Grounded Patch Notes (December 2022)

Grounded is a new game concept based on surviving against nature in your own backyard. Although this is mainly bugs and, of course, now giant spiders, you also have to fight against the elements. What once was a tiny puddle is now a massive lake to your size and stature. With new updates coming pretty regularly, here's everything that was added in the latest patch 1.0.5 of Grounded!

Grounded 1.0.5 October 28, 2022 Patch Notes

Crash Fixes

  • Fixed crash that could happen when a client would equip a pet armor to a pet.
  • Fixed crash that could happen when using photo mode while in a turret.


Major Fixes

  • Natural Explorer no longer deactivates when attacking non-hostile creatures.
  • Loading a save will now cleanup ant hills that have too much food stashed in them causing framerate drops.
  • Mantis fight no longer causes framerate drops.
  • Replaying the Goodbye audio log from Wendell's SCAB in the Data screen no longer breaks late game quests.

Other Fixes

  • Broodmother Helm's "Poison Coating" effect should no longer sometimes overwrite/replace other poison effects on creatures
  • The Mantis should no longer sometimes die to fall damage while performing its leap attack
  • Clover Armor set bonus properly applies thirst rate reduction again.
  • Players will no longer lose their equipment when they die while simultaneously swapping weapons and reloading their bow.
  • If a creature is killed by a player summon, that will properly count towards the player for kills and mutation unlocks.
  • Player nameplates no longer sometimes show a knocked out state after reviving players.
  • Client Brainpower score properly matches the host at the Game Report Card screen.

Grounded 1.0.2 October 13, 2022 Patch Notes


  • Added a "Sort" button to the Inventory and Storage screens.

Notable game balance and difficulty changes

  • Doubled base durability of most weapons and armors.
  • Doubled duration / durability of all torches.
  • Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.
  • Damage and HP for some of the early tier 2 creatures have been lowered a bit.
  • Toxicology Badge now provides 90% gas damage resistance instead of full immunity.
  • Javamatic fight spawns less creatures in single player now to make it less difficult.

Other changes

  • Relocating a building will no longer be canceled if you stumble into combat with a creature.
  • BURG.L will now only give Artificer quests for items the player has not yet crafted.
  • Mant combo attacks no longer interrupted via perfect blocks.
  • Mant damage slightly increased.
  • Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).
  • Slightly increased the stamina cost of staff attacks.
  • Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.
  • Text chat messages filter for profanity.
  • Edible mushrooms placed under all large mushrooms in the Upper Yard.
  • O.R.C. EMP Bomb applies a large DoT (damage over time) to to O.R.C. creatures that are hit with it.
  • The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility.
  • You can remove a Surveyor Resource waypoint from inside the default Map screen (no longer have to be at a Surveyor to do it).
  • Slime mold light sources and the Firefly Headlamp light color has been desaturated a bit to not cast an overly lime green color on everything.
  • Getting a 100% on the Game Report Card requires completing all of the MIX.Rs now.

Crash fixes

  • Fixed crash that could happen if a creature is looted or despawns while an attack with visual effects was about to play.
  • Fixed crash that could occur when taming a pet.
  • Reducing Out of Memory crashes when loading a save.

Bug fixes

Major Fixes

  • Xbox and Windows Store players can rename Storage chests again as long as their profile allows User Generated Content to be shown.
  • If you progressed beyond the story of receiving the Embiggening Cell, but did not get it for some reason, the game will grant it to you on your next load of the save.
  • If you progress to the story point where you need to interact with the Javamatic but the game will not let you, the game will fix up the quest state on your next load of the save.
  • Loading an early access save will no longer trigger the "Analyze a Pebblet / Analyze Raw Fiber" quests if you have already done so. Fixes 1.0 saves that are stuck with this quest as well.
  • Players will no longer disconnect from multiplayer after being online for 4+ hours.
  • Doors at player bases will properly have the door open state synced if the open state was changed while a client was far away.
  • Wolf Spiders will more reliably sleep during the day.
  • Addressed some cases where you could not get a 100% on the Game Report card.

