Grounded is a game concept based on surviving against nature in your own backyard. Here's everything added in the latest Grounded patch notes for the Playgrounds update.
Grounded Patch Notes 1.3.5 Update (December 14, 2023)
MAJOR FIXES:
- Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
- Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
- Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
- Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
- Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.
CHANGES:
- "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
- You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
- Links will not display in the world when taking your Playground Thumbnail.
- Player Death Trigger and Teleport Gizmo can be customized via Link actions.
OTHER BUG FIXES:
- The Pond Hatch properly opens for clients in Story mode games.
- Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
- Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
- Clients now locally detect their own death from the Player Death Listener gizmo.
- Players can place objects that are colliding with a Hazard Volume.
- Icon for the Punji Spike Trap appears now.
- Building health bar no longer shows up twice.
- Trigger Volumes can be linked to more than one object.
- Players can no longer lounge on chairs that have been scaled up or down.
Grounded Patch Notes 1.3.4 Update (December 11, 2023)
- Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
- All Sign Set Signs are unlocked in Playgrounds mode.
- You can exit Play mode from the Death screen.
- Playing a Downloaded Playground will trigger an autosave on game start.
MAJOR FIXES:
- Fixed issue where structural buildings would place incorrectly when building.
- Items no longer behave oddly when floating on top of water.
- [REDACTED] can no longer knock you off of ziplines.
CRASH FIXES:
- Fixed client crash that could occur after repairing buildings.
OTHER BUG FIXES:
Grounded Patch Notes 1.3.3 Update (December 4, 2023)
MAJOR FIXES:
- Various buildings no longer rotate their placement after save / load.
- Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
- Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.
CHANGES:
- Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.
CRASH FIXES:
- Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.
OTHER BUG FIXES:
- Items grown in the Garden Patch will no longer fall over after loading a save.
- Dew drops no longer fall off of Dew Collectors after loading a save.
- Clients can eat meat directly off the Campfire again.
- Enemy health bar properly prioritizes creatures over players when playing as a client.
- Buildings you build in Play mode in a Playground now count towards coziness.
- The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
- Coziness works in Playgrounds mode for buildings players have built in Play mode.
- Certain quest objective markers now point to the proper location.
- Reduced intermittent hitching that could take place when you had a large base.
- Removed HDR setting on console that caused improper colors and harder to read user interfaces.
- Improved Whiffle Ball visuals on Xbox One.
- Additional BURG.L quest fixes.
Grounded Patch Notes 1.3.2 Update (November 21, 2023)
Bug Fixes / Changes
Major Fixes
- Network code improvements that reduce random client disconnects and lag.
- Designer-placed foliage objects properly show up for clients when joining a Playground loaded from a save.
Crash Fixes
- Fixed random crash that could occur loading a save or returning to Design mode.
- Fixed crash that could occur with creatures that use ranged attacks.
- Fixed crash that could occur loading a save from version 1.1.3 or before.
- Fixed crash that could occur after closing the Inventory screen or one of the radial menus.
- Fixed crash could occur when a building that had other buildings attached to it was destroyed.
Other Bug Fixes
- Fixed items collected during Play mode sometimes do not show back up after returning to Design mode.
- Downloading a Standard Save Copy of a Shared World Design Playground works properly.
- Reduced memory build up during long play sessions or constantly loading saves.
Grounded Patch Notes - Update Hotfix 1.3.1.4353 (November 16, 2023)
Bug Fixes / Changes
Major Fixes
- Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.
- You can build on the Baseball again.
- Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.
- Fixed issue where the client would not be allowed to build in locations that had a building that was removed.
- You can eat off of the Campfire again.
- The Fan in Playgrounds works more reliably when placed on the ground.
Changes
- Lowered Sour Battle Axe damage by 10%.
- Health and Safety Badge only life steals on Combo Finishers.
- Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.
- This lowers the spawn radius in most cases.
Crash Fixes
- Fixed client various crashes in Playgrounds.
- Fixed crash that could occur during the Drink Water or Build a Lean-to quest.
- Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.
- Fixed crashes related to projectiles and attacks.
Other Bug Fixes
- Don't show unreleased test recipes in Design Mode in the Crafting screen.
- Unique items can be trashed in Design mode.
- Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.
- Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.
- Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.
- Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.
- Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.
