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Lost Lands 9 Walkthrough – Full Chapter 2 Part 1 Guide

Continue the Lost Lands 9 story as Maaron!

After finishing Chapter 1 of Lost Lands 9, we can work through Chapter 2, the bonus chapter of this game with plenty of more puzzles and secret objects to uncover. Check out the full guide below!

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Lost Lands 9 Full Walkthrough Guide - Chapter 2 Part 1

In this chapter of Lost Lands 9, we play as the mysterious magician, Maaron, who appeared at the end of Chapter 1, ultimately saving Folly from the Entity. We learn more about the background of the world and whether or not it was coincidence that the magician showed up when he did.

Since these chapters are so long, we have split up the chapters into multiple parts to make it easier to work through. Take a look at the previous and following parts:

Keep reading below to start working through the first part of Chapter 2, the introduction to a new character!

Academy Courtyard

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We start in the Academy Courtyard, where Maaron has been summoned on his day off. He'll need to check if he has any mail. Ensure you check out all the objects you can in this area:

  • A1. Portal rune stone pedestal 1
  • A2. Portal rune stone pedestal 2
  • A3. Portal rune stone pedestal 3
  • A4. Lion statue - Cryptex
  • A5. Academy door
  • A6. Owl Tower
  • (Collectible) On the far right stone wall - Rune stone 1/8
  • (Morphing Objects) Behind the right stair railing 16/45

In this location, we'll want to approach the Lion statue, which will give us a Cryptex. This will be our first puzzle to solve in Chapter 2. Select the Cryptex from your Inventory and begin working on solving the puzzle to unlock it.

How to solve the Cryptex puzzle

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The goal of this puzzle is to connect the left gemstone to the right gemstone by rotating each section of the tube until a path is lit up across. This isn't too difficult to figure out, but it will take time to rotate them to the proper positions. I actually found it easier to work from right to left, lining up all the lines until it reached the gemstone and lit up. Use the picture above to help you solve it.

Once you solve the puzzle, the Cryptex will open up and allow you to collect your Personal Signet and a letter from the Academy Administration. With the Personal Signet, you can approach the Academy door and place it in the slot to proceed.

Academy Halls

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  • B1. Lab door
  • B2. Library door
  • B3. Dark corridor
  • (Collectible) Hanging in window on the far right - Dreamcatcher 1/7
  • (Morphing Objects) On the top left window sill - Crow 17/45

In this area, you will come to several locked doors and you'll need to pick up a few hidden candles around to light up the dark space. First, head further down the corridor into the darker area, then backtrack and start picking up candles.

Where to find all the candles

There are four candles you'll need in total to place on the candlesticks at the end of the dark hall. They are scattered around the area. Here's where to find them:

  • Candle 1 - Under bench in main entrance
  • Candle 2 - Next to the library door
  • Candle 3 - Beside the lab door
  • Candle 4 - Further down the corridor on the floor to the right

Once you have all the candles, head to the end of the dark corridor and place them in the candlestick holders on either side. Now you should be able to see the door at the end of the hall, where you'll need to solve another puzzle to enter.

How to solve the rainbow glass door puzzle

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In this puzzle, we will be adding in different chips of glass into the center circle to finish a colorful picture. There are two different types of chips that we will be adding: rounded chips and pointed chips. Each round chip and pointed chip must be added so that the symbols adjacent to each other match. For example, round chip flower symbols must be next to pointed chip flower symbols. Use the picture above for reference.

When this puzzle has been solved, you can enter the Office and speak to our teacher, Cassandra, who will inform us what our quest will be.