Other Fixes

  • Addressed additional use cases where creatures could become stuck in the terrain.
  • Optimized the Mantis Pollen attack for Low and Medium quality settings (this includes Xbox One).
  • Pinch Whacker now properly classified as a club instead of an axe, no longer deals chopping damage.
  • Prod Smacker now properly classified as a club instead of a greatsword, no longer deals slashing damage.
  • The "Got to Peep Them All" Achievement no longer requires having all Gold cards.
  • Jack-O-Lantern will no longer spawn on the porch during October if you have any base buildings in the way.
  • Poison immunity has been readded back to Spiders as that was not supposed to have been removed.
  • Backpacks that drop near the car batteries in the Upper Yard will be teleported to a safe location nearby to prevent them from getting stuck in instant death locations.
  • The workout monitors in the Pond biodome will correctly turn on after opening the biodome instead of after turning in the Super Chip to BURG.L.
  • You can no longer nab certain items through the walls or windows.
  • Your character name should no longer rarely show up over your own character.
  • The text filter in the crafting menu will be applied correctly after changing tabs or crafting an item.
  • Placement of the Sap Catcher provides better control over the placement angle.
  • Buildings will now actually display their Defense values in the building interface.
  • Items will now actually display their Stun values in item description boxes.
  • Mantis armor crit effects no longer sometimes apply themselves to the player.
  • Bomb arrows now cost stamina to shoot like every other arrow.
  • Sour battle axe now properly considered an axe.
  • Non-diagonal buildings can now snap to diagonal rotations at specific angles.
  • Fixed various terrain and foliage and floating dirt issues.
  • Loading an early access save will not reset dropped player backpacks. This is not retroactive for any playthrough that has already made progress on 1.0 from an early access save.
  • Fixed some audio volume issues that would cause abrupt music stoppage.
  • Using photo mode no longer scales up creature damage.
  • Mutations on old saves will properly sync to their correct unlock level based 1.0 value changes.
  • Depositing partial stacks into containers works correctly.

Grounded 0.11.1 October 21 Patch Notes - Hot and Hazy update


  • A full colony of Red Ants will no longer all try to sleep in the same spot in the anthill when sleeping. Reduces Ant bunching at night.
  • Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
  • Cactus hazard has a cooldown before hurting you again.
  • The empty jar under the picnic table has been adjusted to make it easier to get out of.
  • Fence planks near the Hedge have been updated to the new fence plank art.
  • Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
  • Repair costs for Salt Morning Star and Mint Mace are now equivalent.


Major Issues

  • Fixed crash related to equipping / unequipping items.
  • Fixed crash related to bases.
  • Fixed crash related to creature pathing.
  • The switch to the main lab room in the Black Ant Hill no longer gets stuck in a bad state.
  • Under construction tape blocking the Hot and Hazy areas has been removed.


  • Walls crenelate again.
  • Temp BURG.L Quest text is no longer temp.
  • You can no longer purchase some Milk Molar upgrades without having enough Milk Molars.
  • Duplicate entries for Pebblet Foundation and Shovel+ no longer show up in the BURG.L Swap Shop if you are loading a save from 0.10 or earlier that has collected the old Paint Can BURG.L chip.
  • Tech Chip BURG.L Quests for chips in harder areas of the yard will no longer show up in the available quest list early in the game.
  • Coup De Grass level 2 will properly unlock if you find the clover second. Old saves with this issue will need to do the non-clover part again for it to unlock.
  • Improved client interaction consistency while crouched.


  • Arrow damage values are consistent across the same tier.
  • New Equipment from the Hot and Hazy update now have the correct durability values.


  • Hotpouch slots show the item count again.
  • Clients that unequip an item or throw an item will have their hot pouches correctly refreshed.

Grounded 0.11.0 October 20 Patch Notes - Hot and Hazy update

New Explorable Environments

  • Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!

The Sandbox

  • Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you’ll have to discover new ways to survive while avoiding your new antlion friends!

The Black Ant Hill

  • Introducing a new sprawling an thill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths.

The Trash Heap

  • Too precious to throw away, but not precious enough for the Trash Heap! Here, players will be able to uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it’ll be interesting to see what the players designate as treasure of their own.

The Picnic Table

  • Something’s abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday’s lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! While the players will be too tiny to play, they can have fun exploring some of the components.

Haze Revamp

  • Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets.

New Bugs

3 New Infected Bugs

  • Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze!
  • They have unique attacks that fit the infected-creature theme.
  • Creatures here will drop fungal growths as loot in addition to the normal loot.

5 New Additional Bugs

Black Worker Ants

  • Just as busy and cute as their red ant cousins on the other side of the yard.

Black Soldier Ants

  • Not as cute as the Black Worker Ants, but just as busy trying to keep you out.

Sickly Roly Polys

  • Maybe all that time near the trash cans isn’t such a good thing for these little guys.


