Combos in Monster Train and How They Work

Stack the odds- and the deck- in your favor.

In a roguelike deck builder like Monster Train, which is filled to the brim with impactful and varying choices, the roster of cards and their effects in one's deck is integral to a run's success. However, while some card effects are powerful on their own, a major key to success is comboing card effects together. This guide will tackle some of the best card effect combos in Monster Train.

If you're looking for more tips or are just getting started, check out our Beginner’s Guide to Monster Train and Monster Train: All Champions ranked from weakest to strongest.

Multistrike and Attack Buffs/Rage

Simply put, improving the attack stat of a unit that has Multistrike is one of the simplest yet most effective combos in the game. Multistrike is an effect that allows a creature to attack more than once; each stack of Multistrike equals an additional attack. Combining this effect with attack buffs like Rage, which adds +2 attack per stack, can lead to devastating damage.

Endless and Summon

Players who love infinite value will flock to the Endless/Summon combo. When a unit with Endless dies, it moves back to the top of the draw pile, while Summon effects trigger when a creature is played. This combo allows for continuous Summon triggers on a unit, enabling players to infinitely grind out bosses.

Related: Monster Train: All Exiled Champions, ranked

Burnout and Reform

Like the Endless and Summon combo, Burnout and Reform allow for continuous value generation. Burnout is typically a negative effect, as it is a countdown that kills a unit when it ends. However, with Reform, which returns a card to one's hand and gives it +5 attack and health, the two effects combo to create massive monsters.

Magic Power and Attuned

This combination fits well with spell slingers who love to cast powerful effects. In other card games, effects that increase the damage of spells are typically quite powerful; however, Monster Train's Attuned effect takes this to an entirely new level, as it multiplies the Magic Power of spells, allowing for devastating damage and combos.

Spikes and Regen

Regen and Spikes is a combination built for players who love to take punishment as well as dish it out. Regen is an effect that allows creatures to regenerate their health over time, while Spikes deals damage whenever a creature takes damage; combining the two allows for a creature to outlive its opponents by draining their health while restoring their own.

Frostbite and Sweep

A powerful area-of-effect combination, Frostbite and Sweep combine to take down multiple enemies over time. Frostbite is a stacking debuff that deals damage to creatures afflicted at the end of each turn. Pairing that with Sweep, which causes a unit to attack all enemies, will stack Frostbite on each struck target, causing even more damage over time.

Interested in becoming an even stronger card slinger? Take a look at Best Clans in Monster Train, ranked on Pro Game Guides for further deck optimization advice.

Follow us on Twitter and Facebook to get updates on your favorite games!

Write A Comment

Combos in Monster Train and How They Work

Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:

  • All comments must be on topic and add something of substance to the post
  • No swearing or inappropriate words
  • No asking or begging for anything free
  • Do not attempt to start a poll in the comments
  • Comments in all CAPS will be removed
  • We reserve the right to remove a comment for any reason
  • Do not impersonate a staff member or influencer

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.