A server message which has too many spaces at the start of a line will be scaled down to a very small font size.
  • [Fixed] When aiming with Admin Camera at a friendly occupied vehicle "No Player Target" message is displayed.
  • [Fixed] When aiming with Admin Camera at an enemy occupied vehicle there is no information about the player or vehicle displayed.
  • [Fixed] Admin Camera Zoom In/Out functionality is inverted.

Bug Fixes

  • [Fixed] Players are unable to deploy an MG on the level 3 German & Russian bunkers.
  • [Fixed] The US truck’s glass is bulletproof.
  • [Fixed] Tracers have incorrect orientation.
  • [Fixed] US Outpost displays the incorrect shine effect.
  • [Fixed] Players can bypass the Clan-Tag length limitation.
  • [Fixed] Garrisons can be overrun by enemies in the critical state.
  • [Fixed] Players in Recon Units on the Defending team in Offensive maps can spawn on Outposts in locked enemy territory, killing them.
  • [Fixed] The player who places a constructible ghost receives no points for upgrading it.
  • [Fixed] The PTRS-41 will always do carry over damage to the Hull when shooting the Turret of Light Tanks & Recon Vehicles.
  • [Fixed] Throwing grenades with poor network conditions can cause the player to become unable to throw that type of grenade.
  • [Fixed] Players using non-default fonts in their Steam Profile Name can have invisible names in game.
  • [Fixed] A number of situations can cause the Text Chat window to automatically be closed.
  • [Fixed] The German Medium tank does not receive damage when shot in the barrel with the Russian Medium tank’s AP shell at a certain area.
  • [Fixed] Revive/Healing a teammate UI sometimes does not appear.
  • [Fixed] Bullets may land on the ground when firing with pistols whilst toggling off the sprint and shooting.
  • [Fixed] PTRS bullet produces no flyby SFX when passing the player.
  • [Fixed] Shooting a specific spot behind the Hull MG of the T34 will not damage the Tank.
  • [Fixed] Russian Recon Vehicle has Ricochet Functionality Enabled at the back wheels for German’s Light Tank AP rounds.
  • [Fixed] Having the default key for "Scoreboard" changed and pressing the key during an text chat will open the Scoreboard.
  • [Fixed] Having the default key for "Marking" changed and pressing the key during an open text chat will dismiss the chat window.
  • [Fixed] The Commanders name is still visible on the in-game HUD when they leave the server whilst in-game.
  • [Fixed] The Soviet Machine Gunner’s shoulders become misshapen when the player has deployed their MG while prone.
  • [Fixed] Primary weapon has a vertical position after placing the russian satchel charge.
  • [Fixed] The Russian Medic loadouts show a different number of Revive uses.
  • [Fixed] Movement keybindings will not function while the map is open if they have been rebound to the arrow keys.
  • [Fixed] The SFX slider does not alter the zone capturing gun shot sound effect.
  • [Fixed] Incorrect hand animation when going prone holding binoculars.
  • [Fixed] German Recon tank fails to take damage from US AT Mine when specific steps are taken.
  • [Fixed] Certain submenus within Options become off-set after entering the Gamepad submenu.
  • [Fixed] There is no suppression from AP shells when standing next to the barrel of the heavy German tank 76mm.
  • [Fixed] There is no suppression from AP shells when standing next to the barrel of the heavy US tank 76mm.
  • [Fixed] Players receives 100 support points for AT gun instead of 50.
  • [Fixed] The Field Manual page change sound is not controlled by the UI Volume slider.
  • [Fixed] Climbing/Vaulting SFX are not controlled by the SFX Volume slider.
  • [Fixed] Artillery muzzle / barrel smoke flickers and appears pixelated after firing.
  • [Fixed] Certain DLC cosmetics display text stating they have an unlock level.
  • [Fixed] Kursk & Stalingrad Maps are missing from the Field manual.
  • [Fixed] The "Increase/Decrease Elevation" prompts in the Artillery Hint are reversed.
  • [Fixed] The supply crates in the back of Supply truck have no bullet collision.
  • [Fixed] The Engineer role does not gain support experience points when allies resupply their resupply boxes.
  • [Fixed] The Player camera dips under the map when pressing spacebar while being revived.
  • [Fixed] Selected loadout positions remain highlighted on all roles when clicked on one role.
  • [Fixed] The AT Gun Ghost does not have any PFX/SFX when dismantled.
  • [Fixed] Overlap issue when switching seats and turning the engine on/off at the same time in a vehicle.
  • [Fixed] Missing visual indicator on the HUD that shows the progress and placement of the Small Ammunition box, Medical Supplies box and Explosive Ammo box.
  • [Fixed] Inconsistency between the Barricade name when placing/dismantling it.
  • [Fixed] When bandaging another player, performing a "Jump" action interrupts the healing but injured player’s heal progress bar does not reset.
  • [Fixed] Inconsistency between the names of the Russian Medical Supplies Crate and Explosive Ammo box when an enemy player tries to dismantle the crates.
  • [Fixed] The vote kick prompt flashes for a split second after ignoring it.