  • There is only one thing in the yard that they hate more than ants, and that’s YOU.

Meaty Gnats

  • What’s better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP!

1 New Mini-boss


New Crafting Content

Antlion Equipment

  • Antlion Greatsword.
  • Antlion Armor Set.
  • Status Effect: Protects the wearer from the sandbox sizzle effect.
  • Set Bonus: Faster reload speed in combat with bows and crossbows.

Sickly Roly Poly Equipment

  • Crusty Roly Poly Armor Set.
  • Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks).
  • Set Bonus: Chance on block to repair currently equipped shield.

Black Ant Equipment

  • Black Ant Sword.
  • Black Ant Shield.
  • Black Ant Shovel.
  • Black Ant Armor Set.
  • Status Effect: All attacks build extra stun gauge.
  • Set Bonus: Reflect a portion of damage dealt back to the attacker.

Other additional Items

  • New Secret Tier 3 weapon.
  • Flavored Arrows.
  • Fresh, Spicy, and Salty Arrows.

New Smoothie Base: Gum Nugget

  • Creates "Sticky" Smoothies.
  • "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal.
  • Sticky recipe smoothies provide status effects that last double the duration of normal smoothies.

New Features

Milk Molars

  • The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.

Milk Molar Upgrades (Personal)

  • Every Milk Molar found gives each player 1 Milk Molar point to spend.
  • Increase personal stats like:
  • Max Health.
  • Max Stamina.
  • Max Hunger.
  • Max Thirst.
  • Max Equipped Mutation Slots.
  • New players that join the game after Milk Molars are found will instantly have those points available to spend however they want on their teen.

Smithing Station

  • Players can now upgrade their tools at the new Smithing Station!
  • Tools and weapons can be upgraded using various upgrade globs.
  • Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time.
  • Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
  • Quartzite Globs → +6 and higher.
  • Mint Globs → "Fresh" augmented weapons.
  • Spicy Globs → "Spicy" augmented weapons.
  • Salty Globs → "Salty" augmented weapons.


4 New mutations to discover

  • Blademaster.
  • Spicy Safety.
  • Parry Master.
  • Truffle Tussle.

Additional Features

  • New Photo Mode Pose: "Pet".
  • Pets now have a small, accessible inventory.
  • You can now "Drop" bombs instead of always having to throw them.

Changes / Tuning


  • Gas masks no longer take durability damage in the haze.
  • They still take durability damage from stinkbug gas.
  • Maximum durability has been reduced to compensate.
  • Your active pet will now be marked with a HUD marker.
  • When players log out of a server, they take their active pet with them.
  • A text notification is posted when an unhappy pet leaves you.
  • Default stamina regen delay reduced to what it was before Shroom and Doom.
  • Default maximum equipped mutations reduced to 2.
  • Max total after upgrading is now 5 slots via spending Milk Molars.

Creature Damage Resists

  • All creatures in the backyard now have inherent strengths and weaknesses to specific damage types.
  • For example:


  • 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers).
  • 100% damage taken from Generic (clubs and misc).
  • 125% damage taken from Smashing (hammers).
  • The current damage types in the game that this system taps into are:
  • Stabbing.
  • Chopping.
  • Smashing.
  • Generic.
  • Explosive.
  • Fresh.
  • Spicy.
  • Salty.

Armor Rework

  • All armors now classified as "Light" "Medium" or "Heavy":

"Light Armor"

  • Reduces the stamina regen delay when equipped.

"Medium Armor"

  • No change to the stamina regen delay when equipped.

"Heavy Armor"

  • Lengthens the stamina regen delay when equipped.
  • All non-set armors received nonuniform Damage Resist buffs.
  • For example, Firefly Headlamp is now considered "Heavy Armor", and has the appropriate DR.
  • All armors now display if they’re "Light", "Medium", or "Heavy".
  • All "Light" and "Medium" armor pieces received a 20% damage resist buff.
  • All "Heavy" armor pieces received a 10% damage resist nerf.
  • All armors have had their status effects and set bonus looked at, and some have been changed or adjusted:


Status Effect

  • Unchanged: Max Stamina Increase.

Set Bonus

  • OLD: Thirst Rate Decreased.
  • NEW: Attack Stamina Reduction.


Status Effect

  • OLD: Running stamina use down.
  • NEW: Arrows build stun gauge on creatures.

Set Bonus

  • OLD: Arrows build stun gauge on creatures.
  • NEW: Arrows have a chance to Cripple (slow) enemies.


