Phasmophobia is a ghost-hunting game updated regularly with new additions, bug fixes, etc. If you want to learn more, we've included the Phasmophobia Patch Notes for every recent update here.
Phasmophobia Patch Notes v0.10.0.0 - June 25, 2024
Phasmophobia has come out with a major v0.10.0.0 update featuring an entirely new map to explore. I love that it's a lighthouse and I can't wait to explore it's verticality (my spatial awareness is going to be tested to the extremes). Apart from new content, there are a lot of adjustments and upgrades to equipment, ghosts, interactions, etc.
Point Hope
Point Hope was recently refurbished by a young family seeking something unique to call home. You'll be welcomed by a modern extension, complete with a hallway, closets and a downstairs bathroom, before entering into the Lighthouse's main Living Room. Decorated with nautical knickknacks, you'll be faced with spiral staircases and round rooms, a first for ghost hunters.
This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You'll have to use different techniques for some of those pesky ghost abilities while playing on lower-evidence game modes.
- Unlocks at level 15
Progression
Player Levelling and Rewards
- The required EXP to level from 1-100 has been reduced by around 10%, making levelling faster
- Players can now level up to 9999 for each prestige
- The required experience needed to level up between 999 and 9999 will increase every level
- Sunny Meadows Restricted is now categorized as a medium location
- Increased rewards for correctly identifying the ghost in medium and large locations
- Medium: from $125 to $150
- Large: from $150 to $200
DOTS
- Tier I’s light range has been increased
- Tier III's scanning effect can now be paused by interacting with it while it is rotating
EMF
- Tier I’s needle will no longer flicker near or past the 5 value during events and hunts, to stop confusion with evidence
- Tier III’s EMF5 reading now plays a unique sound
Firelight
- Increased the visible light intensity and range for both Tier I and II
- Tier I duration increased from 3mins to 5mins
- Tier II duration increased from 5mins to 10mins
- Firelights and Igniters will now be extinguished accurately in heavy rain. For example, they will no longer be extinguished under house porches and inside small tents
Head Gear
- A customizable keybinding has been added to the Controls page for turning on and off Head Gear
- Turning Head Gear I on and off will now play different sounds to help know which state the equipment is in
- While within range of a ghost event or hunting ghost:
- Tier III will now have visual interference
- All Tiers will now play a new sound
Parabolic Microphone
- Tier I’s red light will now flicker when a sound is detected
- Tier III can now receive sounds 1 floor above or below the player using it, with new UI to show which floor the sound is coming from
- You now have to hold Parabolic Microphones to turn them on or off
Thermometer
- Holding down the USE button while holding a Thermometer II or III will now continuously update, instead of having to restart after each reading
- Tier I now has randomization to make it consistent with the other Tiers
- Tier III Hold time has been reduced to 2.5s from 3s
- Tier III randomization has been reduced to make it more accurate
Tripods and Video Cameras
- Ghosts will now throw Video Cameras more consistently
- Tripod I knockdown chance increased from 20%, to 30%
- Tripod II knockdown chance increased from 10%, to 20%
Sanity Medication
- Tier I restoration time has decreased to 20s, from 30s
- Tier II restoration time has decreased to 10s, from 20s
- Tier III will now instantly refill your sprint endurance in addition to keeping it full for 10s
Sound Sensors
- Mute buttons have been added to each Sound sensor’s Truck UI
Spirit Box
- Small environment lights such as lamps must now also be turned off to receive a response
- You now must hold the Spirit box to use it with text-based voice recognition
UV Lights
- Tier I and II have been swapped for better progression during levelling
Optimization
We’ve drastically improved the performance of several areas of the game, which will result in fewer stutters, higher FPS, and quicker loading times, especially on low-end machines. The number of fixes and optimisations would be too many to list, but the following have received the biggest adjustments:
- Photo and video cameras
- Shadows
- The weather and sky effects
- UI
- Physics
- Audio
- Reflections
- Textures and shaders are now streamed to the GPU to significantly reduce VRAM and RAM usage
- Tent door’s cloth system has been completely overhauled to increase performance
Training
- Lowered the temperature of Training to make the Freezing Temperatures section much faster to progress
- Reduced the amount of equipment to 1 in each room
- You now have to get EMF 5 to get past the EMF room
- Props will now get thrown more frequently in the EMF room
- Replaced the glowstick with the UV torch (as per the Tier changes above)
- In the Ghost Orb section, players will now need to be more accurate with the video camera to avoid accidentally completing the objective without seeing the Ghost Orb
New
- New ID Card badges can now be unlocked:
- Lighthouse Keeper: Correctly identify the ghost on Point Hope 50 times with a reward multiplier above 0x
- Apocalypse bronze: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 6 or higher
- Apocalypse silver: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 10 or higher
- Apocalypse gold: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 15
Note: If you have already completed any of the Apocalypse challenges, you will need to complete a single game of any kind to receive your new ID card rewards.