Related: Lost Lands 6 Walkthrough ā€“ Mistakes of the Past

Academy Office

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  • C1. Desk - Yellow light filter, Bird statue
  • C2. Filter Lamp
  • C3. Bird Lamp - Red light filter, Animation tape
  • C4. Map
  • C5. Locked door
  • (Collectible) Hanging on chandelier above the desk - Dreamcatcher 2/7
  • (Morphing Objects) On the pillars on the top right wall - Bowl/crown 18/45

First, check on the desk for the first light filter you'll need and investigate the strange bird statue. We need some kind of clue on how to move the wings of the statue. Head over to the Bird lamp on the right side of the room and spin it around. Once you spin it once, you can open it and collect second light filter and the Animation tape. This tape has a clue on the position of the bird wings, but we won't be able to see it without placing it under the Filter lamp, which will require us to first find all the colored glass filters.

Where to find all the light filters

You'll need to collect all the light filters to place in the filter lamp and use to look at the Animation tape. There are two right in the office which we have already seen. We may have spotted the others earlier but can now collect them.

Here are where all five of them are:

  • Yellow light filter - on the desk in the Office
  • Red light filter - in the bird lamp
  • Green light filter - on the candlestick holder near the lab door
  • Blue light filter - next to the lion statue
  • Violet light filter - in the owl tower

With all the light filters, head back to the Filter lamp and place the filters in it. Ensure you place the Animation tape on the table top below it. Then, click on the lamp to rotate it and switch filters. It will display numbers on the Animation tape beside each picture. It would be hard to switch through filter and memorize the number with each picture, so we'll need to collect some ink and a quill to mark them down on the tape.

Where to get ink and a quill

First, head outside to the Courtyard and peak into the owl tower to grab a feather from the ground. Check out the feather in your Inventory first. It will need to be sharpened. Then, head back to the Office and look on the desk to grab the Inkwell and Stationary blade on the right end. Use the Stationary blade on the feather to turn it into a Quill.

Now you can take these items to the Filter lamp. Set the Inkwell beside the Animation tape, and then add your Quill into it. You can begin rotating through each light filter, using the Quill to mark the numbers on the tape. Once you have all the numbers written down, grab your Storyboard.

How to solve the Bird statue puzzle

With your Storyboard now made, return to the desk and investigate the Bird statue once more. You can place your Storyboard beside the bird, and look at it see what order you need to turn each wing. This will allow you to start working on the puzzle. Move the wings according to the Storyboard to by clicking on each one. Dragging a wing will allow you to change its rotation position.

The bottom circles on the Bird statue will light up when you successfully complete a step. Here's how:

  • 1 - left wing on three lines up from the bottom (rotated up), right wing on middle line (rotated down)
  • 2 - left wing on middle line (rotated up), right wing on first line from the bottom (rotated straight)
  • 3 - left wing three lines down from the top (rotated down), right wing three lines down from the top (rotated up)
  • 4 - left wing on the very top line (rotated straight), right wing three lines up from the bottom (rotated up)
  • 5 - left wing on the very bottom line (rotated straight), right wing three lines from the bottom (rotated down)

Once you finish all these steps, the drawer to the desk will open up and allow you to retrieve the Tracing paper with symbols and Library key. Take the Tracing paper over the map on the wall and use it to figure out what each portal goes to. You're going to want to try and remember the symbol beside the Druids hill. Now we can head to the library and use the key to get inside.

Academy Library

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  • D1. Table - Manuscript 4/8
  • D2. Archive gate
  • D3. Book sections
  • (Collectible) Hanging on the wall on the right side of the room - Dreamcatcher
  • (Morphing Objects) Ladder/chair in the back corner 19/45

You won't be able to do too much in the main room of the library right away. You can head down the right hall to see all the library sections, but first we can figure out how to unlock the gate.

How to unlock the gate in the library

Interact with the gate in the main library room to see a padlock requiring three symbols. We can find the symbols right around the area. There are three total. Here's where to get them:

  • Symbol 1: Underneath the books on table
  • Symbol 2: Scratched on the table on the right side
  • Symbol 3: On the pillar beside the scratched table

The above symbols can be put into the padlock, as shown in the image above, to unlock the gate. Then you can enter the Archive room.