Status Effect

  • OLD: Movement speed increase.
  • NEW: Attack stamina reduction.

Set Bonus

  • Unchanged: Stamina regen rate increase.


Status Effect

  • Unchanged: Max Stun/Shield gauge increase.

Set Bonus

  • OLD: Passive HP regen.
  • NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack.

Raw Science Economy Changes

Raw Science economy changes

  • Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric items cost much more.
  • Upgraded recipes (+ variants) now all cost 1,500.
  • New recipes and recipe packs now all cost 2,500.
  • Mutations now cost 3,000.
  • Sign packs now cost 4,000.
  • SCA.B radar upgrades now cost 5,000.
  • Removed Alchemist BURG.L quest type.
  • Increased science reward from analyzing a resource by 50%.


  • Exist exclusively to reduce hunger.
  • Common snacks provide very low hunger.
  • Rarer snacks provide up to 25% of hunger bar.
  • Can stack in the inventory - default is 5 per slot.
  • Never spoil.
  • Do not activate passive health regen even when filling your hunger all the way.


  • Can provide a "Well Fed" buff on top of hunger.
  • Prevents hunger from depleting for 8-20 minutes (real time).
  • Cannot stack in the inventory.
  • Can spoil.
  • Activates passive health regen.
  • Meals are obtained via "Cookbook" unlocks on BURG.L chips.
  • Benefits scale with the tier of the meal.

Tier 0

  • Meal Duration: 8 Minutes.
  • Passive Regen: Half.
  • Number of Meal Effects: 0.

Tier 1

  • Meal Duration: 12 Minutes.
  • Passive Regen: Normal.
  • Number of Meal Effects: 1.


  • Meal Duration: 16 Minutes.
  • Passive Regen: x1.5.
  • Number of Meal Effects: 1.

Tier 3

  • Meal Duration: 20 Minutes.
  • Passive Regen: Double.
  • Number of Meal Effects: 2.

Garden Updates

  • Small Mushrooms and Sprigs now have a green thumb chance.
  • New Fertilizer introduced: Rotten Food.
  • Increases the green thumb chance of the current plant.


  • When you analyze new materials found in the world, you will gain more Brainpower, another avenue to unlock crafting recipes.
  • Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power.
  • Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes.
  • Some materials awarded too many recipes and were rebalanced.


  • Horizontal and vertical controller and mouse sensitivities can now be set independently.
  • The controller movement stick can now be inverted on either axis in the Controller options.
  • Increased the maximum possible value of both controller and mouse sensitivities.
  • The game will now pause if your controller is disconnected.
  • Some controls that previously displayed long names such as "Left Bracket" will now display short names such as ’[’.


  • Fresh Defense has been changed.
  • Now a 3 level mutation.
  • Gained by eating mint instead of picking it up.

Level 1

  • Unlocked by eating 1 mint total.
  • 25% gas and burning damage resistance.
  • 25% Sizzle rate reduction.

Level 2

  • Unlocked by eating 5 mints total.
  • 50% gas and burning damage resistance.
  • 50% Sizzle rate reduction.

Level 3

  • Unlocked by eating 10 mints total.
  • 50% gas and burning damage resistance.
  • 75% Sizzle rate reduction.

Grass Master has been updated

  • Now refunds stamina used to attack when harvesting grass in addition to the bonus damage.
  • Amount of stamina refunded increases per level of the mutation.
  • Meat Shield and Buff Lungs mutations buffed by 50%.
  • Coup De Grass has a second tier.

Class-Based Mutation Rework

All "class" mutations have been changed

  • No longer provide a passive increase to damage.
  • Each weapon type has a different on-hit proc effect.

Chopper provides axes with a chance to Stagger

  • Interrupts the current action of the target.

Smasher provides hammers with a chance to Daze

  • Slows the attack speed of the target.

Barbarian provides club users a chance to enter "Rage" when attacking

  • Attack damage bonus while raged.
  • Unable to perfect block while raged.

Assassin provides daggers with a chance to apply a bleed DoT

  • Damage over time that stacks with other sources (poison, gas, etc).

Sharpshooter provides bows with a chance to Root

  • Disabled movement for a short time.

Javelineer provides spears with a chance to Cripple

  • Movement speed slow.

Blademaster provides swords with a chance to sharpen their blade when attacking

  • Restores durability to the weapon.
  • The chance for the proc effects increases as the mutation is leveled up.


  • The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors.


  • Ambient background audio now has its own volume slider.
  • The Haze has new background music.


