All Ghost Types in Phasmophobia – Strengths and Weaknesses

Every ghost type in Phasmophobia, explained.

Collecting evidence can be a lengthy process, as you'll have to bring out your Ouija boards, your cameras, thermometers, and a plethora of other equipment. You and your other investigators will slowly find this evidence and come to a sound conclusion as to what ghost type it is. That said, if you are wrong, prepare to die. There are 24 unique ghost types in Phasmophobia, and not a single one acts the same. Each has its own strengths and weaknesses.

Update: June 10, 2022

With the latest update, Cursed Possessions, a few ghosts have a new ability or a new passive to help you tell them apart, which is better than randomly guessing and hoping for the best with only two pieces of evidence. We've added the new abilities/passives below.

  • Ghosts will now only use their physical form during hunts instead of their shadow or translucent forms.
  • All ghost abilities have been adjusted to make them happen more often and more consistently.

All Phasmophobia Ghost Types

Truck Overhaul Update

Deogen

  • Strengths: Deogen constantly sense the living. You can run, but you can't hide.
  • Weaknesses: Deogen require a lot of energy to form and will move very slowly.

Moroi

  • Strengths: The weaker their victims, the stronger the Moroi becomes.
  • Weaknesses: Moroi suffer from hyperosmia, weakening them for longer periods.

Thaye

  • Strengths: Upon entering the location, Thaye will become active, defensive, and agile.
  • Weaknesses: Thaye will weaken over time, making them less deadly, slower, and less aggressive.

Related: How to identify a Thaye in Phasmophobia - All Evidence and Tips

Cursed Possessions Update

Mimic

  • Strengths: We're unsure what this ghost is capable of. Be careful.
  • Weaknesses: Several reports have noted ghost orb sightings near mimics.

Nightmare Update

Onyro

  • Strengths: Extinguishing a flame can cause an Onyro to attack.
  • Weaknesses: When threatened, this ghost is less likely to hunt.

Obake

  • Strengths: When interacting with the environment, an Obake will rarely leave a trace.
  • Weaknesses: Sometimes, this ghost will shapeshift behind unique eveidence.

Raiju

  • Strengths: A Raiju can siphon power from nearby electrical devices, making it faster.
  • Weaknesses: Raiju are constantly distrupting electronic equipment, making it easier to track when attacking.

The Twins

  • Strengths: Either Twin can be angered and initiate an attack on their prey.
  • Weaknesses: The Twins will often interact with the environment at the same time.

Exposition Update

Goryo

  • Strengths: A Goryo will usually only show itself on camera if there are no players nearby.
  • Weaknesses: They are rarely seen far from their place of death.

Myling

  • Strengths: A Myling is known to be quieter when hunting.
  • Weaknesses: Mylings more frequently make paranormal sounds.

Related: How to identify a Moroi in Phasmophobia - All Evidence and Tips

Base Game

Banshee

  • Strength: A Bandhsee will only raget one person at a time.
  • Weakness: Banshees fear the crucific and will be less aggressive near one.
  • New Cursed Possession ability/passive: The singing siren, luring ghost hunters near and far.

Demon

  • Strength: Demons will initiate hunts more often than other ghosts.
  • Weakness: Demons will take less sanity when answering through a Ouija Board.
  • New Cursed Possession ability/passive: The most aggressive and dangerous ghost we’ve ever witnessed.

Hantu

  • Strengths: Lower temperatures allow the Hantu to move at faster speeds.
  • Weaknesses: Hantus move slower in warmer areas.
  • New Cursed Possession ability/passive: The cold has empowered these ghosts so much, and it’s starting to show.

Jinn

  • Strength: A Jinn will travel at a faster speed if its victim is far away.
  • Weakness: Turning off the location's power source will prevent the Jinn from using its ability.
  • New Cursed Possession ability/passive: These ghosts love to chase; hide before they see you.

Mare

  • Strength: A Mare will have an increased chance to attack in the dark.
  • Weakness: Turning the lights on around the Mare will lower its chance of attack.
  • New Cursed Possession ability/passive: The thing that goes bump in the night, thriving in darkness.

Oni

  • Strength: Onis are more active when players are nearby and have been seen moving objects at great speed.
  • Weakness: Onis are very active, making them easier to find.
  • New Cursed Possession ability/passive: New reports show many more sightings. Maybe these ghosts enjoy the fear in players' eyes.

Phantom

  • Strength: Looking at a Phantom will drop your sanity considerably faster.
  • Weakness: Taking a photo of the Phantom will make it temporarily disappear.

Poltergeist

  • Strength: Poltergeists can throw multiple objects at once.
  • Weakness: With nothing to throw, Poltergeists become powerless.
  • New Cursed Possession ability/passive: The ghost that loves to throw things—watch out!

Revenant

  • Strength: A Revenant will travel at a signficantly faster speed when hunting their prey.
  • Weakness: Hiding from the Revenanty will cause ot to move very slowly.

Shade

  • Strength: Shades are much harder to find
  • Weakness: The Ghost will not enter a hunt if there are multiple players nearby.
  • New Cursed Possession ability/passive: The shy ghost, often hiding in plain sight, only showing itself when truly necessary.

Spirit

  • Strength: Doesn't have one.
  • Weakness: A Spirit can be temporarily stopped by burning Smudge Sticks near them.

Wraith

  • Strength: Wraiths almost never touch the ground, meaning it can't be tracked by footsteps.
  • Weakness: It reacts salt.

Yokai

  • Strength: Talking near a Yokai will anger it, increasing the chance of attack.
  • Weakness: When hunting, a Yokai can only hear voices close to it.
  • New Cursed Possession ability/passive: Be quiet, you wouldn’t want to wake it up.

Yurei

  • Strength: Players Sanity is affected more than usual.
  • Weakness: Smudging the Yurei's place of death will trap it temporarily, reducing how much it wanders.
  • New Cursed Possession ability/passive: Masters of insanity that make anyone who comes into contact with them crazy.

For more Phasmophobia content, check out Phasmophobia: Future Update Plans – Roadmap.

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About the Author

My name is Mark Carpenter, Assigning Editor of Pro Game Guides. I've been covering games media for over three years, and my work has been published in Metro UK, Game Rant, and other smaller publications. I love playing D&D, guitar, and reading when I'm not gaming, which I've been gaming since the Amiga days. I love RPGs, Final Fantasy, and The Legend of Zelda series. Plus, dogs are pretty awesome.
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All Ghost Types in Phasmophobia – Strengths and Weaknesses

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