Updated September 19, 2026: I've gone back through the rankings after the live release. Agatsuma and Kocho move into S Tier now that I've had more time to see how well their Thunder and Insect setups translate into actual fights, while Shabana moves to A Tier overall. Shabana's party utility is still S-tier material, but its strongest value is much more situational when you're playing solo.
Wondering which Clan is best in Slayers 2? Your Clan affects far more than the surname above your character: depending on the roll, it can change your stats, add active Skills and Passives, improve a specific Breathing Style or Blood Demon Art, and sometimes reshape an entire build. I've ranked all 41 Clans in this Slayers 2 Clans tier list, and I've also included every Clan's rarity, roll chance, class, Skills, Passives, and stat bonuses further down the page.
Slayers 2 Clans Tier List – Best Clans Ranked
⇓ BEST CLANS ⇓

Kamado

Rengoku

Himejima

Uzui

Soyama

Agatsuma

Iguro

Kocho
⇓ VERY GOOD CLANS ⇓

Shinazugawa

Shabana

Douma

Tamayo

Urokodaki

Tomioka

Sabito
⇓ DECENT CLANS ⇓

Ubuyashiki

Makomo

Yahaba

Susumaru

Kaneki

Yamagiri

Kurotsume

Aoshima

Aori
⇓ MID CLANS ⇓

Yukimori

Kanzaki

Mori

Kurosaki

Hozumi

Aokawa

Saito

Tsukino

Ando

Suzuki

Kuroaki

Fujiwara

Sakurai

Hagiwara

Kazetani

Fukukoshi

Toka
As is usually the case, rare Clans will naturally tend to have stronger or more unusual benefits, but a difficult roll doesn't automatically deserve S-tier. I've ranked Clans by their actual usefulness rather than rarity alone. I'm much more interested in what the Clan does once you have it: its stat bonuses, unique abilities, passives, combat value, progression perks, drawbacks, and how well everything works with the strongest builds.
I'll also factor in whether a Clan is equally useful to everyone or only exceptional when paired with a particular Breathing Style, Blood Demon Art, race, or playstyle. That distinction matters even more after playing the live build: Agatsuma and Kocho are good examples of specialist Clans whose value shoots up when the rest of the build actually supports them. Some effects are obvious immediately, while others still need more time in PvP, bosses, and longer progression runs before I'm comfortable moving them again.
This is still an early post-launch ranking, not a tier list carved into a Nichirin blade. I'm weighing how these Clans feel in actual fights alongside the obvious value in their kits: damage amplification, survivability, cooldown manipulation, mobility, crowd control, progression perks, and how consistently those tools can be used. A few placements will almost certainly move as we get deeper into endgame PvE and the PvP meta settles.
Finally, don't treat a tier letter as an automatic reroll command. A Clan that is merely good in a vacuum can be excellent for the exact build you're running, while an S-tier Clan can waste half its kit if you never use the effects it is built around. With that out of the way, let's go through every Clan and why I currently have it where it is.
This ranking covers all 41 Slayers 2 clans in the live launch build and has been updated after roughly 12 hours of post-release play. Roll rates shown below are the rates for each rarity tier, not guaranteed individual clan odds within that rarity.
| Clan | Evaluation |
|---|---|
| S Tier — Best Clans in Slayers 2 | |
| Kamado Key stats: +175 Health · +130 Stamina · +23% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Almost anything; especially hybrid, Demon, PvP, and high-survivability builds. |
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| Rengoku Key stats: +185 Health · +125 Stamina · +26% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Flame Breathing, Katana and aggressive weapon builds. |
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| Himejima Key stats: +130 Health · +90 Stamina · +17% Additional Damage Factor · +2 Damage Reduction · +5% Damage Reduction Factor · +10% Block Regen · +5 Block Points Best fit: Tanky melee builds, M1-heavy setups, PvP, bosses. |
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| Uzui Key stats: +165 Health · +135 Stamina · +21% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: Technical PvP, stamina-heavy builds, fist setups, general progression. |
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| Soyama Key stats: +170 Health · +128 Stamina · +22% Additional Damage Factor · +2 Damage Reduction · +6% Damage Reduction Factor Best fit: PvP duelists, counter-heavy players, burst setups. |
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| Agatsuma Key stats: +105 Health · +90 Stamina · +19% Additional Damage Factor · +5% Movement Speed · +4% Stamina Regen Best fit: Thunder Breathing, Katana, aggressive mobility builds. |
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| Iguro Key stats: +110 Health · +85 Stamina · +20% Additional Damage Factor · +25% Movement Speed Factor · +1 Damage Reduction Best fit: Serpent builds, Poison, Katana, high-mobility PvP. |
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| Kocho Key stats: +75 Health · +26 Stamina · +12% Additional Damage Factor · +5% Movement Speed Best fit: Insect Breathing, Poison and mobile sword builds. |