  • Poison damage is no longer reduced by Damage Reduction (for both players and creatures).
  • Bow and Crossbow damage with all ammunition types increased by about 25%.
  • Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach.
  • The player’s glide will now be canceled if they flinch.
  • Mint Mace’s power level brought up to tier 3 club power.


  • The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has.
  • Added Graphics option for toggling the Chromatic Aberration effect.
  • Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard.
  • A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask.
  • A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped.
  • Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed).
  • Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None".
  • When Read To Me is enabled, interaction prompts will be narrated.
  • The game will now prompt the player to configure accessibility settings on the first launch.
  • The game can now be paused during cutscenes.
  • Item context menus are now available in the Container interface.
  • Player backpacks will no longer automatically transfer items when opened unless all the items can be taken.
  • Shields now display Defense rating bars.
  • Main Menu is now extra Hot and Hazy!
  • The Damage and Stun item rating bars have been tuned to account for the newer high tier weapon values and the bonus damage that can be gained via the Smithing Station.
  • Recipes available for purchase in the BURG.L Tech Chip Swap Shop now show if they require a special building to be able to craft the item.

Building Placement

  • Improved snapping of walls to existing grid buildings during placement.
  • Wall-mounted buildings are less restricted by the target surface angle.
  • Other minor building snapping behavior tweaks.
  • Buildings cannot be relocated into creatures.
  • Zipline Wall Anchors no longer support other wall-mounted buildings.
  • Improved ground alignment of several Storage & Utility buildings.


  • Repair costs for bows and crossbows are now consistent within a tier.
  • Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase.
  • 2 new Sign sets are available to purchase from BURG.L once their chips are discovered.
  • Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs".
  • Now also requires mint shards to repair.
  • Club of the Mother Demon now requires "Quartzite Globs" to repair.
  • Paint Can BURG.L chip has been removed.
  • Recipes have been spread out to other relevant chips.


  • Improved CPU and network performance in multiplayer games with large bases.
  • Improved CPU performance of creatures walking when playing a multiplayer game.
  • Multiplayer Latency/Ping has been improved by 20-40%.
  • Additional general CPU performance improvements.
  • Saved game screenshots are smaller in disk size.


  • Mint in the anthill is now guaranteed to show up every ~6 days.
  • Mint Chunks renamed to Mint Shards.
  • Spoiled Meat now stacks (considered a "food" for stack sizes).
  • Ant eggs of all types take twice as long to hatch.
  • Quartzite nodes now grant 4-11 shards instead of always granting 7.
  • Backyard perimeter fence posts have updated art.


  • Infected Mite tuning pass.
  • HP increased.
  • Damage lowered.
  • Now prioritizes using a ranged attack.
  • Ranged attack applies an explosive damage resistance debuff.
  • Infected Weevils no longer apply an armor durability DoT with their explosion attack.
  • Infected Weevils can now be attacked/killed to interrupt their explosion attack.

Bug Fixes

Major Fixes

  • Creatures will spawn less frequently in locations they shouldn’t (inside of rocks, under the terrain, inside of labs, etc.).
  • Wolf Spiders will no longer be walking around during the day when starting a new game.
  • The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard.
  • Hot Pouch settings properly restore for clients when rejoining a game.
  • BURG.L Chips on the map display for clients as well.
  • All Sign Sets for Sign Frames are unlocked by default on Creative modes.
  • Ants no longer steal your storage items through walls.
  • Fixed a rare crash relating to physics collisions.
  • Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items.
  • The controlled deadzone options actually work now.


  • The Accessibility and Log Out buttons on the main menu can now be narrated when hovered.
  • Fixed some cases where hotkeys would stop working in UI windows.
  • Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab.
  • Gamepad controls can now be rebound more than once without closing and re-opening the options menu.
  • Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes).
  • BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L).
  • Unicode newline characters can no longer be pasted into single-line text input boxes.
  • Block and Toggle Ammo Radial controls no longer conflict with each other.
  • ’Snap to Grid’ control can be rebound.
  • Mounting a ladder can no longer clip the player inside solid objects.
  • Ladders can no longer be relocated while a player is climbing on them.


  • Player backpacks and items in water will no longer sink after loading a saved game.
  • The player will not be stuck in place when bumping into objects while gliding.
  • BURG.L Explore quest Trail Markers will now be removed when abandoning the quest.
  • Buildings cannot be placed in Field Stations.
  • Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped.
  • Peaked and Straight roofs can no longer be placed floating in the air in certain configurations.
  • Grass and Log curved doors will no longer behave strangely while placing them on slopes.
  • Frankenline dials can now be used even after a player has died on them.
  • The camera will not switch to first-person after pausing on a Frankenline dial.
  • Buildings being placed can no longer be relocated by other players.
  • Porch drainpipe no longer has excessively large collision.


