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TFT Cheat Sheets | Set 11: Inkborn Fables – Champions, Traits, Augments, & Items

All you need to know!

Teamfight Tactics is an ever evolving game where new content makes the gaming always feel fresh. There's so much to remember in TFT Set 11 though that sometimes you just need a quick reference for all the Champions, traits, and breakout points.

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TFT 11 Cheat Sheet Trait Overview

Teamfight Tactics receives updates frequently which buff or nerf traits, champions, items, and even augments. So, the best way to know what the best comps or champions are is to stay in touch with the TFT patch notes and check which team comp is trending among other players.

Altruist

The Altruist trait lets champions to heal the lowest-health ally for 15% of their damage and gain armor and magic resistance based on the number of allied Altruists, making them more tanky.

BreakpointsChampions
2 Altruists: 10 Armor and Magic Resist
3 Altruists: 10 Armor and Magic Resist
4 Altruists: 40 Armor and Magic Resist
Riven (2-cost)
Soraka (3-cost)
Rakan (5-cost)

Arcanist

Arcanists are making a comeback as the primary mage trait in TFT Set 11. The Arcanist trait grants all champions bonus ability power, with Arcanist units earning double.

BreakpointsChampions
2 Arcanists: 20 Ability Power to all team allies
4 Arcanists: 50 AP to Arcanist; 20 AP to others
6 Arcanists: 85 AP to Arcanist; 40 AP to others
8 Arcanists: 125 AP to AP to Arcanists; 125 AP to others
Ahri (1-cost)
Lux (2-cost)
Neeko (2-cost)
Illaoi (3-cost)
Zoe (3-cost)
Syndra (4-cost)
Lissandra (5-cost)

Artist

The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete. Rounds to Complete = Unit Cost (Decreases with Artist Star Level).

BreakpointsChampions
1 ArtistHwei (5-cost)

Behemoth

Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.

BreakpointsChampions
2 Behemoths: 25 Armor and Magic Resist
4 Behemoths: 55 Armor and Magic Resist
6 Behemoths: 80 Armor and Magic Resist
Cho-Gath (1-cost)
Malphite (1-cost)
Shen (2-cost)
Yorick (2-cost)
Thresh (3-cost)
Ornn (4-cost)
Udyr (5-cost)

Bruisers

Your team gains 100 maximum Health. Bruisers gain additional maximum Health.

BreakpointsChampions
2 Bruisers: Gain 20% Bonus Health
4 Bruisers: Gain 40% Bonus Health
6 Bruisers: Gain 70% Bonus Health
8 Bruisers: Gain 85% Bonus Health and 6% max HP bonus physical damage with their next attack every 4s.
Kobuko (1-cost)
Rek'Sai (1-cost)
Aatrox (2-cost)
Riven (2-cost)
Tahm Kench (3-cost)
Galio (4-cost)
Sylas (4-cost)

Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

BreakpointsChampions
2 Duelists: Gain 5% Attack Speed Per Strike
4 Duelists: Gain 9% Attack Speed Per Strike
6 Duelists: Gain 13% Attack Speed Per Strike and 12% Damage Reduction
8 Duelists: Gain 18% Attack Speed Per Strike and 18% Damage Reduction
Darius (1-cost)
Yasuo (1-cost)
Qiyana (2-cost)
Tristana (3-cost)
Volibear (3-cost)
Lee Sin (4-cost)
Irelia (5-cost)

Dragonlord

After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.

BreakpointsChampions
2 Dragonlords: 5% HP True Damage and 20% Attack Speed
3 Dragonlords: 10% HP True Damage and 30% Attack Speed
4 Dragonlords: 12% HP True Damage and Stun for 1.5 seconds
5 Dragonlords: 18% HP True Damage and 40% Attack Speed
Janna (2-cost)
Diana (3-cost)
Lee Sin (4-cost)
Rakan (5-cost)
Xayah (5-cost)

Dryad

Dryads gain Ability Power and 150 Health. Each enemy death grants additional Health.