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| A Tier — Excellent Clans | |
| Shinazugawa Key stats: +135 Health · +90 Stamina · +18% Additional Damage Factor · +5% Movement Speed · +5% Health Regen · +2 Damage Reduction Best fit: Wind Breathing, Katana, aggressive bruiser builds. |
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| Shabana Key stats: +72 Health · +25 Stamina · +13% Additional Damage Factor · +5% Movement Speed Factor Best fit: Demon builds, M1 pressure, bosses, coordinated parties. |
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| Douma Key stats: +120 Health · +95 Stamina · +18% Additional Damage Factor · +5% Stamina Regen · +1 Damage Reduction · +5% Damage Reduction Factor Best fit: Demon/Evil Art builds, PvP, defensive weapon setups. |
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| Tamayo Key stats: +75 Health · +25 Stamina · +12% Additional Damage Factor · +4% Health Regen Best fit: Support, parties, PvE and coordinated boss runs. |
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| Urokodaki Key stats: +46 Health · +9% Additional Damage Factor · +4% Movement Speed Best fit: Water Breathing, mask users, progression and party play. |
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| Tomioka Key stats: +78 Health · +24 Stamina · +15% Additional Damage Factor Best fit: Water Breathing, longer fights, economy/progression. |
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| Sabito Key stats: +50 Health · +10% Additional Damage Factor Best fit: Water Breathing and Katana builds. |
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| B Tier — Good, Usable Clans | |
| Ubuyashiki Key stats: +85 Health · -10 Stamina · -6% Additional Damage Factor Best fit: Farming, progression, utility and PvE. |
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| Makomo Key stats: +48 Health · +10% Block Regen · +4 Block Points Best fit: Defensive Water/Katana builds. |
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| Yahaba Key stats: +43 Health · +10% Additional Damage Factor Best fit: Arrow Evil Art and Demon party builds. |
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| Susumaru Key stats: +40 Health · +9% Additional Damage Factor · 50% Additional Damage as displayed Best fit: Tamari and Evil Art builds. |
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| Kaneki Key stats: +27 Health · +5% Movement Speed · +5% Additional Damage Factor Best fit: General early-game use. |
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| Yamagiri Key stats: +28 Health · +22 Stamina · +5% Stamina Regen Best fit: Stamina-hungry leveling builds. |
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| Kurotsume Key stats: +23 Health · +5% Movement Speed · +5% Additional Damage Factor Best fit: General mobility/offense while leveling. |
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| Aoshima Key stats: +24 Health · +4% Movement Speed · +5% Additional Damage Factor Best fit: General early-game offense. |
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| Aori Key stats: +26 Health · +3% Movement Speed · +5% Additional Damage Factor Best fit: General early-game use. |
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| C Tier — Starter Rolls and Limited Bonuses | |
| Yukimori Bonus: 30% Additional Damage as displayed Best fit: General offense, pending exact stat scaling. |
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| Kanzaki Bonus: 20% Additional Damage as displayed Best fit: Basic offensive leveling. |
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| Mori Bonus: +1 Damage Reduction Best fit: Basic defensive builds. |
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| Kurosaki Bonus: +10% Block Regen Best fit: Block-heavy playstyles. |
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| Hozumi Bonus: +3 Block Points Best fit: Defensive early-game characters. |
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| Aokawa Bonus: +3% Additional Damage Factor Best fit: Any early offensive build. |
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| Saito Bonus: +2% Additional Damage Factor Best fit: Generic early offense. |
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| Tsukino Bonus: +12 Max Health Best fit: Generic early survivability. |
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| Ando Bonus: +11 Max Health Best fit: Generic early survivability. |
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| Suzuki Bonus: +1% Damage Reduction Factor Best fit: Basic defensive play. |
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| Kuroaki Bonus: +9 Max Health Best fit: Basic leveling. |
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| Fujiwara Bonus: +9 Max Stamina Best fit: Early stamina management. |
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| Sakurai Bonus: +7 Max Stamina Best fit: Early stamina management. |
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| Hagiwara Bonus: +2% Health Regen Speed Best fit: Light sustain while leveling. |
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| Kazetani Bonus: +2% Stamina Regen Speed Best fit: Early stamina sustain. |
