Choosing the best augment can be difficult with such a large selection. I'm here to help you with some of the top-picked Teamfight Tactics (TFT) augments with the highest win rate, according to player data.
Best Teamfight Tactics Augments
TFT Set 10 is refreshed with plenty of new augments to TFT on top of the 100+ pre-existing augments. The highlights in TFT Set 10, in my opinion, are augments for hearts, crowns, and souls, giving you at least an emblem or team count towards a trait so you can complete your synergy, in turn giving you a very powerful team comp.
Best Silver Augments in TFT Set 10
Silver augments are the first tier of augments you can get in TFT Set 10. Although the lowest tier, they can still make a huge difference if you pick the best ones.
Augment | Description |
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Stationary Support I | After 7 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s). |
Cutting Corners | Leveling up costs 4 XP less. (Level 4 to 5 costs 6 XP instead of 10.) |
Vampirism I | Your team gains 20 Health. Gain another 4 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) |
Good For Something I | Champions that aren't holding items have a 30% to drop 1 gold on death. |
Cybernetic Bulk I | Your champions holding an item gain 222 Health. |
Help Is On The Way | After 6 player combats, choose 1 of 4 Support items. |
Silver Spoon | Gain 10 XP. |
Teaming Up I | Gain 1 random component and 2% random Tier 3 champions. |
Iron Assets | Gain a component anvil and 4 gold. The anvil offers 4 choices. |
Ones Twos Three | Gain 3 1-cost champion, 2% 2-cost champions, and 1 3-cost champion. |
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Best Gold Augments in TFT Set 10
Gold augments are the second tier of augments you can get in TFT Set 10, and this is where things get a bit more serious.
Augment | Description |
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That's Jazz, Baby! | Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 40 max Health 5: and 3% Attack Speed 7: and 2% Attack Damage and 2 Ability Power |
Three's a Crowd | Your team gains 100 Health for each unique 3-cost champion on your board. |
Bigger Shot | Every 3 attacks, Big Shots also fire a bomb that deals 65% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa. |
Crash Test Dummies | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 2 seconds. |
Escort Quest | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
Little Buddies | Your 4-cost and 5-cost champions gain 150 Health and 10% Attack Speed for every 1-cost and 2-cost champion on your board. |
Inspiring Epitaph | When a unit dies, the nearest ally gains a 30% max Health Shield and 10% stacking Attack Speed. |
Stationary Support II | Gain 1 Training Dummy with 1 permanently attached Support item(s). |
Heroic Presence | Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. |
A Cut Above | Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. |
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Patient Study | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Portable Forge | Choose 1 of 3 Artifacts. Artifacts are more powerful items with a unique effect. |
Vampirism II | Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) |
Sleight of Hand | Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. |
Idealism | Gain a Hand of Justice. Champions holding this item deal 12% increased damage. |
Bounty Hunters | Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. |
Scrappy Inventions | Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages. |
Expose Weakness | Damage from Executioners' attacks and spells Shred and Sunder enemies by 40% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor) |
Last Stand | The first time you would be eliminated, you escape death and your team permanently gains 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
Spoils of War II | Enemies have a 30% chance to drop loot when killed. |
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Best Prismatic Augments in TFT Set 10
Prismatic augments are the top-tier augments you can choose from in TFT Set 10, and you can't really go wrong with these if you get a game featuring them.
Augment | Description |
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Binary Airdrop | Combat start: champions holding 2 items gain a random 3rd completed item. Gain 1 random component now. |
March of Progress | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
Endless Hordes | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. |
Stationary Support III | Gain 1 Training Dummy with 2 permanently attached Support item(s). |
The Golden Egg | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Phreaky Friday | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Shopping Spree | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. |
Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
Cybernetic Bulk III | Your champions holding an item gain 555 health. |
Buried Treasures III | Gain a random item component at the start of the next 6 rounds (including this round). |
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Living Forge | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
New Recruit | Gain +1 max team size and a Champion Duplicator. |
Pumping Up III | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
Jeweled Lotus III | Your team gains 40% Critical Strike chance, and their Abilities can critically strike. |
Impenetrable Bulwark | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks! |
Roll The Dice | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Phreaky Friday + | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Overwhelming Force | Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters! |
Spoils of War III | Enemies have a 40% chance to drop loot when killed. |
Final Ascension | Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. |
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Twin Terror II | When you field exactly 2 copies of a champion, they both gain 350 Health, 35% Attack Speed, and 35% Critical Strike Chance. Anytime you 3-star, gain a 2-star copy. |
Blinding Speed | Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
Hologram | Create a clone of your Headliner champion with 100% -130% of its base health (based on stage level). You cannot equip items on the clone. |
Harmacist III | Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
Radiant Relics | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Wellness Trust | Round start: Gain 3 gold. If you have at least 40 gold, heal 2 player health. |
Cybernetic Uplink III | Your champions holding an item gain 200 Health and restore 3.50 Mana per second. |
Cruel Pact | Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat. |
Level Up! | When you buy XP, gain an additional 2. Gain 8 immediately. |
Tiniest Titan | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
While I've used most, if not all, of these augments myself, they're picked out according to the highest win rates in TFT Set 10, and while there are a lot more augments in this patch of TFT, I urge you to try out all of them just for fun.
For more on Teamfight Tactics, check out Is TFT down? How to check TFT PBE status here, on Pro Game Guides.
Published: Nov 24, 2023 06:47 pm