- Players can now carry an Igniter in addition to 3 other items
Note: Non-VR players can only carry one Igniter at a time, similar to flashlights
- Igniters now have their own slot in the VR belt (When placing a tier 1 igniter in this slot, you won't be able to remove it again, until all matches have been drawn)
- Unlocking a new reward that is not tied to levelling up will now show a popup on the mission summary screen
- Ghost Writing Books now play new sounds when closed
- Added Kate and Catherine to possible ghost first names
- Ghosts can now leave single fingerprints on all small lamps and TV remotes in all locations
Changes
Equipment
- You can no longer swap inventory slots while taking a photo
- Removed flashlights from Hide and Seek Extreme as they were disabled from settings
- "Deja Vu" weekly now has UV T1 instead of T2 to keep it a flashlight
- Glow in the dark weekly now has T2 instead of T1 to keep it a glowstick
- Asking the Ouija Board bone location questions will now drain 20% sanity, down from 50%, due to bone rewards not being included in the reward multiplier
- Lighting the Summoning Circle candle will now instantly end the setup phase
Ghosts
- Non-Ghost Writing ghosts now close the book after throwing it
- Ghosts can no longer interact with already knocked-down paintings
- Shades can no longer blow out fire sources or write in Ghost Writing books if there are any players in the room, to keep their strength consistent
- Improved the ghost's ability to interact with closed doors
- Improved Banshee AI targeting when they stalk a player
- “I wish to see the ghost” will now limit your vision after the ghost event instead of before, to allow you to see the ghost
- Increased the sanity drain on one of the ghost events to match other events
Environment
- "Paranormal Paparazzi" and "Hide and Seek: Hide" weekly challenges now take place in Point Hope
- Drastically improved the Sunrise visuals
- Turning on several light switches in a room, but not all, will now drain sanity at a reduced rate, instead of the full ‘sanity drain speed’
- Props that don't move when hit with another prop will no longer play an additional impact sound
- Adjusted all weather’s distant fog color for better blending with the horizon
- Removed Point Hope teasers from all maps and lobby
- Optimised assets across all maps
- Lowered resolution for light cookies (flashlight light shapes etc) but increased resolution for sky light shadows
- Moved the green bowl in Edgefield living room to help with the lamp interaction and new fingerprints
- The Tanglewood utility room door can now be closed correctly by the ghost
- Medium tent windows now have correct collision on both sides
Audio
- Adjusted audio effects to help identify if sounds are above or below you
- Sounds that are one floor above are bass-boosted and muffled
- Sounds that are one floor below will be more muffled and quiet
- Sounds that are two floors above you or below will have more extreme effects and volume reduction
- The heartbeat sound will no longer be altered by reverb or other audio effects
- Audio levels for the ambient room tone and Ouija Board have been remastered to bring them in line with other sounds
- Reduced the volume for the writing sound for Ghost Writing Book III
UI
- Difficulty, Money and Prestige level-up popups have received new images
- Improved color accuracy of several UI components
- Increased the width of the scrollbars in the Shop to make it easier for VR players
- Several ID card titles have been renamed and shortened
- Changed "Interaction amount" to "Activity level" in custom settings to better reflect what it does
Fixes
Player
- Player movement will no longer be affected by held equipment
- Stamina recovery will correctly now start even if you are still holding down the sprint button but not moving
- There is no longer a visual glitch when rapidly equipping and unequipping the Head Gear as one of the player models
- You can now change your sprint mode while in a game, in VR
- Fixed several areas where VR teleport movement could not teleport to
- Changing your sprint mode to "hold" from "toggle" on PC, while sprint is toggled on, will no longer keep you sprinting, without pressing the sprint button
- Removed sprinting FOV increase due to a graphical issue
Ghosts
- Hanging Paintings thrown by the ghost will no longer fall through the floor
- The ghost and bone can no longer get stuck in several locations