  • [Fixed] Players who join the server while the game is in overtime don’t hear the ticking sound.
  • [Fixed] Map hint only shows when closing the map instead of when it is opened.
  • [Fixed] The initial welcome message is offset & moves independently when the player first launches the game.
  • [Fixed] Dropping the Support Role ’Supply Crate’ will not count towards the ’Supplies Delivered’ personal statistic.
  • [Fixed] "Proximity to vehicle" hint is not cleared when entering a vehicle.
  • [Fixed] Chat box becomes stuck on screen and causes camera issues if open whilst deploying.
  • [Fixed] The "Confirm" and "Back" Buttons will remain after clicking on it instead of the "Change Role" Button on the Deploy Screen.
  • [Fixed] There is no ’Quit’ or ’Leave Server’ button on the end of game screen.
  • [Fixed] The "Cancel" and "Change Role" buttons do not function while the player is deploying.
  • [Fixed] There is no ’Quit’ or ’Leave Server’ button after pressing ESC on the ’Personal Stats’ menu.
  • [Fixed] The Personal Stats button will disappear from the Scoreboard if the player opens the Game Menu.
  • [Fixed] The "Quit" and "Leave Server" buttons are missing from the Game Menu when in Killed in Action screen.
  • [Fixed] Visually incorrect Loadout for officers if the player deploys and then selects a new loadout without pressing "Back".
  • [Fixed] Personal Stats UI button disappears at the end of a round after the XP and progression screen appears.
  • [Fixed] The K98 can have the bolt cycled faster than normal.
  • [Fixed] Ammo Depot only reloads GER Light Tank’s shells at a rate of ~1 round per second.
  • [Fixed] There is a ripple effect in the scope of the Anti-Tank gun being caused by the smoke PFX when it is fired.
  • [Fixed] Movement keybindings will not function while the map is open if they have been rebound to the arrow keys.
  • [Fixed] Using Hold Crouch, entering Prone then releasing Crouch causes the player to stand.
  • [Fixed] Russian Forward Garrisons, on Offensive maps where they are the defenders, use the US Garrison model.
  • [Fixed] Incorrect texture on a sealed packet on the Soviet Garrison model.
  • [Fixed] The Airhead may appear to float off the ground after it lands.
  • [Fixed] Players are unable to attach Satchel Charges to the turret body of tanks.
  • [Fixed] Russian Trucks windows flicker while inside smoke from smoke grenade.
  • [Fixed] Recon vehicle surveillance is only available at <150 meters.
  • [Fixed] [TPP] The player does not crouch while performing the Crouch Sprint animation while holding a pistol.
  • [Fixed] Artillery reload is cancelled when the gunner leaves their seat.
  • [Fixed] Applying new ’Video’ setting after previously resetting to default causes newly applied settings to not retain after relaunching the title.
  • [Fixed] The US helmet M1 with M44 Goggles has a noticeable LOD at a short-range.
  • [Fixed] The US emblem is displayed on the Scoreboard on the Eastern-front maps in the Force Select screen.
  • [Fixed] Other Units’ Outpost Icons are not greyed out when waiting to deploy on the Deployment Screen.
  • [Fixed] The IS-1 cannon is incorrectly named on the HUD.
  • [Fixed] The Options button in the game menu is always highlighted.
  • [Fixed] Unselected filter buttons appear to be grayed-out when the user exits a server.
  • [Fixed] There is repeated text present in the Barracks/Change Role menu for two US helmets.
  • [Fixed] When the timer of the "Killed in Action" screen ends, the buttons on the Options Menu disappear.
  • [Fixed] The Confirm button on the Change Role screen does not highlight yellow.
  • [Fixed] The player cannot use the text chat temporarily if they begin typing a message during the respawn timer on the You Have Died screen.
  • [Fixed] Sector Resource types are shown on the map key.
  • [Fixed] Firing the AT Gun triggers the "Vehicle Out of Ammo" hint.
  • [Fixed] Marker Colouring is incorrect.
  • [Fixed] Loadout equipment icon won’t remain updated after redeploy.
  • [Fixed] Certain buttons disappear if player is pressing right mouse button on another role in ’Change Role’ menu.
  • [Fixed] Applying new ’Video’ setting after previously resetting to default causes newly applied settings to not retain after relaunching the title.
  • [Fixed] Artillery reload is cancelled when the gunner leaves their seat.
  • [Fixed] Certain buttons disappear if player is pressing right mouse button on another role in ’Change Role’ menu.
  • [Fixed] Permanent and Temporary Ban prompt messages are displayed in German language.
  • [Fixed] Player can clips underneath trucks and takes no vehicular damage from that position.
  • [Fixed] The RDG-2 Smoke grenade is thrown as an over-arm throw when thrown under-arm.
  • [Fixed] A transition animation is missing when players go from Crouch run to a Normal crouch.
  • [Fixed] Marker Colouring is incorrect.
  • [Fixed] Player gets locked into a deployment cycle when Garrison becomes overrun.
  • [Fixed] The B key still performs melee action after being changed to another key.
  • [Fixed] The Artillery Gun has incorrect bullet collision.
  • [Fixed] Whilst prone, both frag and smoke grenades will occasionally clip through the terrain when tossed underhand.