Grounded Playgrounds Patch Notes - 'Make it and Break it' 1.3 Update (November 14, 2023)
New Grounded mode - Playgrounds
The Grounded Playgrounds mode allows you to create, share, and play an endless amount of new content. Playgrounds has over 300 world props to use to build your own backyard, 400+ items like equippables, resources, and consumables, more than 100 harvestables, and all the creatures! Yes, that includes bosses!
New Grounded Map - The Grassbox
- The Grassbox is a completely empty backyard for you to build. You can create ant hills, above and underground science labs, and a flooded area where you can use the wet terrain to your advantage.
- While creating a playground, there are two modes: Design Mode and Play Mode. In Design Mode, you can freely place and arrange assets; in Play Mode, you can experience your creation in real time. You can even design with your friends in multiplayer.
System Changes in Grounded Update 1.3
New Custom Game Options
- Whether or not players can build and relocate buildings.
- Control access to the crafting menus to fine-tune your game's difficulty or focus.
- Choose how long days and nights are.
- Control how often you need to eat or drink, making your survival more or less challenging.
- Tweak how fast resources come back into the world.
- Adjust Creature Health Scaling and Fall Damage Scaling to make confrontations more or less daunting.
Difficulty Changes
- Medium Mode - enemy damage is reduced by 10%, while pets are invincible.
- Whoa Mode - player damage is boosted, building health is increased, and item durability is improved.
- The durability penalty on death will be more severe, creatures will be beefier, and the time of day speed will slow down a bit.
- Taking fall damage will be more dangerous, and ALL your items will drop upon death.
- Creative mode will now have all mutations unlocked and fully yoked, and pets will also be invincible.
Consumables
- Bandages, Smoothies, and Meals now have a 4-second cooldown.
- Healing items got a serious upgrade.
- Snacks and all other miscellaneous consumables ignore this cooldown.
- The Questionable Slop is no longer craftable. We are replacing it with the Soothing Syrup, which is super easy to craft, and the recipe becomes available when you unlock the Smoothie Station.
- Dandelion Tufts no longer needs to be equipped in the accessory slot. They are consumable items that are for one-time use.
- The Fluffy Dandelion Tuft now has unlimited uses.
New Map UI
We made some major adjustments to the Map UI. Not only can you clean up the clutter, you will also be able to see which SCA.B and Milk Molars you have collected so you can reference it with the ones you are missing on a Wiki page! Each icon category can now be toggled on and off for group visibility.
BURG.L Quests Revamp
- We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, continuing up to the final most challenging quests. There are roughly 100 in total!
- After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress. Unlike before, you'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests.
Combat Overhaul
- Combat combo damage has been revised; the first 2 hits now deal consistent damage at 100%, while the third hit in the combo delivers a 25% bonus damage, packing more punch and keeping damage consistent.
- Charged attacks have been boosted for nearly every weapon and crit damage now has a base chance even without any specific crit-boosting effects. We also have some spiffy new attack animations for certain weapons like the Coaltana!
New Trinkets in Grounded
Recognizing that trinkets have typically been more of a mid-to-late-game feature, we've introduced a new set specifically designed for early gameplay. Each trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.
New Building Pieces
- Added over 40 building pieces, even the most highly requested Half Vertical Wall!
- We also included quarter pieces for each wall, foundation, and roof pieces!
- New Boss Vanity building pieces using the Broodmother, Mantis, and Wasp Queen parts to show off your most recent victories.
Quality of Life Features
Map Improvements
- Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now .
- Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish.
Name Ziplines
- You can now name individual ziplines to more easily find the right path to zip down.
Drop / Transfer / Trash Amount
- When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect.
MIX.R Preview UI
MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them.
'Place Many' Improvements
- Many roofs, stairs, and awnings can now be placed with "Place Many".
- Spiral staircases will alternate correctly when using "Place Many" downwards.
- Buildings placed using Place Many will be shown even if unsupported.
Basketball Improvements
- New "Basketball" items to craft.
- Dribbling and shooting animations.
- A new shooting mechanic adjusts your shot distance based on how long you hold the attack button.
- The basketball hoop now has reactive physics and has new audio.
- Making a basketball shot can be used as a triggering event in Playgrounds.
Improved Stickied Quest Display
- Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases.