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| Fukukoshi Bonus: +2% Movement Speed Factor Best fit: General movement. |
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| Toka Bonus: +2% Movement Speed Factor Best fit: General movement. |
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RELATED: Slayers 2 Breathing Styles Tier List – Best Breathing Styles Ranked
Best Clan in Slayers 2
After roughly 12 hours with the live release, Kamado is still my pick for the best overall Clan in Slayers 2. Nothing else gives me quite the same combination of elite base stats, crowd control through Indomitable Will, guard disruption, low-health Damage Reduction, movement, sustain, and Combat Intuition. If you're a Demon, Sun Immunity and the Demon-only Regen Adrenal make the package even harder to argue against.
That does not mean Kamado is automatically the best Clan for every character. Rengoku is terrifying for aggressive Flame and weapon builds, Himejima is brutally efficient when you want to trade and block, Uzui has some of the best technical PvP utility I've used, and Soyama rewards good counter timing. After more launch play, I'm also much higher on Agatsuma with Thunder and Kocho with Insect; both now sit in my S Tier because their specialist bonuses are translating into real fights much better than I initially expected.
So, think of Kamado as the best all-round Clan, not a reason to reroll every other good family name you see. Iguro, Rengoku, Agatsuma, Kocho, and several A-tier specialists can be the better roll for a specific build. The launch meta is still young, and I'll keep moving placements as I get more time with endgame PvE and PvP matchups.
How Clans Work in Slayers 2
Clans have received a considerable overhaul compared with the original Project Slayers. Rather than every Clan simply amounting to a collection of extra stats, the Slayers 2 system can give a Clan several different layers:
| Clan Feature | What it Does |
|---|---|
| Stats | Increase or modify your character's stats. |
| Skills | Unique abilities that you actively use. |
| Passives | Effects that remain active without needing to be triggered. Some may also come with drawbacks. |
| Mode | Certain Clans can have an additional state activated after filling a Mode bar. |
This makes comparing Clans considerably more interesting. A small damage increase might look good on paper, for example, but I'd happily trade it for an excellent active ability, better survivability, faster progression, or a passive that dramatically improves an already strong build.
Not every Clan necessarily has the same combination of features, either, so I'll judge each one individually rather than treating rarity as a shortcut for power.
RELATED: Ultimate Slayers 2 Tier List
Slayers 2 Clan Rarity Chances
There are 41 Clans in Slayers 2, split across six rarity tiers. The percentage shown in the roll menu is the chance of landing that rarity tier, not a guaranteed individual chance for every Clan inside it. These are the current in-game Clan rarity chances:
| Rarity | Roll Chance | Number of Clans |
|---|---|---|
| Supreme | 0.1% | 4 |
| Mythic | 0.9% | 6 |
| Legendary | 4% | 4 |
| Rare | 12% | 5 |
| Uncommon | 23% | 5 |
| Common | 60% | 17 |
Rarity tells you how hard a Clan is to roll, but it is not a perfect power ranking. Rare Clans such as Urokodaki and Sabito can be excellent when their bonuses match your build, while some much rarer rolls are more specialized or progression-focused. Check what the Clan actually does before you sacrifice it to the gacha gods.
All Slayers 2 Clans, Rarities, Stat Buffs, Skills & Passives
This is the section you'll want if you're deciding whether to keep your current Clan or spin it away. I'll maintain the complete Slayers 2 Clan database below, including every important effect, rather than making you jump between several different pages just to figure out what your roll actually does. So, without further ado, here's every clan in Slayers 2 and their full list of effects:
The percentage shown beside each clan is the in-game roll rate for that clan's rarity tier.
| Clan | Skills, Stats & Passives |
|---|---|
| Supreme Clans — 0.1% | |
| Kamado | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Regen Adrenal: Demon only. Grants +14% Health Regen Speed for 7 seconds, and health keeps regenerating in combat for that window. Combat Intuition: Stores the damage the user takes for 10 seconds. Stored Damage x 0.1 becomes Damage Potential, which is added to the user's Weapon and Breathing or Demon Art damage. Pressing the key again ends storage early and cashes it in; letting the window run out cashes it in anyway. The bonus lasts 7 seconds. Headbutt: The user pulls their head back then snaps forward, knocking the opponent straight down instead of backward and leaving their guard useless for 3 seconds. Passives Enhanced Speed: +5% Movement Speed Factor. Pain Resistance: The user is not slowed at low health. Adaptive Breathing: Below 35% health, gain +5% Health Regen Speed. Below 30% stamina, gain +5% Stamina Regen Speed. Also grants Sun Immunity. Damage Reduction Factor: Below 25% health, gain +10% Damage Reduction Factor. Stats Max Health: +175 Additional Damage Factor: 23% Max Stamina: +130 Sun Immunity Damage Reduction: +2 Damage Reduction Factor: 6% |