Stalingrad

  • Improvements to multiple asset LoDs.
  • [Fixed] Flickering issue present when FX Quality is set to High or Epic and Anti-Aliasing Method is set to FXAA or Disabled.
  • [Fixed] Multiple instances of floating and misaligned assets.
  • [Fixed] Multiple assets with incorrect player collision.
  • [Fixed] Player can get stuck in corner behind chimney.
  • [Fixed] Players are able to enter certain closed house assets.
  • [Fixed] Some terrain can be seen to change shape when the player enters ADS.
  • [Fixed] The Defender’s top Forward Garrison is placed inside a destroyed wall.
  • [Fixed] Multiple assets with incorrect player and bullet collision.
  • [Fixed] Placeholder texture present on a specific jar asset.
  • [Fixed] Multiple misaligned assets.
  • [Fixed] Smoke plume VFX in the distance will appear in front of certain Fire VFX.
  • [Fixed] Player footsteps can’t be heard inside the 2 storey yellow house.
  • [Fixed] Players may fail to deploy when deploying on Russian Mid HQ #3 on Stalingrad Offensive Ger.
  • [Fixed] Players spawning in Middle HQ on the Soviet side may spawn ~1m in the air.

Kursk

  • [Fixed] Placeholder textures present on the windows of a green house asset near the German Mid HQ.
  • [Fixed] Misaligned texture on a terrain asset.
  • [Fixed] Misaligned texture in sector G3.
  • [Fixed] The German team’s left Forward Garrison is completely underground.

St Marie Du Mont

  • Improvements to multiple asset LoDs.
  • [Fixed] A specific house asset with LOD issues.
  • [Fixed] Invisible collision present above the Radio Tower structure.
  • [Fixed] Multiple instances of floating and misaligned assets.
  • [Fixed] Odd ray of sunbeam visible in the sky.
  • [Fixed] Defenders are unable to access the entirety of the first initial HQ strongpoints.
  • [Fixed] Defenders can push until they reach attackers’ HQ if the first point is not captured.
  • [Fixed] Players can access the roof of specific buildings.
  • [Fixed] Vehicles have collision issues with multiple assets.
  • [Fixed] Bushes throughout the map have a very dark LoD.
  • [Fixed] There is a mud bank which has a bullet collision volume which is too tall.

Hill 400

  • [Fixed] Rocks don’t trigger footstep or bullet impact VFX and SFX.
  • [Fixed] US Transport truck is present on the Mid HQ before capturing the first point, when Top/Bot is the starting HQ.
  • [Fixed] Vehicles have collision issues with multiple assets.

Omaha Beach

  • [Fixed] Invisible collision present after jumping over a wall.
  • [Fixed] Various assets are found floating above ground in Omaha.
  • [Fixed] Both the German and US teams Top and Bottom vehicle roster spawns are swapped around.
  • [Fixed] There is a table inside a building with the Garrison/Outpost shine effect applied to it.

Carentan

  • [Fixed] Draw Distance issues observed on multiple assets.
  • [Fixed] There is a floating bush off of the right side of the map.

SME

  • [Fixed] The player doesn’t have collision with a specific tree asset.

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About the Author

Howdy Folks! My name is Andrew, and I have been playing games for decades and only just started writing about them. My personal favorites are ARPGs and C&C style RTS games. I also specialize in writing guides for a lot of popular RPGs.

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