First Person Handy Gnat
- You can now toggle between Third Person and First Person while using Handy Gnat.
New Equipment / Items
- Berry Basketball and Pupa Basketball
- Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it.
- Three new early game trinkets added for various play styles
- Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.
New Buildings
- Gnat Lamp
- Pupa Leather Ottoman
- Target
- Standing Target
- Target Dummy
- 2 Broodmother Décor buildings
- 2 Mantis Décor buildings
- 2 Wasp Queen Décor buildings
Over 40 Half and Quarter Wall/Floor/Stair Pieces! (Trumpet fanfare)
- 6 Vertical Half Walls
- Grass
- Grass Crenelated
- Stem
- Palisade
- Mushroom
- Ash
- 2 Half Awnings
- Clover
- Crow Feather
- 2 Half Foundations
- Pebblet
- Clay
- 10 Half Stairs
- Grass
- Corner Grass
- Interior Corner Grass
- Mushroom
- Mushroom B
- Corner Mushroom
- Interior Corner Mushroom
- Acorn
- Corner Acorn Stairs
- Interior Corner Acorn Stairs
- 3 Half Floors
- Grass
- Stem
- Bur
- 4 Quarter Walls
- Grass
- Stem
- Mushroom
- Ash
- 4 Quarter Triangle Walls
- Grass
- Stem
- Mushroom
- Ash
- 3 Quarter Floors
- Grass
- Stem
- Bur
- 3 Quarter Roof pieces
- Clover
- Crow Feather
- Pinecone
- 3 Quarter Flat Roof pieces
- Clover
- Crow Feather
- Pinecone
- 2 Quarter Foundations
- Pebblet
- Clay
New Mutation
- Battle Buddies
- Reduces friendly fire damage dealt and received.
New Signs
- Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin.
- Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest.
Difficulty Mode Changes
Medium Mode
- Reduce all enemy damage by 10%.
- "Pets Invincible" is now enabled by default.
Woah Mode
- Player damage buffed from 75% to 80%.
- Building health buffed from 50% to 100%.
- Item durability buffed from 75% to 100%.
- Durability penalty on death from 10% to 30%.
- Creature health increased from 100% to 120%
- Time of day speed decreased from 100% to 80%
- Fall damage multiplier increased from 100% to 120%
- Death behavior changed to drop all items on death
Creative Mode
- Creative With Bugs and Creative with no Bugs have the following options enabled by default:
- Unlock all Mutations
- Fully Yoked
- Pets Invincible
Consumables
- Some consumables now have a 4 second cooldown before they can be used again.
- Bandages, Smoothies, and Meals all respect this new cooldown
- Snacks and all other miscellaneous consumables ignore this new cooldown
- Doubling the effect of all healing items.
- Bandages now provide a burst heal when used in addition to their heal over time.
- Bandage heal over time heal per tick tripled.
- Bandage heal over time duration reduced.
- Quesadillantlion and Omelant thorns damage has been doubled.
Smoothies
The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion.
- Questionable Slop is no longer craftable.
- Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie.
- Soothing Syrup provides a basic heal and is cheap to craft.
- All smoothies have had their healing amount doubled.
- Smoothies respect the new 4 second consumable cooldown.
Dandelion Tufts
Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down.
That being said, the "Fluffy Dandelion Tuft" trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice.
Combat
Combo system overhauled:
- Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%.
- First and second hit of the combo now deal the same amount of damage.
- Third hit now deals 25% bonus damage compared to the other hits in the combo.
- All weapon damages adjusted with this change
- Charge attack damage increased for almost every weapon.
- Players now have a default chance to crit without any crit chance boosting effects.
- Most Thorns effects have been increased substantially.
- Increased base damage of all turret ammo types.
- Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before.
- Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced.
Movement
- On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option.
- Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options.
Animation
- Two-handed swords and axes come with new and slightly faster attack animations.
- Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced.
- Third person throwing animations have been updated.
- Third person diagonal crouch walking animations have been added.
- Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered.
- Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow.
New Creatures in Grounded
- Black Widow Changes:
- Resistant to Spicy, Mint, and Salty
- Weak to Sour
- Neutral to all other damage types
- No longer immune to poison damage
- Now has 2 new attacks in its arsenal
- Can shoot a ranged web at the player, which spawns a black widowling
- Can consume a living black widowling to heal and temporarily increase its attack speed
- Wave creatures take even more damage from turret attacks.