BreakpointsChampions
2 Dryads: Gain 15 AP and restore 3 Health per Unit Kill
4 Dryads: Gain 30 AP and restore 7 Health per Unit Kill
6 Dryads: Gain 65 AP and restore 11 Health per Unit Kill
Rek'Sai (1-cost)
Gnar (2-cost)
Kindred (2-cost)
Ornn (4-cost)
Azir (5-cost)

Exalted

Your team gains 4% bonus damage, plus more based on your level. After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP. Each game a different set of units is Exalted.

BreakpointsChampions
3 Exalted: Gain 1% Damage per level
5 Exalted: Gain 2.5%  Damage per level
Random

Related: TFT Hyper Roll ranks and tiers, explained

Fated

Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% Health.

BreakpointsChampions
3 Fated: Pair gets the Fated Bonus
5 Fated: Gain 200% Fated Bonus
7 Fated: Gain 300% Fated Bonus
10 Fated: All Fated champions 300% of every Fated Bonus
Ahri (1-cost)
Yasuo (1-cost)
Kindred (2-cost)
Thresh (3-cost)
Aphelios (3-cost)
Syndra (4-cost)
Sett (5-cost)

Fortune

When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get. Lose Luck when you win.

BreakpointsChampions
3 Fortune: Roll a die; in that many player combats, hold a Festival! At the Festival, you have the option to convert your Luck into rewards.
5 Fortune: Heal 3 player health at the start of each player combat.
7 Fortune: Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Kobuko (1-cost)
Teemo (2-cost)
Tristana (3-cost)
Zoe (3-cost)
Annie (4-cost)

Ghostly

Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.

BreakpointsChampions
2 Ghostly: 5% per Spectre
4 Ghostly: 12% per Spectre
6 Ghostly: 20% per Spectre
8 Ghostly: 35% per Spectre
Caitlyn (1-cost)
Aatrox (2-cost)
Shen (2-cost)
Illaoi (3-cost)
Kayn (4-cost)
Morgana (4-cost)

Great

1 Every 3 casts, Wukong grows his weapon, modifying his Abilities.

BreakpointsChampions
1 Great: Every 3 casts, Wukong grows his weapon, modifying his Abilities.Wukong

Heavely

Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play. Kha'Zix - +15% Crit chance Malphite - +8 AR/MR Neeko - +60 HP Qiyana - +10% AD Soraka - +10% AP Wukong - +12% AS Emblem - +3% Omnivamp 2-stars grant 30% more. 3-stars grant 50% more.

BreakpointsChampions
2 Heavenly: 100% unique stat bonus
3 Heavenly: 115% unique stat bonus
4 Heavenly: 135% unique stat bonus
5 Heavenly: 165% unique stat bonus
6 Heavenly: 200% unique stat bonus
7 Heavenly: 240% unique stat bonus
Kha'Zix (1-cost)
Malphite (1-cost)
Neeko (2-cost)
Qiyana (2-cost)
Soraka (3-cost)
Wukong (3-cost)

Inkshadow

Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction. Which Inkshadow items you get changes each game.

BreakpointsChampions
3 Inkshadows: An Inkshadow item (Different from each game)
5 Inkshadows: An Inkshadow item (Different from each game), and 5% more bonus damage and damage reduction.
7 Inkshadows: An Inkshadow item (Different from each game)
Jax (1-cost)
Aatrox (2-cost)
Senna (2-cost)
Volibear (3-cost)
Kai'Sa (4-cost)
Udyr (5-cost)

Invoker

Every 3 seconds, your units gain Mana.

BreakpointsChampions
2 Invokers: 5 Mana to all allies
4 Invokers: Mana to Invokers; 5 Mana to others
6 Invokers: 35 Mana to Invokers; 20 Mana to others
Kog'Maw (1-cost)
Janna (2-cost)
Alune (3-cost)
Annie (4-cost)
Lillia (4-cost)
Azir (5-cost)

Lovers

Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect.

