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Overwatch 2 – All character changes and reworks

Some necessary tuning.

Overwatch 2 expands upon the original game in quite a few ways. Some of the most notable advancements are the changes and reworks made to multiple existing characters. Whether it was just a small tweak or a complete rebuild, the devs think that the changes are enough to make these characters fit in better. Here are all of the character changes and reworks for Overwatch 2.

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Important Notes

All of the changes and reworks listed below have been placed into effect for the first Overwatch 2 PvP Beta test. They are subject to change before the final game is released. We will update this guide with any further changes that may be made in the lead-up to Overwatch 2's release.

Complete Hero Reworks

Doomfist Rework

General changes

  • Doomfist is now classified as a Tank instead of DPS.
  • Due to this role change, Doomfist's health has been increased to 450.

Weapon changes

  • Hand Cannon
    • Ammo recovery has been increased to once every 0.4 seconds.
    • Damage has been reduced from six down to five per pellet.
  • Rocket Punch
    • The max charge time of this attack has been reduced to one second.
    • The impact damage has been reduced to between 15 and 30.
    • Wall slam damage has been reduced to between 20 and 40.

Ability changes

  • Uppercut
    • This ability has been removed and replaced with Power Block.
  • Power Block
    • This ability protects you from frontal damage. Blocking heavy attacks with this charges up Rocket Punch.
    • The empowered Rocket Punch travels faster, farther, and deals more damage.
  • Seismic Slam
    • Launches you in a similar way as Winston's leap.
    • Upon landing, you will deal damage and slow enemies.

Ultimate changes

  • Meteor Strike
    • A slow is now applied to all enemies who are hit.
    • Outer ring damage has been reduced to between 100 and 15.
    • Its activation time has been reduced to 0.5 seconds.

Related: All differences between the Overwatch 2 Beta & the full game’s features

Orisa Rework

General changes

  • Protective barrier, Halt!, and Supercharger have all been removed from Orisa's Kit.

Weapon changes

  • Augmented Fusion Driver
    • This weapon now fires projectiles that start large and shrink down as they travel.
    • Now uses a heat mechanic instead of having to reload ammo.

Ability changes

  • Energy Javelin
    • Launch your Javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall, similar to Doomfist's Rocket Punch.
  • Fortify
    • Now also grants you 125 temporary health.
    • Orisa now slowed by 20 percent while this is active.
    • Reduces heat from firing by 50 percent while this is active.
  • Javelin Spin
    • Orisa spins the Javelin to destroy projectiles, push enemies, and increase forward movement speed.

Ultimate changes

  • Terra Surge
    • Sweep in enemies and anchor down, gaining the effects of Fortify and charging up a surge of damage. The longer it charges the more damage it will cause. Use Primary fire whenever you want this surge to unleash.

Bastion Rework

Weapon changes

  • Configuration: Recon
    • The weapons fire rate has been reduced by 50 percent.
    • Damage falloff range has been increased to be more accurate at long range.
    • The weapon spread has been reduced to zero.
  • Configuration: Sentry
    • Bastion can now move while firing in this mode but at a reduced movement speed.
    • The weapon now has unlimited ammo and no reloads.
    • Weapon damage has been reduced by 40 percent.

Ability changes

  • Reconfigure
    • Bastion's transformation between his two primary combat modes now has an eight-second duration and a 10-second cooldown.
  • Self-Repair
    • This ability has been removed from Bastion's Kit.
  • Tactical Grenade
    • Bastion shoots a tactical grenade that detonates after a short delay and knocks back any enemies it strikes.
    • The grenade bounces off of walls but sticks to enemies and floors.
    • The grenade explodes shortly after sticking to something.

Ultimate changes

  • Configuration: Artillery
    • In artillery mode, Bastion locks to the ground and unleashes a powerful, long-range artillery strike.
    • Manually target three different locations to strike anywhere on the map.

Related: Overwatch 2 – Sojourn Abilities Overview

Sombra Rework

Weapon changes

  • Machine Pistol
    • Weapon damage reduced from eight to seven.
    • Weapon spread has been reduced by 20 percent.

Ability changes

  • Passive: Opportunist
    • Now Sombra will also deal 50 percent more damage to hacked targets.
  • Translocator
    • No changes have been made.
  • Hack
    • The cooldown has been reduced from eight to three seconds.
    • Hack duration has been increased to eight seconds.
    • Ability lock duration has been reduced from five seconds to one second.
    • Hack now reveals enemies to Sombra's team through walls for eight seconds.
    • Cooldown is no longer halved when hacking health packs.
    • The health pack hack duration has been reduced to 30 seconds from 60 seconds.
  • Stealth
    • Fade-in time has been reduced by 50 percent.
    • The detection radius has been increased from two to four meters.
    • Using Hack no longer removes Stealth, but Sombra does become briefly visible while hacking.

Ultimate changes

  • EMP
    • EMP no longer deals any additional shield-specific damage.
    • This ability now deals 40 percent of an enemy's current HP in damage.

Hero changes and tweaks in Overwatch 2

Role-Based Passives

A new implementation for Overwatch 2 is the new role-passed passive that each role now bears.

  • Tanks - Reduced knockback from all sources. Teammates who heal tanks and enemies who damage them will receive less Ultimate charge than they will from other heroes.
  • DPS - All characters in this role now sport faster base movement speed.
  • Support - All support characters will self-heal over time.

Hero tweaks

  • Reinhardt - Now has two Fire Strike charges instead of just one, and his Charge ability is easier to control and can be canceled.
  • Winston - Now has a mid-range charged shot as an alternate fire.
  • Zarya - Her bubbles are now on a shared cooldown. She has two bubbles that can be applied to her teammates as well as herself and they can stack on top of each other.
  • Junkrat - Enemies caught in his trap can move around slightly, but are still trapped for a duration.
  • Cassidy - Flashbang has been replaced with a magnetic damage-dealing grenade.
  • Echo - Her morph health will cap out at 300, meaning even when she morphs into a tank she will only ever have a maximum of 300 health.
  • Mei - Her primary fire no longer freezes enemies in place, but will instead only slow them down while dealing more damage than before.
  • Brigitte - Her shield bash will no longer stun enemies, but instead, deal a slight knockback and increased damage. She will also travel much further during this bash.

So there you have it, those are all of the character changes and reworks coming to Overwatch 2 in its first PvP Beta test. It will be exciting to see how these reworked characters fit in, and there will no doubt be more changes to come in the lead-up to launch. We will keep you updated on everything Overwatch 2 in the meantime.

For more Overwatch guides, check out Overwatch 2 PvP Beta – Start/end dates, gameplay, & more! right here on Pro Game Guides.


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Mason Moses
My name is Mason Moses. I am an entertainment aficionado, who spends more time consuming it than I would like to admit. I've been playing video games for the past 15 years and every time I turn one on, it feels like the very first time. Since I liked games so much, I decided that I would write about them.