- Larva and Ladybug stagger animations have been updated
- RUZ.T flat damage reduction reduced
- RUZ.Ts now have a smashing damage weakness
- Stun cooldown on most non-boss creatures reduced
Faction Attacks
- Anger thresholds for certain factions to send a base attack have been adjusted.
- Wave cooldown and spawn variance has been adjusted.
- Number of creatures that can be active in a wave during multiplayer games has been increased.
- Spawn weights for various creatures have been adjusted.
- Spawn weight thresholds for wave defense difficulty brackets have been adjusted.
- Total number of creatures that can spawn in each difficulty bracket has been adjusted.
- Maximum number of creatures that can be active in a wave has been adjusted.
- Termite Kings can now spawn in termite faction raids.
- Additional faction waves are now able to be angered via the Waft Emitter.
- Stinkbug
- Roly Poly
- Ladybug
- OMINENT
- Moth
- Black Widow
Bosses
- Infected Broodmother drop rates improved.
Mutations
- Sour Sensation thorns damage increased sixfold.
- Substantially increasing stamina restored by Parry Master.
- Spore Lord
- Quintupled the chance for the damage up effect to proc.
- Doubled the chance for the Heal over Time and speed up effect to proc.
- Added stack caps of 50 to all buffs provided by Spore Lord.
- Apex Predator effect added for Blaster of the Moldy Matriarch.
- Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina.
- Chopper defense down proc duration reduced.
- Javelineer thorns damage doubled.
World of Grounded
- A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar.
- Dandelions now drop triple the tufts.
- Acorns are now guaranteed to drop their top.
- Small Feather nodes are now guaranteed to drop at least 2 feather resources.
- MIX.Rs and Super MIX.Rs now reward more science on completion.
- Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area.
- A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge.
- Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts.
- Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge.
- Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation.
- Added a bed in the first outpost lab.
- Added and changed branches to help navigation in the area before the Hedge lab.
- The small Pond Lab Outpost will now be locked by default when exploring the pond.
- The doors will open automatically now at a later point as a result of progressing through the main Pond Lab.
- The doors further inside these smaller outposts will remain locked behind the assistant manager key.
- The loot found in the initial explorable area in the outposts has been improved.
- Added REDACTED to REDACTED for REDACTED.
Armor and Weapons
- Elemental upgrade paths now provide the same amount of damage boost as the Mighty path.
- Black Ant Armor set bonus "Pincushion" thorns damage has been doubled.
- Prod Smacker's damage increased.
- Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit
- Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6
- Mint Mace: Area of Effect mint attack.
- Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase.
- Sour Battleaxe: Increased attack speed.
- Salty Morningstar: Applies a bleed to the target.
- Mother Demon and Moldy Matriarch armor sets
- Increased DR.
- Increased durability.
- Now considered heavy armor.
- Moldy Matriarch Armor set
- Dynamighty proc chance doubled.
- Dynamighty explosive resist down debuff duration halved.
- Explosive Stun has been replaced with Big Boom.
- Explosive attacks have a chance to provide a stacking crit damage buff.
- Shield Changes
- Tier 3 shields now provide even more block strength
- Having a shield equipped now lowers the damage you deal
- Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes
- Grub armor status effect changed. Now increases damage dealt to tier 1 creatures.
- Clover armor status effect changed. Now increases defense against tier 1 creatures.
- Clover armor set bonus changed to trickle regen.
- Mosquito Needle and Tiger Mosquito Rapier can now be used underwater
- Spider Fang Dagger and Widow Dagger now poison enemies underwater
- Rusty Spear now applies infection to enemies underwater
- Black Widow armor set bonus Death's Impetus effect changed
- Old: Movement Speed increase on kill
- New: Trickle Regen + Attack Speed increased on kill
- Black Widow armor status effect values normalized so they're all equal instead of being different per piece
- Aphid Slippers sleek effect changed from sprint stamina to Aphkid
- All club weapons now attack 15% faster
- Widow dagger now applies venom instead of poison
- Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20%
- Dropped weapons and equipment in the yard will no longer despawn over time.
Items
- Ammo base stack size increased.
- Plank and log clusters can despawn after some time like loose planks and logs do.