- Yurei can now use their ability on doors that are open at the start of the game
- Demon and Banshee attempting to use their ability, but failing, will no longer add to the "abilities used" stat
- Ghosts will no longer keep throwing the same object over and over, and will instead choose more varied items within it’s interaction range
- "Hide and seek extreme" now correctly has 3 evidence instead of only 2
- Ghost event player detection will no longer include dead players if they didn't move after dying
Equipment
- Motion Sensor II and III detection sounds can now be heard consistently
- Parabolic Microphone II now displays the correct volume values
- You can no longer get readings on the Parabolic microphone when in the truck
- DOTS I and UV Light II's light will no longer stop emitting when placed in some areas
- Changing the Sound Sensor size in the truck now only changes the area of effect UI instead of the equipment UI
- The Parabolic microphone will no longer pick up sounds when in the truck
- EMF reader I will now point the needle closer to the EMF value, instead of including the EMF values above and below it.
- You can no longer take multiple photos of the same EMF interaction by using your inventory to refresh the EMF spot
- Head Gear II will no longer be detected by the ghost when on if flashlights are disabled in custom settings
- An active Parabolic Microphone will no longer muffle your audio when picked up, while holding another item
- All Sound Sensor Tiers and Firelight Tier II are now more stable when placed in VR
- You can no longer light other people's Incense by physically moving a fire source into it
- VR players can now consistently place a Video Camera on a Tripod that is still attached to the Truck wall
- The Ouija board will no longer break when saying goodbye with 0 sanity
- Crucifix III will now be fully used for all players after it prevents a Cursed Hunt
- Extinguished matches will no longer light other objects
- You no longer need to swap hands between each Tarot Card draw in VR
- Grabbing/swapping props or equipment in VR will no longer set the wrong hand position and rotation
- Igniters can no longer be used if another player fully used up the fuel
- Tripod III placement highlight is now visible when first placed
- UI for text voice recognition will no longer get stuck if another player grabs the Ouija Board while you are using it
- All Motion and Sound sensor map icons are now accurately sized on all maps
Environment
- The player and ghost will now correctly be detected when moving between different rooms and floors, this will make evidence gathering much more consistent
- Sunny Meadows reverb sound effects will no longer turn off while moving around in certain rooms
- Maple Lodge Cabin window fingerprints will be visible again
- Removed several locations where the ghost could get out of bounds in Sunny Meadows
- Removed a spot where the ghost could get stuck behind the generator in Camp Woodwind
- The camping chair next to the lovers' bench on Woodwind is no longer white
- All overhead tarps on Maple Campsite now have rain sounds
- Reduced visibility of geometry seams where you can see the skybox in Sunny Meadows
- Keys collected will now have the correct name in the Journal
- Window rain will no longer make things black when viewed from certain angles
- All Brownstone High School windows and doors now have the correct fingerprint material
- You can no longer place equipment in the gap under the cabin
- Lights will no longer turn on if you turn them off during a flicker
- Added skybox blockers to multiple areas to stop tiny gaps in geometry that show the sky:
- Tanglewood
- Edgefield
- Ridgeview
- Willow
Sound
- Impact sounds will no longer play multiple times at once
UI
- Skipping the animation when you level up more than once will no longer skip the previous levels' unlock popups
- Challenge map names will now be correct
- You can no longer complete the ghost photo objective when there is no space for photos in the journal
Known Issues
- Deogen pathing can be inconsistent during hunts on Point Hope
- Small items can occasionally fall through walls and floors in Point Hope
- Interactions can sometimes repeat multiple times
- MSAA will cause visual artifacts while dead
Phasmophobia Patch Notes v0.9.6.0 - March 26, 2024
New
- The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards!
- More information can be found in-game
- ID cards have had a facelift!