| Rengoku | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Heart Ablaze Mode: A flame aura burns anyone who hits the user for 2% of their own Max Health per second over 3 seconds, and the user gains +18% Additional Damage Factor, +5% Movement Speed Factor, +5% Stamina Regen Speed and +20% Burn Damage Factor. Passives Pain Resistance: The user is not slowed at low health. Master Swordsman: +20% Katana and Weapon mastery. Ignition Hit: The first M1 of a new combo string ignites the enemy with tick damage for 3 seconds. Also burns Purgatory, Flame Undulation, Flame Tiger and Blazing Universe. Burn does not stack. Status Immunity: Takes 50% less Flame damage, and is immune to Indomitable Will. Stats Max Health: +185 Additional Damage Factor: 26% Max Stamina: +125 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Soyama | Skills Indomitable Will: Two activation methods. Tap: a burst around the user that shoves nearby enemies away, stuns them briefly and marks them with Fear, slowing their movement and their dash. Hold: a much larger zone placed where the user is standing, stunning everyone inside for as long as they stay and stunning them again on the way out. Combat Intuition: Applies +8% Damage Reduction Factor for 12 seconds and stores a share of the damage the user deals in that window: 75% of what lands on players and 50% of what lands on NPCs. Stored Damage x 0.1 becomes Damage Potential, which is added to the user's Weapon and Breathing or Demon Art damage. Pressing the key again ends storage early and cashes it in; letting the window run out cashes it in anyway. The bonus lasts 7 seconds. Bell Splitter: Tapping the key enters a stance. Getting hit during the stance triggers a counter that parries the blow and leaves the opponent stunned, with -30% Movement Speed Factor for 3 seconds and -35% Additional Damage Factor with fists for 10 seconds. A stance that catches nothing leaves the user unable to attack for 2 seconds: no skills and no swings, though they can still block and dash. Passives Enhanced Speed: +5% Movement Speed Factor. Pain Resistance: The user is not slowed at low health. Stats Max Health: +170 Additional Damage Factor: 22% Max Stamina: +128 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Uzui | Skills Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 10 seconds the marked enemy takes 20% more damage from the user. Vital Draw: Tapping this skill randomly draws one of 3 passives, each pulsing its own aura once from the user. Heart: a warm green aura pulse, restoring 150 health instantly. Muscle: a white aura pulse, dodging the next 5 M1 hits and granting +15% Additional Damage Factor with fists for 6 seconds. Lungs: a red aura pulse, granting +150 Max Stamina for 15 seconds and instantly restoring 150 stamina. Musical Score: Listens for 6 seconds. The first skill that lands is recorded without blocking or reducing its damage, and a tooltip appears for 6 seconds. Pressing it stores that skill imprint for 30 seconds, and several can be stored at once. The next time a stored skill lands on the user it is perfectly blocked and the imprint is spent. Passives Enhanced Speed: +5% Movement Speed Factor. Indomitable Will Immunity: Immune to Indomitable Will. Tactical Intellect: +25% Quest Exp Factor. Pain Resistance: The user is not slowed at low health. Poison Conversion: Poison feeds the user: any poison damage heals them for 1.5 times its amount, and only half of it lands. Stats Max Health: +165 Additional Damage Factor: 21% Max Stamina: +135 Damage Reduction: +2 Damage Reduction Factor: 6% |
| Mythic Clans — 0.9% | |
| Agatsuma | Skills Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 10 seconds the marked enemy takes 20% more damage from the user. Sleepless Knight Mode: Dealing damage charges the bar; once full the key press activates a thunder aura granting +20% Thunder Damage Factor, +3% Additional Damage Factor, -5% Movement Speed Factor, +35% Dash Speed Factor and +12% Cooldown Reduction Factor. Passives Master Swordsman: +20% Katana and Weapon mastery. Tactical Intellect: +25% Quest Exp Factor. Unconscious Combat: Timid State, above 90% health: -5% Attack Speed Factor. Struggle Mode, below 60% health: +12% Additional Damage Factor, +4 Additional Damage and +5% Stamina Regen Speed. Enhanced Speed: +5% Movement Speed Factor, and Flaming Thunder God burns what it hits. Stats Max Health: +105 Movement Speed Factor: 5% Additional Damage Factor: 19% Max Stamina: +90 Stamina Regen Speed: 4% |
| Douma | Skills Extrasensory Perception: The user dodges the next 3 incoming attacks, skill or M1. Speed & Reflex: Leaves a clone standing where the user is. Pressing the key again within 12 seconds pulls them back to it from any distance, shaking off any stun or knockdown as they arrive. Castable while stunned. Passives Pain Resistance: The user is not slowed at low health. Reactive Adaptation: Takes 50% less Poison and Flame damage. Keen Intellect: +25% Evil Art and Weapon mastery. Stats Max Health: +120 Stamina Regen Speed: 5% Additional Damage Factor: 18% Max Stamina: +95 Damage Reduction: +1 Damage Reduction Factor: 5% |