Where to find all the Library archive items

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When in the Archive, you'll need to collect several items to help get the rune stones. The items are shown at the bottom of the screen as shadows, but here's where you can find each one and use them correctly:

  • Mop - Leaning next to the ladder and cat on the left side
  • Door handle - on the desk beside casket box
  • Continent - On top of the bookshelf (Use the Mop to pull it down)
  • Envelope knife - In the globe (Use the Continent to open it)
  • Ball of thread - In the globe with Envelope knife
  • Key - In the loose board of the glass case (Use Envelope knife to pry open)
  • Crystal Star - In the bird cage (Use the Key to unlock the drawer)
  • Element of the combination lock - In the cabinet at the top of the ladder (Use Ball of thread to get cat away and then use Door handle to open)
  • Glass eye - In the Crystal Star book on the desk (Place Crystal Star in the book cover and then complete puzzle as shown below to open)
  • Metal feather - In the casket box on the desk (Use Combination element and complete the puzzle as shown below to open)
How to open the crystal star book
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To open the book on the desk using the Crystal star, we need to watch the lights around the edges and repeat the pattern they light up in the correct order. Here's the order you'll need:

  • a. Top right
  • b. Bottom left
  • c. Bottom right
  • d. Top left
  • e. Bottom left
  • f. Top left
How to open element casket box
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Opening the box is fairly simple once you know what you're doing. All you need to do is recreate one pattern picture across all three combination elements. There are a few different patterns that can show: a fish, a leaf, a feather, or eyeglass. However, only one pattern will be able to spread across all elements and that is the feather. Check the image above to help you recreate it.

Once you have the Metal feather and the Gold eye, we have what we need to open the glass case and retrieve a rune stone. Place them in the missing slots on the owl and it will open. Then you can grab the rune stone you need that matches the symbol we saw on the map. Thankfully, the one you need is on the top right and the first pedestal and it is the only one we can actually grab.

With the rune stone, head back to the Courtyard and approach the Portal pedestal 3, on the top right side above the Lion statue (it should match the symbol on the rune stone) and place the rune stone inside. Now, you'll need to complete another puzzle to open the portal.

How to complete the portal puzzle

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As you can see, this puzzle has multiple different colored discs and smaller discs with the same colors. The goal is to move the smaller discs across the straight rods until they fit into their correct spots on the large discs. However, once you switch out two small discs, the all the small discs will spin counter-clockwise. This means, you'll need to figure out where you can switch them so they end up in the right spots.

The puzzle might start out differently for you, but here's how I did it:

  • Red to Red
  • Purple to Red
  • Yellow to Red
  • Light blue to Red
  • Red to Green
  • Red to Purple

With all the discs in the right place, the portal will open and you can press on it to step through to the Druids land.

Related: Lost Lands 8 ā€“ Bonus Chapter Walkthrough & Solutions

Druids Waterfall

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  • E1. Purple plants - Sickle
  • E2. Bush
  • E3. Waterfall - Shaft
  • E4. Ramp
  • (Collectible) Hanging in the tree on the far left side - Dreamcatcher 4/7
  • (Morphing Objects) Mushrooms on the ground near the log on the right side 20/45

Check beneath the plants on the right side of the area to find a Sickle hidden underneath the leaves. Look closer at the Waterfall to find a broken shovel behind the stream and retrieve the Shaft. Look up at the edge of the hill to see what could be used as a ramp. Use the Shaft to pull it down and continue forward.

Druids Abandoned Castle

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  • F1. Idol
  • F2. Idol plant
  • F3. Castle gate - Firefly ivy
  • (Collectible) On the right of the Idol - Rune stone 2/8
  • (Morphing Objects) Vines on the left side of the castle tower 21/45

You won't be able to do much here right away but take a good look around so you know where everything for when we return. Then, approach the Castle gate and work on completing the puzzle to enter.

