Grounded Patch Notes (July 2021)

Grounded is a new game concept based on surviving against nature in your own backyard. Although, this is mainly bugs, and of course, now giant spiders, you also have to fight against the elements. What once was a tiny puddle, is now a massive lake to your size and stature.

With new updates coming pretty regular, here's everything that was added in the Shroom and Doom update, and this will be updated with everything beyond!

Grounded 0.10.1 July 12 Patch Notes


  • Crow Crossbow has a longer range than normal bows.
  • Pets will no longer wander away when they are in a pet house and the player goes somewhere else.
  • Pets will return to their last pet house, or a nearby one, when the player dies.
  • Active pets will now follow the player a little more closely.
  • Active pets will flee to the player when scared instead of in random directions.


  • Pets will no longer remain in pet houses or as active followers after they die.
  • Pets will no longer have their location reset by "Fix Creature Locations".
  • Changing your language in the Options screen properly switches languages again.
  • Achievements for Clients will unlock more reliably now after joining.


  • Curved Doors can now be replaced by other curved buildings.
  • Hoops’s ponytail will obey the laws of physics again after exiting Photo Mode.
  • Walking around in shallow water will play splashing footstep sounds again.
  • The "Resourceful" achievement now properly unlocks after analyzing 15 items instead of 5 items.
  • Your teen’s neck hole is no longer visible when using 120 FOV camera settings in first-person mode.
  • Garden Patches that have items actively growing in them no longer can hitch the game and affect creature pathing.


  • Smoothie Station Goop Bases are properly removed from Connected Storages.
  • Mushroom chunks no longer attract an infinite number of Weevils.


  • Swimming creatures no longer restore on top of lily pads when loading a save game.
  • Grubs no longer pop out of the ground simply by punching them.
  • Grubs visuals properly display again once they resume burrowing.


  • Deleting Save Games works correctly again.
  • Crashes dealing with asynchronous platform calls for Xbox and Win 10 store platforms have been fixed.


  • The game no longer terminates shortly after resuming from a suspended state for a while.

Grounded 0.10.0 June 30 Patch Notes



Boss - The Broodmother
  • Find the new Broodmother Den to encounter the first-ever boss in Grounded!
  • She must be lured out with a craftable treat called the Broodmother BLT.
  • 1 new Armor Piece and 1 new Weapon can be crafted from her parts!


  • The latest in the range of modified TAYZ.Ts is an enhanced defense variant called the ARC.R. Outfitted with a capacitor stack and hefty arm cannon, ARC.Rs unleash energized balls of charged static for a greater challenge in lab combat.


Weevils and Aphids can now be tamed as pets

  • Each requires a specific type of food to tame.
  • Pets can be safely left in the base at a Pet House. Yes, you can craft Pet Houses now!
  • Can be equipped with various cosmetics.
  • You can pet them!


New Weapon Type: Crossbow

  • Higher damage than a normal bow.
  • Slower firing speed and reload time.
  • Uses the same ammo types.


New Structural Pieces for Existing Materials

New Grass Buildings
  • Half Wall.
  • Curved Half Wall.
  • Crenelated Half Wall.
  • Crenelated Curved Half Wall.
  • Curved Wall.
  • Curved Door.
New Clover Buildings
  • Flat Roof.
  • Peaked Roof.
  • Peaked Dome Roof.
New Stem Buildings
  • Half Wall.
  • Curved Half Wall.
  • Curved Wall.
  • Curved Door.
  • Curved Palisade.
  • Curved Palisade Door.
New Stuffed Creatures
  • Ladybug.
  • Stinkbug.
Building Flipping
  • A few buildings can now be flipped horizontally or vertically while placing them. This includes Spiral Stairs, Acorn Stair Railings, and Triangular Walls.

Building Wall Replacement System

  • Structure pieces (walls, windows, etc.) can now be replaced by other versions without first demolishing the existing piece. Just place the new piece over the old one and add the ingredients.

New Production Buildings


  • Cooks several materials into a new material or item. Build one to discover what you can do with it!


  • Breaks down materials into new materials. Just like the oven, you’ll have to build one to discover what to do with it!

Mushroom Garden Update

  • Renamed Mushroom Garden to Garden Patch.
  • Garden Patch now requires items to be planted before producing materials.
  • Mushroom → Mushroom.
  • Raw Fiber → Raw Fiber.
  • Sprig → Sprig.
  • Clover Top → Clover.
  • Different fertilizers produce different effects.
  • Spoiled meat will be able to help you with this, hooray!
  • Result item depends on what’s planted:
  • Fertilizers can be used to augment growth.

New Tier of Base Buildings (Mushroom Brick, Crow Feathers)

Mushroom Brick Buildings are now available

  • Wall.
  • Half Wall.
  • Crenelated Half Wall.
  • Arch.
  • Curved Wall.
  • Curved Half Wall.
  • Triangle Wall.
  • Windowed Wall.
  • Curved Windowed Wall.
  • Door.
  • Curved Door.
  • Walls.
  • Doors.

Crow Feather Roofs are now available

  • 8 roof pieces total.
  • These are unlocked via a new BURG.L Chip in the WIP Haze lab (now accessible)!

New Building Type: Pillars

Pillars of various types can now be built

  • Clay Pillar.
  • Stem Pillar.
  • Pebblet Pillar.
  • Mushroom Pillar.


