Grounded Patch Notes – Playgrounds 1.3.2 Update (February 2024)

All the patch notes.

Grounded is a game concept based on surviving against nature in your own backyard. Here's everything added in the latest Grounded patch notes for the Playgrounds update.

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Grounded Patch Notes 1.3.5 Update (December 14, 2023)


  • Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
  • Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
  • Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
  • Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
  • Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.


  • "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
  • You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
  • Links will not display in the world when taking your Playground Thumbnail.
  • Player Death Trigger and Teleport Gizmo can be customized via Link actions.


  • The Pond Hatch properly opens for clients in Story mode games.
  • Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
  • Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
  • Clients now locally detect their own death from the Player Death Listener gizmo.
  • Players can place objects that are colliding with a Hazard Volume.
  • Icon for the Punji Spike Trap appears now.
  • Building health bar no longer shows up twice.
  • Trigger Volumes can be linked to more than one object.
  • Players can no longer lounge on chairs that have been scaled up or down.

Grounded Patch Notes 1.3.4 Update (December 11, 2023)

  • Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
  • All Sign Set Signs are unlocked in Playgrounds mode.
  • You can exit Play mode from the Death screen.
  • Playing a Downloaded Playground will trigger an autosave on game start.


  • Fixed issue where structural buildings would place incorrectly when building.
  • Items no longer behave oddly when floating on top of water.
  • [REDACTED] can no longer knock you off of ziplines.


  • Fixed client crash that could occur after repairing buildings.


  • MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
  • Grass blades chopped down fall softly again as opposed to extremely fast.
  • Volumes no longer prevent placing objects that are touching them.
  • Scoreboard can no longer go negative behind the scene.

Grounded Patch Notes 1.3.3 Update (December 4, 2023)


  • Various buildings no longer rotate their placement after save / load.
  • Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
  • Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.


  • Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.


  • Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.


  • Items grown in the Garden Patch will no longer fall over after loading a save.
  • Dew drops no longer fall off of Dew Collectors after loading a save.
  • Clients can eat meat directly off the Campfire again.
  • Enemy health bar properly prioritizes creatures over players when playing as a client.
  • Buildings you build in Play mode in a Playground now count towards coziness.
  • The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
  • Coziness works in Playgrounds mode for buildings players have built in Play mode.
  • Certain quest objective markers now point to the proper location.
  • Reduced intermittent hitching that could take place when you had a large base.
  • Removed HDR setting on console that caused improper colors and harder to read user interfaces.
  • Improved Whiffle Ball visuals on Xbox One.
  • Additional BURG.L quest fixes.

Grounded Patch Notes 1.3.2 Update (November 21, 2023)

Bug Fixes / Changes

Major Fixes

  • Network code improvements that reduce random client disconnects and lag.
  • Designer-placed foliage objects properly show up for clients when joining a Playground loaded from a save.

Crash Fixes

  • Fixed random crash that could occur loading a save or returning to Design mode.
  • Fixed crash that could occur with creatures that use ranged attacks.
  • Fixed crash that could occur loading a save from version 1.1.3 or before.
  • Fixed crash that could occur after closing the Inventory screen or one of the radial menus.
  • Fixed crash could occur when a building that had other buildings attached to it was destroyed.

Other Bug Fixes

  • Fixed items collected during Play mode sometimes do not show back up after returning to Design mode.
  • Downloading a Standard Save Copy of a Shared World Design Playground works properly.
  • Reduced memory build up during long play sessions or constantly loading saves.

Grounded Patch Notes - Update Hotfix (November 16, 2023)

Bug Fixes / Changes

Major Fixes

  • Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.
  • You can build on the Baseball again.
  • Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.
  • Fixed issue where the client would not be allowed to build in locations that had a building that was removed.
  • You can eat off of the Campfire again.
  • The Fan in Playgrounds works more reliably when placed on the ground.


  • Lowered Sour Battle Axe damage by 10%.
  • Health and Safety Badge only life steals on Combo Finishers.
  • Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.
  • This lowers the spawn radius in most cases.

Crash Fixes

  • Fixed client various crashes in Playgrounds.
  • Fixed crash that could occur during the Drink Water or Build a Lean-to quest.
  • Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.
  • Fixed crashes related to projectiles and attacks.

Other Bug Fixes

  • Don't show unreleased test recipes in Design Mode in the Crafting screen.
  • Unique items can be trashed in Design mode.
  • Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.
  • Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.
  • Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.
  • Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.
  • Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.

Grounded Playgrounds Patch Notes - 'Make it and Break it' 1.3 Update (November 14, 2023)

New Grounded mode - Playgrounds

The Grounded Playgrounds mode allows you to create, share, and play an endless amount of new content. Playgrounds has over 300 world props to use to build your own backyard, 400+ items like equippables, resources, and consumables, more than 100 harvestables, and all the creatures! Yes, that includes bosses!

New Grounded Map - The Grassbox

  • The Grassbox is a completely empty backyard for you to build. You can create ant hills, above and underground science labs, and a flooded area where you can use the wet terrain to your advantage.
  • While creating a playground, there are two modes: Design Mode and Play Mode. In Design Mode, you can freely place and arrange assets; in Play Mode, you can experience your creation in real time. You can even design with your friends in multiplayer.

System Changes in Grounded Update 1.3

New Custom Game Options

  • Whether or not players can build and relocate buildings.
  • Control access to the crafting menus to fine-tune your game's difficulty or focus.
  • Choose how long days and nights are.
  • Control how often you need to eat or drink, making your survival more or less challenging.
  • Tweak how fast resources come back into the world.
  • Adjust Creature Health Scaling and Fall Damage Scaling to make confrontations more or less daunting.

Difficulty Changes

  • Medium Mode - enemy damage is reduced by 10%, while pets are invincible.
  • Whoa Mode - player damage is boosted, building health is increased, and item durability is improved.
  • The durability penalty on death will be more severe, creatures will be beefier, and the time of day speed will slow down a bit.
  • Taking fall damage will be more dangerous, and ALL your items will drop upon death.
  • Creative mode will now have all mutations unlocked and fully yoked, and pets will also be invincible.


  • Bandages, Smoothies, and Meals now have a 4-second cooldown.
  • Healing items got a serious upgrade.
  • Snacks and all other miscellaneous consumables ignore this cooldown.
  • The Questionable Slop is no longer craftable. We are replacing it with the Soothing Syrup, which is super easy to craft, and the recipe becomes available when you unlock the Smoothie Station.
  • Dandelion Tufts no longer needs to be equipped in the accessory slot. They are consumable items that are for one-time use.
  • The Fluffy Dandelion Tuft now has unlimited uses.

New Map UI

We made some major adjustments to the Map UI. Not only can you clean up the clutter, you will also be able to see which SCA.B and Milk Molars you have collected so you can reference it with the ones you are missing on a Wiki page! Each icon category can now be toggled on and off for group visibility.

BURG.L Quests Revamp

  • We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, continuing up to the final most challenging quests. There are roughly 100 in total!
  • After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress. Unlike before, you'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests.

Combat Overhaul

  • Combat combo damage has been revised; the first 2 hits now deal consistent damage at 100%, while the third hit in the combo delivers a 25% bonus damage, packing more punch and keeping damage consistent.
  • Charged attacks have been boosted for nearly every weapon and crit damage now has a base chance even without any specific crit-boosting effects. We also have some spiffy new attack animations for certain weapons like the Coaltana!