  • Pebblets now sink in water.
  • Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs.
  • Basketball hoops can no longer be stacked on each other.
  • Basketball hoops can now be repaired.
  • Wall-mounted buildings can no longer be placed on fired arrows.
  • The hover highlight effect will no longer get stuck active on ladders.
  • Items stuck in droplets no longer become frozen in place.
  • Droplets with multiple servings now correctly save and restore their size.
  • Dew on grass blades now plays the correct effects and audio when hit.
  • Dew on grass blades will now fall when directly impacted.
  • Dew on grass blades can now be directly consumed.
  • Players fall off of ladders when incapacitated.
  • Players cannot revive other players from ladders.
  • Players do not lose stamina when holding the sprint control while zipping.
  • Bombs will destroy grass and weeds more consistently.


  • Solider Ants no longer count for "Hunter - Worker Ant" quests.
  • Burrowed larva now count for "Hunter - Larva" quests.
  • Distant flying creatures will no longer fly into the terrain of the upper yard.
  • TAYZ.Ts in the Haze lab no longer respawn.


  • Naming a pet using the letter ’Q’ will not withdraw the pet.


  • Key prompts will now correctly change when control is rebound.
  • Some numbers, such as the player’s science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long.
  • The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected.
  • Oven recipes show what tier they belong to.
  • Resource Analyzer shows unlocked recipes in an auto-scrolling box instead of having them overflow off of the UI space.
  • Ominent Practical Technologies.
  • After much [REDACTED] between various team members, [OMITTED] has been decided to be [REMOVED] and thus we have [CENSORED] [EXPURGATE].

Grounded 0.10.3 July 28 Patch Notes


  • One EverChar Coal piece is guaranteed to spawn every 8 days.
  • The Bird now always drops a Small Feather when arriving at a perch. This is in addition to the existing large feather drop rate, which remains unchanged.


  • Reduced memory going in and out of UI’s to prevent out-of-memory crashes in worlds with large bases built.


  • Fireflies and other creatures will hang around their appropriate locations again.

Grounded 0.10.2 July 20 Patch Notes



  • Clients who have save data from previous Grounded updates will properly have access to any new Mutations added since they first saved.
  • Additional crash fixes were added.


  • Smoothie Station goops properly get removed from inventories when crafting a freestyle smoothie that matches an actual recipe version.


  • Pets no longer trigger traps.
  • Tame weevils will stay happy for longer when equipped with an item, as intended.
  • Pets no longer immediately become unhappy after resting through the night.


  • The game no longer crashes when loading into the yard for Windows 7 and Windows 8 users.


  • Accepting a game invite while suspended will properly join the game after resuming.
  • Muting a player in your friend’s list no longer prevents them from text chatting with you in-game.

Grounded 0.10.1 July 12 Patch Notes


  • Crow Crossbow has a longer range than normal bows.
  • Pets will no longer wander away when they are in a pet house and the player goes somewhere else.
  • Pets will return to their last pet house, or a nearby one, when the player dies.
  • Active pets will now follow the player a little more closely.
  • Active pets will flee to the player when scared instead of in random directions.


  • Pets will no longer remain in pet houses or as active followers after they die.
  • Pets will no longer have their location reset by "Fix Creature Locations".
  • Changing your language in the Options screen properly switches languages again.
  • Achievements for Clients will unlock more reliably now after joining.


  • Curved Doors can now be replaced by other curved buildings.
  • Hoops’s ponytail will obey the laws of physics again after exiting Photo Mode.
  • Walking around in shallow water will play splashing footstep sounds again.
  • The "Resourceful" achievement now properly unlocks after analyzing 15 items instead of 5 items.
  • Your teen’s neck hole is no longer visible when using 120 FOV camera settings in first-person mode.
  • Garden Patches that have items actively growing in them no longer can hitch the game and affect creature pathing.


  • Smoothie Station Goop Bases are properly removed from Connected Storages.
  • Mushroom chunks no longer attract an infinite number of Weevils.


  • Swimming creatures no longer restore on top of lily pads when loading a save game.
  • Grubs no longer pop out of the ground simply by punching them.
  • Grubs visuals properly display again once they resume burrowing.