  • Yes... you read that correctly.


  • 20 Achievements have been added to the game (for all platforms). These are an initial set and more will be added as the game continues to grow. We are currently working on the functionality to make them unlock if you have previously completed the task, but there is a chance this may not be possible. Certain achievements for completing tasks such as "kill a wolf spider" or "craft an item" will need to be completed again to unlock.
  • NOTE: Achievements will only be available for testing on the Steam version of the game. All other platforms will receive the achievements when 0.10 releases on June 30th.


  • The Photo Mode UI has been redesigned to group related settings together into tabs.

Photo Mode has new features

  • Rotate teen.
  • Hide head armor, equipment, and weapon.
  • Gamma.
  • Time of day.
  • Fog density.
  • Sun angle.


  • 2 new mutations to discover: Mom Genes and Mithridatism.


  • New track added for the Broodmother boss.


  • The Main Menu shows highlights of the latest update.
  • Unacquired BURG.L Chip locations are shown on the Map screen after you rescue BURG.L.
  • Your current Respawn Point building will show an icon over it as well as in the Map screen.



  • Players can sprint on ladders.
  • Giant Food Items (Billy Hog Hot Dogs, Archer Cookies, etc.) have been adjusted. Ants can no longer destroy the large food item, and the player harvests a better item than the ants do.
  • Ants spawn normal versions of the food bits.
  • Players harvesting the node are granted "Fresh" versions of the food bits.


  • Infected Weevils now apply a durability DoT to enemies hit by their explosion.
  • Creature scaling in multiplayer has been adjusted:
  • HP of creatures in multiplayer scales at a faster rate.
  • Stun meter and duration scales at a slower rate.
  • More creatures are affected by scaling.
  • Poison now has a unique death message.


  • Silk Rope now appears in the crafting menu.


  • Large mushrooms throughout the world can now be harvested.
  • Feather harvest nodes now grant 2-6 feathers instead of only 1.
  • The grill has temporarily moved to the retaining wall above the pond. Just below its new location is a patch of dry grass where players can now find bits of Charcoal. This is a temporary resource location until the area of the yard that features Charcoal is released.


  • Spike traps now take 30% less damage from use.
  • New art for Clay and Pebblet Foundations.
  • Arachnophobia mode support for Spider Head Mounts.
  • Straight roofs can now support each other without additional structures.
  • Ceiling-mounted buildings can now be placed under roofs.
  • Basketball Hoops are no longer indestructible.

Slight Lure Trap Rework

  • Cost half the resources to craft.
  • Now last a specific amount of time (8 minutes).


  • Lowering the material requirements for the spike trap.
  • Stuffed Creatures are now buildings instead of deployable items.
  • You build them in the building radial instead of at the workbench.
  • Relocatable like normal buildings.
  • Green Machine smoothie recipe changed to require algae instead of raw fiber.
  • Human Food smoothie recipe changed to require fresh variants of apple, cookie sandwich, and hot dogs.
  • Clover Roof and all variants are now unlocked via the Multistory Bases BURG.L chip unlock.


  • General CPU performance improvements.


  • The durability of almost all weapons, tools, and armor has been increased by 25%.
  • Armor Glue and Super Armor Glue can be sent through the grinder for a partial material refund.



  • Grass Planks, Weed Stems, and Clover Leaves are buoyant in water again.
  • Added dither fade to some foliage to reduce objects in the distance visually popping in and out.
  • Player backpacks are buoyant in water again.
  • The game will no longer crash when destroying towers of standalone ladders.
  • Moving items back and forth in the Container UI should no longer trigger a crash on games with large bases.


  • Clients can walk through clovers much more reliably now.
  • Walls can no longer be placed such that they clip into foundations.
  • Structures can no longer be built clipping into the tops of palisades.
  • BURG.L Quest trail markers can no longer be relocated.
  • Ladders being relocated no longer support themselves.
  • Fixed Door buildings not snapping as readily to walls as they should.
  • Ladders will no longer highlight while the player is climbing them.
  • Buildings being relocated will now start at their current rotation.
  • Mysterious Machine can no longer be activated on Creative with Bugs difficulty mode.
  • Improved "Read To Me" narration for many UI windows.
  • The game will no longer rarely crash when "Read To Me" is enabled.


  • The game will no longer crash when demolishing a zipline with a full inventory.
  • Fixed a case where wall-mounted torches could not be placed on some walls.
  • Fix a lot of cases where ingredients wouldn’t fill in the ghosted building blueprint correctly.


  • Ants will no longer have the Stealing marker stuck on them after they steal from a chest.
  • Players can no longer walk on the back of the bird.


  • The player will no longer "look ma, no hands!" when equipping a weapon while zipping.


  • Due to the latest discovery of [REDACTED], we have found that [CONFIDENTIAL] will be a big [REMOVED] in [OMITTED]. This is a BIG DEAL!
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About the Author

Hey, my name is Mark, and I'm a video game enthusiast! My earliest memory was playing Worms on the Amiga against my Godmother, yes the Amiga, massive box type thing, needed eighty-five thousand floppy disks to play one game, maybe a slight exaggeration. Ah, those were the days! I love RPG’s, and The Legend of Zelda series. Dogs are pretty awesome.
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