BreakpointsChampions
Front: Trickshot Xayah
Back: Altruist Rakan
Xayah & Rakan (5-cost)

Mythic

Mythic champions gain Health, Ability Power, and Attack Damage. After 4 player combats, they become Epic, increasing the bonus by 50%.

BreakpointsChampions
3 Mythic: 8% Heath, 10% Ability Power and Attack Damage.
5 Mythic: 18% Heath, 20% Ability Power and Attack Damage.
7 Mythic: 25% Heath, 32% Ability Power and Attack Damage.
10 Mythic: Instantly become Epic. The bonus is increased by 250% instead.
Kog'Maw (1-cost)
Cho'Gath (1-cost)
Neeko (2-cost)
Bard (3-cost)
Nautilus (4-cost)
Lillia (4-cost)
Hwei (5-cost)

Porcelain

After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.

BreakpointsChampions
2 Porcelain: 30% Attack Speed and 20% Damage Reduction
4 Porcelain: 60% Attack Speed and 35% Damage Reduction
6 Porcelain: 125% Attack Speed and 60% Damage Reduction
Lux (2-cost)
Amumu (3-cost)
Ashe (4-cost)
Lissandra (5-cost)

Related: Teamfight Tactics (TFT) Best Items Tier List

Reaper

Reapers abilities can Crit Strike and deal Crit Damage while also applying True Damage with bleeding.

BreakpointsChampions
2 Reapers: Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
4 Reapers: Additionally, Reapers' bleed enemis for 50% true damage over 3 seconds.
Kha'Zix (1-cost)
Kindred (2-cost)
Yone (3-cost)
Kayn (4-cost)

Sage

Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.

BreakpointsChampions
2 Sage: 12% Omnivamp, 15 Ability Power
3 Sage: 20% Omnivamp, 30 Ability Power
4 Sage: 30% Omnivamp, 45 Ability Power
5 Sage: 45% Omnivamp, 75 Ability Power
Zyra (2-cost)
Diana (3-cost)
Morgana (4-cost)
Wukong (5-cost)

Sniper

Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.

BreakpointsChampions
2 Snipers: 7% damage per hex
4 Snipers: 15% damage per hex
6 Snipers: 30% damage per hex. Snipers gain an additional 2 Attack Range
Caitlyn (1-cost)
Kog'Maw(1-cost)
Senna (2-cost)
Aphelios (3-cost)
Ashe (4-cost)

Spirit Walker

Exclusive to Udyr. He gains bonus health and movement speed in addition to swapping his ability.

BreakpointsChampions
1 Spirit Walker: The first time the Spirit Walker drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.Udyr (5-cost)

Storyweaver

Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health. Each Storyweaver star level increases Kayles Health and Ability Power. Kayle gets 15% Attack Speed for each game Stage.

BreakpointsChampions
 3 Storyweaver: Pick a supportive effect. +60 Heath
5 Storyweaver: Pick a combat effect. +100 Heath
7 Storyweaver: Pick a combat effect. +150 Heath
10 Storyweaver: Ascend. +250 Heath
Garen (1-cost)
Sivir (1-cost)
Zyra (2-cost)
Riven (2-cost)
Zoe (3-cost)
Galio (4-cost)
Irelia (5-cost)

Trickshot

Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.

BreakpointsChampions
2 Trickshot: 1 ricochet; 40% of previous damage
4 Trickshot: 2 ricochets, 60% of previous damage
Sivir (1-cost)
Teemo (2-cost)
Bard (3-cost)
Kai'Sa (4-cost)
Xayah & Rakan (5-cost)

Umbral

The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.

BreakpointsChampions
2 Umbral: 200 Shield; 10% Health execute
4 Umbral: 500 Shield; 18% Health execute
6 Umbral: 1000 Shield and illuminate the whole board
8 Umbral: Executed enemies have a 100% chance to drop loot; 40% Health execute
Sivir (1-cost)
Teemo (2-cost)
Bard (3-cost)
Kai'Sa (4-cost)
Xayah & Rakan (5-cost)

Warden

Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.