How to open the Castle gate

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To unlock the gate, you need to pull the rods out one by one until there is a clear opening. However, you'll need to do it in the right order otherwise the rods will go back up. The trick to figuring out the order is looking at which rods are crossing and which ones are not. If the rod has a clear exit without tugging on other rods, then it's the right pick. Check the image above for the correct order to pull them and get through.

After opening the Castle gate, you'll have access to the Firefly ivy growing there, but you won't need this right now. For now, head toward the camp shown in the distance.

Druids Settlement

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  • G1. Lock and chain
  • G2. Pot of utensils
  • G3. Protected tent
  • G4. Druid tent
  • (Collectible) On the base of the tree on the left side - Rune stone 3/8
  • (Morphing Objects) Tent on the hill behind the tree on the left side 22/45

There isn't much to do in this area right away, but familiarize yourself with everything here. Then, approach the tent in the distance and speak to the person inside.

Druids Tent

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  • H1. Sacred altar
  • H2. Chest
  • H3. Masks
  • (Collectible) Hanging on the tent beam on the far right side - Dreamcatcher 5/7
  • (Morphing Objects) Hanging bone/plant behind the Druid leader 23/45

After speaking to the Druid leader, you will receive the Spell formula, used to get rid of the protective barrier around the other tent. You can look around this tent first, and then head back to enter the other tent.

Head to the protected tent and then use the Spell formula form your inventory to begin the puzzle to break the barrier.

How to break the protective barrier on the Druid tent

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This puzzle is pretty fun. All you need to do is recreate the pattern shown on the log beside the dots by drawing consistently in one continuous line until the dots connect and form the pattern. To draw, press on a dot and then click on the next dot where you want to draw a line. I started from the middle and worked my way out to create the pattern. Check the image above for reference.

With the barrier destroyed, you can enter the tent to find the sick dwarf.

Druids Sick Tent

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  • I1. Scales desk - Ointment recipe, Piece of the puzzle
  • I2. Tree chest - Chain key, Bandage, Manuscript 5/8
  • I3. Sick dwarf
  • (Collectible) Underneath the Scales desk - Rune stone 4/8
  • (Morphing Objects) - Bottle on the stand behind the sick dwarf 24/45

Collect the recipe for ointment on the desk where the Scales are. This will help us collect everything we need to start helping the dwarf. Investigate the chest covered in tree branches and place the missing puzzle piece in it.

How to open the tree chest

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This puzzle is a bit tricky and it requires you to move all the pieces across the board into their correct spaces: the cat to ball of yarn, the worm to the apple, and the bird to the birdhouse. However, the pieces can only move on the spaces that match them and will leave behind a trail of a different piece. The cat leaves behind worm, the bird leaves behind cat, and the worm leaves behind bird. You'll have to be strategic about where you move them and create a proper path to fit them all in their homes. Check the image above for help on how to get there ( follow the numbered order, moving the piece matching the colored number).

Once you open the chest you can grab the item from inside: a bandage, the key to the chain, and a Manuscript page. Now, you'll want to start collecting all the items you'll need to make the ointment.

This is where we end part 1 of Chapter 2. In the next part, we will continue to help the wounded dwarf and continue our journey as Maaron. Continue now in Chapter 2 part 2!

Looking for more Lost Lands content in the meantime? Check out Lost Lands 7 Redemption Walkthrough or Lost Lands 6 ā€“ Bonus Chapter Walkthrough & Solutions!


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Author
Abby Smith
Abby Smith is a super nerd and video game fanatic who grew up playing games on a variety of platforms. She likes to spend her free time binge-watching Netflix, reading all genres of novels, and playing all the best new video games. She is currently a full-time Staff Writer for Pro Game Guides, and as an alumni from Full Sail University, also enjoys dabbling in creative writing such as short stories, scripts, and comics on the side.

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Lost Lands 9 Walkthrough – Full Chapter 2 Part 1 Guide

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