New Trinkets in Grounded

Recognizing that trinkets have typically been more of a mid-to-late-game feature, we've introduced a new set specifically designed for early gameplay. Each trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.

New Building Pieces

  • Added over 40 building pieces, even the most highly requested Half Vertical Wall!
  • We also included quarter pieces for each wall, foundation, and roof pieces!
  • New Boss Vanity building pieces using the Broodmother, Mantis, and Wasp Queen parts to show off your most recent victories.

Quality of Life Features

Map Improvements

  • Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now (wink).
  • Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish.

Name Ziplines

  • You can now name individual ziplines to more easily find the right path to zip down.

Drop / Transfer / Trash Amount

  • When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect.

MIX.R Preview UI

MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them.

'Place Many' Improvements

  • Many roofs, stairs, and awnings can now be placed with "Place Many".
  • Spiral staircases will alternate correctly when using "Place Many" downwards.
  • Buildings placed using Place Many will be shown even if unsupported.

Basketball Improvements

  • New "Basketball" items to craft.
  • Dribbling and shooting animations.
  • A new shooting mechanic adjusts your shot distance based on how long you hold the attack button.
  • The basketball hoop now has reactive physics and has new audio.
  • Making a basketball shot can be used as a triggering event in Playgrounds.

Improved Stickied Quest Display

  • Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases.

First Person Handy Gnat

  • You can now toggle between Third Person and First Person while using Handy Gnat.

New Equipment / Items

  • Berry Basketball and Pupa Basketball
    • Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it.
  • Three new early game trinkets added for various play styles
    • Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.

New Buildings

  • Gnat Lamp
  • Pupa Leather Ottoman
  • Target
  • Standing Target
  • Target Dummy
  • 2 Broodmother Décor buildings
  • 2 Mantis Décor buildings
  • 2 Wasp Queen Décor buildings

Over 40 Half and Quarter Wall/Floor/Stair Pieces! (Trumpet fanfare)

  • 6 Vertical Half Walls
    • Grass
    • Grass Crenelated
    • Stem
    • Palisade
    • Mushroom
    • Ash
  • 2 Half Awnings
    • Clover
    • Crow Feather
  • 2 Half Foundations
    • Pebblet
    • Clay
  • 10 Half Stairs
    • Grass
    • Corner Grass
    • Interior Corner Grass
    • Mushroom
    • Mushroom B
    • Corner Mushroom
    • Interior Corner Mushroom
    • Acorn
    • Corner Acorn Stairs
    • Interior Corner Acorn Stairs
  • 3 Half Floors
    • Grass
    • Stem
    • Bur
  • 4 Quarter Walls
    • Grass
    • Stem
    • Mushroom
    • Ash
  • 4 Quarter Triangle Walls
    • Grass
    • Stem
    • Mushroom
    • Ash
  • 3 Quarter Floors
    • Grass
    • Stem
    • Bur
  • 3 Quarter Roof pieces
    • Clover
    • Crow Feather
    • Pinecone
  • 3 Quarter Flat Roof pieces
    • Clover
    • Crow Feather
    • Pinecone
  • 2 Quarter Foundations
    • Pebblet
    • Clay

New Mutation

  • Battle Buddies
    • Reduces friendly fire damage dealt and received.

New Signs

  • Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin.
  • Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest.

Difficulty Mode Changes

Medium Mode

  • Reduce all enemy damage by 10%.
  • "Pets Invincible" is now enabled by default.

Woah Mode

  • Player damage buffed from 75% to 80%.
  • Building health buffed from 50% to 100%.
  • Item durability buffed from 75% to 100%.
  • Durability penalty on death from 10% to 30%.
  • Creature health increased from 100% to 120%
  • Time of day speed decreased from 100% to 80%
  • Fall damage multiplier increased from 100% to 120%
  • Death behavior changed to drop all items on death

Creative Mode

  • Creative With Bugs and Creative with no Bugs have the following options enabled by default:
    • Unlock all Mutations
    • Fully Yoked
    • Pets Invincible


  • Some consumables now have a 4 second cooldown before they can be used again.
    • Bandages, Smoothies, and Meals all respect this new cooldown
    • Snacks and all other miscellaneous consumables ignore this new cooldown
  • Doubling the effect of all healing items.
  • Bandages now provide a burst heal when used in addition to their heal over time.
  • Bandage heal over time heal per tick tripled.
  • Bandage heal over time duration reduced.
  • Quesadillantlion and Omelant thorns damage has been doubled.


The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion.

  • Questionable Slop is no longer craftable.
  • Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie.
  • Soothing Syrup provides a basic heal and is cheap to craft.
  • All smoothies have had their healing amount doubled.
  • Smoothies respect the new 4 second consumable cooldown.

Dandelion Tufts

Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down.

That being said, the "Fluffy Dandelion Tuft" trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice.


Combo system overhauled:

  • Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%.
    • First and second hit of the combo now deal the same amount of damage.
    • Third hit now deals 25% bonus damage compared to the other hits in the combo.
    • All weapon damages adjusted with this change
  • Charge attack damage increased for almost every weapon.
  • Players now have a default chance to crit without any crit chance boosting effects.
  • Most Thorns effects have been increased substantially.
  • Increased base damage of all turret ammo types.
  • Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before.
  • Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced.


  • On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option.
    • Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options.


  • Two-handed swords and axes come with new and slightly faster attack animations.
  • Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced.
  • Third person throwing animations have been updated.
  • Third person diagonal crouch walking animations have been added.
  • Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered.
  • Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow.

New Creatures in Grounded

  • Black Widow Changes:
    • Resistant to Spicy, Mint, and Salty
    • Weak to Sour
    • Neutral to all other damage types
    • No longer immune to poison damage
    • Now has 2 new attacks in its arsenal
      • Can shoot a ranged web at the player, which spawns a black widowling
      • Can consume a living black widowling to heal and temporarily increase its attack speed
  • Wave creatures take even more damage from turret attacks.
  • Larva and Ladybug stagger animations have been updated
  • RUZ.T flat damage reduction reduced
  • RUZ.Ts now have a smashing damage weakness
  • Stun cooldown on most non-boss creatures reduced

Faction Attacks

  • Anger thresholds for certain factions to send a base attack have been adjusted.
  • Wave cooldown and spawn variance has been adjusted.
  • Number of creatures that can be active in a wave during multiplayer games has been increased.
  • Spawn weights for various creatures have been adjusted.
  • Spawn weight thresholds for wave defense difficulty brackets have been adjusted.
  • Total number of creatures that can spawn in each difficulty bracket has been adjusted.
  • Maximum number of creatures that can be active in a wave has been adjusted.
  • Termite Kings can now spawn in termite faction raids.
  • Additional faction waves are now able to be angered via the Waft Emitter.
    • Stinkbug
    • Roly Poly
    • Ladybug
    • Moth
    • Black Widow


  • Infected Broodmother drop rates improved.


  • Sour Sensation thorns damage increased sixfold.
  • Substantially increasing stamina restored by Parry Master.
  • Spore Lord
    • Quintupled the chance for the damage up effect to proc.
    • Doubled the chance for the Heal over Time and speed up effect to proc.
    • Added stack caps of 50 to all buffs provided by Spore Lord.
  • Apex Predator effect added for Blaster of the Moldy Matriarch.
  • Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina.
  • Chopper defense down proc duration reduced.
  • Javelineer thorns damage doubled.