BreakpointsChampions
2 Wardens: 10% Damage Reduction
4 Wardens: 20% Damage Reduction
6 Wardens: 33% Damage Reduction
Jax (1-cost)
Garen (1-cost)
Gnar (2-cost)
Illaoi (3-cost)
Amumu (3-cost)
Nautilus (4-cost)
Sett (5-cost)

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All Augments in TFT Set 11

TFT Set 11 Silver Augments

  • Band of Thieves I: Gain 1 Thief's Gloves.
  • Best Friends I: Your units that start combat only adjacent to each other gain 10% Attack Speed and 12 Armor.
  • Blistering Strikes: Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.
  • Branching Out: Gain a random Emblem and a Reforger.
  • Buried Treasures I: At the start of the next 2 rounds, gain a random item component.
  • Caretaker's Ally: When you reach Level 6, gain a 2-star Tier 3 unit ⇒ Each time you level up, gain the same random Tier 3 champion
  • Component Buffet: Whenever you would get a random component, instead gain a component anvil.
  • Cybernetic Bulk I: Your champions holding an item gain 200 health.
  • Exiles I: Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
  • Featherweights I: Your 1 and 2 cost units gain 25% movement and Attack Speed.
  • Fine Vintage: Completed items left on your bench for 4 rounds transform into Support items.
  • Good for Something I: Champions that aren't holding items have a 35% to drop 1 gold on death.
  • Harmacist l: Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack.
  • Healing Orbs I: When an enemy dies, the nearest allied unit is healed for 300 health.
  • Help is on the Way: After 8 player combats, choose 1 of 4 Support items.
  • Iron Assets: Gain a Component Anvil and 2 Gold.
  • Item Grab Bag I: Gain 1 random completed item.
  • Keepers I: At the start of combat, your units grant adjacent allies a 175 health shield for 8 seconds.
  • Lategame Specialist: Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)
  • Latent Forge: Gain an Ornn Item Anvil after 7 player combats.
  • Lunch Money: Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Missed Connections: Gain a copy of each Tier One champion.
  • One, Two, Five!: Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
  • One, Twos, Three: Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
  • Over Encumbered: For the next stage, you only get 2 bench slots. After, get 3 item components.
  • Pandora's Items: Round start: items on your bench are randomized (except Tactician's Crown and Spatula).
  • Partial Ascension: After 15 seconds, your units deal 33% more damage.
  • Pick of the Litter: Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it
  • Pick of the Litter+: Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it
  • Pumping Up I: Your units gain 5% Attack Speed. Each round, increase this by 0.5%.
  • Recombobulator: Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
  • Risky Moves:Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
  • Rolling for Days I: Gain 9 free Shop refreshes. These Shop refreshes carry over between round.
  • Sharing Is Caring: Combat start: You gain 1 gold and your opponent gains 1 gold.
  • Silver Spoon: Gain 12 XP.
  • Silver Ticket: Every 4 Shop refreshes, gain a free refresh.
  • Silver Veil: Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
  • Stationary Support I: Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.
  • Sticks and Stones: Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
  • Stimpack: Gain 4 components after you lose 50 player health.
  • Switching Gears: Gain 3 gold whenever you break your win or loss streak.
  • Team Building: Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.
  • Teaming Up I: Gain 1 random component and 2 random Tier 3 Units.
  • The Golden Remover: Gain a Golden Remover and component item anvil.
  • Tiny Titans: Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
  • Tri Force I: Your 3-cost champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
  • Unified Resistance I: Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.
  • Young and Wild and Free: You can always move freely on Carousel rounds. Gain 2 gold.

Related: Teamfight Tactics Hotkeys – TFT Shortcuts You Should Know!