| Himejima | Skills Stone Skin Mode: Enemies who M1 the user take 15% of the damage they dealt back, and the user gains +10% Damage Reduction Factor, +5% Movement Speed Factor, +4% Stamina Regen Speed and +5% Health Regen Speed. Enhanced Hearing: The user stomps the ground, releasing a circular shockwave and marking everyone caught with a golden aura. For 14 seconds the marked enemy takes 25% more damage from the user. Passives Pain Resistance: The user is not slowed at low health. Tactical Intellect: +25% Quest Exp Factor. Repetitive Action: Skill damage banks into a temporary M1 bonus: 100 skill damage grants +3 M1 damage. Stacks, and fades after 8 to 10 seconds. Stats Max Health: +130 Block Regen: 10% Additional Damage Factor: 17% Max Stamina: +90 Damage Reduction Factor: 5% Damage Reduction: +2 Block Points: +5 |
| Iguro | Skills Kaburamaru: Hold to aim, release to send the serpent. At long range it homes in on the target and bites it repeatedly for 6 seconds, each bite dealing 2% Max Health tick damage and applying Poison, 1% Max Health per second for 4 seconds, which does not stack. Up close it latches straight onto the target instead, and a second key press binds them for 1.3 seconds. The snake lasts 4 seconds on the opponent. Flash Step: Hold to vanish for up to 1.5 seconds and fly wherever the user steers, camera up and down included. Release to reappear. Serpent's Wrath Mode: Grants Flash Step, a white aura dash that vanishes for a second before reappearing, plus +20% Serpent Damage Factor, +5% Additional Damage Factor, +5% Movement Speed Factor and +4% Stamina Regen Speed. Passives Pain Resistance: The user is not slowed at low health. Master Swordsman: +20% Katana and Weapon mastery. Venomous Precision: If the user is killed by an opponent, that opponent takes 25% Max Health damage. Serpent's Venom: +15% Poison Damage Factor, and takes 50% less Poison damage. Stats Max Health: +110 Movement Speed Factor: 25% Additional Damage Factor: 20% Max Stamina: +85 Damage Reduction: +1 Damage Reduction Factor: 2% |
| Shinazugawa | Skills Marechi's Blade: For 10 seconds, the user sacrifices 10% of their Max Health to wrap the blade in a purple aura, and every M1 applies 3 Poison tick damage. Windstorm Vigor Mode: Grants +20% Wind Damage Factor, +10% Additional Damage Factor, -10% Stamina Cost Factor and +5% Movement Speed Factor. Passives Pain Resistance: The user is not slowed at low health. Tactical Intellect: +25% Quest Exp Factor. Marechi's Blood: Any M1 dealt to the user has a 10% chance to poison the attacker for 2% Max Health per second over 5 seconds and apply -15% Movement Speed Factor for 3 seconds. If the user is killed by an opponent, that opponent takes 10% Max Health damage and -10% Movement Speed Factor for 10 seconds. Unyielding Spirit: Below 30% health, gain +15% Damage Reduction Factor and +5% Additional Damage Factor. Weapon Versatility: +25% Katana and Weapon mastery. Stats Max Health: +135 Movement Speed Factor: 5% Additional Damage Factor: 18% Health Regen Speed: 5% Damage Reduction Factor: 3% Damage Reduction: +2 Max Stamina: +90 |
| Tamayo | Skills Pharmaceutical Skills: Places down a healing ring that restores 20% Max Health and resets all cooldowns, once per person. Demon Coagulant: A swift jab that catches everyone in front of the user and holds them while a dose goes in, then throws them down. The dose deals 3 seconds of tick damage and applies -20% Additional Damage Factor for 5 seconds. Missing costs the user nothing. Blood Bewitchment: Releases a purple perfume aura around the user for 5 seconds. Any opponent that lands a hit on the user while inside the aura is inflicted with Bewitched for 4 seconds: -6% Movement Speed Factor, +6% Stamina Drain Rate, and -3% Block Regen. Does not stack; re-hitting the user refreshes the debuff duration instead of applying it again. Passives None shown. Stats Max Stamina: +25 Max Health: +75 Health Regen Speed: 4% Additional Damage Factor: 12% |
| Legendary Clans — 4% | |
| Kocho | Skills Poison Draw Mode: Grants +5% Movement Speed Factor for the duration. Skills also gain one of three poison debuffs, rolled each time a skill lands: Neurotoxin Slow (-35% Movement Speed Factor and -10% Attack Speed Factor for 3 seconds), Viral Decay (2% Max Health per second, growing 1% per tick up to 5%, over 4 seconds; does not stack), or Adrenal Rupture (+6% Stamina Drain Rate and -50% Stamina Regen Speed for 4 to 7 seconds). Passives Insect Affinity: Insect Breathing skills poison their targets. +15% Poison Damage Factor. Status Immunity: Immune to Poison. Toxic Essence: If the user is killed by an opponent, that opponent takes 5% Max Health poison damage per second for 4 seconds. Aerial Mastery: Airborne Sword attacks deal 25% more damage. Butterfly's Grace: Below 30% health, gain +5% Movement Speed Factor and +30% Jump Power Factor. Stats Max Stamina: +26 Max Health: +75 Movement Speed Factor: 5% Additional Damage Factor: 12% |