World of Grounded

  • A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar.
  • Dandelions now drop triple the tufts.
  • Acorns are now guaranteed to drop their top.
  • Small Feather nodes are now guaranteed to drop at least 2 feather resources.
  • MIX.Rs and Super MIX.Rs now reward more science on completion.
  • Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area.
    • A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge.
    • Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts.
    • Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge.
    • Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation.
    • Added a bed in the first outpost lab.
    • Added and changed branches to help navigation in the area before the Hedge lab.
  • The small Pond Lab Outpost will now be locked by default when exploring the pond.
    • The doors will open automatically now at a later point as a result of progressing through the main Pond Lab.
    • The doors further inside these smaller outposts will remain locked behind the assistant manager key.
    • The loot found in the initial explorable area in the outposts has been improved.

Armor and Weapons

  • Elemental upgrade paths now provide the same amount of damage boost as the Mighty path.
  • Black Ant Armor set bonus "Pincushion" thorns damage has been doubled.
  • Prod Smacker's damage increased.
  • Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit
  • Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6
    • Mint Mace: Area of Effect mint attack.
    • Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase.
    • Sour Battleaxe: Increased attack speed.
    • Salty Morningstar: Applies a bleed to the target.
  • Mother Demon and Moldy Matriarch armor sets
    • Increased DR.
    • Increased durability.
    • Now considered heavy armor.
  • Moldy Matriarch Armor set
    • Dynamighty proc chance doubled.
    • Dynamighty explosive resist down debuff duration halved.
    • Explosive Stun has been replaced with Big Boom.
      • Explosive attacks have a chance to provide a stacking crit damage buff.
  • Shield Changes
    • Tier 3 shields now provide even more block strength
    • Having a shield equipped now lowers the damage you deal
  • Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes
  • Grub armor status effect changed. Now increases damage dealt to tier 1 creatures.
  • Clover armor status effect changed. Now increases defense against tier 1 creatures.
  • Clover armor set bonus changed to trickle regen.
  • Mosquito Needle and Tiger Mosquito Rapier can now be used underwater
  • Spider Fang Dagger and Widow Dagger now poison enemies underwater
  • Rusty Spear now applies infection to enemies underwater
  • Black Widow armor set bonus Death's Impetus effect changed
    • Old: Movement Speed increase on kill
    • New: Trickle Regen + Attack Speed increased on kill
  • Black Widow armor status effect values normalized so they're all equal instead of being different per piece
  • Aphid Slippers sleek effect changed from sprint stamina to Aphkid
  • All club weapons now attack 15% faster
  • Widow dagger now applies venom instead of poison
  • Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20%
  • Dropped weapons and equipment in the yard will no longer despawn over time.


  • Ammo base stack size increased.
  • Plank and log clusters can despawn after some time like loose planks and logs do.
  • Crafted equipment and tools will no longer despawn when left in the world for a while.
  • Wasp Queen trinket arrow refund chance increased.
  • Fancy Fletching now speeds up exhaustion recovery even more.
  • Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects.
  • Mantis Trinket effect changed:
    • Combo finishers grant a stacking crit chance buff until you crit.
  • Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects:
    • Biomedical Badge
      • Heal over Time value tripled
      • Food drain tripled
    • Entomologist Badge
      • Attack up effect increased
    • Defense Badge
      • Damage Resist up increased
      • Attack down effect increased
    • Intern Badge
      • Hauling amount increase
      • Movement speed slow increased
    • Compliance Badge
      • Damage resist reduction increased
    • Health and Safety Badge
      • Lifesteal percentage increased
      • Damage over Time changed to damage resist reduction (same value as compliance badge)
    • Doubled proc chance of rotten berry charm
  • Speed Droplet no longer reduces sprint stamina.


  • Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel.
  • Whetstone cost for mighty globs and jewels lowered

Building Placement

  • Palisade Gate can no longer be placed unsnapped and overlapped with other buildings.
  • Wall-mounted buildings cannot be placed on player backpacks.
  • It's now easier to control the depth of buildings that are placed partially in the ground.
  • Buildings can be zooped farther at one time, but only along a single axis.


  • The Map will now show an icon on the legend for players who have hidden their map markers.
  • The Building Facing arrow has received a glow up.
  • Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI.
  • The "Select a Teen" interface has had a makeover.
  • Peeping an O.R.C creature will now properly show Sour as one of their weaknesses
  • Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar.
  • The Koi fish now has a creature card you can PEEP to unlock.


  • The teens will chat less frequently about the bug they are looking at.


  • Colorblind modes will now adjust the game view in addition to certain interface colors.


  • When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance.
  • Clients loading into worlds with large bases will experience less lag and desyncing.
  • Improved performance in the Pond and Stump labs.
  • Improved performance around the BBQ area.
  • Reduced CPU usage across the game.
  • Reduced GPU usage across the game.
  • Reduced memory usage across the game.
  • Reduced Auto-save hitching.
  • Reduced loading saves time.

Bug Fixes

Crash Fixes

  • Fixed a random crash that could happen when processing physics collisions.

Major Fixes

  • You can save and load again while playing with no internet connection.

Other Fixes

  • Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures.
  • Achieving 100% on the Report Card properly checks for gold creature cards.
  • Fixed some cases where buildings can be built into configurations that will cause a collapse without any error message.
  • Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone.
  • Hit droplets from dew collectors will now fall off on clients.
  • Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many.
  • Fixed the first building placed using Place Many, sometimes not being placed when Place Many was started in an unsupported position.
  • Blaster of the Moldy Matriarch now has a HUD marker when dropped.
  • Rough Reload now properly delays stamina regen.
  • Corrosion status effect now has proper tags (should have no change on the effect itself).
  • Sickly Roly Poly now displays its weakness information.
  • Gong can now be repaired.
  • Well-rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases.
  • O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour.
  • Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons.
  • The chopper defense down proc icon changed to red to reflect it's a debuff.
  • Infinite spawning boss adds can no longer give gold cards.
  • Characters will no longer make backpack comments about certain other types of containers.
  • The Join Game browser now has a better layout in Arabic.
  • You can no longer place sap catchers on trash cans.
  • Teens no longer break their ankles walking on Weed Stem floors.
  • Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.


Grounded Update 1.1.3, Patch Notes (January 24, 2023)

  • Improved item desync that could happen on clients when crafting.
  • Wizard's Defense no longer procs off bow attacks.
  • Throwing the Pinch Wacker or Salt Morning Star no longer harvests items they shouldn't.
  • Sap Collectors no longer incorrectly have "Take All" disabled.
  • Properly syncing Steam online accounts when logging into Xbox Live on Steam builds to allow for Steam friends invite and to not require two Steam friends to be Xbox Live friends.
  •  Saves with BURG.L outside the lab will have him reset his location on load.

Grounded 1.1.2 December 14, 2022 Patch Notes

Bug fixes in Grounded 1.1.2

  • Clients will no longer sometimes disconnect when respawning inside a large base.
  • Clients will no longer get position desyncing while at bases, especially after having used stairs.
  • Improved network bandwidth usage for clients when walking around a large base.
  • No longer able to duplicate items using drop / transfer item trick at containers.
  • Ammo radial shows the total number of each arrow type you have instead of just a single stack amount.

Grounded 1.1.1 December 13, 2022 Patch Notes

Changes in Grounded 1.1.1

  • Holiday Tree presents are only delivered at night.