TFT Set 11 Gold Augments

  • A Cut Above: Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
  • Altruist Crest: Gain an Altruist Emblem and a Riven.
  • Arcanist Crest: Gain an Arcanist Emblem and a Lux.
  • Ascension: After 15 seconds of combat, your units deal 50% more damage.
  • Balanced Budget: At the start of the next 4 rounds, gain 7 gold.
  • Balanced Budget+: At the start of the next 4 rounds, gain 4 gold
  • Behemoth Crest: Gain a Behemoth Emblem and a Malphite.
  • Best Friends II: Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
  • Big Gains: Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
  • Big Grab Bag: Gain 2 random components, 1 gold, and a Reforger.
  • Boiling Point: Porcelain units basic attacks restore 3 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.
  • Bruiser Crest: Gain a Bruiser Emblem and an Aatrox.
  • Built Different II: Your units with no Traits active gain 220/275/350/480 Health and 40/45/50/55% Attack Speed (based on current Stage).
  • Buried Treasures II: At the start of the next 3 rounds, gain a random item component.
  • Call to Adventure: Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.
  • Capricious Forge: Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
  • Caretaker's Favor: Gain a component anvil when you reach level 5, 6, 7, and 8.
  • Clear Mind:If you have no units on your bench at the end of a round, gain 3 experience points.
  • Cluttered Mind: Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.
  • Combat Caster: When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds.
  • Crash Test Dummies: Your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 1.25 seconds. Gain 2 Target Dummies.
  • Crown Guarded: Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
  • Cybernetic Bulk II: Your champions holding an item gain 300 health.
  • Cybernetic Uplink II: Your champions holding an item gain 250 Health and restore 3 Mana per second.
  • Divine Rolls: At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
  • Dragonlord Crest: Gain a Dragonlord Emblem and a Janna.
  • Dragon's Spirit: Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain up to 4 item components.
  • Drop Blossom!: Gain a Neeko. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.
  • Drop Blossom+: Gain a 2-star Neeko. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.
  • Dryad Crest: Gain a Dryad Emblem and a Gnar
  • Duelist Crest: Gain a Duelist Emblem and a Qiyana.
  • Dynamic Duo: Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.
  • Enter the Dragon: After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
  • Epoch: Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
  • Epoch+: Now, and at the start of every stage, gain 8 XP and 2 free rerolls for that round only.
  • Escort Quest: Gain a Training Dummy. Each round, if it survives combat, gain 2 gold.
  • Ethereal Blades: Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
  • Ethereal Blades+: Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
  • Extended Duel: Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
  • Fated Crest: Gain a Fated Emblem and a Kindred.
  • Fortune Crest: Gain a Fortune Emblem and a Teemo.
  • Full Sleeve: Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.
  • Fully Adapted: Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
  • Gargantuan Resolve: Gain a Titan's Resolve. Your Titan's Resolves can stack to 40 instead of 25.
  • Ghostly Crest: Gain a Ghostly Emblem and a Shen.
  • Gifts from the Fallen: Your units gain 3% Attack Damage, 3 Magic Resist, 3 Armor, And 3 Ability Power. When one of your units dies, all your units gain these stats again.
  • Grim Harvest: Your Reapers gain 7% Critical Strike chance and 3% Omnivamp. They gain this bonus again every time they get a Takedown. Gain a Kindred
  • Harmacist II: Your units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack.
  • Haunted House: Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
  • Healing Orbs II: When an enemy dies, the nearest allied unit is healed for 500 health.
  • Heavenly Crest: Gain a Heavenly Emblem and a Neeko.
  • Heavy Hitters: Your units with at least 1600 maximum Health gain Attack Damage and Ability Power equal to 2% of their maximum Health.
  • Heroic Grab Bag: Gain 2 Lesser Champion Duplicators and 4 gold.
  • Idealism: Gain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage.
  • Inkshadow Crest: Gain an Inkshadow Emblem and a Senna.
  • Inspiring Epitaph: When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
  • Invoker Crest: Gain an Invoker Emblem and a Janna.
  • It's Going to be Epic: Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
  • Jeweled Lotus: Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance.
  • Keepers II: At the start of combat, your units grant adjacent allies a 260 Health shield for 8 seconds.
  • Know Your Enemy: Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
  • Learning to Spell: Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
  • Little Buddies: Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
  • Long Distance Pals II: At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
  • Long Shot: Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1000 hexes, gain a Sniper's Focus.