- All badges now have a unique background when using that badge’s ID theme
- Prestiges 11-20 have animated backgrounds to match their badges
- Several colors have been adjusted
- VIP and Artist have received new Badge designs
- Volume slider colors are now the same as the EXP bar colors
- Headphones are now visible when listening through the parabolic microphone
Changes
- The middle lines of the ID card have been removed to make space for the new background designs (funds / ready status)
- A ready sticker will now appear on the player ID card when that player is ready
Fixes
- Fixed several Lobby-Equipment desync issues between players
- UI will no longer overlap when applying a locked difficulty
- You can now complete the “Survive with starter items” daily challenge
- You can now place a video camera on a tripod more than once in VR
- Parabolic microphone III will now determine the direction of sounds properly in VR
- EMF Reader III will now determine the direction of EMF spots based on your screen position (non-VR only)
- Shop gamepad buttons no longer still activate when not focusing on shop
- The VR cursor is now in the correct position when highlighting Thermometers
- You now get insurance when you die in Amateur or Intermediate difficulty
- Hovering over the corkboard in the truck no longer appears as interactable
- The thermometer tiers now highlight correctly when hovering over them
- Tier 1 upgrades are no longer locked in the inventory manager when you are at the required level
- Ambient Occlusion will now correctly turn off when the setting is disabled
- Firelights will no longer blow out as soon as they are turned on again after being blown out by the ghost
Known Issues
- One of the lobby effects after completing the event may not be visible in every lobby
- Leaving the main lobby and rejoining may fix the visual, until you return from a contract where it will break again.
Phasmophobia patch notes Ascension Shop Overhaul v0.9.5.0 - February 22, 2024
Shop Update
Based on player feedback, the shop has had a complete overhaul!
- 3 separate pages for more intuitive usage
- Easy buy options for controller
- Renamable loadouts
- Player-specific colours for supplied equipment
- Quick shortcuts to navigate between screens to unlock equipment
- Full tutorial for each page
- Shortcuts for gamepad users
New
New accessibility options:
- You can now customize each player's color for many areas in the game:
- Main menu stickers
- Shop interface
- Sanity screen in the truck
- You can now customize your cursor
- ShapeColorOpacitySizeAdditional options when highlighting objects
Note: VR players can only adjust their highlight cursor's color and opacityChanges
- You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light
- You can now rotate the Sound Sensor III whilst placing it
- Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board
- Reduced the brightness of the Journal
- Reduced the volume of various sounds
Fixes
General:
- Improved the AI pathing for the Phantom and Wraith abilities
- Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking
- The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR
- Fixed a ghost AI navigation issue on the Tanglewood living room
- DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost
- Ghosts can now correctly interact with all telephones
- The grandfather clock ghost interaction now works correctly
- The sound sensor “offline“ text is now translated for non-English languages
- You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons
- The Sunny Meadows Apocalypse sticker will now show during single player
- You can no longer back out of the menu with a gamepad while the Journal is open
- You can no longer use the Main Menu left and right UI arrows while the Journal is open
- The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%)
- Gamepad 'Local push to talk' rebind tape is now the correct image
VR
- VR players can now prestige
- Sound sensor III can now have its shape changed in VR
- Motion sensor II can now have its shape changed in VR (while placed)
- Up and down arrows now work in the VR journal
- You can swap between hold and toggle grab types again in VR
- You can now drop the Sound Sensor III in VR
- Fixed a lag spike when a VR player joins the game
- The VR Journal sounds can no longer be heard from far away
- Spirit Box 3 VR text voice recognition now works
Phasmophobia patch notes Ascension Hotfix v0.9.4.1 January 31
Changes
- Smudge Sticks now block the Onryo’s hunt ability
- If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
- Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1
Fixes
- The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
- Fixed ghost navigation issues on Grafton Farmhouse
- The bone will no longer spawn in the bath in Grafton
- The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
- You can no longer change your system clock to skip ahead to another week or days challenge
- The fog will no longer be inside of the Prison truck