Crash fixes Grounded 1.1.1

  • Buildings that get destroyed with stuffed creatures hanging from them will no longer crash if the building is destroyed.
  • Fixed crash that could occur from charge attacking grass of clovers.

Bug fixes in Grounded 1.1.1

  • Holiday Trees properly spawn presents again for players where it was not working.
  • Fixed a few instances of missing text, including one of the quest objectives on the Javamatic quest.
  • Changing difficulty no longer causes some items to break afterward immediately.
  • Using the Building Radial menu with Gamepad will no longer sometimes select a different building page when pressing A.
  • Repairing broken equipment that you have equipped will properly reapply set bonuses.
  • Using the Mint Staff as it breaks will properly end the attack.
  • Game Report Card scores are no longer sometimes surprisingly low on game completion.
  • Presents no longer show up under unbuilt Holiday Trees.
  • Relocating buildings near Partition buildings no longer lowers framerate.
  • Diving the Depths survival quest will correctly complete analyzing objectives that have already been done.
  • Games that have turned in every Super Chip but did not get the next quest update will properly fix upon load.
  • Game Report Card screen works for clients instead of showing a black screen.
  • Text-To-Speech no longer narrates your own chat messages.
  • Text-To-Speech no longer narrates chat text twice.
  • Fixed the wrong offhand animation playing while blocking with a one-handed weapon and wielding a torch.

Grounded 1.0.5 October 28, 2022 Patch Notes

Crash Fixes in Grounded 1.0.5

  • Fixed crash that could happen when a client would equip a pet armor to a pet.
  • Fixed crash that could happen when using photo mode while in a turret.

Grounded 1.0.5 Bug fixes

Major Fixes

  • Natural Explorer no longer deactivates when attacking non-hostile creatures.
  • Loading a save will now clean up ant hills with too much food stashed in them, causing framerate drops.
  • Mantis fight no longer causes framerate drops.
  • Replaying the Goodbye audio log from Wendell's SCAB in the Data screen no longer breaks late-game quests.

Other Fixes

  • Broodmother Helm's "Poison Coating" effect should no longer sometimes overwrite/replace other poison effects on creatures
  • The Mantis should no longer sometimes die to fall damage while performing its leap attack
  • Clover Armor set bonus properly applies thirst rate reduction again.
  • Players will no longer lose their equipment when they die while simultaneously swapping weapons and reloading their bows.
  • If a creature is killed by a player, summon that will properly count towards the player for kills and mutation unlocks.
  • Player nameplates no longer sometimes show a knocked-out state after reviving players.
  • Client Brainpower score properly matches the host at the Game Report Card screen.

Grounded 1.0.2 October 13, 2022 Patch Notes

Grounded 1.0.2 Features

  • Added a "Sort" button to the Inventory and Storage screens.

Notable game balance and difficulty changes in Grounded 1.0.2

  • Doubled base durability of most weapons and armor.
  • Doubled duration/durability of all torches.
  • Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.
  • Damage and HP for some of the early tier 2 creatures have been lowered a bit.
  • Toxicology Badge now provides 90% gas damage resistance instead of full immunity.
  • Javamatic fight spawns fewer creatures in single-player now to make it less difficult.

Other changes

  • Relocating a building will no longer be canceled if you stumble into combat with a creature.
  • BURG.L will now only give Artificer quests for items the player has not yet crafted.
  • Mant combo attacks are no longer interrupted via perfect blocks.
  • Mant damage slightly increased.
  • Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).
  • Slightly increased the stamina cost of staff attacks.
  • Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.
  • Text chat messages filter for profanity.
  • Edible mushrooms are placed under all large mushrooms in the Upper Yard.
  • O.R.C. EMP Bomb applies a large DoT (damage over time) to O.R.C. creatures that are hit with it.
  • The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility.
  • You can remove a Surveyor Resource waypoint from inside the default Map screen (you no longer have to be at a Surveyor to do it).
  • Slime mold light sources and the Firefly Headlamp light color have been desaturated a bit not to cast an overly lime-green color on everything.
  • Getting a 100% on the Game Report Card requires completing all of the MIX.Rs now.

Crash fixes

  • Fixed crash that could happen if a creature is looted or despawns while an attack with visual effects was about to play.
  • Fixed crash that could occur when taming a pet.
  • Reducing Out of Memory crashes when loading a save.

Bug fixes

Major Fixes

  • Xbox and Windows Store players can rename Storage chests again as long as their profile allows User Generated Content to be shown.
  • If you progressed beyond the story of receiving the Embiggening Cell, but did not get it for some reason, the game will grant it to you on your next load of the save.
  • If you progress to the story point where you need to interact with the Javamatic, but the game will not let you, the game will fix up the quest state on your next load of the save.
  • Loading an early access save will no longer trigger the "Analyze a Pebblet / Analyze Raw Fiber" quests if you have already done so. Fixes 1.0 saves that are stuck with this quest as well.
  • Players will no longer disconnect from multiplayer after being online for 4+ hours.
  • Doors at player bases will properly have the door open state synced if the open state was changed while a client was far away.
  • Wolf Spiders will more reliably sleep during the day.
  • Addressed some cases where you could not get a 100% on the Game Report card.

Other Fixes

  • Addressed additional use cases where creatures could become stuck in the terrain.
  • Optimized the Mantis Pollen attack for Low and Medium quality settings (this includes Xbox One).
  • Pinch Whacker, now properly classified as a club instead of an axe, no longer deals chopping damage.
  • Prod Smacker, now properly classified as a club instead of a greatsword, no longer deals slashing damage.
  • The "Got to Peep Them All" Achievement no longer requires having all Gold cards.
  • Jack-O-Lantern will no longer spawn on the porch during October if you have any base buildings in the way.
  • Poison immunity has been readded back to Spiders as that was not supposed to have been removed.
  • Backpacks that drop near the car batteries in the Upper Yard will be teleported to a safe location nearby to prevent them from getting stuck in instant death locations.
  • The workout monitors in the Pond biodome will correctly turn on after opening the biodome instead of after turning in the Super Chip to BURG.L.
  • You can no longer nab certain items through the walls or windows.
  • Your character name should no longer rarely show up over your own character.
  • The text filter in the crafting menu will be applied correctly after changing tabs or crafting an item.
  • The placement of the Sap Catcher provides better control over the placement angle.
  • Buildings will now actually display their Defense values in the building interface.
  • Items will now actually display their Stun values in item description boxes.
  • Mantis armor crit effects no longer sometimes apply themselves to the player.
  • Bomb arrows now cost stamina to shoot like every other arrow.
  • Sour battle axe now properly considered an axe.
  • Non-diagonal buildings can now snap to diagonal rotations at specific angles.
  • Fixed various terrain and foliage and floating dirt issues.
  • Loading an early access save will not reset dropped player backpacks. This is not retroactive for any playthrough that has already made progress on 1.0 from an early access save.
  • Fixed some audio volume issues that would cause abrupt music stoppage.
  • Using photo mode no longer scales up creature damage.
  • Mutations on old saves will properly sync to their correct unlock level based 1.0 value changes.
  • Depositing partial stacks into containers works correctly.

Grounded 0.11.1 October 21 Patch Notes – Hot and Hazy update

Changes in Grounded 0.11.1 patch

  • A full colony of Red Ants will no longer all try to sleep in the same spot in the anthill when sleeping. Reduces Ant bunching at night.
  • Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
  • Cactus hazard has a cooldown before hurting you again.
  • The empty jar under the picnic table has been adjusted to make it easier to get out of.
  • Fence planks near the Hedge have been updated to the new fence plank art.
  • Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
  • Repair costs for Salt Morning Star and Mint Mace are now equivalent.