  • Low Interest Rates: Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
  • Lucky Paws: Gain a two star Kobuko. Your strongest Kobuko's spell does 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
  • Lucky Ricochet: Trickshots bounce 1 additional time for 40% of original damage.
  • Lucky Streak: Gain a Gambler's Blade and a Magnetic Remover.
  • Magic Wand: Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
  • Mana Shield: Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.
  • Martyr: Whenever one of your units dies, all allies heal for 15% of Maximum health
  • Metabolic Accelerator: Your Tactician moves faster and heals 2 Health at the start of each PVP round.
  • Midnight Siphon: Gain a Yorick. Your Strongest Yorick's gains 25% max health and additionally deals 25% of his max health with his abillity.
  • Midnight Siphon+: Gain a 2-star Yorick. Your Strongest Yorick's gains 25% max health and additionally deals 25% of his max health with his abillity.
  • Mind Over Matter: Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 100% of your Arcanists' combined Ability Power.
  • Mulched: Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain an Rek'Sai and a Gnar.
  • My Heart Will Go On: When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.
  • Mythic Crest: Gain a Mythic Emblem and a Neeko.
  • Not Today: Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
  • Pandora's Items II: Gain 1 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
  • Patient Study: After player combat, gain 2 XP if you won or 3 XP if you lost.
  • Porcelain Crest: Gain a Porcelain Emblem and a Lux.
  • Portable Forge: Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
  • Portable Forge+: Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
  • Portable Forge++: Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
  • Prizefighter: Gain a component now. Every 3 wins gives you an item component.
  • Pumping Up II: Your units gain 8% Attack Speed. Each round, increase this by 1%.
  • Raid Boss: Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it for the rest of combat. Gain a Cho'Gath and a Malphite
  • Raining Gold: Gain 9 gold now and 1 gold every round.
  • Raining Gold+: Gain 18 gold now and 1 gold every round.
  • Reaper Crest: Gain a Reaper Emblem and a Kindred.
  • ReinFOURcement: The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold
  • Sage Crest: Gain a Sage Emblem and a Zyra.
  • Salvage Bin: Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
  • Salvage Bin+: Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
  • Scapegoat: Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
  • Scoreboard Scrapper: Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
  • Shock Treatment: Gain a Statikk Shiv. Statikk Shiv's chain lightning effect does 300% increased damage.
  • Slammin: After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.
  • Slammin+: Gain 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP
  • Sleight of Hand:Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
  • Sniper Crest: Gain a Sniper Emblem and a Senna.
  • Spirit Guardians: Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
  • Stand United II: Your units gain 2 Attack Damage and Ability Power per Trait active across your team.
  • Stars are Born: The first Tier 1 and Tier 2 champion you buy are upgraded to 2 star. Gain 5 gold.
  • Stationary Support II: Gain a Target Dummy. It has 1 random Support Item(s) equipped, which cannot be removed.
  • Storied Champion: Gain a 2-star Garen. Your strongest Garen's ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his ability deals 40% bonus True Damage.
  • Storyweaver Crest: Gain a Storyweaver Emblem and a Riven.
  • Support Cache: Open an Armory and choose 1 of 4 unique Support items.
  • Teaming Up II: Gain 1 random Support item and 1 random Tier 4 Unit. Can only show up at stage 4-2.
  • The Road Less Traveled: Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
  • Three's a Crowd: Your units gain 66 health for each 3 cost unit you field.
  • Three's Company: Gain 4 random but unique Tier 3 champions.
  • Tons of Stats: Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
  • Too Much Candy: Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
  • Trade Sector: Gain a free Shop refresh each round.
  • Two Healthy: Your units gain 111 health for each 2 cost unit you field.
  • Umbral Crest: Gain an Umbral Emblem and a Yorick.
  • Unified Resistance II: Combat start: Your units that share a row with at least 2 other units gain 35 Armor and 35 Magic Resist.
  • Venerable Piggy Bank: Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 2 bonus gold! Gain 2 Exalted Champions. If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
  • Wandering Trainer I: Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
  • Warden Crest: Gain a Warden Emblem and a Gnar.
  • Well Fed: Bruisers heal 1% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
  • What Doesn't Kill You: Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
  • Wrath of the Moon: Umbral champions deal 4% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.
  • You Have My Bow: Gain a Recurve Bow. Your units gain 20% Attack Speed.
  • You Have My Sword: Gain a B.F. Sword. Your units gain 20% Attack Damage.