  • Deleting Save Games works correctly again.
  • Crashes dealing with asynchronous platform calls for Xbox and Win 10 store platforms have been fixed.


  • The game no longer terminates shortly after resuming from a suspended state for a while.

Grounded 0.10.0 June 30 Patch Notes



Boss - The Broodmother
  • Find the new Broodmother Den to encounter the first-ever boss in Grounded!
  • She must be lured out with a craftable treat called the Broodmother BLT.
  • 1 new Armor Piece and 1 new Weapon can be crafted from her parts!


  • The latest in the range of modified TAYZ.Ts is an enhanced defense variant called the ARC.R. Outfitted with a capacitor stack and hefty arm cannon, ARC.Rs unleash energized balls of charged static for a greater challenge in lab combat.


Weevils and Aphids can now be tamed as pets

  • Each requires a specific type of food to tame.
  • Pets can be safely left in the base at a Pet House. Yes, you can craft Pet Houses now!
  • Can be equipped with various cosmetics.
  • You can pet them!


New Weapon Type: Crossbow

  • Higher damage than a normal bow.
  • Slower firing speed and reload time.
  • Uses the same ammo types.


New Structural Pieces for Existing Materials

New Grass Buildings
  • Half Wall.
  • Curved Half Wall.
  • Crenelated Half Wall.
  • Crenelated Curved Half Wall.
  • Curved Wall.
  • Curved Door.
New Clover Buildings
  • Flat Roof.
  • Peaked Roof.
  • Peaked Dome Roof.
New Stem Buildings
  • Half Wall.
  • Curved Half Wall.
  • Curved Wall.
  • Curved Door.
  • Curved Palisade.
  • Curved Palisade Door.
New Stuffed Creatures
  • Ladybug.
  • Stinkbug.
Building Flipping
  • A few buildings can now be flipped horizontally or vertically while placing them. This includes Spiral Stairs, Acorn Stair Railings, and Triangular Walls.

Building Wall Replacement System

  • Structure pieces (walls, windows, etc.) can now be replaced by other versions without first demolishing the existing piece. Just place the new piece over the old one and add the ingredients.

New Production Buildings


  • Cooks several materials into a new material or item. Build one to discover what you can do with it!


  • Breaks down materials into new materials. Just like the oven, you’ll have to build one to discover what to do with it!

Mushroom Garden Update

  • Renamed Mushroom Garden to Garden Patch.
  • Garden Patch now requires items to be planted before producing materials.
  • Mushroom → Mushroom.
  • Raw Fiber → Raw Fiber.
  • Sprig → Sprig.
  • Clover Top → Clover.
  • Different fertilizers produce different effects.
  • Spoiled meat will be able to help you with this, hooray!
  • Result item depends on what’s planted:
  • Fertilizers can be used to augment growth.

New Tier of Base Buildings (Mushroom Brick, Crow Feathers)

Mushroom Brick Buildings are now available

  • Wall.
  • Half Wall.
  • Crenelated Half Wall.
  • Arch.
  • Curved Wall.
  • Curved Half Wall.
  • Triangle Wall.
  • Windowed Wall.
  • Curved Windowed Wall.
  • Door.
  • Curved Door.
  • Walls.
  • Doors.

Crow Feather Roofs are now available

  • 8 roof pieces total.
  • These are unlocked via a new BURG.L Chip in the WIP Haze lab (now accessible)!

New Building Type: Pillars

Pillars of various types can now be built

  • Clay Pillar.
  • Stem Pillar.
  • Pebblet Pillar.
  • Mushroom Pillar.


  • Yes... you read that correctly.


  • 20 Achievements have been added to the game (for all platforms). These are an initial set and more will be added as the game continues to grow. We are currently working on the functionality to make them unlock if you have previously completed the task, but there is a chance this may not be possible. Certain achievements for completing tasks such as "kill a wolf spider" or "craft an item" will need to be completed again to unlock.
  • NOTE: Achievements will only be available for testing on the Steam version of the game. All other platforms will receive the achievements when 0.10 releases on June 30th.


  • The Photo Mode UI has been redesigned to group related settings together into tabs.

Photo Mode has new features

  • Rotate teen.
  • Hide head armor, equipment, and weapon.
  • Gamma.
  • Time of day.
  • Fog density.
  • Sun angle.


  • 2 new mutations to discover: Mom Genes and Mithridatism.


  • New track added for the Broodmother boss.