Bug Fixes in Grounded 0.11.1 patch – All Platforms

Major Issues

  • Fixed crash related to equipping / unequipping items.
  • Fixed crash related to bases.
  • Fixed crash related to creature pathing.
  • The switch to the main lab room in the Black Ant Hill no longer gets stuck in a bad state.
  • Under construction tape blocking the Hot and Hazy areas has been removed.


  • Walls crenelate again.
  • Temp BURG.L Quest text is no longer temp.
  • You can no longer purchase some Milk Molar upgrades without having enough Milk Molars.
  • Duplicate entries for Pebblet Foundation and Shovel+ no longer show up in the BURG.L Swap Shop if you are loading a save from 0.10 or earlier that has collected the old Paint Can BURG.L chip.
  • Tech Chip BURG.L Quests for chips in harder areas of the yard will no longer show up in the available quest list early in the game.
  • Coup De Grass level 2 will properly unlock if you find the clover second. Old saves with this issue will need to do the non-clover part again for it to unlock.
  • Improved client interaction consistency while crouched.


  • Arrow damage values are consistent across the same tier.
  • New Equipment from the Hot and Hazy update now have the correct durability values.


  • Hotpouch slots show the item count again.
  • Clients that unequip an item or throw an item will have their hot pouches correctly refreshed.

Grounded 0.11.0 October 20 Patch Notes - Hot and Hazy update

New Explorable Environments in Grounded 0.11.0

  • Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!

The Sandbox

  • Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you’ll have to discover new ways to survive while avoiding your new antlion friends!

The Black Ant Hill

  • Introducing a new sprawling an thill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths.

The Trash Heap

  • Too precious to throw away, but not precious enough for the Trash Heap! Here, players can uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it’ll be interesting to see what the players designate as their own treasure.

The Picnic Table

  • Something’s abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday’s lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! While the players will be too tiny to play, they can have fun exploring some of the components.

Haze Revamp

  • Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets.

New Bugs

Three new Infected Bugs

  • Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze!
  • They have unique attacks that fit the infected-creature theme.
  • Creatures here will drop fungal growths as loot in addition to the normal loot.

Five new additional Bugs in Grounded 0.11.0

Black Worker Ants

  • Just as busy and cute as their red ant cousins on the other side of the yard.

Black Soldier Ants

  • Not as cute as the Black Worker Ants, but just as busy trying to keep you out.

Sickly Roly Polys

  • Maybe all that time near the trash cans isn’t such a good thing for these little guys.


  • There is only one thing in the yard that they hate more than ants, and that’s YOU.

Meaty Gnats

  • What’s better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP!

New Crafting Content in Grounded 0.11.0

Antlion Equipment

  • Antlion Greatsword.
  • Antlion Armor Set.
  • Status Effect: Protects the wearer from the sandbox sizzle effect.
  • Set Bonus: Faster reload speed in combat with bows and crossbows.

Sickly Roly Poly Equipment in Grounded 0.11.0

  • Crusty Roly Poly Armor Set.
  • Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks).
  • Set Bonus: Chance on block to repair currently equipped shield.

Black Ant Equipment

  • Black Ant Sword.
  • Black Ant Shield.
  • Black Ant Shovel.
  • Black Ant Armor Set.
  • Status Effect: All attacks build extra stun gauge.
  • Set Bonus: Reflect a portion of damage dealt back to the attacker.

Other additional Items

  • New Secret Tier 3 weapon.
  • Flavored Arrows.
  • Fresh, Spicy, and Salty Arrows.

New Smoothie Base: Gum Nugget in Grounded 0.11.0 patch

  • Creates "Sticky" Smoothies.
  • "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal.
  • Sticky recipe smoothies provide status effects that last double the duration of normal smoothies.

Grounded 0.11.0 patch new features

Milk Molars

  • The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.

Milk Molar Upgrades (Personal)

  • Every Milk Molar found gives each player 1 Milk Molar point to spend.
  • Increase personal stats like:
  • Max Health.
  • Max Stamina.
  • Max Hunger.
  • Max Thirst.
  • Max Equipped Mutation Slots.
  • New players that join the game after Milk Molars are found will instantly have those points available to spend however they want on their teen.

Smithing Station

  • Players can now upgrade their tools at the new Smithing Station!
  • Tools and weapons can be upgraded using various upgrade globs.
  • Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time.
  • Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
  • Quartzite Globs → +6 and higher.
  • Mint Globs → "Fresh" augmented weapons.
  • Spicy Globs → "Spicy" augmented weapons.
  • Salty Globs → "Salty" augmented weapons.

Mutations in Grounded 0.11.0 patch

Four new mutations to discover

  • Blademaster.
  • Spicy Safety.
  • Parry Master.
  • Truffle Tussle.

Additional features in Grounded 0.11.0 patch

  • New Photo Mode Pose: "Pet".
  • Pets now have a small, accessible inventory.
  • You can now "Drop" bombs instead of always having to throw them.

Changes & Tuning in Grounded 0.11.0 patch


  • Gas masks no longer take durability damage in the haze.
  • They still take durability damage from stinkbug gas.
  • Maximum durability has been reduced to compensate.
  • Your active pet will now be marked with a HUD marker.
  • When players log out of a server, they take their active pet with them.
  • A text notification is posted when an unhappy pet leaves you.
  • Default stamina regen delay reduced to what it was before Shroom and Doom.
  • Default maximum equipped mutations reduced to 2.
  • Max total after upgrading is now 5 slots via spending Milk Molars.

Creature Damage Resists

  • All creatures in the backyard now have inherent strengths and weaknesses to specific damage types.
  • For example:


  • 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers).
  • 100% damage taken from Generic (clubs and misc).
  • 125% damage taken from Smashing (hammers).
  • The current damage types in the game that this system taps into are:
  • Stabbing.
  • Chopping.
  • Smashing.
  • Generic.
  • Explosive.
  • Fresh.
  • Spicy.
  • Salty.

Armor Rework

  • All armors are now classified as "Light," "Medium," or "Heavy."

"Light Armor"

  • Reduces the stamina regen delay when equipped.
  • All "Light" and "Medium" armor pieces received a 20% damage resist buff.

"Medium Armor"

  • No change to the stamina regen delay when equipped.

"Heavy Armor"

  • Lengthens the stamina regen delay when equipped.
  • All non-set armors received nonuniform Damage Resist buffs.
  • For example, Firefly Headlamp is now considered "Heavy Armor" and has the appropriate DR.
  • All "Heavy" armor pieces received a 10% damage resist nerf.
  • All armors have had their status effects and set bonus looked at, and some have been changed or adjusted.


Status Effect

  • Unchanged: Max Stamina Increase.

Set Bonus

  • Old: Thirst Rate Decreased.
  • New: Attack Stamina Reduction.


Status Effect

  • OLD: Running stamina use down.
  • NEW: Arrows build stun gauge on creatures.

Set Bonus

  • OLD: Arrows build stun gauge on creatures.
  • NEW: Arrows have a chance to Cripple (slow) enemies.


Status Effect

  • OLD: Movement speed increase.
  • NEW: Attack stamina reduction.

Set Bonus

  • Unchanged: Stamina regen rate increase.