Related: Best TFT Champs for Infinity Force

TFT Set 11 Prismatic Augments

  • Accomplice: Get a Support Thief's Gloves and 4 gold.
  • Altruist Crown: Gain an Altruist Emblem, a Bloodthirster, and a Riven.
  • Arcanist Crown: Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
  • Ba-BOOM!: Your champions deal 75% more damage for 2 seconds on every other cast.
  • Behemoth Crown: Gain a Behemoth Emblem, a Warmogs Armor, and a Yorick.
  • Birthday Present: Gain 2 gold and a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
  • Blinding Speed: Gain a Guinsoo's Rageblade and a Red Buff and a Magnetic Remover.
  • Bruiser Crown: Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
  • Build a Bud!: Gain a random three star 1-cost unit and 1 gold.
  • Buried Treasures III: At the start of the next 5 rounds, gain a random item component.
  • Call to Chaos: Gain a powerful and random reward.
  • Caretaker's Chosen: As you level, gain more powerful items. As you level, gain more powerful items. Level 4: component anvil - Level 6: completed item anvil - Level 8: choose 1 of 5 Radiant items.
  • Cybernetic Bulk III: Your champions holding an item gain 500 health.
  • Cybernetic Uplink III: Your units holding an item gain 200 Health and restore 3.5 Mana per second.
  • Dragonlord Crown: Gain a Dragonlord emblem, a Guinsoo's Rageblade, and a Janna.
  • Dryad Crown: Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
  • Duelist Crown: Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
  • Fated Crown: Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
  • Final Ascension: Your units deal 18% more damage. After 15 seconds, this effect triples.
  • Fortune Crown: Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
  • Ghostly Crown: Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
  • Going Long: You no longer gain interest. Round start: gain 4 XP and 8 gold.
  • Harmacist III: Your units heal for 25% of the damage they deal, and they convert 100% of excess healing to magic damage on their next attack.
  • Heavenly Crown: Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
  • Hedge Fund: You have no interest cap. Gain 23 gold.
  • Hedge Fund+: You have no interest cap. Gain 30 gold.
  • Hedge Fund++: You have no interest cap. Gain 40 gold.
  • Impenetrable Bulwark: Gain a Bramble Vest and a Dragon Claw and a Magnetic Remover.
  • Infernal Contract: Your max level is 7. Gain 90 gold.
  • Inkshadow Crown: Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
  • Invoker Crown: Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
  • Jeweled Lotus III: Your units' Abilities can critically strike. Your units gain 55% Critical Strike chance.
  • Level Up!: When you buy XP, gain an additional 2. Gain 8 immediately.
  • Living Forge: Gain a random Ornn item now and after every 10 player combats.
  • Lucky Gloves: Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
  • Lucky Gloves+: Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
  • March of Progress: Gain 2.0 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
  • Mythic Crown: Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
  • New Recruit: Gain +1 max team size and a Champion Duplicator.
  • Overwhelming Force: Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
  • Pandora's Items III: Gain a random Radiant item. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
  • Phreaky Friday: Gain an Infinity Force. After 7 Player combats, gain a second Infinity Force.
  • Phreaky Friday+: Gain an Infinity Force. After 3 player combats, gain another.
  • Porcelain Crown: Gain a Porcelain Emblem, An Adaptive Helm, and a Lux.
  • Prismatic Ticket: Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
  • Pumping Up III: Your units gain 10% Attack Speed. Each round, increase this by 2%.
  • Radiant Refactor: Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
  • Radiant Relics: Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
  • Reaper Crown: Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
  • Roll The Dice: Gain a Radiant Thieves Gloves.
  • Sage Crown: Gain a Sage Emblem, an Adaptive Helm, and a Zyra.
  • Shopping Spree: Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
  • Sniper Crown: Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
  • Starter Kit: Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. Gain 4 gold.
  • Stationary Support III: Gain a Target Dummy. It has 2 random Support Items equipped, which cannot be removed.
  • Storyweaver Crown: Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
  • The Golden Egg: Gain a massive golden egg that hatches in 10 rounds. Victorious players accelerate hatch timer by 1 round.
  • Tiniest Titan: Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2.0 Gold per round.
  • Tiniest Titan+: Appears only on 3-2. Your tactician is small and speedy, heals 2.0 Health after a PVP round, and grants 2 Gold per round. Gain 15 gold now.
  • Tiny, but Deadly: Your units are 50% smaller, but move and attack 30% faster.
  • Trash to Treasure: Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a reforger and 2 Component Anvils.
  • Two for One: Each round, get a copy of the first champion you buy that costs 3 or less. If your bench is full and you are in combat, instead of granting an additional copy on the board, you just get the gold.
  • Umbral Crown: Gain an Umbral Emblem, a Redemption, and a Yorick.
  • Unleashed Arcana: Gain a Rabadon's Deathcap and a Jeweled Gauntlet and a Magnetic Remover.
  • Wandering Trainer II: Gain a Training Dummy and 6 gold. It has 2 random emblems equipped.
  • Warden Crown: Gain a Warden Emblem, a Redemption and a Gnar.