- The ghost can no longer get stuck behind walls in Willow
- The ghost can no longer get stuck inside the tree in Woodwind
- You can no longer get stuck behind one of the fuse boxes on Maple Campsite
- You can no longer get on top of the table in Storage Tent 2 in Maple Campsite
Phasmophobia patch notes Ascension Minor Update v0.9.4.0
New
- New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
- Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
- Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
- Static lighting has been overhauled in all locations
- Ambient light has been increased
- Light from outside sources (moon, street lights) will now shine through windows
- Larger rooms or rooms with darker materials such as farm houses may look darker, however this is intended
Changes
- Removed the Holiday Event
- Reflections will now update quicker and more consistently when lights are toggled on or off
- The brightness slider has been adjusted to 0%-250% and its maximum value lowered slightly due to the new brighter ambient light
- The cursor brightness slider has been adjusted to be 0%-100%
- Moved the wardrobe and lights in the Nursery in Grafton for better lighting
- Adjusted the range and brightness of the passive player light
- Adjusted the range and brightness of several location lights to make them more realistic
- Grafton hiding spots
- The upstairs hallway armchair and nursery crib are now hiding zones and can be blocked
- The upstairs armchair has been moved closer to the wall to make it safer
- Adjusted the player post processing to give slightly more cinematic colours
- Improved performance when toggling the fuse box
- Ghost writing books can no longer be thrown by a poltergeist ability
Fixes
- Metallic door knobs are now shiny again
- Fixed several safe spots in Willow
- “Deja Vu” weekly challenge now has the correct items
- “Glow in the Dark” weekly challenge now has the Fuse Box as the correct state: Broken
- “Hide and Seek: Extreme” weekly challenge now correctly has 3 evidence
- Adjusted several reflection probes in Tanglewood to stop glowing objects when a light is turned on in a different room
- You can now take a photo of the Sunny Meadows summoning circle
- Motion sensors now correctly show detections on the truck map
- Fixed safe spots in the Sunny Meadows male room 5 and Maple Campsite Storage Tent 2
- The ghost can no longer get stuck on the fallen down locker in the School hallway
- Campsite A and B in Maple Lodge Campsite will now work correctly
Phasmophobia patch notes Holiday 2023 Hotfix v0.9.3.1 December 25
Fixes
- You will no longer get Point Hope as a weekly challenge map
- Years with an extra week will no longer break the weekly challenge on the last week of the year
- Fixed localization issues with the Holiday event in some languages
Phasmophobia patch notes Holiday 2023 Minor Update v0.9.3.0 December 11
New
- The Holiday 2023 event is now active! The event will last around 3 weeks
- Instructions can be found on the main menu event button
- An error message will now show if you fail to connect to Unity Gaming Services
Changes
- Updated the textures, audio, and effects for the Summoning Circle
- Flashlight III Upgrade now costs $3000 (up from $2500)
- As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
- Lowered the volume of DOTS Projector III
Fixes
- Several interaction photos will now work consistently
- Ghost-writing book II
- Fairy lights poles
- Beartraps
- Light switches
- Keyboards
- Ouija board
- Removed fog from the Truck in all locations
- Removed the fog leak in Sunny Meadows male day room
- Igniter III will now permanently extinguish after 10 minutes, as listed in the shop
- Salt II is now consumable, as listed in the shop
- Nightmare difficulty now unlocks at level 30 instead of level 29
- Dead players will now receive the Investigation bonuses if earned in that contract
- Sounds that loop should now always be audible from the start, and are more reliable
- Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound
- The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence
- Film grain and chromatic aberration for night vision now respect user settings
- The Custom difficulty icon in the server list now displays correctly
- UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings
- The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings
- The Parabolic Microphone objective will no longer be completed if you are not holding it
- Motion Sensor mini-map icons now turn green when a ghost walks through it
- Motion Sensor II now toggles shapes correctly
- You can no longer throw/place equipment through the Tanglewood glass sliding doors
- Some walls no longer teleport items back to the truck incorrectly
- Removed tree rendering issues next to the white tent in Maple Lodge Campsite
- Potential fix for DOTS ghosts being invisible during hunts
- Potential fix for crucifixes not preventing hunts
Phasmophobia patch notes Ascension minor update v0.9.2.0 November 13
New
- Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates.