| Shabana | Skills Core Detachment: Throws the user's Core at the targeted location, creating a Blood Demon Zone for 12 seconds. The user and any party member standing inside gain +25% Additional Damage Factor, +15% Max Health Factor and +6% Damage Reduction Factor, which linger 3 seconds after they leave it. Poison Generation: For 7 seconds, M1s inflict Blood Poison, dealing 2% of the target's Max Health per second for 3 seconds. Stacks with multiple applications. Passives Pain Resistance: The user is not slowed at low health. Status Immunity: Takes 75% less Poison damage. Tainted Blood: If the user is killed by an opponent, that opponent takes -20% Movement Speed Factor for 5 seconds and 3 tick damage per second for 7 seconds. Siblings Bond: Within 15 meters of a party member, gain +5% Damage Reduction Factor, +4% Stamina Regen Speed and +5% Health Regen Speed, and grant allies in range +5% Additional Damage Factor. Stats Max Stamina: +25 Max Health: +72 Movement Speed Factor: 5% Additional Damage Factor: 13% |
| Tomioka | Skills Flowing Motion: Resets the cooldowns of 2 random skills. Passives Pain Resistance: The user is not slowed at low health. Flowing Counter: After blocking an attack, the next Water Breathing skill within 5 seconds deals 15% more damage. Serenity Discount: 30% discount on everything bought with Wen. Water's Clarity: Every 15 seconds in combat, gain +3% Water Damage Factor and -3% Water Stamina Cost Factor. Stacks up to 3 times. Tidal Blood: When struck by a Water Breathing skill, the attacker is splashed with tidal blood, applying -10% Movement Speed Factor for 3 seconds. Stats Max Stamina: +24 Max Health: +78 Additional Damage Factor: 15% |
| Ubuyashiki | Skills Self-Destruct: The user detonates themselves, dealing heavy damage to every nearby enemy, knocking them down and setting them alight for 5 seconds. The blast throws the user clear, and they take 10% of the damage dealt to each enemy caught. Soothing Voice: A calming command that renders an opponent's block completely ineffective for 5 seconds, letting attacks break through their guard. Demon Slayer Summon: Aim at an enemy and call in a Demon Slayer ally, who drops in beside the user and fights that target for 15 seconds, in either PvP or PvE. They arrive with one breathing skill, rolled fresh each summon. Passives Enhanced Growth: +10% Exp Factor. Enhanced Drop Luck: +2% Drop Luck Factor. Status Resistance: Takes 50% less Poison, Flame and Frost damage. Stats Max Stamina: -10 Max Health: +85 Additional Damage Factor: -6% |
| Rare Clans — 12% | |
| Makomo | Skills Ghost Attendance Mode: Grants +100% Dash Speed Factor and +15% Sword Damage Factor. Passives Family Bond: +15% Water Damage Factor while partied with Makomo's or Sabito's family. Stats Max Health: +48 Block Regen: 10% Block Points: +4 |
| Sabito | Skills Ghost Attendance Mode: Grants +100% Dash Speed Factor and +15% Sword Damage Factor. Passives Family Bond: +15% Water Damage Factor while partied with Makomo's or Sabito's family. Expert Swordsman: +20% Katana mastery. Stats Additional Damage Factor: 10% Max Health: +50 |
| Susumaru | Skills None shown. Passives Party Buff: While partied with Susumaru or Yahaba, gain +10% Evil Art Damage Factor and +10% Additional Damage Factor. Tamari Regen: Landing a Tamari skill restores 5% of Max Stamina and grants +2% Additional Damage Factor for 5 seconds. Stats Max Health: +40 Additional Damage: 50% Additional Damage Factor: 9% |
| Urokodaki | Skills None shown. Passives Water Breathing Affinity: +15% Water Damage Factor and -10% Water Stamina Cost Factor. Breathing Discipline: +25% Water Breathing mastery and +5% Exp Factor. Instructor's Intuition: Party members within 15 meters gain +6 Max Stamina and +5% Stamina Regen Speed. Maskful Sight: While wearing any mask, night vision reaches 50% further, and stacks with Lanterns. Mask of the Master: Wearing any mask grants +15% Damage Reduction Factor. Stats Max Health: +46 Movement Speed Factor: 4% Additional Damage Factor: 9% |
| Yahaba | Skills Disruption Pulse: A blast around the user that knocks nearby enemies back a short distance and applies -10% Additional Damage Factor and -10% Movement Speed Factor for 3 seconds. Comboable. Passives Party Buff: While partied with Susumaru or Yahaba, gain +10% Evil Art Damage Factor and +10% Additional Damage Factor. Arrow Regen: Landing an Arrow Evil Art skill grants +5% Stamina Regen Speed for 5 seconds. Stats Additional Damage Factor: 10% Max Health: +43 |
| Uncommon Clans — 23% | |
| Aori | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +26 Movement Speed Factor: 3% Additional Damage Factor: 5% |
| Aoshima | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +24 Movement Speed Factor: 4% Additional Damage Factor: 5% |
| Kaneki | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +27 Movement Speed Factor: 5% Additional Damage Factor: 5% |
| Kurotsume | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Health: +23 Movement Speed Factor: 5% Additional Damage Factor: 5% |
| Yamagiri | Passives Family Bond: +5% Health Regen Speed while partied with another member of the family: Aori, Aoshima, Kaneki, Kurotsume, or Yamagiri. Stats Max Stamina: +22 Max Health: +28 Stamina Regen Speed: 5% |
| Common Clans — 60% | |
| Ando | Stats Max Health: +11 |
| Aokawa | Stats Additional Damage Factor: 3% |
| Fujiwara | Stats Max Stamina: +9 |
| Fukukoshi | Stats Movement Speed Factor: 2% |
| Hagiwara | Stats Health Regen Speed: 2% |
| Hozumi | Stats Block Points: +3 |
| Kanzaki | Stats Additional Damage: 20% |
| Kazetani | Stats Stamina Regen Speed: 2% |