Related: Teamfight Tactics – Can you demote from masters in TFT?

All TFT Set 11 Items and Emblems

With new traits in Teamfight Tactics Set 11, there are new recipes for craftable emblems. In addition to this, you also get exclusive Inkshadow and Storyweaver items.

EmblemItem
DryadGiant's Belt
FatedNeedlessly Large Rod
GhostlyBF Sword
HeavenlyNegatron Clock
MythicTear of Goddess
PorcelainRecurve Bow
StoryweaverChain Vest
UmbralSparring Gloves

All TFT Set 11 Inkshadow Items

Inkshadow items are obtained by fielding the Inkshadow champions on your board. These items change every game, and depending on how many champions you have, you get more of these items. Inkshadow items can be placed on any champion on your board regardless of trait.

ItemDescription
Tattoo of BombardmentEvery third attack fires bolts at the two lowest percent health enemies which deal 100% Attack Damage as physical damage.
Tattoo of ForceDeal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of ProtectionGain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 50% of this shield amount to the two nearest allies.
Tattoo of FuryDeal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of ToxinDamage applies a toxin that deals an additional 50% of that damage over 3 seconds and 33% Wounds the target.
Wound: Reduces healing received
Tattoo of VitalityAttacks heal the holder for 2.5% of their max Health and deal the same amount as bonus magic damage.

Related: Best Radiant items in TFT

All Irelia Storyweaver items in TFT Set 11

These items are obtainable by only fielding the Storyweaver champions, and they can only be placed on Kayle, who is the main unit summoned by Storyweaver units.

ItemDescription
Tome of SwiftnessDeal 10% more damage. Attacks now hit in a 1-hex radius around the target
Tome of PowerDeal 10% more damage. When Kayle casts, she fires two waves
Tome of MendingEvery 8 seconds, revive the strongest ally that hasn't been revived yet at 1500 Health.
Talisman of SpeedGrant Kayle and adjacent allies 20% Attack Speed at the start of combat.
Talisman of MightGrant Kayle and adjacent allies 30 Ability Power at the start of combat
Talisman of AidDamaging attacks and abilities 20% Shred and Sunder enemies hit for 4 seconds.
Scroll of HasteAttacks grant 6% stacking Attack Speed
Scroll of ForceKayle's ability hits a wider area
AscendKayle ascends, gaining 500 AD, 250 AP, 2% AS, 200 Shield, and 200 Armor

Want more help with TFT? Be sure to check out our guide on How the TFT ranking system works! here on Pro Game Guides.


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TFT Cheat Sheets | Set 11: Inkborn Fables – Champions, Traits, Augments, & Items

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