- Added an option to enable Screen Space Ambient Occlusion for VR
Changes
- Removed Halloween Event
- Adjusted the sky effects when you are dead
- Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside
- Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume
- The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding
- Brightness will now default to 1 for new players instead of 0
Fixes
- Significant improvements to loading times and performance across the whole game
- Max-level players will no longer get stuck on the reward screen
- You can now get past the splash screen if you are failing to connect to Steam
- You can no longer hide from the ghost’s view behind a lit campfire
- The totem pole in Maple Lodge Campsite will now block the ghost's view during hunts
- Moved the twigs easter egg in Maple back to where it should be
- Removed the invisible walls on top of the small tents
- Incense III will now swing again while held
- Maple’s Green and White tents now have the correct room names
- Moved some camping chairs by Campfire B in Maple to remove a safe spot
- Moved the small green tent in Maple’s Campsite B to remove a safe spot
- Moved the Maple Campsite’s Ouija Board spawn to the right slightly to stop it from clipping
- Moved the Maple music box spawn up slightly to stop it clipping inside of the log
- Moved the orange bottle up one shelf to stop it clipping with the Maple Ouija Board spawn
- Moved the fingerprint up on the Maple light pole near the Toilet block
- Ambient Occlusion will no longer be turned on in VR
- Fixed fog several leaks:
- Ridgeview bathroom
- Willow garage, laundry, bathroom and bedroom
- Sunny Meadows entry, courtyard hallway
- Woodwind toilet block
Related: How to Prestige in Phasmophobia
Phasmophobia Patch Notes Halloween 2023 Update v0.9.1.0 - October 26
Halloween
- Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
- Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event.
New
- Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
- Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp
- Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)
- The EULA has been updated (2.2, 7.1, 7.2 and 10.4)
Changes
- Several icons have been replaced across the main menu and contract selection screens
- You can no longer light objects using 'Interact' (default: Mouse 1)
- To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled
Fixes
- The Monkey Paw now has the correct textures again
- You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall
- In Training, you can now open/close the truck doors in VR
- Several fingerprints are no longer visible when you don’t have UV evidence
- Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos
- The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used
- The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”
- Video cam no longer breaks if swapped into inventory when CCTV is on the last camera
- Lighters can no longer light some candles, firelights and the campfire when not lit
- Summoning circle photos will no longer take priority over other photos as often
- If you die in foggy weather, future games in foggy weather now show the fog correctly
- Many performance improvements, especially in multiplayer and in the truck
- Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck
- Bone photos will now work more reliably
- Firelight T2 now correctly lasts 5 minutes instead of 3 minutes
Known Issues
- The in-game version number will show as 0.9.0.11
- Terrain is currently showing inside Sunny Meadows
- Ghost footstep sounds are currently sometimes incorrect in Maple Campsite
- The bear trap interaction photo does not work.
Phasmophobia Patch Notes Tempest Hotfix v0.8.1.7 May 16
- The Slow And Steady weekly challenge will now have the correct hunt settings
Phasmophobia Patch Notes Easter Event Update v0.8.2.0 April 4
Happy Easter everyone!
This year's event will run for 1 week, until 00:00 on April 12th (BST)!
- Enter any location featuring an Easter sticker on any difficulty in single or multi-player.
- Find and collect all of the hidden Easter eggs.
- Retreat to the truck and leave! No need to find the ghost type!
- Repeat this until all stickers on the contract board are ticked off!
Enjoy the Easter '23 ID Badge and Trophy in your collection!
Event information can be found in the game by pressing the egg sticker button on the main menu!
Happy Huntin'
Phasmophobia Patch Notes Tempest Hotfix v0.8.1.3 March 14
Changes
- Randomizing a custom difficulty will now always give a random cursed possession
Fixes
- Arabic player names are now displayed right to left
- Fixed a memory leak caused by having unicode characters with a broken sanity monitor
- Tripods no longer speed up Raiju after you detach a video camera
- The speed running difficulty challenge will now give all 7 cursed possessions instead of 6
- Improved statistics page text sizing on languages with long text
- Fixed a crash after leaving a game when using Vosk voice recognition
- The weekly challenges will now reset on Sunday instead of Saturday
Phasmophobia Patch Notes Tempest Update v0.8.1.0 February 27
The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.
This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!
