The Bodyguard class in Steelrising relies on heavy weapons that deal devastating, strong attacks. There are five different weapon types that players can use, each dealing high Impact damage. Players may have difficulty getting used to a slower playstyle, but much of the Bodyguard's strengths rely on its ability to tank hits. These are the best builds for Bodyguards in the early, middle, and late game in Steelrising.
Making the best Bodyguard Build in Steelrising
The Bodyguard's biggest strengths rely on face tanking while dealing damage back. Durability and Engineering are important in keeping the player alive while dealing lots of damage back. Increasing Balance, Health, and Armor will make the player nearly unkillable, but more importantly, unstaggerable. It relies on five weapons types, each of which has its own strengths and weaknesses.
- Maces/Hammers - Heavy and slow weapons that deal high amounts of Impact damage.
- Wheels - Similar to Maces but deal wider, sweeping attacks with high amounts of Impact damage.
- Chains - The fastest of the Heavy weapons that have a long range while dealing a moderate amount of Impact damage.
- Halberds - Similar to Chains with their long reach, Halberds are faster and deal a moderate amount of damage.
- Batons - A hybrid weapon for Power and Alchemy users that use paired weapons to deal physical and Alchemical damage.
Best Early Game Bodyguard Build in Steelrising
The Bodyguard starts off with more Durability and Engineering, making it the best defensive option of the four classes. It is relatively slow, but players will be able to take a lot of hits with no problem. Just because players start with a Power Affinity weapon does not mean they have to stick with it the entire time. To play to the class's strengths, however, players should go for weapons that deal lots of Charged Attack Damage while using Modules that increase this. At the beginning of the game, the most optimal build would be:
- Body of Work - For pure Impact damage.
- Gribeauval Halberd - For ranged damage.
- Fire Chain - For elemental damage.
- Wheel of Vengeance - For Impact and Charged Attack damage.
- Any - The focus of Armour for a Bodyguard build is to either be as defensive as possible or to raise Balance high enough to withstand any attacks.
- Grade I Reinforced Armour Module - Increases Armour to increase both Balance and defense.
- Grade I Endurance Module - Increases Endurance and Balance.
If players feel they aren't doing enough damage, they should level up Power for a bit. Balance should only need to be high enough to not stagger when hit and isn't something that players have to level too high to accomplish.
Related: All Weapon Types in Steelrising
Best Mid Game Bodyguard Build in Steelrising
After getting much better equipment, shaping a Charged Attack build becomes much more feasible in Steelrising. Players should be able to withstand nearly any hit without being staggered and even use Alchemy weapons to force enemies to stay still if they are overwhelmed. Frost and Petrification Grenades are extremely useful should players want to use them. The Fire Chain can still be used to great effectiveness, as well as the Wheel of Vengeance, but these are the additional options that players should get access to:
- Leda Halberd - Fast, easy to use, and does a good amount of Charged Attack and Impact damage.
- Porevit Chain - Has a fast Special Move that deals more damage the closer the player is to an enemy. A great choice over the Gribeauval Halberd.
- Volley Mallet - Has the same moveset as Body of Work but does higher damage on its own and with its Special Move. It is capable of stunning enemies out of attacks as well.
- Discobulus Wheel - A stronger version of the Wheel of Vengeance with its own Ranged Special Move that deals high Impact damage.
- Any - Armor should be swapped between whichever has the most Armour and Balance or whichever has the highest Alchemical Resistance for whatever the player is facing.
- Grade II Stable Charging Module - Increases Balance during Charged Attacks, making it less likely to be staggered when attacking.
- Grade II Efficient Charging Module - Increases the damage dealt by a fully Charged Attack. Perfect for this build.
- Grade II Endurance Module - Vigor isn't always necessary to upgrade and it can take a while for player to level up so this Module will increase Endurance for any player that needs it.
The upgraded Modules at this point in the game will lend themselves greatly to the player and give them what they need to cover anything they haven't been upgrading. The same method of using Charged Attacks to deal damage still remains, but once players feel like they have enough Durability, they can start to really focus on doing high amounts of damage with their build. Investing in Power more to start to take enemies down in one fully Charged Attack is the goal.
Best Late Game Bodyguard Build in Steelrising
The late game of Steelrising should mean players have at least one or two of their Module Slots fully upgraded. If players have found a weapon they enjoy, they should stick with it. By the time that the end of the game rolls in, they will have found even more weapons, but they don't necessarily have to use them. This is everything players can use for their Bodyguard builds:
- Requiem Mallet - The best version of the Mallet and Hammer weapons with the strongest Charged Attack of them all.
- La Pérouse Wheel - A Wheel with a very strong Special Move that deals three hits in succession, each dealing high amounts of Impact damage.
- Saint Elmo/Glass Core Batons - Both Baton weapons are best used for an Alchemy hybrid build. While both deal a decent amount of damage, they are lack very strong Charged Attacks.
- Any - By the end of the game, players will have leveled up their Durability and Engineering high enough so that Armour doesn't matter too much. If players are lacking in Balance, then Armour that increases it is the way to go, otherwise, players can pick anything they desire for the situation.
- Grade III Stable Charging Module - If players lack Balance, this Module will guarantee that they won't be staggered while performing a Charged Attack.
- Grade III Efficient Charging Module - Using this with its level II variant will make Charged Attacks capable of one shotting most enemies in the game.
- Grade III Destruction Module - The best Module in the game, increasing Physical Damage and stacking with other Modules like it.
A Bodyguard build is a bit different when compared to a Solider build, but it is a safe bet for players that are new to the genre and want safety over raw strength.
For more Steelrising guides, check out Best Dancer Build in Steelrising on Pro Game Guides.