- Crafted equipment and tools will no longer despawn when left in the world for a while.
- Wasp Queen trinket arrow refund chance increased.
- Fancy Fletching now speeds up exhaustion recovery even more.
- Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects.
- Mantis Trinket effect changed:
- Combo finishers grant a stacking crit chance buff until you crit.
- Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects:
- Biomedical Badge
- Heal over Time value tripled
- Food drain tripled
- Entomologist Badge
- Attack up effect increased
- Defense Badge
- Damage Resist up increased
- Attack down effect increased
- Intern Badge
- Hauling amount increase
- Movement speed slow increased
- Compliance Badge
- Damage resist reduction increased
- Health and Safety Badge
- Lifesteal percentage increased
- Damage over Time changed to damage resist reduction (same value as compliance badge)
- Doubled proc chance of rotten berry charm
- Speed Droplet no longer reduces sprint stamina.
Crafting
- Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel.
- Whetstone cost for mighty globs and jewels lowered
Building Placement
- Palisade Gate can no longer be placed unsnapped and overlapped with other buildings.
- Wall-mounted buildings cannot be placed on player backpacks.
- It's now easier to control the depth of buildings that are placed partially in the ground.
- Buildings can be zooped farther at one time, but only along a single axis.
UI
- The Map will now show an icon on the legend for players who have hidden their map markers.
- The Building Facing arrow has received a glow up.
- Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI.
- The "Select a Teen" interface has had a makeover.
- Peeping an O.R.C creature will now properly show Sour as one of their weaknesses
- Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar.
- The Koi fish now has a creature card you can PEEP to unlock.
Audio
- The teens will chat less frequently about the bug they are looking at.
Accessibility
- Colorblind modes will now adjust the game view in addition to certain interface colors.
Optimization
- When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance.
- Clients loading into worlds with large bases will experience less lag and desyncing.
- Improved performance in the Pond and Stump labs.
- Improved performance around the BBQ area.
- Reduced CPU usage across the game.
- Reduced GPU usage across the game.
- Reduced memory usage across the game.
- Reduced Auto-save hitching.
- Reduced loading saves time.
Bug Fixes
Crash Fixes
- Fixed a random crash that could happen when processing physics collisions.
Major Fixes
- You can save and load again while playing with no internet connection.
Other Fixes
- Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures.
- Achieving 100% on the Report Card properly checks for gold creature cards.
- Fixed some cases where buildings can be built into configurations that will cause a collapse without any error message.
- Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone.
- Hit droplets from dew collectors will now fall off on clients.
- Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many.
- Fixed the first building placed using Place Many, sometimes not being placed when Place Many was started in an unsupported position.
- Blaster of the Moldy Matriarch now has a HUD marker when dropped.
- Rough Reload now properly delays stamina regen.
- Corrosion status effect now has proper tags (should have no change on the effect itself).
- Sickly Roly Poly now displays its weakness information.
- Gong can now be repaired.
- Well-rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases.
- O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour.
- Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons.
- The chopper defense down proc icon changed to red to reflect it's a debuff.
- Infinite spawning boss adds can no longer give gold cards.
- Characters will no longer make backpack comments about certain other types of containers.
- The Join Game browser now has a better layout in Arabic.
- You can no longer place sap catchers on trash cans.
- Teens no longer break their ankles walking on Weed Stem floors.
- Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.
Related:
Grounded Update 1.1.3, Patch Notes (January 24, 2023)
- Improved item desync that could happen on clients when crafting.
- Wizard's Defense no longer procs off bow attacks.
- Throwing the Pinch Wacker or Salt Morning Star no longer harvests items they shouldn't.
- Sap Collectors no longer incorrectly have "Take All" disabled.
- Properly syncing Steam online accounts when logging into Xbox Live on Steam builds to allow for Steam friends invite and to not require two Steam friends to be Xbox Live friends.
- Saves with BURG.L outside the lab will have him reset his location on load.
Grounded 1.1.2 December 14, 2022 Patch Notes
Bug fixes in Grounded 1.1.2
- Clients will no longer sometimes disconnect when respawning inside a large base.
- Clients will no longer get position desyncing while at bases, especially after having used stairs.
- Improved network bandwidth usage for clients when walking around a large base.
- No longer able to duplicate items using drop / transfer item trick at containers.