| Kuroaki | Stats Max Health: +9 |
| Kurosaki | Stats Block Regen: 10% |
| Mori | Stats Damage Reduction: +1 |
| Saito | Stats Additional Damage Factor: 2% |
| Sakurai | Stats Max Stamina: +7 |
| Suzuki | Stats Damage Reduction Factor: 1% |
| Toka | Stats Movement Speed Factor: 2% |
| Tsukino | Stats Max Health: +12 |
| Yukimori | Stats Additional Damage: 30% |
RELATED: Slayers 2 Blood Demon Arts Tier List
Best Slayers 2 Clans by Playstyle
If you don't care which Clan technically ranks one position higher and just want the best option for your character, use the recommendations below. The first stretch of live play has made the difference between universal Clans and specialist Clans even clearer: some are strong on almost anything, while others become ridiculous only after the right Breathing Style, Blood Demon Art, weapon, or party setup clicks into place.
If you already know what kind of build you want to play, these are the clans I’d prioritize:
- Best all-rounder — Kamado: The safest premium pick. Strong stats, crowd control, sustain, low-health defenses, damage conversion, and Sun Immunity make Kamado useful on almost any serious build.
- Best for raw offense — Rengoku: If your plan is to hit hard and keep the pressure on, Rengoku is difficult to beat. Its huge Additional Damage Factor, burn effects, weapon mastery, and Heart Ablaze Mode make it especially nasty with Flame and Katana setups.
- Best defensive clan — Himejima: Extra Block Points, Block Regen, Damage Reduction, reflected M1 damage, and Stone Skin Mode make Himejima one of the hardest clans to bully in a straight fight.
- Best technical PvP clan — Uzui: Musical Score, Indomitable Will immunity, Enhanced Hearing, and the random utility from Vital Draw reward players who understand matchups and know when to use their tools.
- Best counter-based clan — Soyama: Bell Splitter and Combat Intuition make Soyama ideal if you enjoy punishing mistakes instead of constantly forcing the first move.
- Best mobility clan — Iguro: The massive Movement Speed bonus, Flash Step, Serpent's Wrath, and Kaburamaru give Iguro excellent chase, escape, and positioning potential.
- Best Water Breathing clan — Urokodaki: Tomioka and Sabito are both excellent options, but Urokodaki gives Water builds a ridiculous amount of value for a Rare Clan: Water damage, reduced stamina costs, mastery, EXP, party support, and 15% Damage Reduction Factor while wearing a mask. Water still needs more post-launch testing before I settle the order permanently, with Tomioka very close behind.
- Best Thunder Breathing clan — Agatsuma: This one has only looked better since launch. Sleepless Knight Mode gives Thunder damage, Dash Speed, cooldown reduction, and extra damage, while its mastery and low-health bonuses fit Thunder's fast pressure perfectly. It's one of the specialist Clans I'm comfortable putting in S Tier right now.
- Best Wind Breathing clan — Shinazugawa: Windstorm Vigor Mode is basically a checklist of everything Wind wants: more Wind damage, more general damage, cheaper stamina costs, and extra movement speed.
- Best Insect/Poison clan — Kocho: Poison Draw Mode, Insect Affinity, Poison immunity, and extra Poison Damage Factor make Kocho the obvious specialist for Insect Breathing and status-heavy builds. After more live matches, I'm comfortable calling the Insect/Kocho package S-tier even though it remains build-dependent.
- Best party/support clan — Shabana: Core Detachment is absurdly strong in coordinated groups, giving party members extra damage, Max Health, and Damage Reduction. Siblings Bond adds even more team value on top. I've moved Shabana to A Tier overall, but in a coordinated party it still plays like an S-tier Clan.
- Best pure support clan — Tamayo: If you'd rather keep the group alive than top the damage chart, Tamayo brings healing, full cooldown resets, damage reduction debuffs, and stamina/block disruption.
- Best progression/farming clan — Ubuyashiki: Bonus EXP, Drop Luck, broad status resistance, and a summon make it excellent for farming and general progression, even if its combat stats are noticeably weaker.
What Makes a Clan S Tier?
For Clan rankings, I'm paying particularly close attention to five things. First is combat value. Extra health, damage, stamina, defensive bonuses, unique attacks, counters, block-breaking tools, and similar effects can immediately push a Clan upward.
Then there's utility. A Clan doesn't necessarily need to increase damage if it gives you something equally valuable, such as mobility, crowd control, summons, status resistance, or another effect that's difficult to obtain elsewhere.
Build synergy is another major factor. If a Clan becomes substantially stronger alongside a particular Breathing Style or Blood Demon Art, I'll take that combination into consideration. That's exactly why Agatsuma and Kocho move into S Tier in this update: their general kits are good, but the intended Thunder and Insect setups are strong enough in actual play to push the whole package over the line.
I also care about progression value. Bonuses to EXP, drops, currency, training, or other forms of progression can save a ridiculous amount of time over the course of an entire character. Finally, there is consistency. I'd rather have several useful effects that benefit me constantly than one spectacular gimmick that works once every five minutes.
