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When will the rest of the Crafting be introduced in Warhammer 40k Darktide?

Enchantment? Enchantment!

At its launch, Warhammer 40k Darktide's crafting system got changed significantly. Players were given access to a Shrine of the Omnissiah, where they could change the rarity of their weapon. That was the extent of their ability to modify their armory. The rest of the features have been omitted. Developers made it no secret that they ripped the entire crafting system out of the game because they weren't satisfied with it. But the question remains, when will the players get it back?

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When will the crafting be implemented in Warhammer 40k Darktide?

Related: What are Infested Enemies in Warhammer 40K Darktide?

Fatshark hasn't officially stated when the crafting will be fully implemented in Warhammer 40k Darktide. Nevertheless, they have claimed that they will be updating the system incrementally, like with the game's first big patch. We are expecting four other crafting features to be implemented during December. If no delays happen, the crafting system will be completed before the end of the year.

According to the game's designer, the crafting system just wasn't good enough since the beginning. Facing the hard choice between scrapping the system before the release and going with what they have, they have chosen the former. Giving the players a working crafting system and taking it back would create a negative experience. Fatshark's mission is to focus on the long-term life of the game. With that in mind, playing safe and releasing a carefully implemented crafting system seems like a step in the right direction.

Looking for more guides for Warhammer 40k Darktide? We have you covered with Which Home World Should You Choose in Warhammer 40K Darktide? and How to unlock the Heavy Stubber in Warhammer 40k Darktide – Heavy Stubber Guide, here on Pro Game Guides!


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Image of Luka Rakočević
Luka Rakočević
Luka Rakocevic works as a full-time staff writer at Pro Game Guides and is a new-generation gamer. Backed with old-school gaming knowledge, his oldest gaming memories are on SNES, trying to beat Super Mario. Games are his big inspiration, and he frequently draws from that well to create new art. He prefers narrative-driven games like God of War, Killzone, Half-life, Uncharted and similar. Luka mainly writes science fiction in his free time. When he's not home banging away at his computer keyboard, you will most likely find him at a local pub or a metal concert in the middle of a mosh pit.