- Ammo radial shows the total number of each arrow type you have instead of just a single stack amount.
Grounded 1.1.1 December 13, 2022 Patch Notes
Changes in Grounded 1.1.1
- Holiday Tree presents are only delivered at night.
Crash fixes Grounded 1.1.1
- Buildings that get destroyed with stuffed creatures hanging from them will no longer crash if the building is destroyed.
- Fixed crash that could occur from charge attacking grass of clovers.
Bug fixes in Grounded 1.1.1
- Holiday Trees properly spawn presents again for players where it was not working.
- Fixed a few instances of missing text, including one of the quest objectives on the Javamatic quest.
- Changing difficulty no longer causes some items to break afterward immediately.
- Using the Building Radial menu with Gamepad will no longer sometimes select a different building page when pressing A.
- Repairing broken equipment that you have equipped will properly reapply set bonuses.
- Using the Mint Staff as it breaks will properly end the attack.
- Game Report Card scores are no longer sometimes surprisingly low on game completion.
- Presents no longer show up under unbuilt Holiday Trees.
- Relocating buildings near Partition buildings no longer lowers framerate.
- Diving the Depths survival quest will correctly complete analyzing objectives that have already been done.
- Games that have turned in every Super Chip but did not get the next quest update will properly fix upon load.
- Game Report Card screen works for clients instead of showing a black screen.
- Text-To-Speech no longer narrates your own chat messages.
- Text-To-Speech no longer narrates chat text twice.
- Fixed the wrong offhand animation playing while blocking with a one-handed weapon and wielding a torch.
Grounded 1.0.5 October 28, 2022 Patch Notes
Crash Fixes in Grounded 1.0.5
- Fixed crash that could happen when a client would equip a pet armor to a pet.
- Fixed crash that could happen when using photo mode while in a turret.
Grounded 1.0.5 Bug fixes
Major Fixes
- Natural Explorer no longer deactivates when attacking non-hostile creatures.
- Loading a save will now clean up ant hills with too much food stashed in them, causing framerate drops.
- Mantis fight no longer causes framerate drops.
- Replaying the Goodbye audio log from Wendell's SCAB in the Data screen no longer breaks late-game quests.
Other Fixes
- Broodmother Helm's "Poison Coating" effect should no longer sometimes overwrite/replace other poison effects on creatures
- The Mantis should no longer sometimes die to fall damage while performing its leap attack
- Clover Armor set bonus properly applies thirst rate reduction again.
- Players will no longer lose their equipment when they die while simultaneously swapping weapons and reloading their bows.
- If a creature is killed by a player, summon that will properly count towards the player for kills and mutation unlocks.
- Player nameplates no longer sometimes show a knocked-out state after reviving players.
- Client Brainpower score properly matches the host at the Game Report Card screen.
Grounded 1.0.2 October 13, 2022 Patch Notes
Grounded 1.0.2 Features
- Added a "Sort" button to the Inventory and Storage screens.
Notable game balance and difficulty changes in Grounded 1.0.2
- Doubled base durability of most weapons and armor.
- Doubled duration/durability of all torches.
- Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.
- Damage and HP for some of the early tier 2 creatures have been lowered a bit.
- Toxicology Badge now provides 90% gas damage resistance instead of full immunity.
- Javamatic fight spawns fewer creatures in single-player now to make it less difficult.
Other changes
- Relocating a building will no longer be canceled if you stumble into combat with a creature.
- BURG.L will now only give Artificer quests for items the player has not yet crafted.
- Mant combo attacks are no longer interrupted via perfect blocks.
- Mant damage slightly increased.
- Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).
- Slightly increased the stamina cost of staff attacks.
- Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.
- Text chat messages filter for profanity.
- Edible mushrooms are placed under all large mushrooms in the Upper Yard.
- O.R.C. EMP Bomb applies a large DoT (damage over time) to O.R.C. creatures that are hit with it.
- The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility.
- You can remove a Surveyor Resource waypoint from inside the default Map screen (you no longer have to be at a Surveyor to do it).
- Slime mold light sources and the Firefly Headlamp light color have been desaturated a bit not to cast an overly lime-green color on everything.
- Getting a 100% on the Game Report Card requires completing all of the MIX.Rs now.
Crash fixes
- Fixed crash that could happen if a creature is looted or despawns while an attack with visual effects was about to play.