Status Effect

  • Unchanged: Max Stun/Shield gauge increase.

Set Bonus

  • OLD: Passive HP regen.
  • NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack.

Raw Science Economy Changes

Raw Science economy changes

  • Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric items cost much more.
  • Upgraded recipes (+ variants) now all cost 1,500.
  • New recipes and recipe packs now all cost 2,500.
  • Mutations now cost 3,000.
  • Sign packs now cost 4,000.
  • SCA.B radar upgrades now cost 5,000.
  • Removed Alchemist BURG.L quest type.
  • Increased science reward from analyzing a resource by 50%.


  • Exist exclusively to reduce hunger.
  • Common snacks provide very low hunger.
  • Rarer snacks provide up to 25% of hunger bar.
  • Can stack in the inventory - default is 5 per slot.
  • Never spoil.
  • Do not activate passive health regen even when filling your hunger all the way.


  • Can provide a "Well Fed" buff on top of hunger.
  • Prevents hunger from depleting for 8-20 minutes (real time).
  • Cannot stack in the inventory.
  • Can spoil.
  • Activates passive health regen.
  • Meals are obtained via "Cookbook" unlocks on BURG.L chips.
  • Benefits scale with the tier of the meal.

Tier 0

  • Meal Duration: 8 Minutes.
  • Passive Regen: Half.
  • Number of Meal Effects: 0.

Tier 1

  • Meal Duration: 12 Minutes.
  • Passive Regen: Normal.
  • Number of Meal Effects: 1.


  • Meal Duration: 16 Minutes.
  • Passive Regen: x1.5.
  • Number of Meal Effects: 1.

Tier 3

  • Meal Duration: 20 Minutes.
  • Passive Regen: Double.
  • Number of Meal Effects: 2.

Garden Updates

  • Small Mushrooms and Sprigs now have a green thumb chance.
  • New Fertilizer introduced: Rotten Food.
  • Increases the green thumb chance of the current plant.


  • When you analyze new materials found in the world, you will gain more Brainpower, another avenue to unlock crafting recipes.
  • Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power.
  • Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes.
  • Some materials awarded too many recipes and were rebalanced.


  • Horizontal and vertical controller and mouse sensitivities can now be set independently.
  • The controller movement stick can now be inverted on either axis in the Controller options.
  • Increased the maximum possible value of both controller and mouse sensitivities.
  • The game will now pause if your controller is disconnected.
  • Some controls that previously displayed long names such as "Left Bracket" will now display short names such as ’[’.


  • Fresh Defense has been changed.
  • Now a 3 level mutation.
  • Gained by eating mint instead of picking it up.

Level 1

  • Unlocked by eating 1 mint total.
  • 25% gas and burning damage resistance.
  • 25% Sizzle rate reduction.

Level 2

  • Unlocked by eating 5 mints total.
  • 50% gas and burning damage resistance.
  • 50% Sizzle rate reduction.

Level 3

  • Unlocked by eating 10 mints total.
  • 50% gas and burning damage resistance.
  • 75% Sizzle rate reduction.

Grass Master has been updated

  • Now refunds stamina used to attack when harvesting grass in addition to the bonus damage.
  • Amount of stamina refunded increases per level of the mutation.
  • Meat Shield and Buff Lungs mutations buffed by 50%.
  • Coup De Grass has a second tier.

Class-Based Mutation Rework

All "class" mutations have been changed

  • No longer provide a passive increase to damage.
  • Each weapon type has a different on-hit proc effect.

Chopper provides axes with a chance to Stagger

  • Interrupts the current action of the target.

Smasher provides hammers with a chance to Daze

  • Slows the attack speed of the target.

Barbarian provides club users a chance to enter "Rage" when attacking

  • Attack damage bonus while raged.
  • Unable to perfect block while raged.

Assassin provides daggers with a chance to apply a bleed DoT

  • Damage over time that stacks with other sources (poison, gas, etc).

Sharpshooter provides bows with a chance to Root

  • Disabled movement for a short time.

Javelineer provides spears with a chance to Cripple

  • Movement speed slow.

Blademaster provides swords with a chance to sharpen their blade when attacking

  • Restores durability to the weapon.
  • The chance for the proc effects increases as the mutation is leveled up.


  • The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors.


  • Ambient background audio now has its own volume slider.
  • The Haze has new background music.


  • Poison damage is no longer reduced by Damage Reduction (for both players and creatures).
  • Bow and Crossbow damage with all ammunition types increased by about 25%.
  • Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach.
  • The player’s glide will now be canceled if they flinch.
  • Mint Mace’s power level brought up to tier 3 club power.


  • The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has.
  • Added Graphics option for toggling the Chromatic Aberration effect.
  • Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard.
  • A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask.
  • A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped.
  • Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed).
  • Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None".
  • When Read To Me is enabled, interaction prompts will be narrated.
  • The game will now prompt the player to configure accessibility settings on the first launch.
  • The game can now be paused during cutscenes.
  • Item context menus are now available in the Container interface.
  • Player backpacks will no longer automatically transfer items when opened unless all the items can be taken.
  • Shields now display Defense rating bars.
  • Main Menu is now extra Hot and Hazy!
  • The Damage and Stun item rating bars have been tuned to account for the newer high tier weapon values and the bonus damage that can be gained via the Smithing Station.
  • Recipes available for purchase in the BURG.L Tech Chip Swap Shop now show if they require a special building to be able to craft the item.

Related: Grounded Cheats & Console Commands

Building Placement

  • Improved snapping of walls to existing grid buildings during placement.
  • Wall-mounted buildings are less restricted by the target surface angle.
  • Other minor building snapping behavior tweaks.
  • Buildings cannot be relocated into creatures.
  • Zipline Wall Anchors no longer support other wall-mounted buildings.
  • Improved ground alignment of several Storage & Utility buildings.


  • Repair costs for bows and crossbows are now consistent within a tier.
  • Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase.
  • 2 new Sign sets are available to purchase from BURG.L once their chips are discovered.
  • Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs".
  • Now also requires mint shards to repair.
  • Club of the Mother Demon now requires "Quartzite Globs" to repair.
  • Paint Can BURG.L chip has been removed.
  • Recipes have been spread out to other relevant chips.


  • Improved CPU and network performance in multiplayer games with large bases.
  • Improved CPU performance of creatures walking when playing a multiplayer game.
  • Multiplayer Latency/Ping has been improved by 20-40%.
  • Additional general CPU performance improvements.
  • Saved game screenshots are smaller in disk size.


  • Mint in the anthill is now guaranteed to show up every ~6 days.
  • Mint Chunks renamed to Mint Shards.
  • Spoiled Meat now stacks (considered a "food" for stack sizes).
  • Ant eggs of all types take twice as long to hatch.
  • Quartzite nodes now grant 4-11 shards instead of always granting 7.
  • Backyard perimeter fence posts have updated art.


  • Infected Mite tuning pass.
  • HP increased.
  • Damage lowered.
  • Now prioritizes using a ranged attack.
  • Ranged attack applies an explosive damage resistance debuff.
  • Infected Weevils no longer apply an armor durability DoT with their explosion attack.
  • Infected Weevils can now be attacked/killed to interrupt their explosion attack.