How to Reroll Your Clan in Slayers 2
To reroll your Clan in Slayers 2, go back to the character customization/Clan roll screen and spend a Clan Spin. Each roll gives you a new Clan, so don't mash through the screen without checking what you've hit. The game gives you protection before replacing higher-rarity rolls, but I still make a habit of reading the Clan first. Losing the perfect specialist for your build because you were hypnotized by the Spin button is a very avoidable form of suffering.
You can get more Spins from Slayers 2 codes and progression rewards, while paid options are also available from the roll screen. Codes change quickly around launch, so check our codes page for the currently active freebies rather than relying on an old code copied into a guide.
Most importantly, don't reroll by rarity alone. Urokodaki is only Rare, for example, but I'd happily keep it on a Water character over several rarer Clans that don't help the build. Before spinning again, compare your Clan's Skills, Passives, stats, and synergies with what you're actually trying to play.
Should You Reroll Your Clan in Slayers 2?
My rule after the first stretch of launch play is simple: reroll the build, not the color of the rarity tag. If your Clan actively supports what you're using, keep it until you have a real reason to replace it. Here's the short version:
- Supreme: Keep it. All four Supreme Clans are excellent and worth building around.
- Mythic: Usually keep it. Even the more specialized Mythics have enough stats and utility to justify serious testing before rerolling.
- Legendary: Check your build first. Kocho, Tomioka, and Shabana can be fantastic specialists, while Ubuyashiki has real progression value despite its combat penalties.
- Rare: Do not auto-reroll. Urokodaki and Sabito are excellent for Water/Katana setups, while Yahaba and Susumaru have useful Evil Art synergies.
- Uncommon: Good enough for leveling, especially if the stats fit what you're doing, but these are reasonable reroll targets once you have spare Spins.
- Common: Usually reroll once you have Spins to spare. They're single-stat starter Clans with no proper kit behind them.
Slayers 2 Clans FAQ
After roughly 12 hours with the live release, Kamado is still my best overall Clan in Slayers 2. Its stats, crowd control, sustain, damage conversion, low-health defense, and Sun Immunity work on an absurd number of builds. Rengoku, Himejima, Uzui, Soyama, Agatsuma, Iguro, and Kocho are also S-tier choices depending on your setup.
You can get more Clan Spins from Slayers 2 codes and progression rewards, with paid options also available from the Clan roll screen. Codes change quickly around launch, so check the current Slayers 2 codes list before spending anything.
Yes. Go to the character customization/Clan roll screen and use a Clan Spin to reroll. Before replacing a good Clan, check its Skills, Passives, stats, and build synergy rather than judging it by rarity alone.
Rengoku is still my safest all-around pick for a Demon Slayer, especially with Flame Breathing or weapon-heavy builds. Agatsuma is excellent with Thunder, Kocho with Insect, Iguro with Serpent, and Urokodaki or Tomioka with Water, so the best Slayer Clan depends heavily on your Breathing Style.
Kamado is my best overall Demon Clan in Slayers 2. Sun Immunity removes an enormous Demon-specific weakness, while Regen Adrenal grants +14% Health Regen Speed and lets health keep regenerating in combat for 7 seconds. Its strong stats, Indomitable Will, and Combat Intuition make the rest of the kit useful even before those Demon-specific bonuses.
No. Slayers 2 rebuilt the Clan system around Stats, active Skills, Passives, Modes, and more specialized build interactions. A returning Clan should be judged by its Slayers 2 kit rather than by where it ranked in the original Project Slayers.
The current in-game rarity chances are 60% Common, 23% Uncommon, 12% Rare, 4% Legendary, 0.9% Mythic, and 0.1% Supreme. These are rarity-tier chances rather than guaranteed individual odds for each Clan inside the tier.
Not automatically. Rarity tells you how difficult a Clan is to roll, not whether it is perfect for your build. Rare Urokodaki and Sabito are good examples of lower-rarity Clans that can be much more valuable when their Water and Katana synergies match your character.
No. Common Clans are essentially single-stat starter rolls, while Uncommon Clans add the shared Family Bond passive. Rare, Legendary, Mythic, and Supreme Clans can have much more elaborate combinations of Skills, Passives, Modes, and stat bonuses, depending on the Clan.
Huh, that was a long read, wasn't it? Thanks for sticking with me to the very end; I truly appreciate it! I'll continue updating the rankings above whenever new Clans are released, existing Clan effects are changed, or someone discovers a build ridiculous enough to make me reconsider half the tier list.
In the meantime, since you're already here, why not check out our other Slayers 2 guides and tier lists over at our dedicated section for the game. I guarantee you, you won't be disappointed!