- Fixed crash that could occur when taming a pet.
- Reducing Out of Memory crashes when loading a save.
Bug fixes
Major Fixes
- Xbox and Windows Store players can rename Storage chests again as long as their profile allows User Generated Content to be shown.
- If you progressed beyond the story of receiving the Embiggening Cell, but did not get it for some reason, the game will grant it to you on your next load of the save.
- If you progress to the story point where you need to interact with the Javamatic, but the game will not let you, the game will fix up the quest state on your next load of the save.
- Loading an early access save will no longer trigger the "Analyze a Pebblet / Analyze Raw Fiber" quests if you have already done so. Fixes 1.0 saves that are stuck with this quest as well.
- Players will no longer disconnect from multiplayer after being online for 4+ hours.
- Doors at player bases will properly have the door open state synced if the open state was changed while a client was far away.
- Wolf Spiders will more reliably sleep during the day.
- Addressed some cases where you could not get a 100% on the Game Report card.
Other Fixes
- Addressed additional use cases where creatures could become stuck in the terrain.
- Optimized the Mantis Pollen attack for Low and Medium quality settings (this includes Xbox One).
- Pinch Whacker, now properly classified as a club instead of an axe, no longer deals chopping damage.
- Prod Smacker, now properly classified as a club instead of a greatsword, no longer deals slashing damage.
- The "Got to Peep Them All" Achievement no longer requires having all Gold cards.
- Jack-O-Lantern will no longer spawn on the porch during October if you have any base buildings in the way.
- Poison immunity has been readded back to Spiders as that was not supposed to have been removed.
- Backpacks that drop near the car batteries in the Upper Yard will be teleported to a safe location nearby to prevent them from getting stuck in instant death locations.
- The workout monitors in the Pond biodome will correctly turn on after opening the biodome instead of after turning in the Super Chip to BURG.L.
- You can no longer nab certain items through the walls or windows.
- Your character name should no longer rarely show up over your own character.
- The text filter in the crafting menu will be applied correctly after changing tabs or crafting an item.
- The placement of the Sap Catcher provides better control over the placement angle.
- Buildings will now actually display their Defense values in the building interface.
- Items will now actually display their Stun values in item description boxes.
- Mantis armor crit effects no longer sometimes apply themselves to the player.
- Bomb arrows now cost stamina to shoot like every other arrow.
- Sour battle axe now properly considered an axe.
- Non-diagonal buildings can now snap to diagonal rotations at specific angles.
- Fixed various terrain and foliage and floating dirt issues.
- Loading an early access save will not reset dropped player backpacks. This is not retroactive for any playthrough that has already made progress on 1.0 from an early access save.
- Fixed some audio volume issues that would cause abrupt music stoppage.
- Using photo mode no longer scales up creature damage.
- Mutations on old saves will properly sync to their correct unlock level based 1.0 value changes.
- Depositing partial stacks into containers works correctly.
Grounded 0.11.1 October 21 Patch Notes – Hot and Hazy update
Changes in Grounded 0.11.1 patch
- A full colony of Red Ants will no longer all try to sleep in the same spot in the anthill when sleeping. Reduces Ant bunching at night.
- Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
- Cactus hazard has a cooldown before hurting you again.
- The empty jar under the picnic table has been adjusted to make it easier to get out of.
- Fence planks near the Hedge have been updated to the new fence plank art.
- Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
- Repair costs for Salt Morning Star and Mint Mace are now equivalent.
Bug Fixes in Grounded 0.11.1 patch – All Platforms
Major Issues
- Fixed crash related to equipping / unequipping items.
- Fixed crash related to bases.
- Fixed crash related to creature pathing.
- The switch to the main lab room in the Black Ant Hill no longer gets stuck in a bad state.
- Under construction tape blocking the Hot and Hazy areas has been removed.
World
- Walls crenelate again.
- Temp BURG.L Quest text is no longer temp.
- You can no longer purchase some Milk Molar upgrades without having enough Milk Molars.
- Duplicate entries for Pebblet Foundation and Shovel+ no longer show up in the BURG.L Swap Shop if you are loading a save from 0.10 or earlier that has collected the old Paint Can BURG.L chip.
- Tech Chip BURG.L Quests for chips in harder areas of the yard will no longer show up in the available quest list early in the game.
