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All Resonance Interplays (Swarm Disaster) in Honkai Star Rail

Trigger Resonance Interplays to get Achievements.

Resonance Interplay is a Honkai: Star Rail Simulated Universe mechanic that you can unlock while playing through the Swarm Disaster game mode. In a typical Simulated Universe run, you can get buffs and Path Resonance bonuses based on the Path you select at the beginning of your run. Similarly, you can select an initial Path in Swarm Disaster, but you can also unlock a second Path based on the Blessings you choose. Combining two Paths will result in Resonance Interplay—an additional buff to make the battles easier.

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Honkai Star Rail Generate Resonance Interplays – all combinations

When you begin a Swarm Disaster run, you'll be able to choose the Primary Path you want to travel on. While playing through the stages, you must select three Blessings of the Primary and Secondary Paths throughout your Simulated Universe Swarm Disaster run. Below, you can find a list of all Primary and Secondary Path combinations, as well as all Resonance Interplay Bonuses you can unlock.

Abundance

These are all the Resonance Interplay bonuses you can generate by combining Abundance (Primary Path) with a Secondary Path.

First Illuminate the Mountains

  • Primary Path: Abundance
  • Secondary Path: Propagation

After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover one Skill Point. This effect can only trigger one time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for two turns. This effect can stack up to two times.

Nullifying Ardor

  • Primary Path: Abundance
  • Secondary Path: Nihility

After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for two turns and stacks up to two times.

Destruction

These are all the Resonance Interplay bonuses you can generate by combining Destruction (Primary Path) with a Secondary Path.

Substellar Belt

  • Primary Path: Destruction
  • Secondary Path: Preservation

Using Path Resonance will cause any character with a current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for two turns.

Zero Age Main Sequence

  • Primary Path: Destruction
  • Secondary Path: Elation

When a character launches a follow-up attack, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.

Related: Honkai Star Rail Simulated Universe World 7 Guide: How to beat Abundant Ebon Deer

Elation

These are all the Resonance Interplay bonuses you can generate by combining Elation (Primary Path) with a Secondary Path.

Guinea Pig in Ice Coffin

  • Primary Path: Elation
  • Secondary Path: Remembrance

When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for one turn.

The Taste of Anglerfish

  • Primary Path: Elation
  • Secondary Path: Abundance

When Path Resonance: Elation deals DMG, randomly dispels one debuff on one ally.

The Hunt

These are all the Resonance Interplay bonuses you can generate by combining The Hunt (Primary Path) with a Secondary Path.

Shooting Starfire

  • Primary Path: The Hunt
  • Secondary Path: Abundance

After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.

Startling Breeze

  • Primary Path: The Hunt
  • Secondary Path: Elation

After using Path Resonance, all allies' SPD increases by 25 for two turns. This effect also applies to units summoned by allies.

Nihility

These are all the Resonance Interplay bonuses you can generate by combining Nihility (Primary Path) with a Secondary Path.

Off the Beaten Track

  • Primary Path: Nihility
  • Secondary Path: The Hunt

After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.

White Nights

  • Primary Path: Nihility
  • Secondary Path: Propagation

A character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.

Related: Honkai Star Rail Simulated Universe World 5 Guide: How to Beat Kafka

Preservation

These are all the Resonance Interplay bonuses you can generate by combining Preservation (Primary Path) with a Secondary Path.

Spiked Armor

  • Primary Path: Preservation
  • Secondary Path: Nihility

There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for two turns. Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield effect currently active on all allies.

Cold Snap 

  • Primary Path: Preservation
  • Secondary Path: Remembrance

When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.

Propagation

These are all the Resonance Interplays bonuses you can generate by combining Propagation (Primary Path) with a Secondary Path.

Superposition Eye

  • Primary Path: Propagation
  • Secondary Path: Destruction

After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover one Skill Point.

Adherent Microbial Mat

  • Primary Path: Propagation
  • Secondary Path: Preservation

When using Path Resonance, a single target ally gain a Shield equal to 60% of Max HP, lasting for three turns.

Remembrance

These are all the Resonance Interplay bonuses you can generate by combining Remembrance (Primary Path) with a Secondary Path.

Faces Places

  • Primary Path: Remembrance
  • Secondary Path: Destruction

When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by 15% for two runs. For every 1% HP that each ally has lost, the target's All-Type RES is additionally lowered by 0.06%.

Landscape in the Mist

  • Primary Path: Remembrance
  • Secondary Path: The Hunt

When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by 15% for two turns.

For more HSR Swarm Disaster guides, check out our Honkai Star Rail Swarm Disaster Guide (Simulated Universe) – Best teams, strategies, & more! here on Pro Game Guides.


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Author
Nicki Si
Nicki is a freelance writer with 5 years of writing experience. She's a fan of anything from HoYoverse, from Genshin Impact to Tears of Themis and Honkai: Star Rail. She also loves rhythm games like BanG Dream! and D4DJ.

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All Resonance Interplays (Swarm Disaster) in Honkai Star Rail

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