Custom Difficulty
Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
- The maximum reward value possible is now 15x
- Several options have had their rewards reduced
- The Apocalypse Challenges’ requirements have been adjusted:
- Bronze: 6x+
- Silver: 10x+
- Gold: 15x
- Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
- 0 starting sanity with sanity pills 25% or higher
- Faster ghosts but player unlimited sprint
- Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.
Several custom options have been adjusted:
- “Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
- 3 Evidence: 4x
- 2 Evidence: 5x
- “Grace Period” 6s has been removed
- “Sprint Duration” and “Sprint Recharge” have been removed and will default to:
- Duration: 3s
- Recharge: 5s
- “Sprint” options have been changed to:
- Off
- On
- Infinite
New Difficulties
Insanity
For the best investigators, a new default difficulty has been added: Insanity.
More information can be found in-game on the difficulty selection screen.
Challenge modeA new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
- 26 challenges have been added
- A challenge-specific loadout will be provided automatically, for free
- Completing the challenge 3 times on the specified map will grant a large money and XP bonus
- Each challenge will be available twice a year
- You will lose nothing if you fail or die
Related: All Phasmophobia Ghost Speeds
Cursed Possessions
Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:
Monkey PawA severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
- Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
- 0x – 1.9x Rewards: 5 wishes
- 2x – 2.9x Rewards: 4 wishes
- 3x Rewards or higher: 3 wishes
Note: After 2 weeks, these patch notes will be updated with the details of every wish
Shop Update
The shop computer has had some UI improvements
- Shop and Storage has been recreated, acting like an online shopping basket
- Added an “all equipment” loadout
- You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby
New
- Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
- Crucifix uses will now have new textures, effects and sounds when used
- Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
- “The Tower” Tarot Card will now additionally double all ghost activity for 20s
- Weather particles lighting have been improved and now work with the sky light, helping them look more realistic (no more ashy black snow!)
- All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
- Several foliage objects will now be affected by windy weather outside
- You will now receive an in-game message when a new game update is available to download
- A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them
Changes
- Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and decreasing the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
- The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
- The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
- Ghost orbs can no longer go through walls into a different room
- Fog quality settings have been changed for better visual clarity across all settings
- Low – Downsampling at 2, no shadows
- Medium – No downsampling, no shadows
- High – No downsampling, receive shadows
- Blur has been removed
- Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
- Several icons have been improved
- Improved and fixed the visuals of light sources on the PC monitors in Prison
- Improved the visuals of the collectible cabinets in the warehouse lobby
- Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
- Saying "goodbye" on the Ouija Board no longer counts toward challenges
- Renamed the High School bathrooms to make it clearer where they are
- Failing to join a room with a password now gives a more descriptive error
- The night vision camera effect will now adjust brightness when entering and exiting foggy areas
Fixes
- Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
- Voice recognition will now work for all players if other players loaded in slowly
- Removed several safe spots in Prison, Maple Lodge Campsite, and School
- Several shaders and materials will now render correctly
- The Voodoo Doll can no longer stop hunts
- Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
- Items will no longer teleport in the SM Courtyard when thrown in specific spots
- Patched up some holes in the Sunny Meadows Courtyard floor
- Removed an invisible wall upstairs in Edgefield
- Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
- Ghosts can now kill you on the blue beds in house maps
- Ghosts can now detect active electronic equipment if they were grabbed when active
- Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
- The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
- A book in the Sunny Meadows Courtyard is no longer only a shadow
- Removed several shadow rendering issues in Sunny Meadows and Tanglewood
- Thaye will now have the correct interaction rate before aging
- Window knocks now count as an interaction for stats
- Tasks featuring “Asylum” will now display “Sunny Meadows”
- You can no longer sprint or move while in the death room
- Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
- Standing in DOTS light will no longer stop sanity drain
- You can now see your hands on your monitor when in VR and smooth camera is enabled
- Ghost orbs can no longer be seen with a photo camera
- The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
- Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
- Video cameras will now receive the ghost glitch effects
- The “Sky Light” will now turn on and off accurately with your settings
- Lighter flame is now being considered for the Onryo hunt ability when blown out
- An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
- Hunts will now end if all players are outside
- The haunted mirror will now drain a minimum of 20 sanity per use instead of 27
Related: All Phasmophobia maps – small, medium, large, future maps
Ghost Buffs and Debuffs
- Changes that affect all ghosts
- Hunting Ghost model flickers synced across all players.
