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New York Mysteries 5 Walkthrough – Chapter 3, Part 1

Infiltrating the base.

In New York Mysteries 5: Power of Art, we follow a journalist as she tries to track down an artist whose paintings are mysteriously coming to life, releasing terrifying creatures into the world. It’s a tremendous point-and-click noir-style adventure with fantasy elements, but the key to it for me is the puzzles. Some are really tricky, so if you’re a bit stuck, read on or my full walkthrough to the start of Chapter Three of New York Mysteries 5.  

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After chapter two fills in the backstory from artist Noah’s diary, including his trip to the other world, Laura steps up her investigation to try and track him down. You’re now heading off to the address of the investor who bought the paintings. If you’ve arrived at the wrong section of the walkthrough, instead, go to our New York Mysteries 5 walkthrough hub, where you’ll find links to guides to every chapter of the game. 

Getting into the Base

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Take the collectible (a1) by the crashed car and the morphing object (a2) from the treestump it hit. Get a close-up of the suitcase (a3) and take the Key from the jacket pocket, then click the bridge to the right of the screen to move to the abandoned village.

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Once there, grab the Bell Clapper next to the door on the left (b1), the morphing object from the wall above it (b2), and the collectible from the leaves on the right (b3). Use the key to open the door (b4), then get a close-up of the door to start an object-finding puzzle. 

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  • Click the bag (c1) and when it falls, take the Tube.
  • Select the scythe to knock it (c2) and then take the Piece of Fabric from the pocket of the green jacket.
  • Get a close-up of the lampshade (c3) and take the Clock Hand
  • Select the artist’s gear on the bed (c4) to take the Knob and Tweezers. In the same close-up add the tube to the iron, then take the Button.
  • Grab a second Piece of Fabric from the shelves (c5) and in the same close-up use the tweezers to get the second Button from the hedgehog.
  • Use the two pieces of fabric to repair the lampshade (c3).
  • Click the cupboard (c6) to open it, then again for a close-up. Add the buttons to the box. You need to press them in a specific order, which you get from the lampshade: cherry, blackberry, strawberry, then pear. This opens a compartment from which you can take a second Clock Hand
  • Add the hands to the clock (c7) and set the time to 9.30 (as seen on the side of the shelves). Take the second Knob.
  • Go back to the cupboard (c5), add the knobs to the shelf, click them in the correct order (circle, triangle, square, hexagon), and then take the Adjustable Wrench.

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Use the adjustable wrench on the Ladder (b5) and then take it. Also, take the Glass Cutter from the cart (b6), then head back to the crashed car (a1) and use it on the window, then open the car door. This starts a simple abject collection puzzle, after which you’ll receive the Matches (they’re found by closing the box on the floor in the front seat).

Use the detail to open the suitcase (a3) and take the Bandage. Go back to the abandoned village and get a close-up of the bell tower (b7), and add the ladder. Now you can climb up to the bell, take the Detail, and add the bell clapper to the bell. Attach the bandage, then light it with the matches to give yourself time to get back to the van before the bell rings, distracting the driver.

Select the front of the van (a4), take the Key, then click the back (a5) of it to unlock the boot with the key. Put the keys back in the front of the van, then climb into the back for a cut scene. 

Escaping the Hanger

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Take the morphing object from the tires (d1), and the collectible from the top of the van (d2), then move the cloth on the toolbox (d3) to get the Hint. Click the doors (d4), add the hint in the close-up, then rotate the dials to match the symbol to break out of the hangar (see the image below for the puzzle solution).

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Outside the base, take the collectible from the boxes on the left (e1) and the morphing object from the roof (e2). Click the trailer (e3) and move the cloth in the close-up, taking the Handle from underneath. Go back into the hangar, use the handle to open the toolbox (d3), and take the Screwdriver and Wire. 

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Head back outside and use the wire to hook the Keys out of the drain (e4), then use them to open the truck in the hangar (d4) and take the Magnetic Key Card from the seat. In the same close-up, click the glove compartment and take the Ball. Go outside once more and use the keycard to open the shed (e5), taking the Magnet from near the floor and the Handle from the drawer. 

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Tile-moving Puzzle

While still in the shed close-up, click the screens twice to start a tile-moving puzzle. If you’re stuck, move the tiles in the following order (see image for key). I found this quite tricky, but this solution does work. You just need to keep a close eye on which tile is which once you start moving them.

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  • 3: left and then down
  • 4: left and then up.
  • 1: Right, then down, then right again.
  • 3: Up.
  • 4: Right.
  • 3: Right and then down.
  • 2: Right, then down, then left, then up.
  • 4: Left
  • 3: Up and then left.
  • 2: Down and then right.
  • 1: Left, then up, then right, then down, then right again.
  • 4: Down.
  • 1: Left, then up
  • 2: Left, then up.

Once complete, the alarm will be switched off. Select the winch (e6) and add the handle, then click the wire to automatically attach it to the trailer. Click the winch close-up again and click the handle to move the trailer to below the balcony. Select the balcony, use the screwdriver on the window, and enter the base.