Bug Fixes

Major Fixes

  • Creatures will spawn less frequently in locations they shouldn’t (inside of rocks, under the terrain, inside of labs, etc.).
  • Wolf Spiders will no longer be walking around during the day when starting a new game.
  • The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard.
  • Hot Pouch settings properly restore for clients when rejoining a game.
  • BURG.L Chips on the map display for clients as well.
  • All Sign Sets for Sign Frames are unlocked by default on Creative modes.
  • Ants no longer steal your storage items through walls.
  • Fixed a rare crash relating to physics collisions.
  • Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items.
  • The controlled deadzone options actually work now.


  • The Accessibility and Log Out buttons on the main menu can now be narrated when hovered.
  • Fixed some cases where hotkeys would stop working in UI windows.
  • Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab.
  • Gamepad controls can now be rebound more than once without closing and re-opening the options menu.
  • Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes).
  • BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L).
  • Unicode newline characters can no longer be pasted into single-line text input boxes.
  • Block and Toggle Ammo Radial controls no longer conflict with each other.
  • ’Snap to Grid’ control can be rebound.
  • Mounting a ladder can no longer clip the player inside solid objects.
  • Ladders can no longer be relocated while a player is climbing on them.


  • Player backpacks and items in water will no longer sink after loading a saved game.
  • The player will not be stuck in place when bumping into objects while gliding.
  • BURG.L Explore quest Trail Markers will now be removed when abandoning the quest.
  • Buildings cannot be placed in Field Stations.
  • Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped.
  • Peaked and Straight roofs can no longer be placed floating in the air in certain configurations.
  • Grass and Log curved doors will no longer behave strangely while placing them on slopes.
  • Frankenline dials can now be used even after a player has died on them.
  • The camera will not switch to first-person after pausing on a Frankenline dial.
  • Buildings being placed can no longer be relocated by other players.
  • Porch drainpipe no longer has excessively large collision.


  • Pebblets now sink in water.
  • Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs.
  • Basketball hoops can no longer be stacked on each other.
  • Basketball hoops can now be repaired.
  • Wall-mounted buildings can no longer be placed on fired arrows.
  • The hover highlight effect will no longer get stuck active on ladders.
  • Items stuck in droplets no longer become frozen in place.
  • Droplets with multiple servings now correctly save and restore their size.
  • Dew on grass blades now plays the correct effects and audio when hit.
  • Dew on grass blades will now fall when directly impacted.
  • Dew on grass blades can now be directly consumed.
  • Players fall off of ladders when incapacitated.
  • Players cannot revive other players from ladders.
  • Players do not lose stamina when holding the sprint control while zipping.
  • Bombs will destroy grass and weeds more consistently.


  • Solider Ants no longer count for "Hunter - Worker Ant" quests.
  • Burrowed larva now count for "Hunter - Larva" quests.
  • Distant flying creatures will no longer fly into the terrain of the upper yard.
  • TAYZ.Ts in the Haze lab no longer respawn.


  • Naming a pet using the letter ’Q’ will not withdraw the pet.


  • Key prompts will now correctly change when control is rebound.
  • Some numbers, such as the player’s science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long.
  • The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected.
  • Oven recipes show what tier they belong to.
  • Resource Analyzer shows unlocked recipes in an auto-scrolling box instead of having them overflow off of the UI space.
  • Ominent Practical Technologies.
  • After much [REDACTED] between various team members, [OMITTED] has been decided to be [REMOVED] and thus we have [CENSORED] [EXPURGATE].

Grounded 0.10.3 July 28 Patch Notes


  • One EverChar Coal piece is guaranteed to spawn every 8 days.
  • The Bird now always drops a Small Feather when arriving at a perch. This is in addition to the existing large feather drop rate, which remains unchanged.


  • Reduced memory going in and out of UI’s to prevent out-of-memory crashes in worlds with large bases built.


  • Fireflies and other creatures will hang around their appropriate locations again.

Grounded 0.10.2 July 20 Patch Notes



  • Clients who have save data from previous Grounded updates will properly have access to any new Mutations added since they first saved.
  • Additional crash fixes were added.


  • Smoothie Station goops properly get removed from inventories when crafting a freestyle smoothie that matches an actual recipe version.


  • Pets no longer trigger traps.
  • Tame weevils will stay happy for longer when equipped with an item, as intended.
  • Pets no longer immediately become unhappy after resting through the night.


  • The game no longer crashes when loading into the yard for Windows 7 and Windows 8 users.


  • Accepting a game invite while suspended will properly join the game after resuming.
  • Muting a player in your friend’s list no longer prevents them from text chatting with you in-game.

Grounded 0.10.1 July 12 Patch Notes


  • Crow Crossbow has a longer range than normal bows.
  • Pets will no longer wander away when they are in a pet house and the player goes somewhere else.
  • Pets will return to their last pet house, or a nearby one, when the player dies.
  • Active pets will now follow the player a little more closely.
  • Active pets will flee to the player when scared instead of in random directions.


  • Pets will no longer remain in pet houses or as active followers after they die.
  • Pets will no longer have their location reset by "Fix Creature Locations".
  • Changing your language in the Options screen properly switches languages again.
  • Achievements for Clients will unlock more reliably now after joining.


  • Curved Doors can now be replaced by other curved buildings.
  • Hoops’s ponytail will obey the laws of physics again after exiting Photo Mode.
  • Walking around in shallow water will play splashing footstep sounds again.
  • The "Resourceful" achievement now properly unlocks after analyzing 15 items instead of 5 items.
  • Your teen’s neck hole is no longer visible when using 120 FOV camera settings in first-person mode.
  • Garden Patches that have items actively growing in them no longer can hitch the game and affect creature pathing.


  • Smoothie Station Goop Bases are properly removed from Connected Storages.
  • Mushroom chunks no longer attract an infinite number of Weevils.


  • Swimming creatures no longer restore on top of lily pads when loading a save game.
  • Grubs no longer pop out of the ground simply by punching them.
  • Grubs visuals properly display again once they resume burrowing.


  • Deleting Save Games works correctly again.
  • Crashes dealing with asynchronous platform calls for Xbox and Win 10 store platforms have been fixed.


  • The game no longer terminates shortly after resuming from a suspended state for a while.

Grounded 0.10.0 June 30 Patch Notes



Boss - The Broodmother
  • Find the new Broodmother Den to encounter the first-ever boss in Grounded!
  • She must be lured out with a craftable treat called the Broodmother BLT.
  • 1 new Armor Piece and 1 new Weapon can be crafted from her parts!


  • The latest in the range of modified TAYZ.Ts is an enhanced defense variant called the ARC.R. Outfitted with a capacitor stack and hefty arm cannon, ARC.Rs unleash energized balls of charged static for a greater challenge in lab combat.


Weevils and Aphids can now be tamed as pets

  • Each requires a specific type of food to tame.
  • Pets can be safely left in the base at a Pet House. Yes, you can craft Pet Houses now!
  • Can be equipped with various cosmetics.
  • You can pet them!


New Weapon Type: Crossbow

  • Higher damage than a normal bow.
  • Slower firing speed and reload time.
  • Uses the same ammo types.


New Structural Pieces for Existing Materials

New Grass Buildings
  • Half Wall.
  • Curved Half Wall.
  • Crenelated Half Wall.
  • Crenelated Curved Half Wall.
  • Curved Wall.
  • Curved Door.
New Clover Buildings
  • Flat Roof.
  • Peaked Roof.
  • Peaked Dome Roof.
New Stem Buildings
  • Half Wall.
  • Curved Half Wall.
  • Curved Wall.
  • Curved Door.
  • Curved Palisade.
  • Curved Palisade Door.
New Stuffed Creatures
  • Ladybug.
  • Stinkbug.
Building Flipping
  • A few buildings can now be flipped horizontally or vertically while placing them. This includes Spiral Stairs, Acorn Stair Railings, and Triangular Walls.