- All Hunting Ghosts affect lights at the same range as equipment. Rajius influence lights at 15m while other ghosts remain at 10m.
- Other Ghost Changes
- Wraith - Wraiths never step in a salt pile now, and their weaknesses on the Journal page now reflect it.
- Obake - Obakes have a six percent chance to shapeshift and change ghost forms when it flickers, and every hunt has one chance of it happening.
- Revenant - Revenants no longer slow down instantly after losing line of sight and keep their increased speeds until they reach their last known position. Revenants also decrease their speeds gradually over 2.7 seconds instead of instantly
- Goryo - Goryos no longer change their room or roam long distances.
- Hantu - The Hantu's cold breath now plays in any room during hunts if the breaker is off in the building with new and improved visuals.
- Yurei - The Yurei no longer use their ability when there is no door in their current room.
New Features
- Fog has returned!
- Fog will now only be where it makes sense and has received a visual overhaul
- Locations will start at the same temperature as Clear weather (8-15°C)
- Sunrise weather has been added
- Locations will start with temperatures between 10-18°C
- Weather effects have been completely recreated from the ground up
- Rain and snow have received large performance increases and improved visuals
- New graphics options have been added
- Sky light – For enabling sun or moonlight in each location
- Screen Space Ambient Occlusion
- Fog quality
- FidelityFX 1.0 – AI upscaling for better performance
- (Only compatible with AMD RX 400 GPUs and newer / Nvidia GTX 10 series GPUs and newer)
- Anti-Aliasing options – You can now choose between FXAA, SMAA, and MSAA. VR players can only choose MSAA
- You can now place crucifixes
- When placing the crucifix, you can now see the range of its effect on the environment
- All post-processing effects have been adjusted and improved
- Added a text option for voice recognition. This will show UI for selecting what question to ask on the Spirit Box and Ouija Board
- If you swap to a new PC or reinstall windows your save will now revert to your personal cloud backup
Changes
- The Smudge Sticks’ burn effect has been improved
- The Haunted Mirror’s effects and visibility have been improved
- Improved glowstick model and effects
- Transparent objects and effects will now receive shadows from lights
- Resetting your save file will now wipe your cloud backup
- Improved performance on campsite maps
- Fingerprints have been moved on Willow doors to be more consistently placed
- Radios are now interactable with the breaker off
- All players must now be further than 5m from the Ouija board before it breaks, instead of just the person who activated it
- The Ouija board will now auto-deactivate when walking outside the map.
- Sanity pills no longer disappear when using them. Instead, they now drop on the floor and are no longer useable
- Improved all candle wax effects when lit
- Improved two hiding spots in Sunny Meadows; one by the restricted area door and in the one restricted wing
- Small tent cloth is now translucent
Fixes
- The ‘average sanity’ objective will now complete at the same time for all players
- The bone will no longer spawn inside other objects
- Tripods no longer count as electronic equipment after removing a camcorder
- Willow windows are now the correct way round
- The weekly challenge timer will now reset at the same time as the challenges themselves.
- The “Complete daily challenges” weekly challenge will now only trigger when a daily challenge completes, instead of when it progresses.
- You can no longer scroll to another item while placing something
- The ghost's room will now show on the board in the truck in training
- The Deogen spirit box reply will now work if you are not crouched
- The morgue door VR grab point is now in the correct position
- Hitting the crouch button, then physically crouching in VR no longer pushes you enough into the floor that the ghost cannot kill you
- Computer monitors in prison no longer turn on when the power is off
- The "ghosts repelled" stat will now count if you are not the host
- In Sunny Medows, the female hallway light switch will no longer toggle the utility room’s light
- Journal on/off buttons are much clearer to understand
- The EULA accept button will no longer be clickable until you scroll to the bottom
- The objects moved stat will now correctly count poltergeist throws
- Your inventory will no longer break if you grab more than one item before joining a game
- Room reflections will now be accurate after turning a light on and off quickly
- Russian and Ukrainian fonts will no longer have grey boxes around most characters
- VR death room spawn position is now correct
For more Phasmophobia goodies, check out Phasmophobia Level Unlocks on Pro Game Guides.
Published: Jun 25, 2024 03:24 am