Next Area: Inside the Base

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Take the collectible from the table (f1) and the morphing object from the headboard (f2), then use the magnet on the fishtank (f3) to extract the Engraved Detail. Select the door at the back of the room and head out into the hall.

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After getting the morphing object from the wall (g1) and the collectible from the floor (g2), take the Knife from the trolley (g3) and the second Engraved Detail from under the dish that’s also on it. You can now head back into the bedroom and add the two engraved details to the trunk at the end of the bed (f4), taking the Flower and Slides from inside. In the same close-up, use the knife on the pouch to retrieve the Wooden Detail.

Add the wooden detail to the portrait above the bed (f5), taking the Hexagon Tile and Golden Element from the secret compartment that opens up. Head back out to the hall and click the red box on the table (g4), adding the golden element to open it and start a tile-sliding puzzle. It’s simple, you can’t fail, and there are many ways to complete it (I suggest doing the corners early, or you’ll have to backtrack). Once done, you’ll get a Key and your second Ball. Exit the hall through the archway on the left into the library.

The Library

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You can find a collectible in the vase on the right (i1) and a morphing object on the chandelier (i2). Click the mechanism on the right wall (i3) to pull back the curtain, click the room beyond for a close-up, and take your second Flower from next to the slide projector. Now add the slides to the projector, click the green button to switch it on, then flick through the slides until you get the quest update to contact Bishop

While still in the library, select the ornate flooring and add the hexagon tile to begin a rotation puzzle. If you’re stuck, reset and do the following:

  • Take two from the bottom, then one from the right, and add that one to the bottom. Then, add the two you last picked up to the bottom, completing the green pattern. 
  • Take the orange from the right, then the red from the top. Place the red on the right, the orange at the top, and then the final red to the right to complete the red pattern.
  • Pick up the oranges so that two are in the middle which allows you to complete the blue section on the left and then the orange
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You can now collect the Lens and your third Ball from the compartment that opens on the right of the close-up. Add the lens to the telescope (i4) and then use it to observe the pattern on the opposite roof. Click the wall on the left (i5), duplicate the pattern (see image above), and the door will open. You can’t get access yet, though. 

The Cabinet

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Use the key to open the door on the right of the hall (g5), gaining entry to the Cabinet. Grab the morphing object (h1) and collectible (h2) from the table, then click the telephone (h3) and use the screwdriver to open the box behind it. Take the Miniature Shield from inside, then reconnect the red wire of the telephone to call Bishop.

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After the cutscene, click the map on the back wall (h4) and take the second Miniature Shield from the device. Move back to the library and select the table (i6), adding the shields to the glass display case to open it and get the Figurine.

Back in the cabinet, add the figurine to the diorama on the chair (h5), then examine it in the close-up to start an item-moving puzzle (see image above). Note some items can’t be moved until the place they need to go has been cleared. Once complete, you’ll receive the Lens. 

Add the lens to the viewer on the map (h4), revealing the word Niagra. Select the Newton’s cradle (h6) and add the three balls to it. Switch the balls until they spell Niagra, and you’ll get the Graphite Stick and Hourglass Symbol. Select the pad on the desk (h7), flip the page, then use the graphite to reveal a clue.

Chapter 3: Area 2: The Last Door in the Hallway

Back in the library, select the table (i7) and click the hourglass to flip it over. Add the hourglass symbol to it, and it will open up, allowing you to take your third Flower. Head to the hallway and add the flowers to the remaining closed door (g6). Open it to start an item-finding puzzle. 

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  • Click the bucket (k1) to find the Razor Blade and Pipe Wrench
  • Get the Crowbar from the TV (k2).
  • Select the draw (k3), move the cloth on the floor to take the Valve underneath, then open the drawer to get the Jeweler’s Tools. Now use the crowbar to remove the nails and get the Gear, then remove the false bottom of the draw and get the Key.
  • Select the canisters (k4) and add the valve to the one on the right, turning it to stop the gas. Now use the wrench on the pipe to get the Drum for the Musicbox.
  • Use the razor blade to cut the rope (k5) and get the Ballerina Figure.
  • Add the ballerina to the music box (k6) and then open it. Add the drum, click the piece at the black of the box to add it, add the screws by clicking them, then use the jewelry tools to complete the job and take the Oiler.  
  • Use the key to open the box (k7), add the gear, oil the mechanism, then click the grate above to open it and take the Garden Spade.

Go into the bedroom, use the spade on the plant (f6), and take the Amulet. Go back to the library and use the amulet on the device by the doors (i5), gaining access to the elevator. 

To move to the concluding part of the story, check out my New York Mysteries 5 Walkthrough - Chapter 3, Part 2 here at Pro Game Guides!


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Author
Chris Marling
Chris Marling is a writer and editor with more than 20 years of experience across newspapers, magazines, and websites. Based in the UK, he has written professionally on everything from tech to tearooms. But his real passion is gaming, going right back to the Atari 2600 - and especially RPGs and MMOs. He cut his teeth on games such as The Realm and Anarchy Online. But 20 years on still gets excited about exploring each new world. When not online, you'll find him gaming analog-style around the table. Chris has had five of his own board games published, including Pioneer Days and Armageddon.

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New York Mysteries 5 Walkthrough – Chapter 3, Part 1

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