Building Wall Replacement System

  • Structure pieces (walls, windows, etc.) can now be replaced by other versions without first demolishing the existing piece. Just place the new piece over the old one and add the ingredients.

New Production Buildings


  • Cooks several materials into a new material or item. Build one to discover what you can do with it!


  • Breaks down materials into new materials. Just like the oven, you’ll have to build one to discover what to do with it!

Mushroom Garden Update

  • Renamed Mushroom Garden to Garden Patch.
  • Garden Patch now requires items to be planted before producing materials.
  • Mushroom → Mushroom.
  • Raw Fiber → Raw Fiber.
  • Sprig → Sprig.
  • Clover Top → Clover.
  • Different fertilizers produce different effects.
  • Spoiled meat will be able to help you with this, hooray!
  • Result item depends on what’s planted:
  • Fertilizers can be used to augment growth.

New Tier of Base Buildings (Mushroom Brick, Crow Feathers)

Mushroom Brick Buildings are now available

  • Wall.
  • Half Wall.
  • Crenelated Half Wall.
  • Arch.
  • Curved Wall.
  • Curved Half Wall.
  • Triangle Wall.
  • Windowed Wall.
  • Curved Windowed Wall.
  • Door.
  • Curved Door.
  • Walls.
  • Doors.

Crow Feather Roofs are now available

  • 8 roof pieces total.
  • These are unlocked via a new BURG.L Chip in the WIP Haze lab (now accessible)!

New Building Type: Pillars

Pillars of various types can now be built

  • Clay Pillar.
  • Stem Pillar.
  • Pebblet Pillar.
  • Mushroom Pillar.


  • Yes... you read that correctly.


  • 20 Achievements have been added to the game (for all platforms). These are an initial set and more will be added as the game continues to grow. We are currently working on the functionality to make them unlock if you have previously completed the task, but there is a chance this may not be possible. Certain achievements for completing tasks such as "kill a wolf spider" or "craft an item" will need to be completed again to unlock.
  • NOTE: Achievements will only be available for testing on the Steam version of the game. All other platforms will receive the achievements when 0.10 releases on June 30th.


  • The Photo Mode UI has been redesigned to group related settings together into tabs.

Photo Mode has new features

  • Rotate teen.
  • Hide head armor, equipment, and weapon.
  • Gamma.
  • Time of day.
  • Fog density.
  • Sun angle.


  • 2 new mutations to discover: Mom Genes and Mithridatism.


  • New track added for the Broodmother boss.


  • The Main Menu shows highlights of the latest update.
  • Unacquired BURG.L Chip locations are shown on the Map screen after you rescue BURG.L.
  • Your current Respawn Point building will show an icon over it as well as in the Map screen.



  • Players can sprint on ladders.
  • Giant Food Items (Billy Hog Hot Dogs, Archer Cookies, etc.) have been adjusted. Ants can no longer destroy the large food item, and the player harvests a better item than the ants do.
  • Ants spawn normal versions of the food bits.
  • Players harvesting the node are granted "Fresh" versions of the food bits.


  • Infected Weevils now apply a durability DoT to enemies hit by their explosion.
  • Creature scaling in multiplayer has been adjusted:
  • HP of creatures in multiplayer scales at a faster rate.
  • Stun meter and duration scales at a slower rate.
  • More creatures are affected by scaling.
  • Poison now has a unique death message.


  • Silk Rope now appears in the crafting menu.


  • Large mushrooms throughout the world can now be harvested.
  • Feather harvest nodes now grant 2-6 feathers instead of only 1.
  • The grill has temporarily moved to the retaining wall above the pond. Just below its new location is a patch of dry grass where players can now find bits of Charcoal. This is a temporary resource location until the area of the yard that features Charcoal is released.


  • Spike traps now take 30% less damage from use.
  • New art for Clay and Pebblet Foundations.
  • Arachnophobia mode support for Spider Head Mounts.
  • Straight roofs can now support each other without additional structures.
  • Ceiling-mounted buildings can now be placed under roofs.
  • Basketball Hoops are no longer indestructible.

Slight Lure Trap Rework

  • Cost half the resources to craft.
  • Now last a specific amount of time (8 minutes).


  • Lowering the material requirements for the spike trap.
  • Stuffed Creatures are now buildings instead of deployable items.
  • You build them in the building radial instead of at the workbench.
  • Relocatable like normal buildings.
  • Green Machine smoothie recipe changed to require algae instead of raw fiber.
  • Human Food smoothie recipe changed to require fresh variants of apple, cookie sandwich, and hot dogs.
  • Clover Roof and all variants are now unlocked via the Multistory Bases BURG.L chip unlock.


  • General CPU performance improvements.


  • The durability of almost all weapons, tools, and armor has been increased by 25%.
  • Armor Glue and Super Armor Glue can be sent through the grinder for a partial material refund.



  • Grass Planks, Weed Stems, and Clover Leaves are buoyant in water again.
  • Added dither fade to some foliage to reduce objects in the distance visually popping in and out.
  • Player backpacks are buoyant in water again.
  • The game will no longer crash when destroying towers of standalone ladders.
  • Moving items back and forth in the Container UI should no longer trigger a crash on games with large bases.


  • Clients can walk through clovers much more reliably now.
  • Walls can no longer be placed such that they clip into foundations.
  • Structures can no longer be built clipping into the tops of palisades.
  • BURG.L Quest trail markers can no longer be relocated.
  • Ladders being relocated no longer support themselves.
  • Fixed Door buildings not snapping as readily to walls as they should.
  • Ladders will no longer highlight while the player is climbing them.
  • Buildings being relocated will now start at their current rotation.
  • Mysterious Machine can no longer be activated on Creative with Bugs difficulty mode.
  • Improved "Read To Me" narration for many UI windows.
  • The game will no longer rarely crash when "Read To Me" is enabled.


  • The game will no longer crash when demolishing a zipline with a full inventory.
  • Fixed a case where wall-mounted torches could not be placed on some walls.
  • Fix a lot of cases where ingredients wouldn’t fill in the ghosted building blueprint correctly.


  • Ants will no longer have the Stealing marker stuck on them after they steal from a chest.
  • Players can no longer walk on the back of the bird.


  • The player will no longer "look ma, no hands!" when equipping a weapon while zipping.


  • Due to the latest discovery of [REDACTED], we have found that [CONFIDENTIAL] will be a big [REMOVED] in [OMITTED]. This is a BIG DEAL!

For more information on Grounded, check out How do Shared Worlds work in Grounded on Pro Game Guides.

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About the Author

Mark Carpenter is the Assigning Editor at Pro Game Guides. With over four years of experience in the games media, his work has graced platforms such as Metro UK and Game Rant, along with other smaller publications. He has been a devoted gamer since the Amiga days, a journey spanning roughly 31 years. When not immersed in gaming, Mark enjoys delving into the worlds of D&D, strumming his guitar, and indulging in a good read. His heart belongs to RPGs, the Final Fantasy series, and The Legend of Zelda. Moreover, he has a keen affection for dogs.
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Grounded Patch Notes – Playgrounds 1.3.2 Update (February 2024)

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