  • The Main Menu shows highlights of the latest update.
  • Unacquired BURG.L Chip locations are shown on the Map screen after you rescue BURG.L.
  • Your current Respawn Point building will show an icon over it as well as in the Map screen.



  • Players can sprint on ladders.
  • Giant Food Items (Billy Hog Hot Dogs, Archer Cookies, etc.) have been adjusted. Ants can no longer destroy the large food item, and the player harvests a better item than the ants do.
  • Ants spawn normal versions of the food bits.
  • Players harvesting the node are granted "Fresh" versions of the food bits.


  • Infected Weevils now apply a durability DoT to enemies hit by their explosion.
  • Creature scaling in multiplayer has been adjusted:
  • HP of creatures in multiplayer scales at a faster rate.
  • Stun meter and duration scales at a slower rate.
  • More creatures are affected by scaling.
  • Poison now has a unique death message.


  • Silk Rope now appears in the crafting menu.


  • Large mushrooms throughout the world can now be harvested.
  • Feather harvest nodes now grant 2-6 feathers instead of only 1.
  • The grill has temporarily moved to the retaining wall above the pond. Just below its new location is a patch of dry grass where players can now find bits of Charcoal. This is a temporary resource location until the area of the yard that features Charcoal is released.


  • Spike traps now take 30% less damage from use.
  • New art for Clay and Pebblet Foundations.
  • Arachnophobia mode support for Spider Head Mounts.
  • Straight roofs can now support each other without additional structures.
  • Ceiling-mounted buildings can now be placed under roofs.
  • Basketball Hoops are no longer indestructible.

Slight Lure Trap Rework

  • Cost half the resources to craft.
  • Now last a specific amount of time (8 minutes).


  • Lowering the material requirements for the spike trap.
  • Stuffed Creatures are now buildings instead of deployable items.
  • You build them in the building radial instead of at the workbench.
  • Relocatable like normal buildings.
  • Green Machine smoothie recipe changed to require algae instead of raw fiber.
  • Human Food smoothie recipe changed to require fresh variants of apple, cookie sandwich, and hot dogs.
  • Clover Roof and all variants are now unlocked via the Multistory Bases BURG.L chip unlock.


  • General CPU performance improvements.


  • The durability of almost all weapons, tools, and armor has been increased by 25%.
  • Armor Glue and Super Armor Glue can be sent through the grinder for a partial material refund.



  • Grass Planks, Weed Stems, and Clover Leaves are buoyant in water again.
  • Added dither fade to some foliage to reduce objects in the distance visually popping in and out.
  • Player backpacks are buoyant in water again.
  • The game will no longer crash when destroying towers of standalone ladders.
  • Moving items back and forth in the Container UI should no longer trigger a crash on games with large bases.


  • Clients can walk through clovers much more reliably now.
  • Walls can no longer be placed such that they clip into foundations.
  • Structures can no longer be built clipping into the tops of palisades.
  • BURG.L Quest trail markers can no longer be relocated.
  • Ladders being relocated no longer support themselves.
  • Fixed Door buildings not snapping as readily to walls as they should.
  • Ladders will no longer highlight while the player is climbing them.
  • Buildings being relocated will now start at their current rotation.
  • Mysterious Machine can no longer be activated on Creative with Bugs difficulty mode.
  • Improved "Read To Me" narration for many UI windows.
  • The game will no longer rarely crash when "Read To Me" is enabled.


  • The game will no longer crash when demolishing a zipline with a full inventory.
  • Fixed a case where wall-mounted torches could not be placed on some walls.
  • Fix a lot of cases where ingredients wouldn’t fill in the ghosted building blueprint correctly.


  • Ants will no longer have the Stealing marker stuck on them after they steal from a chest.
  • Players can no longer walk on the back of the bird.


  • The player will no longer "look ma, no hands!" when equipping a weapon while zipping.


  • Due to the latest discovery of [REDACTED], we have found that [CONFIDENTIAL] will be a big [REMOVED] in [OMITTED]. This is a BIG DEAL!
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About the Author

My name is Mark Carpenter, Assigning Editor of Pro Game Guides. I've been covering games media for over three years, and my work has been published in Metro UK, Game Rant, and other smaller publications. I love playing D&D, guitar, and reading when I'm not gaming, which I've been gaming since the Amiga days. I love RPGs, Final Fantasy, and The Legend of Zelda series. Plus, dogs are pretty awesome.
Find Mark Carpenter On: Twitter

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Grounded Patch Notes (December 2022)

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