- Coup De Grass level 2 will properly unlock if you find the clover second. Old saves with this issue will need to do the non-clover part again for it to unlock.
- Improved client interaction consistency while crouched.
Items/Equipment/Resources
- Arrow damage values are consistent across the same tier.
- New Equipment from the Hot and Hazy update now have the correct durability values.
UI
- Hotpouch slots show the item count again.
- Clients that unequip an item or throw an item will have their hot pouches correctly refreshed.
Grounded 0.11.0 October 20 Patch Notes - Hot and Hazy update
New Explorable Environments in Grounded 0.11.0
- Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!
The Sandbox
- Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you’ll have to discover new ways to survive while avoiding your new antlion friends!
The Black Ant Hill
- Introducing a new sprawling an thill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths.
The Trash Heap
- Too precious to throw away, but not precious enough for the Trash Heap! Here, players can uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it’ll be interesting to see what the players designate as their own treasure.
The Picnic Table
- Something’s abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday’s lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! While the players will be too tiny to play, they can have fun exploring some of the components.
Haze Revamp
- Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets.
New Bugs
Three new Infected Bugs
- Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze!
- They have unique attacks that fit the infected-creature theme.
- Creatures here will drop fungal growths as loot in addition to the normal loot.
Five new additional Bugs in Grounded 0.11.0
Black Worker Ants
- Just as busy and cute as their red ant cousins on the other side of the yard.
Black Soldier Ants
- Not as cute as the Black Worker Ants, but just as busy trying to keep you out.
Sickly Roly Polys
- Maybe all that time near the trash cans isn’t such a good thing for these little guys.
Antlions
- There is only one thing in the yard that they hate more than ants, and that’s YOU.
Meaty Gnats
- What’s better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP!
New Crafting Content in Grounded 0.11.0
Antlion Equipment
- Antlion Greatsword.
- Antlion Armor Set.
- Status Effect: Protects the wearer from the sandbox sizzle effect.
- Set Bonus: Faster reload speed in combat with bows and crossbows.
Sickly Roly Poly Equipment in Grounded 0.11.0
- Crusty Roly Poly Armor Set.
- Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks).
- Set Bonus: Chance on block to repair currently equipped shield.
Black Ant Equipment
- Black Ant Sword.
- Black Ant Shield.
- Black Ant Shovel.
- Black Ant Armor Set.
- Status Effect: All attacks build extra stun gauge.
- Set Bonus: Reflect a portion of damage dealt back to the attacker.
Other additional Items
- New Secret Tier 3 weapon.
- Flavored Arrows.
- Fresh, Spicy, and Salty Arrows.
New Smoothie Base: Gum Nugget in Grounded 0.11.0 patch
- Creates "Sticky" Smoothies.
- "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal.
- Sticky recipe smoothies provide status effects that last double the duration of normal smoothies.
Grounded 0.11.0 patch new features
Milk Molars
- The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.
Milk Molar Upgrades (Personal)
- Every Milk Molar found gives each player 1 Milk Molar point to spend.
- Increase personal stats like:
- Max Health.
- Max Stamina.
- Max Hunger.
- Max Thirst.
- Max Equipped Mutation Slots.
- New players that join the game after Milk Molars are found will instantly have those points available to spend however they want on their teen.
Smithing Station
- Players can now upgrade their tools at the new Smithing Station!
- Tools and weapons can be upgraded using various upgrade globs.
- Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time.
- Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
- Quartzite Globs → +6 and higher.
- Mint Globs → "Fresh" augmented weapons.
- Spicy Globs → "Spicy" augmented weapons.
- Salty Globs → "Salty" augmented weapons.
Mutations in Grounded 0.11.0 patch
Four new mutations to discover
- Blademaster.
- Spicy Safety.
- Parry Master.
- Truffle Tussle.
Additional features in Grounded 0.11.0 patch
- New Photo Mode Pose: "Pet".
- Pets now have a small, accessible inventory.
- You can now "Drop" bombs instead of always having to throw them.
Changes & Tuning in Grounded 0.11.0 patch
Systems
- Gas masks no longer take durability damage in the haze.
- They still take durability damage from stinkbug gas.
- Maximum durability has been reduced to compe
Published: Jan 2, 2024 12:24 pm